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Updated:02-15-10 05:22 PM
Created:12-13-09 07:04 PM
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oUF Experiment

Version: 1.1f.001
by: Aesh [More]

I am not a uber super coder , i am a still padawan

all works or updates temporary stopped , because of work and real life , i do not have time to update addons sorry guys will be back shortly if possible.

This is my experiment to do make something more dificult.I still learning lua ,and how oUF works.So sorry for my mistakes with code.

As a main code based on oUF_Slim by Dawn.
With his permission.i made some modifications and release it.
And renamed it to oUF_Experiment because this is my Experiment to learn something new. My learning is mostly Trial and Error style

this layout is mainly for Dps clases,i dont have any healer class.

All credits of this layout going to Master Jedi Dawn.

I like standart positions of Blizzard UI frames but i dont like how they look.
all frames are positioned like standart UI (or most of them )

on top of lua file you find some configs with comments , to enable or disable unwanted stuff.

Frames Suported :
Target
Target of Target
Focus
Focus Target
Party
Party pets
Raid
Party Role icons for party

lua config only
config to move castbars arround
config to move DK runes arround
config to change Height or width runes.
config to enable disable party
config to enable disable raid.
config to show all or only player debuff on target.
have own buffs debuffs bar for player , enabled by default but easy disabled on top in lua file.

Castbars :
player castbar,
target castbar,
focus castbar,
pet castbar,
combo points,

Supported plugins:
oUF_DebuffHighlight - added in modules
oUF_ReadyCheck - added in modules
oUF_Smooth - added in modules
oUF_CombatFeedback - added in modules
oUF_Spellrange - - added in modules
ouf_DruidHots,
oUF_Swing only for hunters.
oUF_WeaponEnchants

oUF_MoveableFrames Support removed.
highly recomend to download oUF_MovableFrames by Haste to move arround frames.

This is not a UI , this is only Layout, UI is here :
http://www.wowinterface.com/download...1680x1050.html

To do:
Scaling options.
maybe complete rewrite in near future.

Special thanx and credits goes to :
Dawn
Pelim
Haste
Neal
and all of authors which code i digging and learning.

hope you like it.
Dont ask me very dificult thing i am not a native english speaker.
So sorry for my bad english.

Version 1.1f001
Removed some unwanted code
added DK runes
changed border texture - with new one
removed unwanted textures.
repositions of hp mana status numbers , now they show only current and percent state.
and some small modifications which i dont remember.


Version 1.1e.001
fixed very small forgotten but weird bug.
lol amnesia begins.

Version 1.1e
Fixed some forgotten bugs
added aggro text display for all frames
added party disable option
added option to show only self aplied debuffs enabled by default.
changed textures
changed some colors of textures.
ouf_Spellrange added in modules.


Version 1.1d
Showing mana,hp power for players.
Showing level for all frames.
Showing Pets Hp.
Showing mana power bar for party frames.
Showing mana power bar for raid frames.
Removed some unwanted stuff.
Added borders arround mirror timers.
changed textures (again)
reposition changes for raid icons
small reposition change unit frames
Debuffhighlit now only for raid - in future i add it again for other units too.
an some small changes.

Verison 1.1c
changed textures.
small changes for better look and reading.


version.1.1b
reposition of party role icons for better readings
added oUF_Swing Support only for hunters
added oUF_WeaponEnchant support.
some small changes to visually improve layout.

Version 1.1a
added forgotten party role icon for player too ,
removed forgotten experimental textures in media folder :))

Version 1.1
added party role icons.

Version 1.0f
added to modules - oUF_DebuffHighlight,oUF_ReadyCheck ,oUF_Smooth,oUF_CombatFeedback dont need to download these plugins.
added pet castbar
added buff and debuff bars default enabled, on top in lua file have disable option.
added option to disable raid ,on top in lua file.
Fixed bug with druid mana bar in bear and cat form
Fixed bug with some time dead or dc or ghost text do not update.
some small improvements
added support for ouf_healcom4 but default is disabled ,(not tested).


Version 1.0c
Added Support for oUF_MoveableFrames - hopefully works without bugs.

Version 1.0a

Fixed reposition of party pets.
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Unread 12-23-09, 02:02 AM  
Aesh
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Originally posted by Aesh
very soon Korack .
released .

http://www.wowinterface.com/download...1680x1050.html
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Unread 12-21-09, 10:33 AM  
Aesh
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Originally posted by Korack
Looks great...would love to see the whole UI up here
very soon Korack .
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Unread 12-19-09, 11:38 PM  
Korack
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Originally posted by Aesh
New version with party role icons released.

Looks great...would love to see the whole UI up here
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Unread 12-19-09, 06:48 PM  
Aesh
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New version with party role icons released.
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Unread 12-19-09, 04:32 PM  
Aesh
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added new version with shiny LFD icons coming soon.
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Unread 12-19-09, 12:34 PM  
Aesh
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Originally posted by richerich
"To do:
mirror castbars"

Isn't this like impossible to do with oUF? I heard something before that haste isn't gonna add support for this feature...
maybe i wrote something wrong , not too good on english , i mean adding border arround mirror timers .

Originally posted by richerich
EDIT: Suggestion: Would be glad if you added role-icons to the partyframes
Hmm i look on to this (if its possible) , going to search, and thank you nice idea.
Last edited by Aesh : 12-19-09 at 12:34 PM.
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Unread 12-19-09, 09:30 AM  
Dajova
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"To do:
mirror castbars"

Isn't this like impossible to do with oUF? I heard something before that haste isn't gonna add support for this feature...

EDIT: Suggestion: Would be glad if you added role-icons to the partyframes
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Last edited by Dajova : 12-19-09 at 12:18 PM.
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Unread 12-19-09, 04:27 AM  
Korack
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Originally posted by Aesh
what issues ? tell me more details please
i do not notice issue with updating ,and i am not able to reproduce it,
please try latest with added ouf_smooth,

I just realized I had the old oUFsmooth folder as well as the new .lua in your modules....obviously the reason it wasn't updating...sorry =D
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Unread 12-19-09, 03:34 AM  
Aesh
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Originally posted by Korack
I'm having an issue with health updating on the bars
edit. its somewhere in the oUFsmooth.lua
what issues ? tell me more details please
i do not notice issue with updating ,and i am not able to reproduce it,
please try latest with added ouf_smooth,
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Unread 12-18-09, 10:53 PM  
Korack
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Originally posted by Aesh
Soon coming new version with some bugfixes,
and improvements.

I'm having an issue with health updating on the bars
edit. its somewhere in the oUFsmooth.lua
Last edited by Korack : 12-18-09 at 11:52 PM.
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Unread 12-18-09, 10:31 AM  
Aesh
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Soon coming new version with some bugfixes,
and improvements.
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Unread 12-17-09, 01:55 AM  
Slaxi81
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HeyHo,

works perfect!

Thank you for the "strive?" ! (Mühe)

Seen this ? Comes a few days too late

The next thing i have to tell you, is that the "In Fight" or "Combat" signal always appears on my target bar, also out of combat. Any Idea why? And have you noticed the same?
And one more, if somebody in my group has a D/C or dies the remark ghost or d/c stays also hes back/alive.


Sorry for bad english and have a nice day

Slaxi
Last edited by : 12-17-09 at 03:46 AM.
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Unread 12-14-09, 04:04 PM  
Aesh
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@Rhaethe
oUF_MoveableFrames Suport Added
Hopefully works with all frames without bugs
Ty very much for trying to help to me , but i start searching some way to add support near 5 hours ago.But anyway ty for you kindness.
Last edited by Aesh : 12-14-09 at 04:09 PM.
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Unread 12-14-09, 02:56 PM  
Rhaethe
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Originally posted by Aesh
Slaxi Ich weiß nicht, Deutsch

i dont know Deutsch too

for buff i use rBuff very litle edited by me,for minimap i use litle modified old version of iMinimap.

and i added support for oUF moveableframes but removed it., with pet or target and target working , but party and raid reseting their positions.Tbh i dont know how to do make it do not reset their positions.
But will be added soon.Maybe Something like this

if (self:GetParent():GetName():match"oUF_Party") or (self:GetParent():GetName():match"oUF_Raid") then
self.MoveableFrames = true
end

not tested.
Found a possible answer for you. I asked Derkyle on his comments page, and his answer was this:

Remember if the layout author didn't add support for headers in the layout. It is possible that the party frames are anchor to an invisible frame header that isn't movable. When you drag the party frames all it does it put them back to the invisible header frame.
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So, all you would need to do is add header support in the layout. I'm not sure how to do that, though.
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Unread 12-14-09, 12:19 PM  
Slaxi81
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Re: bar tooltip

Originally posted by Aesh
For bars i use rActionbarstyler and rActionBUtonstyler (big thanx to zork for it) ,with very small chages,Tooltip is standart tooltip but repositioned by small custom addon (not released ,need some improvements) ,if you ask about borders arround tooltip this is a another custom addon (not released ,need some improvements too) .

Great, see forward for this

Thanks
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