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Updated: 12-30-08 09:27 AM
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oUF.
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Updated:12-30-08 09:27 AM
Created:unknown
Downloads:7,058
Favorites:30
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oUF Pazrael  Popular! (More than 5000 hits)

Version: 0.98.8a
by: Seiyu [More]

Description
A layout for oUF by Haste. Needs to be downloaded for this layout to work.

Features
- Style based heavily on the look and feel of p3lim
- Castbar Support Disabled by default
- Combat Icon
- PVP Icon
- Smart Rested Icon ~ Works on characters 1-69 Easily Disabled
- Smart Level Coloring
- Mouse-over Highlighting
- Threat Support for WotLK Easily Disabled
- DeathKnight Rune Support (Blizzard, and Custom)

Supported Frames
- Player
- Pet
- Target
- Target of Target
- Optional Target of Target of Target
- Focus
- Focus Target
- Party
- Optional Party Targets
- Raid
Supported oUF Modules
- oUF_Banzai
- oUF_CombatFeedback
- oUF_Debuff Higlight
- oUF_DruidMana
- oUF_Experience
- oUF_PowerSpark
- oUF_Reputation

0.90 Inital Upload
0.91 Added Modular Color Variables, also fixed the default action of oUF to make my castbars yellow... ew.
0.91.1 First stage of code rehauls. Truncated names to 17 spaces in all frames.
0.91.2 More Optimizations.
0.91.3 Removed some Superflous code in PvP module
0.92 Some layout tweaks.
0.92.1 Minor Hunter Pet Fix
0.93 Some Code Optimizations, changed highlight code in main. (Raid still mostly unchanged atm)
0.93.1 Now with improved raid frame highlighting, and other minor improvements
0.93.2 A must if you have an older version... Error with Bosses fixed.
0.93.3 Fixed the tooltips I broke a patch or two ago.
0.94 Some Code Cleanup.
0.94.1 Abbreviated numbers (10,000 and up are now 10k and up, 1 Million and up Are 1m and up)
0.94.2 Minor fixes.
0.94.3 DruidMana fix.
0.95 Changed to use the default interface fonts.
0.95.1 Fixed Raid Issue.
0.95.2 Minor Tweaks.
0.96 oUF 1.1 Support with MobHealth
0.96b oUF 1.1 Support without MobHealth for WotLK
0.96.1 Fixed castbar safezone.
0.96.1b Fixed castbar safezone.
0.97 Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
0.97b Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
Hidden Default Blizzard Focus Frames.
0.98 Merged the WotLK and Live trees.
Changed some color handling.
Added Spark to Castbar.
Other Minor Tweaks.
0.98.1 Added threat support for 3.0.2 and WotLK
Added Optional Party Targets
Minor Tweaks.
0.98.2 Fixed Party Targets in Raids
0.98.2b One last Party Target Fix. Should be stable. Post any issues with this version.
0.98.2d Minor Push
0.98.3 Added optional oUF_Experience Support.
0.98.3a Fixed oUF_Experience Support, well if you don't have oUF_Experience
0.98.4 3.0.2 Changes.
0.98.5 Reaction Color fixes, and other small formatting things.
0.98.7 Minor color changes for visibility, Pet Combo points for Malygos.
0.98.8 Update for new oUF revision, Custom Rune Support (open to suggestions), Changes for Power Color Text, oUF_Reputation Support.
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Unread 08-11-08, 02:32 AM  
Graloth
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Could you by any chance explain how to enable castbar? you write its disabled by default, so im guessing its only i tiny code change.
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Unread 08-11-08, 02:43 AM  
Seiyu
A Kobold Labourer
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Originally posted by Roath
Could you by any chance explain how to enable castbar? you write its disabled by default, so im guessing its only i tiny code change.
Line 9:
local castBar = false

to

local castBar = true
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Unread 08-11-08, 06:19 AM  
Graloth
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Thanks, any chance you could upload a screenshot of how the castbar looks? i'm at work atm. so cant check it myself and would like to know if it follows your unitframe design
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Unread 08-11-08, 08:25 AM  
erica647
A Cobalt Mageweaver
 
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Hey Pazrael! Glad you finally decided to upload this layout! /wave
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Karadra
Level 80 Human Deathknight
Silvermoon/Nerfed Guild
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Unread 08-11-08, 11:16 AM  
DJJoeJoe
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Hrm, is the only difference here the ToT?

Explain to me why this warrants a download if I already have p3lim's layout?
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Unread 08-11-08, 01:38 PM  
Seiyu
A Kobold Labourer
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Originally posted by DJJoeJoe
Hrm, is the only difference here the ToT?

Explain to me why this warrants a download if I already have p3lim's layout?
It has castbar support, fixed hunter pet code, the focus of target frame. There are also a number of minor interface tweaks. The whole codebase was also pretty much redone. Its up to you whether or not you want to use it.

Thanks, any chance you could upload a screenshot of how the castbar looks? i'm at work atm. so cant check it myself and would like to know if it follows your unitframe design
I will post a screenshot later today when I get home.
Last edited by Seiyu : 08-11-08 at 07:26 PM.
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Unread 08-12-08, 03:55 AM  
nodq
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The Background of the HP Bars (black?) istn that good, the HP itself is grey, you can hardly see the difference between black and grey.
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Unread 08-12-08, 03:17 PM  
Seiyu
A Kobold Labourer
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Originally posted by nodq
The Background of the HP Bars (black?) istn that good, the HP itself is grey, you can hardly see the difference between black and grey.
Ok, to make things more simple for people who want to change the colors, but overall enjoy the layout I added an array which contains all the colors used throughout the addon.

local pazcolors = {
[0] = { r = .25, g = .25, b = .35, a = 1}, -- Status Bar
[1] = { r = .25, g = .25, b = .25, a = .25}, -- Status Bar BG
[2] = { r = 0, g = 0, b = 0, a = 1}, -- Frame BG
[3] = { r = .4, g = .4, b = .4, a = .2}, -- Highlight
[4] = { r = .33, g = .59, b = .33, a = 1} -- CastBar Safe
}
Feel free to change them and experiment with it as you see fit.

Thanks, any chance you could upload a screenshot of how the castbar looks? i'm at work atm. so cant check it myself and would like to know if it follows your unitframe design
Sorry it took so long to update, had a bit of a computer issue last night.
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Unread 08-12-08, 06:44 PM  
Seiyu
A Kobold Labourer
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Originally posted by p3lim
"Hm, fan layout I though, and checked the layout as I use to do when new layouts hit this site.

Opens the layout, reach about 50 lines down and sees the updateName function.

Decides to take the rest of the day off.."

Please clean it up :F

edit: (amazing, 800 lines, yet with my updated layout for beta Im still running at 280 lines max)
Yeah I realize there's quite a bit of extraneous lines in that function especially, I plan to go back and clean it up after my raid tonight.
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Unread 08-12-08, 08:26 PM  
Shirk
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Originally posted by p3lim
edit: (amazing, 800 lines, yet with my updated layout for beta Im still running at 280 lines max)


Whens the stable version going to be complete?
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Unread 08-12-08, 11:39 PM  
leks0d
A Kobold Labourer
 
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Any chance to see abbreviated names in target, tot and focus frames?

P.S. Focus frame got casting bar too?
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Unread 08-13-08, 12:27 AM  
Seiyu
A Kobold Labourer
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Originally posted by leks0d
Any chance to see abbreviated names in target, tot and focus frames?

P.S. Focus frame got casting bar too?
At the moment my current goal is to clean, and prune the code down some. I implemented alot of things without doing alot of optimization.

Though the next upload will have truncated names for formatting cleanliness.
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Unread 08-13-08, 02:43 AM  
Seiyu
A Kobold Labourer
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Cleaned up the code a bit. And made a few layout changes. Would appreciate feedback. Thanks.
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Unread 08-13-08, 03:24 AM  
haste
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Originally posted by Seiyu
Cleaned up the code a bit. And made a few layout changes. Would appreciate feedback. Thanks.
Here's a couple pointers:
- Dupe code in updateName
- You define a function in updatePower, might want to move that one to your style function.
- No need to check for bar.bg, as it always exists in your layout.
- Inconsistent checks if the upvalue color is set.
- You have a debuff check in auraIcon, but both outcomes do the same.
- Your frame is actually both your frame and the oUF table due to the metatable magic oUF uses. This means that oUF.colors is the same as self.colors.
- Change your highlight texture to have HIGHLIGHT as the layer. This makes it show and hide automatically.

You can also safely ignore p3lim, he's being an arrogant ass as usual.
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Unread 08-13-08, 03:46 AM  
Seiyu
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Originally posted by haste
Here's a couple pointers:
- Dupe code in updateName
- You define a function in updatePower, might want to move that one to your style function.
- No need to check for bar.bg, as it always exists in your layout.
- Inconsistent checks if the upvalue color is set.
- You have a debuff check in auraIcon, but both outcomes do the same.
- Your frame is actually both your frame and the oUF table due to the metatable magic oUF uses. This means that oUF.colors is the same as self.colors.
- Change your highlight texture to have HIGHLIGHT as the layer. This makes it show and hide automatically.

You can also safely ignore p3lim, he's being an arrogant ass as usual.
Thanks for the info, gives me something to work on tomorrow. I'm going to upload one last file for tonight though since i broke onload pet frames with a minor issue which I really need to look deeper into tomorrow but the last file is a decent stop gap till i get a chance to.
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