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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,937
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 05-09-08, 11:47 AM  
Luciant
A Cyclonian
 
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Forum posts: 49
File comments: 76
Uploads: 2
window position for me is also getting reset no matter where i put and anchor it very frustrating T_T
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Unread 05-09-08, 10:01 AM  
dubcity566
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: Hide empty slots

Hrm, I tried this, and it seems like it should work, but it didn't. I tried to hide other categories in my various bars and also failed. Under the Currently Assigned menu, the "Hide" button checks, and the category is listed in red, but the items, or empty slots, are not hidden. One other thing that seems to happen when I try to hide a category is that the mod seems to think they are in a negative bar. For example, if I go to hide Class > Druid items, and then go to "Move CLASS > DRUID to Bar", it lists them being in bar -2 instead of bar 2, with the moveable slider all the way down at the bottom instead of up at 2.

I'm not sure if this is some sort of bug or I'm just doing something wrong though. I've tried going between edit mode and normal mode, hitting the reload and refresh buttons, opening and closing my bags, and reloading my UI. Regardless, the menu seems to think that the categories are being hidden, but the items are still visible.

Originally posted by Jzar
Heh, that was the first thing I did, too. Add Empty > Empty (Bag) to a group, then click the group again, and under "Currently Assigned", click Empty > Empty (Bag) > Hide.

Enjoy!
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Unread 05-08-08, 09:26 PM  
Jzar
A Chromatic Dragonspawn
 
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Forum posts: 158
File comments: 281
Uploads: 5
Re: Hide empty slots

Originally posted by dubcity566
Is there a way to hide empty slots so they don't appear at all. I'm content just looking at the number to see how many empty slots I have, don't need all those empty icons.
Thanks for the mod
Heh, that was the first thing I did, too. Add Empty > Empty (Bag) to a group, then click the group again, and under "Currently Assigned", click Empty > Empty (Bag) > Hide.

Enjoy!
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Unread 05-08-08, 12:17 PM  
dubcity566
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hide empty slots

Is there a way to hide empty slots so they don't appear at all. I'm content just looking at the number to see how many empty slots I have, don't need all those empty icons.
Thanks for the mod
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Unread 05-08-08, 08:42 AM  
10sion
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
This mod is superb, but I am also getting error overflows specifically when I open my bank. I get over 200 errors which makes the memory usage rise. After that all my game windows freeze, which doesn't allow me to type anything. I have to then /logout which crashes my game. If anyone has a fix let me know thanks .
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Unread 05-07-08, 02:47 PM  
Norek
A Murloc Raider
 
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Forum posts: 9
File comments: 85
Uploads: 0
First off, fantastic mod, I'd really hate my bags without this.

EDIT: nvm the rest
__________________
Norek - Garithos
Last edited by Norek : 05-07-08 at 02:49 PM.
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Unread 05-06-08, 05:56 PM  
Jzar
A Chromatic Dragonspawn
 
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Forum posts: 158
File comments: 281
Uploads: 5
Window position is being reset every time I log. I have the anchor point on mine set to top right, and every time I log on, it's set clear to the very top right corner of the screen.
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Unread 05-05-08, 11:22 PM  
Jzar
A Chromatic Dragonspawn
 
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Forum posts: 158
File comments: 281
Uploads: 5
I'm having a problem with the frame level, too. I see below where you explain how to disable the warning, which will make it less annoying, but can you fix the bug itself? This (almost?) never happened before the last update or two. Do you know what's actually causing it to behave so finnicky lately?
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Unread 05-03-08, 12:12 PM  
Quenox
A Kobold Labourer

Forum posts: 0
File comments: 2
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I am having an overflow problem with Ark, sometimes when I open my bank buggrabber says that it captured more than 20 errors in a second and my framerate goes way down. Then I cant open a chat input box to reload my ui, so I have to just alt+f4 and restart. I am not sure where to get buggrabbers logs from, or I would post them.
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Unread 04-29-08, 05:52 PM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Re: Font Size

Originally posted by Razilin
would you please add the ability for users to adjust the size of the font for this addon. The two fonts that I enjoy the most are either too small or too large depending upon which font I choose.
i looked at this when i added the ability to change the font and decided it was too hard to do at the time and dropped it in the "too hard" basket. it's still on my list of things to do but i'm not sure how i can code it yet.
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Unread 04-29-08, 05:49 PM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by clinic
Is there a way to change the icon used for the keyring? Could we change it to just a key?
i thought it was just a key?
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Unread 04-29-08, 02:56 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by Ozymandius
Is it possible to fix this so the fudgy reset the frame level doesnt behave quite so evilly?
you cant actually stop the bug fix from happening (unless youve edited the code) all you can do is hide the alert message.

just try and keep the ai windows away from other windows and it should be ok
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Unread 04-28-08, 05:22 PM  
Razilin
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Font Size

First off, outstanding job on a terrific mod.

Second, would you please add the ability for users to adjust the size of the font for this addon. The two fonts that I enjoy the most are either too small or too large depending upon which font I choose.

Thank you for your time and hard work. I know I appreciate it, as this is one of my favorite addons.
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Unread 04-27-08, 10:11 AM  
Ozymandius
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 49
Uploads: 1
I'm having issues with the 'bugfix' for frame height.
When I have all my healer bars & stuff up on screen, if the bag is over the bars it needs to be at frame height 140ish to be visible, but this triggers the bugfix, which pushes it under half the bars again until I click, when it pops up briefly, then bugfixes. If I disable the bugfix then the inventory buttons appear behind the base frame so cant be clicked at all.

Is it possible to fix this so the fudgy reset the frame level doesnt behave quite so evilly?

Anyway, apart from that, its by far the best inventory mod Ive tried, so good job
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Unread 04-26-08, 09:22 PM  
arkayenro
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 403
Uploads: 3
Re: Re: prof tools

Originally posted by clinic
Is there a possible way to color the entire item if it is unusable (like a red shade on the icon)?
i've looked at trying to do this for some time but the only place teh code exists is at the mailbox - and it's specifically coded to mailbox items so i cant use it anywhere else. coding it manually is a bit of a nightmare.
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