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Created:09-20-09 03:13 PM
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Verisimilar

Version: 0.15
by: Rexides [More]

== Introduction ==
Have you ever wanted to run an adventure in WoW, like you did when playing Dungeons and Dragons, or any other tabletop game? You can do it in the game, but you have to make a lot of compromises. You could pretend to be an NPC using your characters, but the players would still see that they interact with their old buddy.

Verisimilar helps you create that sense of immersion that's sometimes hard to achieve when running your own storylines. It allows the Game Master (GM, and when used in the context of the add-on it does not mean the Blizzard GMs, but the player running their own storylines) to enhance the players' game world, by modifying already existing assets, creating new ones, and interacting with the players through them.

Other than storylines, you can also use it for other occasions that could benefit from a little world enhancing. For example, if you are running a tavern, you could give your NPC bartender more gossip options to develop his personality, or even converse with the customers through him. Or a leader of a military guild could give out that day's duties as custom quests.

Right now, the only assets a GM can modify or create, are NPCs and quests. In the future, you will be able to add new items, books, and create custom loot tables for monsters, among other things.

== Legality and Limits ==
This add-on is completely legal in accordance with the Blizzard add-on policy. It does not add or modify game assets found in the .mpq files. That also means that there are a lot of limitations to what it can do. You cannot, for example, add the 3D model of a character to the game world, much less be able to fight it.

You can, however, affect most of his interaction with the game world that happens through the user interface.

== Verisimilar and other Add-ons ==
Unfortunately, due to the nature of Verisimilar, it does not function well when there are other add-ons present that try to modify or affect the same assets. For example, it will not work with any custom quest log add-ons (like Quest Guru, for example, but it WILL work with QuestHelper). Also, while working seemingly fine, SpamSentry will block the NPC speech, even if you have that option disabled in the add-on. However, you can disable Verisimilar's ability to merge with the interface (and conflict with other add-ons) through it's options page. This, however, will result in a sub-par experience for you, as it will try to interact with the player through other, less verisimilar ways. I suggest that you give it a chance though, and try it with the other add-ons disabled at least once.

== The Verisimilar Suite ==
This is actually a two-part add-on. The zip you downloaded contains the Verisimilar Player and Verisimilar GM add-ons.

Verisimilar Player is what normal players will use. It is what affects their interface and brings the GMs vision to life.

Verisimilar GM is the toolbox that the GM uses to construct and orchestrate his world.

You will find detailed guides for both add-ons in their respective folders

Made by Erethas (Moonglade EU)

v0.15
-(VPL)Fixed a non-crittical error when trying to complete quests with more than six different item objectives. The quest window will still display only six items (that's Blizzard's limit), but you can specify any number of item objectives you want.
-(VGM)Fixed error when trying to change the objective values of players for object type objectives. The action will now fail silently. Give them the items instead.
-(VGM)The NPC/Quest wizards will no longer attemt to appear when an NPC or Quest failed to be created.
-(VGM)There is a new seriff in town, and he is very strict when it comes to element IDs. All IDs must now start with a letter, they may contain only letters, numbers and the underscore ('_') character, and must be no longer than 30 characters. No spaces or punctuation allowed. Hopefully this will resolve the issue with the erratic quest chains.
-(VGM)Related to the above, all the current inconsistencies in your old sessions will be automatically corrected to the new format (except for the first character rule). This means that you might not recognize your element IDs, depending on how many bad characters you used. The sessions themselves, though, should be working fine now.

v0.14
-Fixed error on aquiring points (Justice, hero, etc)

v0.13
-Fixed for 4.0.1
-(VGM)You can now sort the "Starts from" and "Ends at" columns in the Quests panel
-GMs can now award GHR reputation (as long as you are using the addon, of course) by using the GiveGHRReputation function. Check the scripts guide for details.

v0.12
-(VPL)No more random numbers spamming
-Rapidly clicking on a loot item will no longer give the player multiple copies of it.

v0.11
-Various optimizations and fixing memory issues too terrible to mention.
-(VGM)Scripts are now less cluttered with the inclusion of SubSpecialChars.
-User created items!
-(VPL)Fixed errors that popped up when talking to questgivers.
-(VGM)You can now specify a return-to text for quests.
-(VGM)Quests can now have user made items as requirements.
-(VGM)You can also specify WoW items as objectives, but the function is a bit basic and buggy. I will update it properly if people are interested in that feature, so consider it an "interest demo" for now.
-(VLP)Fixed bug where a newly accepted quest would sometimes not appear in the WoW quest log.
-(VGM)Some entry names in the pop-up menu that were merely numbers are now more descriptive.
-Lootable items from mobs you kill.
-POI for quests.
-Now correctly registers kills for all party members.
-You can now talk to non-interactable NPCs (including hostile mobs) by either targeting them, or if already targeted, clicking on their portrait on the target frame. The GM must have enabled this function for that NPC.
-(VGM) Objective scripts for quests now take additional parameters, including the guid of the mob killed.
-(VGM) When using the Say, Emote or Yell (for NPCs) and Run (for scritps) methods in scritps, you can also specify a delay in seconds before they excecute.
-(VGM)Added a warning for desabled sessions, because even I got confused at some point.
-(VPL)Fixed a silly bug with the quest watch frame. Now new quests higher in the log will not mess with the lower quests.

v0.04

-(VGM)Wizards: A new, easier way to create elements.

-(VGM)Added a warning for local sessions. This will hopefully reduce user paranoia by aproximately 87.4%

-(VGM)Selecting quest givers (and enders) for a quest, as well as previous and next quests in the chain, is done by chosing an entry from a list.

-Session version is now indepedant of add-on version. That means that you won't have to ask everyone to update whenever I fix an interface bug.

-(VGM)You can now create macros for your session elements.



v0.03
-(VGM)New NPCs will have the name of the unit you are targeting, making it even easier to create one.
-There is some sort of localization now. Zone names will appear localized. Demo Session still won't work in non-english clients.
-(VGM)Nice new dropdown menu for switching between sessions from every panel.
-(VGM)You can now create your custom scripts in the scripts panel.
-(VPL)Verisimilar now works with Quest Helper! Apparently it was an easily avoidable error on my part.

v0.02
-(VGM)New NPCs will have their coordinates set as the GM's current position (instead of the useless 0,0). Also, their zone will be your current zone.
-(VPL)Fixed bug where Verisimilar would throw an error when closing the gossip window of an NPC when you had unconnected sessions in your list.
-(VPL)Updating quest objectives (killing mobs etc) will no longer add additional copies of the quest to the quest tracker.
-(VGM)A player who is lower than 80 level will no longer be spammed whenever he gains experience through kills. Sorry about that!
-Pop-up menus will no longer linger on the screen when they are out of context (when the window hides or when changing panels)
-(VGM)There is only one Ashenvale, actualy. The impostor has been exposed and purged.
-(VGM)The remove option for a player's active quest is now under it's submenu, instead of between quests.
-Verisimilar now uses Blizzard's pop-up dialog system instead of my own hackish approach. I guess it's better.
-(VGM)Check the new Script Guide in the VerisimilarGM folder!
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Unread 09-20-09, 03:37 PM  
Aurorablade
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I am definatly going to check this out!

if you haven't already check out www.pilus.info

maybe you two can collaborate and use each other as reserouces to improving your addons!
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Unread 09-20-09, 06:32 PM  
jackprince
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I second Auroras saying.
I think it's almost mandatory to do so ...

Cause as I read you also plan to enable RP-Items for the quest etc.
Would be a shame if this would cause a split of rper to decide between
GHI and your Addon.

Would love to see this be compatible with th GH Addons.
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Unread 09-20-09, 06:58 PM  
jackprince
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bug report ...

Code:
Date: 2009-09-21 02:55:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\VerisimilarPlayer\NPCStubs.lua line 111:
   bad argument #1 to 'pairs' (table expected, got nil)
Debug:
   [C]: ?
   [C]: pairs()
   VerisimilarPlayer\NPCStubs.lua:111:
      VerisimilarPlayer\NPCStubs.lua:109
   [C]: ?
   [C]: Hide()
   ..\FrameXML\UIParent.lua:1554: SetUIPanel()
   ..\FrameXML\UIParent.lua:1630: HideUIPanel()
   ..\FrameXML\UIParent.lua:1312:
      ..\FrameXML\UIParent.lua:1304
   [C]: SetAttribute()
   ..\FrameXML\UIParent.lua:1950: HideUIPanel()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Babylonian, v5.1.DEV.130
  Bartender4, v4.4.1
  BeanCounter, v5.6.4424 (KangaII)
  BigWigs, v2.0
  Configator, v5.1.DEV.130
  DebugLib, v5.1.DEV.130
  flagRSP, v1.0.9
  FramesResized, v2.3.2-47
  Gatherer, v3.1.14
  GathererHUD, v3.1.14
  GHI, v0.25
  GHM, v0.51
  GHR, v1.1
  Grid, v1.30200.2009081101
  Prat30, v3.2.4 
  Prat30Libraries, v
  Rollcraft, v.09b
  SlideBar, v3.1.14 (<%codename%>)
  Stubby, v5.6.4424 (KangaII)
  VerisimilarGM, v0.01
  VerisimilarPlayer, v0.01
  WIM, v3.1.3
  BlizRuntimeLib_deDE v3.2.0.30200 <eu>
  (ck=236)
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Unread 09-20-09, 08:33 PM  
SkunkWerks
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Originally posted by Aurorablade
I am definatly going to check this out!

if you haven't already check out www.pilus.info

maybe you two can collaborate and use each other as reserouces to improving your addons!
Well, that's two Earthen Ringers whose interest is piqued...

Adding this one to mah list:

http://earthenring.wikia.com/wiki/Addon_List#Verisimilar
Last edited by SkunkWerks : 09-20-09 at 08:37 PM.
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Unread 09-21-09, 12:27 AM  
Rexides
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Originally posted by jackprince

Cause as I read you also plan to enable RP-Items for the quest etc.
Would be a shame if this would cause a split of rper to decide between
GHI and your Addon.

You shouldn't worry about that, because the two add-ons have a completely different useage philosophy. Verisimilar is client-server, while GHI is peer-to-peer. That practically means that you can easily give an item you made in GHI to anyone else using the add-on, with no strings attached. In Verisimilar it's very different because a)players don't create items, only the GM does, b)you can transfer items only between players in the same session and c)items only work when the GM is online.

So, if you just want to make a book and share it with other people, I would strongly suggest NOT using Verisimilar for it.

And thanks for the bug report, it will be fixed on the next version. For now, just remove any unconnected sessions from the player's list, and it should work.
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Unread 09-21-09, 04:48 AM  
Rexides
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Another thing I had forgotten to mention in the description, is that you will find a guide for each part of the addon inside their folders.
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Unread 09-21-09, 07:44 AM  
Aenokhe
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Good job!

This addon is very much amazing. God-sent. Awesome. All good.

Here's a bug I encountered on the demo session: the quest log "items" seemed to have duplicated into many lines when I was killing the Riverpaw Gnolls, so I had like nine same objectives shown there.

Thank you for the work that's been put into this great thing!
Last edited by Aenokhe : 09-21-09 at 07:53 AM.
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Unread 09-21-09, 09:43 AM  
Aurorablade
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Some suggestion, Make some script examples.

Also maybe provide some small support for GHI, but only trade items made by the person acting as a GM.

Maybe enable a co-gm or assistant GM function, (should the person gming it be busy at the time)

maybe add support for another GH addon GH Reputation.
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Unread 09-21-09, 11:25 AM  
Aurorablade
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one more,

NPCs that follow the player or GM

what i mean is an non existant of invisable NPC id, so the GM could basiclly trigger a say or yell without being at an set coodinate.

Be good for "mysterious" or "unknown" voices. also some slash commands for npc speak..maybe.
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Unread 09-22-09, 07:59 AM  
Rexides
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Re: Good job!

Originally posted by Aenokhe

Here's a bug I encountered on the demo session: the quest log "items" seemed to have duplicated into many lines when I was killing the Riverpaw Gnolls, so I had like nine same objectives shown there.
Yes, after you mentioned it, I tested it myself, and yes, it will repeatedly add the quest to the quest tracker. It used to work fine, I don't know how it crept up, but I'll zap in on the next version.

Also, thanks for the suggestions Aurorablade, they will surely show up at some version.
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Unread 09-22-09, 08:21 AM  
Xevion
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Hello,
this Addon Sounds so nice. But unfortunately it seems to be not working with a German WoW-Client.
Is there any way to add a language File ? (Then i will do the translate^^)
I already try to change the NPC-Name from the Demo-Session, but it don't helps... i see no Quest or addl. information ingame. (All AddOn's deactivated)
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Unread 09-22-09, 08:41 AM  
Rexides
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Mmm, yes, I did not consider non-english clients when making this, I am afraid. I guess I silently hoped it would somehow work. I'll try to work something out in future versions, but not soon, I guess.
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Unread 09-30-09, 08:08 PM  
Aurorablade
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*pokes*

*runs*
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Unread 10-01-09, 03:17 PM  
Aurorablade
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I foget are you planning to do a kind of 'mini-api' doc with the scripting options, I was digging into it last night when me and my friend were testing it with out bunny god of crystalsong forest. Its awesome i just like haveing a api list so i don't have to keep going back and forth between the demo session.
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Unread 10-02-09, 10:32 AM  
Rexides
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The reason I am not posting the next version even though I have ironed out all bugs, is because I am preparing a very detailed scripting guide. Just have a little more patience, it will be worth it.
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