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AnnoyRP  Popular! (More than 5000 hits)

Version: 0.28
by: seebs [More]

AnnoyRP is yet another addon to provide chatter. It is aimed primarily at roleplaying usage; you can set up selections of funny or appropriate things to say on particular circumstances, such as spell casting or ordering your pet around. It is fairly friendly, and accepts drag and drop of spells for nearly automatic configuration.

This is probably reasonably called a beta release. A few useful convenience features have been added, and the error checking seems to be more robust. A few new events have been added, and there's some in-game help.

The enclosed ReadMe file gives more information; as always, unpack into Interface/AddOns. History in ChangeLog.txt.

Feedback is solicited, especially informative bug reports.

WARNING: If you have data saved in 0.20 or earlier, you should backup your SavedVariables file before installing 0.21 or later. It has worked fine in testing, but it does need to convert the old data format to the new data format. Make a backup just in case.

0.27 adds 2.3 compatibility (just a TOC upgrade) and /orcish to speak orcish, etc. 0.28 fixes the fatal typo in 0.27.

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Unread 12-24-07, 12:58 AM  
seebs
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http://www.wowinterface.com/download...hatterbox.html

AnnoyRP is dead. Long live Chatterbox!

Chatterbox is a followup. It is still in beta, but it should be able to import the most common AnnoyRP events and chatters.
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Unread 12-19-07, 01:18 PM  
seebs
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Just a note, apart from crucial bug fixes, AnnoyRP is now officially a "legacy product"...

... And yes, that means "look for AnnoyRP 2 soonish, as time allows".
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Unread 12-04-07, 02:38 AM  
seebs
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Originally posted by zanoc
I get an error anytime i have the addon send /train, thuogh the train noise does happen
Sorry! Bug introduced during the "other languages" feature thing. Workaround is to do something like "/train " <-- note the space. It's checking for the space after the command, because I was only thinking about stuff like "/emote blah blah". Fixed in my development tree, but I haven't had a chance to update.
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Unread 11-20-07, 02:38 PM  
zanoc
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I get an error anytime i have the addon send /train, thuogh the train noise does happen
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Unread 11-15-07, 01:14 AM  
seebs
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You can actually do /script (blah blah), and that can work around some things, but the only-one-thing-per-hit is sort of intentional.

I am not sure about the {party/raid} thing, but it might be possible. Checking for insufficient mana is perhaps doable.

I have a long-planned rework to deal with some ugliness in the event processing, but work's kept me too busy.
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Unread 10-02-07, 02:57 PM  
zanoc
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IM guessing the author hasnt been working on this in a while... I have a feature request. The ability to choose between sending a message to the party or the raid, depending on which you are in.

script code might look like

if GetNumRaidMembers()>0 then SendChatMessage(msg, "RAID") elseif GetNumPartyMembers()>0 then SendChatMessage(msg, "PARTY") end

but this code doesnt accept input with / commands in front, it prints the msg as is to say if the next agrument isnt specified. Whereas the chatter list uses / commands for where the chatter gets sent.

I also have a desire to send more than one line of chat at once, such as an emote and a say. currently this isnt supported.


As for the priest that wants to emote when hit, you can use the event player hit, and the pattern >500 to emote if you are hit with something causing more than that much damage. In a raid setting if you happen to get hit by a aoe for 1k, this emote would trigger though, so im not certain this would be a terribly good idea.
Last edited by zanoc : 10-02-07 at 03:09 PM.
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Unread 08-13-07, 05:01 PM  
cy-one
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I have a small problem (don't know, if i missunderstand the event-type or just don't know the right pattern).

I have a small priest, and sometimes the other part of the group just don't see, that am hit by other enemys. Because i have all hands full with healing, i wanted to make ARP to say/emote something when i get hit.
I've tried using "Player Hit", but nothing worked... How can i realize what i want to do?

Tanks


PS: Please excuse me, if something is not as understandable as it should be... English is not my... err.... main language... or so..
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Unread 06-14-07, 08:50 AM  
Oakayam
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Heya,

Thanks for the fun addon first of all. I have been working on figuring the patterns for a while now ( ).
There was one event that i wasnt able to set up and thus my request. I am a caster and failing to cast a spell due to insuficient mana is a source of many of my misadventures . I was wondering if you could add an option to set up that event in your addon. ( according to debug event fails and is ignored when trying to cast with insuficient mana ).

Thanks
Last edited by Oakayam : 06-14-07 at 03:06 PM.
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Unread 02-25-07, 11:12 AM  
leafblade
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output selection?

I use your mod on non-RP realms for (as a warlock) "Please click the portal" messages and soulstoneing announcements. it would be most excellent if there was a way to automatically out put to either raid or party (or default say) for a particular event, perhaps just a toggle on the Event manager page for that event, rather than having to manually code /p or /ra into each line.

otherwise, love teh mod! thanks!
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Unread 12-19-06, 10:45 AM  
seebs
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Currently, there's no handling of anyone's death but your own. I put that in mostly as a joke. :P

I don't handle guild member logins, because they're not an in-character thing, so they don't fit my vision of the mod as supporting roleplaying. That's more a player thing than a character thing.

(Also, automated greetings drive people nuts.)
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Unread 12-18-06, 08:02 PM  
Lecter
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I think this is a great addon. Since I am a little slow with figuring out things, can anyone help me with the following:

How do I set it up to respond to a player death?

Is there a way to automate guild greetings? For example, player 1 comes online, and I automatically send him a custom greeting in guild chat or whisper.

Thanks!

Lecter
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Unread 12-14-06, 01:43 PM  
seebs
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Someone in the WoW forums suggested "/love [target=none]".

Experiment a bit and see if you can find something. You could also try "/love <yourname>".
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Unread 12-14-06, 11:57 AM  
goat_song
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Originally posted by vexis58
Well, if you know the text you want to say in the emote, you could always try simply using "/em feels the love." instead of /love. Same for other non targeted emotes.
I want the guys attacking me to be able to understand my emotes

"/love none" works when there's no one around whose name starts with N, I think. Would it be a good idea to have "/love <string of punctuation and/or weird special characters>" so that no one's name would ever be auto-detected? I think that's what I'm gonna do. "/love ~~~".
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Unread 12-14-06, 09:17 AM  
vexis58
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Well, if you know the text you want to say in the emote, you could always try simply using "/em feels the love." instead of /love. Same for other non targeted emotes.
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Unread 12-14-06, 02:16 AM  
seebs
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Try "/love none" or "/love player". They might work; they do at least when there's no one around but your target.
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