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Updated: 07-30-16 10:45 PM
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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,331
Favorites:193
MD5:

ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 06-27-07, 03:34 AM  
Dant
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Forum posts: 9
File comments: 332
Uploads: 2
4.1 up

ver 4.1 up
*Fix some bugs (checked at live server)

*add mouse control
ALT Key + Left Mouse Button = increace/decreace model base scale.(target window only)
no need except too Big/Small models.
increace model big/small limit (Dreadlorde's wish)
Last edited by Dant : 06-27-07 at 03:35 AM.
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Unread 06-27-07, 09:28 AM  
Wiltock
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Re: Error Fix

Originally posted by Dant
most sorry for this issue....I missed upload file.
hot fix (4.0d) up. but not checked sorry.(toc says 4.0c)
give me 7h till check.

and now I working "Settings for too Big/Small Models"(Dreadlorde's wish).

comes up soon. plz wait..
No need to say sorry...

You are doing an excellent job with this mod and I thank you for the quick responses to the issues.

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Unread 06-29-07, 06:53 PM  
Dant
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4.2 up

ver4.2 up

*increase mouse intensity when setting model scale.
*change command
/zmc reset data >> /zmc delete data : delete data from database
*change method when find new data.addon seek another data when user find new model

ex.when you get poly 1st time...
before: apply default setting.
after:seek another "Sheep" data and auto apply to Self_ data.if no match found,apply default setting.
Last edited by Dant : 06-29-07 at 09:25 PM.
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Unread 07-10-07, 02:51 AM  
tempelaars24
A Kobold Labourer

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little problem

Im having a small problem, i have been sorting out the models resizing then etc, but now i dont have to hold down anybuttons anymore. When i am selecting a target my target automaticly follows the mouse pointer around. im not sure why this is hapening. but i really really like this mod and hope i can be directed on how to fix this =)

Also the alt/shift/and cntrl functions no longer work because i think, the target model is stuck in a state of perpetual edeting.

heh just to clarify, the model window isnt moving when this happens just the model it self within the window... it is possible it is a conflict with another mod, but i have lots and lots of mods so i couldnt begin to tell u which one it is. though atm it does not seem to be a conflict between mods.
Last edited by tempelaars24 : 07-10-07 at 03:14 AM.
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Unread 07-10-07, 04:33 AM  
Dant
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Re: little problem

>tempelaars24
its one problem that original ZMC has.
If you get this issue next time,plz hit ctrl + left "INSIDE TARGET MODEL WINDOW" for stop auto following. hit ctrl + right for stop auto pan.
(addon seek "mouse button up" event for stop mouse control.)
cant fix this issue perfectly but can decreace frequency.

I'll upload 4.2c but not include fix for this.plz wait 4.2d or later...
Last edited by Dant : 07-10-07 at 04:43 AM.
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Unread 07-10-07, 04:40 AM  
Dant
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4.2c

4.2c up
*Bug Fix:model turns to default if models change "while UI OFF(alt+Z etc.)"
*change reflesh method (right crick).will re-update all models perfectly
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Unread 07-10-07, 08:15 PM  
Wiltock
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Future Feature request:

I would like to see a plugin that would possibly allow the death animation on the frames. I saw this in MazzleUI once and thought it would be cool, but I request a plugin so that others who do not like the idea do not have to install it...hope it makes sense.


Thanks for all your work,
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Unread 07-10-07, 09:19 PM  
Dant
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4.2d

4.2d up(hotfix at 07-11-2007 07:41 PM)
*BugFix:sometimes mouse control locked

>tempelaars24
I add "stop mouse control script" in "Hide Window" event.Even if you get same issue,all mouse control will stop when "lost target". thx for waiting.

>Wiltock
add wish list&start planning : "add original animation event"
Last edited by Dant : 07-11-07 at 04:42 AM.
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Unread 07-18-07, 07:41 AM  
Dant
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Event Animation beta test

ver 4.3 beta up

add "Event Animation" (Wiltock's wish) (default ON)
self/pet/party model play emote when...

Dead
Take Drink/Food

plz stop pull if someone sitting or falls to ground /lol

NOTE
*emote model setting cant change from full body view
*even if target emote model, target model doesnt plays emote

if you dont want this, can set OFF (at config window)

still planning...plz wait
Last edited by Dant : 07-18-07 at 07:45 AM.
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Unread 07-20-07, 10:18 PM  
Wiltock
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Thank you very much, exactly what I asked for.
So far I have not had any problems with it, no glitches, no bugs...has been perfect for me.

Again Thank You.
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Unread 07-21-07, 12:02 AM  
Dant
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still working

thx but its not comp.

find issue: model doesnt use "sheath" when sit down if you have weapons in hand.

now I testing beta2 ver.(not upload)
*use sheath when model "sit down".
*add event animations.
*add "user original event model view"(zoom,rotation).
users can use event model data (ex: Horde_UndeadMale_Dead).
users can edit data and auto-apply when models play animations.

comes up later.plz wait.
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Unread 07-23-07, 05:54 PM  
Giddeaon
A Kobold Labourer

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I find that w/ the current version, if I reload my UI often (which I do while setting everything up) that the portrait mode for my player's 3d model reverts to the full body mode even though "portrait" is still checked in the config. I have to delete the saved variables to get it to work again.
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Unread 07-23-07, 09:10 PM  
Bodaciouss
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when i con a Slime it only shows the tip of its head, any idea why its doing this or how to fix?
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Unread 07-23-07, 11:43 PM  
Dant
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2 issues

>Giddeaon
ZMobDB Advanced not support "reload UI",
but can refresh all models. plz "right crick" or "/zmc refresh"

>Bodaciouss
because addon does not have pre-set data and will use default position when you find slime 1st time.
small mobs (likes slime,chicken,rat,rabbit etc.) will hiding downside of target window.
plz use mouse control at target window for change position/rotation/zoom as you like.
and hit ESC for lost target and check chat massage "update model setting:*******"
only 1time you have to set model data for "Slime"(if Simple Data Mode ON).
plz read desc and build your own mob-database.

PS.
now I testing new ver include "model will use full body view if you find 1st time or event".plz wait
Last edited by Dant : 07-23-07 at 11:53 PM.
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Unread 08-10-07, 03:55 PM  
Therron
A Kobold Labourer

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I've had a problem since a fairly recent release (somewhere around 4.2, I think).

I've used this mod for as long as I can remember, and I love it. Recently, though, when I pull up the map to look where I'm going, then press M again to go back to the screen, my Target, and Target of Target frames are very zoomed in on what appears to be my player model. This only happens if I don't have anything targetted before viewing the map.

If I DO already have something targetted, then everything works normally and the frames are as they should be. As soon as I un-select a model, then view the map, I get the problem.

I wish I could've taken a screenshot to better explain what it looks like, and it took me a while to finally realize what the model was. It zooms in so close it just appears to be a large block of flashing colors.
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