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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
Created:04-03-09 05:34 PM
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rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

Git
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


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Unread 08-17-11, 01:02 PM  
vedran
A Murloc Raider
 
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Originally posted by zork
That is what this mod is for.
Next to strata there is the level variable to adjust the framelevel if needed.
Yea that kinda didn't work..
The health orb with Medium strata and level of 20 displayed correctly above the gryphons, but the power orb with same settings displayed the graphics of the orb above the gryphon and the 'filling' was drawn below the gryphon.

With high strata the orbs draw over the bags when open, so that's not a solution either.

Tried flipping the level up to 100, but it didn't help.
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Unread 08-17-11, 01:36 AM  
zork
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That is what this mod is for.
Next to strata there is the level variable to adjust the framelevel if needed.
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Unread 08-16-11, 04:07 PM  
vedran
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Well.. after some toying arround - this ended up looking the best:



It works on default blizzard UI, the height of the orbs is the same as the height of action bars + pet bar - i.e. as tall as it should be .
No big change, just default sizes and anchoring so it's aligned properly on every new character, any UI scale and any screen size by default.

Modified Config.lua from OrbsOnly layout:
Code:
  ---------------------------------
  -- INIT
  ---------------------------------
  --get the addon namespace
  local addon, ns = ...
  ns.cfg = {}
  local cfg = ns.cfg

  ---------------------------------
  -- CONFIG
  ---------------------------------

  --bottomline texture
  cfg.healthorb = {
    name              = "HealthOrb",    --has to be unique per addon
    size              = 180,
    scale             = 0.82,
    classcolored      = false,
    animation         = {
                          enable          = true,
                          anim            = 20,
                          decreaseAlpha   = true,
                          multiplier      = 0.2,
                        },
    --color             = { r=1, g=1, b=0, a=1, },
    pos               = { a1="BOTTOM", x=-740, y=-10, },
    strata      = "BACKGROUND",
  }

  --bottomline texture
  cfg.powerorb = {
    name              = "PowerOrb",
    size              = 180,
    scale             = 0.82,
    powertypecolored  = true,
    animation         = {
                          enable          = true,
                          anim            = 6,
                          decreaseAlpha   = true,
                          multiplier      = 0.2,
                        },
    pos               = { a1="BOTTOM", x=740, y=-10, },
    strata      = "BACKGROUND",
   }

  ---------------------------------
  -- CONFIG
  ---------------------------------
Last edited by vedran : 08-16-11 at 04:08 PM.
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Unread 08-14-11, 10:55 AM  
zork
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Re: Z-ORDER

You can edit that in the config file of your layout.
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Unread 08-14-11, 06:50 AM  
vedran
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Z-ORDER

It would be great if you could add the option to adjust Z-Order of the elements from the rBBS menu.
i.e. I want to add the orbs on the gryphon area of the default blizzard action bar - but the orbs draw underneath them and are not fully visible.
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Unread 07-28-11, 12:31 PM  
zork
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You can revert the toc files to 3.5 numbers and try again. But there may be new API calls that will fail. Or you just use the archive for pre Cataclysm versions.
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Last edited by zork : 07-28-11 at 12:31 PM.
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Unread 07-28-11, 09:00 AM  
Caeniix25
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Are the rBBs, and Roth UI compatible with Version 3.3.5a? I loaded both and neither seem to be showing up at all. I was just wondering if they only work with Version 4.x.x of WoW.
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Unread 07-20-11, 03:48 PM  
zork
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Colors and animations can be set in the config.lua of your layout. This cannot be changed ingame atm.

Example config:
lua Code:
  1. cfg.healthorb = {
  2.     name              = "HealthOrb",
  3.     size              = 150,
  4.     scale             = 0.82,
  5.     classcolored      = false,
  6.     animation         = {
  7.                           enable          = true,
  8.                           anim            = 20,
  9.                           decreaseAlpha   = true,
  10.                           multiplier      = 0.13,
  11.                         },
  12.     color             = { r=1, g=1, b=0, a=1, },
  13.     pos               = { a1="BOTTOM", x=-260, y=-10, },
  14.     --strata      = "BACKGRROUND",
  15.     --level       = 1,
  16.     --filling        = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",
  17.   }

You can choose class coloring, or define your own color in RGB or choose any of the animations.
Animations use preset colors an cannot be colored. But you can adjust the opacity of the animations by playing with the multiplier. You can disable the animation system if you don't like any of the animations.

You can choose between 23 animation types
lua Code:
  1. -- defines the animation used in the orbs, following animations are available
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-20-11 at 03:49 PM.
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Unread 07-20-11, 02:16 PM  
painweaver
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Originally posted by zork
The sizing got even better. You can scale and move all your frames with your mouse. Via left and rightclicking. Read the info page and check the ingame options from the rBBS menu.
still not sure how to change the colors. :/
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Unread 07-20-11, 10:27 AM  
zork
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The sizing got even better. You can scale and move all your frames with your mouse. Via left and rightclicking. Read the info page and check the ingame options from the rBBS menu.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-20-11 at 10:29 AM.
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Unread 07-20-11, 08:34 AM  
painweaver
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Hi zork,
I'm a huge fan of your work. I used the old rBottomBarStyle for a really long time and loved it. For some reason I'm having problems using this new version.

Can I change orb colors and sizes in game still? I'm no expert on lua code and don't even know how to open such a file, so hopefully for my sake it's not changed there. Also, I have experimented with the click-drag sizing but I'm not sure how to recenter it after sizing. Is there an in game command for just a standard size '1' size '2', etc.? I don't see those options on my gem menu.

I'd really like to use this mod again, but I feel it's way over my head now. Is there still a 'classic' version with old fashioned in-game '/' commands? I really like the simplicity of the old one, but I'm sure I just need to figure out all that is here now. Any help would be appreciated. thx!
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Unread 07-13-11, 03:32 AM  
zork
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Re: Re: Re: I need help...

Make a screenshot. But using Dominos should remove the full default bottom art.

It is even possible that you have an LUA error. Thus enable the "show LUA errors" settings in your interface options under other/help and type in "/reload" in the chat thereafter.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-13-11 at 03:49 AM.
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Unread 07-12-11, 07:32 PM  
Animationhac
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Re: Re: I need help...

I did. I told you thought. Under my character list I have Dominos, the rbbs and the lay out :< and nothing is what it's suppose to be. I'd be still using ur ROTH but it's not particularlly healer friendly. I'll try having the addons under that suspific character instead of the general. >< but i dont think it'll work.

I have dominos, rBBS, and the layout. but it shows the default UI over the orbs and such. In the general list though... :/ I even deleted all my old addons and just had rBBS and the layout + the dominos ><

Originally posted by zork
This mod does not provide unitframes nor does it change any of the default UI elements.

You need other mods to change default UI elements. Check the installed addons on your character list. Make sure you have rBBS, any kind of rBBS layout and Dominos.

If you want unitframes aswell you need to instal any unitframe mod you want.

If you want a whole compilation you may want to check the Roth UI comp.
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Unread 07-12-11, 02:27 AM  
zork
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Re: I need help...

This mod does not provide unitframes nor does it change any of the default UI elements.

You need other mods to change default UI elements. Check the installed addons on your character list. Make sure you have rBBS, any kind of rBBS layout and Dominos.

If you want unitframes aswell you need to instal any unitframe mod you want.

If you want a whole compilation you may want to check the Roth UI comp.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-12-11 at 02:33 AM.
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Unread 07-12-11, 01:53 AM  
Animationhac
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Unhappy I need help...

I did all you said to. To install this the frame work. Even the layout + Dominos. Yet my OLD UI is showing over the orbs and buttons. ITS HIGHLY ANNOYING D: I mean i even deleted all my addons and re did everything! No avail! I mean... I looked for an FAQ on ur RBBS home page. But there isn't one.. You really need one...

Help me? I love the orbs from ROTH but the bar when u target was annoying and hard to heal with (plus in partys having to click the sliver health and mana bar, not the picture was a pain aswell). So I tried doing just the orbs and getting addons from another site. However the orbs here are hiding behind my old bars. and my spells show as the OLD UI would... and its truely annoying.... help?


Plus idk what this old rbottom bar is and im sure if anything i already deleted it amonst the whole redoing my whole addon thing... If u have anything.
Help show me how to make the original spell bar to go away.... I really want to use this.....
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