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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,086
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
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Unread 12-01-12, 06:34 AM  
Chy
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 60
Uploads: 6
Maybe someone could help me to get the health bars transparent ? Would it be possible?
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Unread 12-01-12, 08:16 AM  
laincat
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Lua Code:
  1. 2x oUF-1.6.0\elements\classicons.lua:63: attempt to call method "SetVertexColor" (a nil value)
  2. oUF-1.6.0\elements\classicons.lua:63: in function <oUF\elements\classicons.lua:43>
  3. oUF-1.6.0\elements\classicons.lua:250: in function "enable"
  4. oUF-1.6.0\ouf-1.6.0.lua:99: in function "EnableElement"
  5. oUF-1.6.0\ouf-1.6.0.lua:269: in function <oUF\ouf.lua:192>
  6. (tail call): ?
  7. oUF-1.6.0\ouf-1.6.0.lua:552: in function "Spawn"
  8. oUF_Skaarj-1.5\Core\layout.lua:1489: in function <oUF_Skaarj\Core\layout.lua:1481>
  9. oUF_Skaarj-1.5\Core\layout.lua:1495: in function "func"
  10. oUF-1.6.0\factory.lua:20: in function <oUF\factory.lua:16>
  11. (tail call): ?
  12.  
  13. Locals:
  14. self = oUF_SkaarjPlayer {
  15.  0 = <userdata>
  16.  Highlight = <unnamed> {}
  17.  PARTY_LOOT_METHOD_CHANGED = <func> @oUF\elements\masterlooter.lua:73
  18.  UNIT_MAXPOWER = <func> @oUF\elements\power.lua:189
  19.  UNIT_SPELLCAST_CHANNEL_START = <func> @oUF\elements\castbar.lua:256
  20.  SpellRange = <table> {}
  21.  UNIT_MAXHEALTH = <func> @oUF\elements\health.lua:145
  22.  PLAYER_UPDATE_RESTING = <func> @oUF\elements\resting.lua:52
  23.  UNIT_POWER_FREQUENT = <func> @oUF\elements\power.lua:189
  24.  framebd = <unnamed> {}
  25.  UNIT_POWER_BAR_SHOW = <table> {}
  26.  UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:204
  27.  PLAYER_REGEN_DISABLED = <table> {}
  28.  style = "Skaarj - Player"
  29.  RAID_TARGET_UPDATE = <func> @oUF\elements\ricons.lua:58
  30.  UNIT_CONNECTION = <table> {}
  31.  Debuffs = <unnamed> {}
  32.  UNIT_POWER = <func> @oUF\elements\classicons.lua:82
  33.  unit = "player"
  34.  UNIT_SPELLCAST_DELAYED = <func> @oUF\elements\castbar.lua:218
  35.  UNIT_SPELLCAST_STOP = <func> @oUF\elements\castbar.lua:238
  36.  UNIT_AURA = <table> {}
  37.  ZONE_CHANGED_NEW_AREA = <func> @oUF_Skaarj\Plugins\oUF_ThreatBar.lua:14
  38.  Experience = <unnamed> {}
  39.  Combat = <unnamed> {}
  40.  __tags = <table> {}
  41.  UNIT_ENTERED_VEHICLE = <func> @oUF\ouf.lua:38
  42.  Leader = <unnamed> {}
  43.  UNIT_SPELLCAST_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:190
  44.  GCD = oUF_SkaarjPlayer_GCD {}
  45.  __elements = <table> {}
  46.  Castbar = <unnamed> {}
  47.  UNIT_DISPLAYPOWER = <table> {}
  48.  UPDATE_EXHAUSTION = <func> @oUF_Skaarj\Plugins\oUF_Experience.lua:71
  49.  DebuffHighlightFilter = true
  50.  UNIT_THREAT_SITUATION_UPDATE = <func> @oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:69
  51.  UNIT_HEALTH = <func> @oUF\elements\health.lua:145
  52.  Health = <unnamed> {}
  53.  UNIT_SPELLCAST_CHANNEL_STOP = <func> @oUF\elements\castbar.lua:332
  54.  UNIT_SPELLCAST_CHANNEL_UPDATE = <func> @oUF\elements\castbar.lua:309
  55.  PLAYER_LEVEL_UP = <func> @oUF_Skaarj\Plugins\oUF_Experience.lua:71
  56.  UNIT_SPELLCAST_START = <func> @oUF\elements\castbar.lua:104
  57.  MasterLooter = <unnamed> {}
  58.  GROUP_ROSTER_UPDATE = <table> {}
  59.  PLAYER_ENTERING_WORLD = <table> {}
  60.  Resting = <unnamed> {}
  61.  PARTY_LEADER_CHANGED = <func> @oUF\elements\leader.lua:53
  62.  UNIT_SPELLCAST_INTERRUPTED = <func> @oUF\elements\castbar.lua:172
  63.  PvP = <unnamed> {}
  64.  Power = <unnamed> {}
  65.  DebuffHighlight = true
  66.  RaidIcon = <unnamed> {}
  67.  AltPowerBar = <unnamed> {}
  68.  UNIT_THREAT_LIST_UPDATE = <func> @oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:69
  69.  Assistant = <unnamed> {}
  70.  PLAYER_XP_UPDATE = <func> @oUF_Skaarj\Plugins\oUF_Experience.lua:71
  71.  UNIT_EXITED_VEHICLE = <func> @oUF\ouf.lua:38
  72.  UNIT_FACTION = <table> {}
  73.  PLAYER_TALENT_UPDATE = <table> {}
  74.  PLAYER_REGEN_ENABLED = <table> {}
  75.  UNIT_SPELLCAST_SENT = <func> @oUF_Skaarj\Core\layout.lua:371
  76.  menu = <func> @oUF_Skaarj\Core\layout.lua:43
  77.  ACTIONBAR_UPDATE_COOLDOWN = <func> @oUF_Skaarj\Plugins\oUF_GCD.lua:85
  78.  ThreatBar = <unnamed> {}
  79.  UNIT_POWER_BAR_HIDE = <table> {}
  80.  ClassIcons = <unnamed> {}
  81.  UNIT_SPELLCAST_FAILED = <func> @oUF\elements\castbar.lua:154
  82. }
  83. unit = "player"
  84. element = <unnamed> {
  85.  1 = <unnamed> {}
  86.  2 = <unnamed> {}
  87.  3 = <unnamed> {}
  88.  4 = <unnamed> {}
  89.  5 = <unnamed> {}
  90.  __owner = oUF_SkaarjPlayer {}
  91.  ForceUpdate = <func> @oUF\elements\classic
Last edited by laincat : 12-01-12 at 08:17 AM.
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Unread 12-02-12, 09:04 AM  
beckshao
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Thumbs up some question

Sweet layout!I have two question,hope you can help me.
1),i play pvp,how can it shows bigger aura icon when tagart use special skill and special buffs,like 'Hand of Protection','Unholy Frenzy' and so on,and monitor player special buff as bigger aura too.
2),how can i make the arena frame's hp text always shows?

sorry my bad english,thank you!
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Unread 12-02-12, 08:26 PM  
laincat
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
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Unread 12-04-12, 07:54 AM  
bigbadaboom
A Kobold Labourer

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File comments: 12
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1. Why is the raid frame health color seems to not apply 100% alpha? for example I set my health bg to red, and health itself to black, on raid frame the health color black seems to be at 75% only and I can see through to the health bg red color. Is there a way to make it so raidframe is at 100% alpha so it's not transparent?

2. Right now the debuff and buff on target or self only display 4 icons per row, is it possible to make it to display more icons per row?

Thanks
Last edited by bigbadaboom : 12-04-12 at 08:28 AM.
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Unread 12-04-12, 08:35 AM  
Kurtz
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Talking .

I have 2 questions.

1. Could I see the 'power' on 'Boss frame'?

2. When target's level is '90', I can't distinguish between elite and normal. Could I notice that target is elite or normal even if target's level is '90'?

sorry poor english.
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Unread 12-14-12, 01:23 AM  
Zathan666
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 64
Uploads: 4
Very nice. Did some custom adjustments but it looks pretty nice out of the box. The best ouF layout by far!
Commendable! You know your stuff

Edit: Is there a way to "show only player buffs on target" ?
Last edited by Zathan666 : 12-14-12 at 12:36 PM.
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Unread 12-17-12, 01:11 PM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
Uploads: 0
Good raidframes, really been enjoying using it so far at raiding.

But is there anyway to make it sort the raid buffs only by yours(the player) only? It's getting a bit messy when Im raiding 25man.

- Crall
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Unread 12-26-12, 07:01 PM  
scrable
A Murloc Raider
 
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Forum posts: 9
File comments: 49
Uploads: 2
Good raidframes, really been enjoying using it so far at raiding.

But is there anyway to make it sort the raid buffs only by yours(the player) only? It's getting a bit messy when Im raiding 25man.

- Crall
Under AuraWatch options in cfg.lua change anyUnit to false
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Unread 12-28-12, 03:20 PM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
Uploads: 0
Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
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Unread 12-28-12, 06:42 PM  
scrable
A Murloc Raider
 
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Forum posts: 9
File comments: 49
Uploads: 2
Originally Posted by Crall
Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
cfg.options change showraid to true
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Unread 12-29-12, 07:03 AM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
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Originally Posted by scrable
Originally Posted by Crall
Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
cfg.options change showraid to true
It is currently set to true, and still show the raid frames horisontaly. But when I set it to raid, it switches to verticaly.
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Unread 01-03-13, 01:20 PM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
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Anyway to make the raid frames only show people in group 1-5 insted of all people, or let it adapt it to the group it's set to fx. it's set to 5man only show group 1 and set to 10man set to group 1-2 and 25man to group 1-5 etc?

Would love to see a fast respond if possible, thanks a lot in advance.

And probs to the creator, really working out great.

- Riceguy
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Unread 01-10-13, 12:23 PM  
Candiman
A Deviate Faerie Dragon

Forum posts: 12
File comments: 3
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I really love your layout but I have a problem with incoming heals. They just won't show up on any frames. Any help would be greatly appreciated. I have changed healcomm to true in the config file but it doesn't make any difference.
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Unread 01-15-13, 11:39 AM  
Maeve89
A Murloc Raider

Forum posts: 6
File comments: 11
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Hello! how to remove HP text, level and pvp icon on player target?
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