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SimpleCombatLog  Popular! (More than 5000 hits)

Version: 1.1.27327
by: rophy [More]

== Introduction ==

SimpleCombatLog is a mod which replaces the default combat logs with shorter, colored ones.

The reformatted message removes all unnecessary words so that it's faster to read what information you want rapidly when the combat log is scrolling very fast, in addition it colors the names differently when the name is you, raid, party, pet or whatever, colors the spell damage by element type etc

Even though it's supposed to be simple, the message replacements are complete, which means whatever you can read on that combat log chat frame, SimpleCombatLog should be able to catch it and displays a shorter one.

Despite the name, SimpleCombatLog is very customizable. SimpleCombatLog currently supports the following customizations:
- Filters: filter by event, message type and unitid.
- Colors: set the colors for each spell element, unitid, etc.
- Format: all the displayed combat logs can be customized.
- Watch list: watch for specific name / skill in the combat logs, which has higher priority than Filters.


== How do the filters work? ==

There are 3 kinds of filter : event (Blizzard event), type (message category) and name (unitid).

First the events decide what messages will be received. If you disable an event, SimpleCombatLog won't receive messages belong to that event at all, which will improve performance. However, I suggest you do not touch these unless you're very sure what messages are fired from each event.

Second, when SimpleCombatLog receives a combat message, SimpleCombatLog checks what kinds of message it is, and checks the TYPE filter, if that type filter is not turned on, the message will be filtered. For example, turning off 'heal' filter will filter out all heals and HoTs.

"Gain" is something like "You gain 50 mana from Blessing of Wisdom" and "Your pet gains 50 happiness from Feed Pet effect".

"Drain" is "Someone's Viper Sting drains 50 mana from you." and "Your Mana Tap drains 50 mana from your pet, you gain 50 mana."

Hit, Heal, Miss, Cast should be obvious.

Finally, if the message have name(s), SimpleCombatLog tries to find out it's unitid, and only when the unitid match any of the NAME filter it'll be displayed. For example, to receive messages related to you and your pet, only turn on 'you' and 'pet' name filter, which in fact means the unitid 'player' and 'pet'.


== Usage ==

Type '/scl' in game to show a list of slash commands.

Alt-RightClick a ChatFrameTab to show the configuration menu for that ChatFrame. The settings in SimpleCombatLog are saved per-char, per-ChatFrame.

If you customized a ChatFrame to the way you like, you will want to import those settings to another character, in this case you can use the Theme features in SimpleCombatLog.


== Themes ==

A theme is the combination of all the settings for a ChatFrame. By default SimpleCombatLog loads the 'default' theme for ChatFrame2. You can set a ChatFrame to load another theme by the configuration menu.

If you did any modifications to the settings of a ChatFrame, you'll see the 'save theme' option in the configuration menu, which will save the current settings as a theme. Themes are global to all characters, so if you have a combatlog customization which wants to be used among multiple characters, you can save it as a theme, and have the characters to load that theme.

You may overwrite or delete predefined themes. But in the case of deleting a predefined theme, it'll be loaded back on the next time you log in your character. So if you have modified the predefined themes and want to have them change back to the default values, simply delete the theme and relog/reloadui.

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Unread 04-17-07, 08:47 PM  
nysbigdave
A Kobold Labourer

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?

how do u move the SCL?
theres no handles, the right click menu doesnt give me the option nor does the alt+right-click menu
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Unread 04-17-07, 08:10 PM  
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A Fallenroot Satyr
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Re: Moving Simple Combat log windows?

Originally posted by nysbigdave
ok
for some reason i cant move the windows....

how do i move the chat windows?
SimpleCombatLog has nothing to do with chat window, you move/resize them in the same way as how you did without SimpleCombatLog.
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Unread 04-17-07, 07:10 PM  
nysbigdave
A Kobold Labourer

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Moving Simple Combat log windows?

ok
for some reason i cant move the windows....

how do i move the chat windows?
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Unread 04-15-07, 11:41 AM  
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A Fallenroot Satyr
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Originally posted by Mars85
deDE typo in newest SVN version:

debuff = { '[%s] |cffff0000++|r %s', { 'victim', 'skill' } },

++ should be --

enchant = { "Verzaubert: [%s] %s to [%s] %s", { 'source', 'skill', 'victim', 'item' } },

"to" should be "auf"

Thanks for inserting shorter deDE locale.
it is ++ for both debuff and buff, just different colors (red and green).
-- is for debuff/buff fade.
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Unread 04-15-07, 03:10 AM  
Mars85
A Deviate Faerie Dragon
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deDE typo in newest SVN version:

debuff = { '[%s] |cffff0000++|r %s', { 'victim', 'skill' } },

++ should be --

enchant = { "Verzaubert: [%s] %s to [%s] %s", { 'source', 'skill', 'victim', 'item' } },

"to" should be "auf"

Thanks for inserting shorter deDE locale.
Last edited by Mars85 : 04-15-07 at 03:13 AM.
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Unread 04-11-07, 02:09 PM  
Mars85
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Just deleted//renamed deDE localization file. Maybe I'll make a translation which is nearer at original SCL messages (means shorter) if I get more time. The problem I see is that I don't know which message style people do more like and that german translation includes longer messages.
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Unread 04-09-07, 07:30 PM  
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A Fallenroot Satyr
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Originally posted by Mars85
Yes I'm on deDE; sry forgot to post that.

I think it's best you keep "You" because "You hit xyz" must be translated with "*Du* triffst..." but "xyz hits you" must be translated with "Xyz trifft *dich*" (Du/Dich = You).

What's with the new buff gain/fade and XP style (now "Ihr bekommt x Erfahrung" ("you get x experience")? Btw. that's general... the texts are now more like texts (nearly like WoW default messages) and not that short way their were some weeks ago. Is this a translation "problem" to? Could you please tell me when they were introduced (so that I can go back to classic, short style)?
Yes, they're translation problem. I know nothing about german so I just added the localization file when user submitted it to me.

You can take a look at localization-deDE.lua, the loc.defaultFormats table is the messages you see in the combat. Try to make them shorter and send me the updated localization-deDE.lua, and I'll include it in the package.
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Unread 04-09-07, 01:17 PM  
Mars85
A Deviate Faerie Dragon
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Yes I'm on deDE; sry forgot to post that.

I think it's best you keep "You" because "You hit xyz" must be translated with "*Du* triffst..." but "xyz hits you" must be translated with "Xyz trifft *dich*" (Du/Dich = You).

What's with the new buff gain/fade and XP style (now "Ihr bekommt x Erfahrung" ("you get x experience")? Btw. that's general... the texts are now more like texts (nearly like WoW default messages) and not that short way their were some weeks ago. Is this a translation "problem" to? Could you please tell me when they were introduced (so that I can go back to classic, short style)?
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Unread 04-08-07, 08:16 PM  
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A Fallenroot Satyr
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Originally posted by Mars85
Please bring back classic SCL :/

I don't like the new one which used [Playername] instead of [You] and which says "playername buff gain" and not "you buff++"

Or is this a bug?
ah, you must be on deDE. The deDE locales are submitted by the users, and it has ["You"] = UnitName("player")

I will change it back, but I need to know what is the word "You" in german though.
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Unread 04-08-07, 01:13 AM  
Mars85
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Please bring back classic SCL :/

I don't like the new one which used [Playername] instead of [You] and which says "playername buff gain" and not "you buff++"

Or is this a bug?
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Unread 04-04-07, 06:10 PM  
Klam
A Defias Bandit

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From last svn version:

[2007/04/05 01:28:17-2023-x1]: SimpleCombatLog-1.1.2.31715\core.lua:454: bad argument #2 to 'format' (string expected, got boolean)
ParserLib\ParserLib-1.1\ParserLib.lua:449: in function <...terface\AddOns\ParserLib\ParserLib-1.1\ParserLib.lua:449>
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Unread 03-28-07, 01:01 PM  
essiw
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when i typed /scl help i did get this message:

Date: 2007-03-28 21:00:15
ID: 41
Error occured in: Global
Count: 1
Message: ..\FrameXML\ChatFrame.lua line 3094:
AceConsole-2.0: AceConsole-2.0: Option handler |cffffff7f"ShowHelp"|r not found.
Debug:
[C]: ?
[C]: error()
...ce\AddOns\AuldLangSyne\lib\AceLibrary\AceLibrary.lua:96: error()
..._DurabilityFu\libs\AceConsole-2.0\AceConsole-2.0.lua:1607:
..._DurabilityFu\libs\AceConsole-2.0\AceConsole-2.0.lua:1371
..._DurabilityFu\libs\AceConsole-2.0\AceConsole-2.0.lua:2218: value()
..\FrameXML\ChatFrame.lua:3094: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2821: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2842: ChatEdit_OnEnterPressed()
[string "ChatFrameEditBox:OnEnterPressed"]:2:
[string "ChatFrameEditBox:OnEnterPressed"]:1
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Unread 03-12-07, 08:09 PM  
Joker3kill
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Only Works on main?

I DLed SCL a while ago, and I haven't really noticed it but, it only works on my main, and it doesn't on my alts. It is still enabld and everything, the /slash commands still work. It just doesn't do it's job. Is that a bug?

Thanks,
J3K
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Unread 03-04-07, 12:43 AM  
Strychnos
A Murloc Raider

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I just downloaded SCL and was trying to configure it, but was stumped.

Basically what I want is a skinny little combat log that will show something like this:
Code:
Sinister Strike: damage #    //for a non-crit Sinister Strike (with the # in red)
Sinister Strike: *damage #*  //for a crit Sinister Strike (with the # in red)
Basically my question is this: How can I color the damage red, and is it possible to get the skill name in there?

-Thanks
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Unread 02-10-07, 09:06 PM  
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A Fallenroot Satyr
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Originally posted by KriLL3
How does watch work? atm SCL doesn't show when I pounce, fearie fire, and use other de-buffs on enemies.

Tried adding "pounce" "fearie fire" "bash" etc but doesn't work
You have to type the exact name, i.e. "Faerie Fire (Feral)". "Bash" etc.

The debuff messages are not shown in the default theme because the message "Someone is afflicted by Debuff" doesn't show who is the source of debuff, only victim, so it got filtered out as the default theme only shows debuffs with source/victim='player' or 'pet'.

Instead of adding debuffs a list of skill watch, you should just turn on 'debuff on targets'.
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