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Updated: 07-16-23 09:09 AM
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Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:07-16-23 09:09 AM
Created:unknown
Downloads:944,407
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Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.05
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (6)
File Name
Version
Size
Author
Date
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


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Unread 05-26-09, 01:46 PM  
errantchild
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Re: Re: Re: Re: Disable focus window

That did the trick, thank you =)
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Unread 05-26-09, 08:29 AM  
Global
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Re: Re: Re: Disable focus window

Originally posted by errantchild
I'm having a problem with this mod not remembering where I put my frames. I recently had to downgrade from a wide screen to a normal sized screen monitor, so I had to readjust the frames to be centered again. But after I log out they go right back to where they were. I am remembering to save settings / save global settings each time. Loading global settings moves them to the spot I saved them in, but having to load global settings every time I log in gets annoying. Any idea how to fix this?
If you manually drag a frame, it should update it's position in blizzard's frame location file. Try dragging the frame in question to a random place before using any frame alignment/loading buttons.
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Unread 05-23-09, 08:00 PM  
errantchild
A Kobold Labourer

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Re: Re: Disable focus window

I'm having a problem with this mod not remembering where I put my frames. I recently had to downgrade from a wide screen to a normal sized screen monitor, so I had to readjust the frames to be centered again. But after I log out they go right back to where they were. I am remembering to save settings / save global settings each time. Loading global settings moves them to the spot I saved them in, but having to load global settings every time I log in gets annoying. Any idea how to fix this?
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Unread 05-22-09, 12:14 PM  
Global
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Re: Disable focus window

Originally posted by Kushana
How does one disable the focus window? I've found reference to a disable list in the release notes, but I can't find such a thing either in the in-game interface or in the file directories.
The easiest way to is to type "/focus" when you have no target. Other than that, most macros will clear the focus target when its conditions are not met.
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Unread 05-22-09, 07:09 AM  
Kushana
A Defias Bandit

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Disable focus window

How does one disable the focus window? I've found reference to a disable list in the release notes, but I can't find such a thing either in the in-game interface or in the file directories.
Last edited by Kushana : 05-22-09 at 07:21 AM.
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Unread 05-12-09, 10:56 AM  
Global
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@Theobillroth: Unfortunately, this is a Blizzard issue. All unit frames mods share this annoyance. If you want to unfocus a target, have nothing targeted and type "/focus".

@gantonski: I stopped looking at memory usage of other similar mods a long time ago. I do know though that X-Perl and Perl Classic go about things in 2 different ways. When you log into WoW, Perl Classic eats up all the memory it needs right then and not during combat. X-Perl (and Pitbull) like to log in with the smallest possible footprint and use memory as it needs it, which is fine, just not my style. Anyway, yes, the target frame supports changing the size of buffs (not very well, I coded that buff size changing first in the mod and it leaves a lot to be desired, the party frame buff resizing is done correctly at least. The bottom line is though, choose a mod you are happy with for its looks, not its code. Most unit frame mods these days are more than ok and just need to fit your looks.
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Unread 05-12-09, 07:08 AM  
gantonski
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I was a dedicated user of X-Perl, but it was quite a memory hog. i have just a couple questions...

1) Does perl classic offer much less memory usage?
2) Does perl classic contain (to be most specific) target buff/debuff size changing?

i'm now using ag_uf and the buff options for that are not at all what i'm looking for. its making arenas very annoying when i cant quickly view a player's buffs or see what debuffs one has.

thanks.
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Unread 05-10-09, 04:34 AM  
Theobillroth
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set focus error

Date: 2009-05-10 12:31:52
ID: 1
Error occured in: AddOn: Perl_Target
Count: 1
Message: Error: AddOn Perl_Target attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1184: func()
..\FrameXML\UIDropDownMenu.lua:563:
..\FrameXML\UIDropDownMenu.lua:539
[C]: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1

thats what happens every time i rightclick my target and click set focus. the /focus function is working however.
and offtopic q: how do i stop focusing a target? :P

edit: found in previous posts that its tained, but is it fixable? i mean its annoying to write /focus everytime u want to focus on something, when u can just 2 clock it normally
Last edited by Theobillroth : 05-10-09 at 04:38 AM.
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Unread 04-21-09, 08:45 PM  
Global
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@blackwater: No, the player frame still has no buff/debuff display so the options aren't applicable. This isn't the case in the going on 2 years and will be a miracle if it is ever released version. Pipe dreams are fun to have though.

@gedrus: I honestly have no plans to tweak the rune bar. There are some nice dedicated mods for that which will do a much better job than I ever will.
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Unread 04-21-09, 04:18 PM  
gedrus
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Runes

First of all, thank you for a great product.

I did not notice a previous post about this, so I am sorry if it has been covered. The Runebar for Deathknights is right below the Player frame. This is fine, but I wouldn't mind being able to detach the runebar and place it below my character with the combat display. It would be great if it was an option for the combat display in some fashion as well. Perhaps I can use another addon to do this that is compatible with Perl? RuneMover maybe?
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Unread 04-21-09, 11:18 AM  
blackwater
A Deviate Faerie Dragon

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Awesome update


Thanks Global

Does the curable debuffs work for the player frame too? I see the option for party and target only.
Last edited by blackwater : 04-21-09 at 01:07 PM.
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Unread 04-20-09, 09:46 AM  
Global
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Originally posted by TikTokk
Hi,
I have a question. I noticed that when I am grouping, I can see my groups buffs on their party unit frames...but I cannot see the buff durations...I have to mouse over the buff to see how much time is left. However, if I target the party member, the target unit frame shows that cool shadow-timer-thingy on the buff so I can visually see how much time is left. Is it possible to enable the shadow-timer-thingy's on the buffs located on the party unit frames? I hope this makes sense!
Thanks!!
Easy enough, this will be in the next version. If you are using a mod like OmniCC, you will need to make sure that the buffs/debuffs in question are big enough to trigger that mod to display the time left text.
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Unread 04-19-09, 01:41 AM  
TikTokk
A Kobold Labourer

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Hi,
I have a question. I noticed that when I am grouping, I can see my groups buffs on their party unit frames...but I cannot see the buff durations...I have to mouse over the buff to see how much time is left. However, if I target the party member, the target unit frame shows that cool shadow-timer-thingy on the buff so I can visually see how much time is left. Is it possible to enable the shadow-timer-thingy's on the buffs located on the party unit frames? I hope this makes sense!
Thanks!!
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Unread 04-17-09, 11:54 AM  
Global
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Originally posted by goliath0
Perl is great, but as a healer, I'd like to have "fat" health bars option, it's just better for the eyes to have them thicker. I've edited target's .xml, but it's kinda clumsy.

It would also be cool to be able to somehow highlight/whatever the buffs/debuffs I can dispell (magic).
Fat bars aren't coming, sorry. Being able to only show curable debuffs or your own personal debuffs on targets will be.
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Unread 04-17-09, 12:16 AM  
KillerDreaming
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The day you stop supporting this addon is the day I will do one of two things.

A) Fund your continued support.
B) Quit playing WoW.
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