Download
(3Kb)
Download
Updated: 10-16-10 06:55 AM
Addon for:
oUF.
Pictures
File Info
Updated:10-16-10 06:55 AM
Created:unknown
Downloads:20,543
Favorites:120
MD5:

oUF Combat Feedback  Popular! (More than 5000 hits)

Version: r43-release
by: Ammo [More]

This is an addon that adds CombatFeedback to the oUF unitframes, based on the Blizzard combat feedback code. (Just wish I could reuse their functions easily)

It will display +100 on the frame when someone gets healed for 100 and -100 when someone gets damaged. It will also display block, miss etc.

To use this in your oUF layout you will need a CombatFeedbackText member on your oUF unit object (self):

Code:
	local cbft = self:CreateFontString(nil, "OVERLAY")
	cbft:SetPoint("CENTER", self, "CENTER")
	cbft:SetFontObject(GameFontNormal)
	self.CombatFeedbackText = cbft
Note: this usually places the CombatFeedbackText below the statusbars etc, so you might want to do:
Code:
local cbft = hpbar:CreateFontString(nil, "OVERLAY")
where hpbar is your hitpoints bar.

The combattext fades in and out when the damage happens, you can control the fading on a per unitframe basis by setting the .maxAlpha member
on the CombatFeedbackText string:

Code:
self.CombatFeedbackText.maxAlpha = .8
The default value is .6

You can ignore messages on a per unitframe basis using the following:

Code:
	self.CombatFeedbackText.ignoreImmune = true -- ignore 'immune' reports
	self.CombatFeedbackText.ignoreDamage = true -- ignore damage hits, blocks, misses, parries etc.
	self.CombatFeedbackText.ignoreHeal = true -- ignore heals 
	self.CombatFeedbackText.ignoreEnergize = true -- ignore energize events
	self.CombatFeedbackText.ignoreOther = true  -- ignore everything else
The default will show everything.

You can change the colors by setting a .colors table on the CombatFeedbackText.

The default colors table is:
Code:
local colors = {
	STANDARD		= { 1, 1, 1 }, -- color for everything not in the list below
	-- damage colors
	IMMUNE			= { 1, 1, 1 },
	DAMAGE			= { 1, 0, 0 },
	CRUSHING		= { 1, 0, 0 },
	CRITICAL		= { 1, 0, 0 },
	GLANCING		= { 1, 0, 0 },
	ABSORB			= { 1, 1, 1 },
	BLOCK			= { 1, 1, 1 },
	RESIST			= { 1, 1, 1 },
	MISS			= { 1, 1, 1 },
	-- heal colors
	HEAL			= { 0, 1, 0 },
	CRITHEAL		= { 0, 1, 0 },
	-- energize colors
	ENERGIZE		= { 0.41, 0.8, 0.94 },
	CRITENERGIZE	= { 0.41, 0.8, 0.94 },
}
You can override one or more:
Code:
self.CombatFeedbackText.colors = {
	DAMAGE = {0,1,1},
	CRITHEAL = {0,0,1},
}
Enjoy

-Ammo

r43-release
- 4.0 update

r40-release
- 3.3 compatible

r38-release
- 3.1 toc

r36-release
- Add the ability to change the colors for all types of feedback messages from a layout

r34-release
- wotlk update

r79327
- update for latest oUF

r71484
- fix global arg -> local thanks p3lim

r71247
- Initial upload to wowinterface
Post A Reply Comment Options
Unread 04-24-08, 10:06 AM  
Ammo
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 137
Uploads: 22
It's configurable on a per unitframe basis
shows miss, block, immune etc in addition to the numbers
behaves similar to the blizzard combat feedback: sizes crits bigger and glances smaller
uses a clean method to add its event handler to oUF
doesn't taint the UIFrameFlash which in turns taints the voicechat status frame

-Ammo
Report comment to moderator  
Reply With Quote
Unread 04-24-08, 10:04 AM  
mikma
A Cyclonian
 
mikma's Avatar
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 267
Uploads: 23
wut?

How is this addon any different than the other one?
http://www.wowinterface.com/downloads/info8745-1.1.html
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: