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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Dragonflight Pre-patch (10.0.0)
Classic (1.14.3)
Eternity's End patch (9.2.5)
TBC Patch (2.5.4)
Classic Patch (1.14.2)
Eternity's End (9.2.0)
TBC Patch (2.5.3)
Updated:11-05-22 12:20 PM
Created:unknown
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RangeDisplay  Popular! (More than 5000 hits)

Version: v5.0.3
by: mitch0 [More]

Description:

RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target, pet, focus or mouseover unit (if enabled). The mouseover unit display can be anchored to mouse, or placed at a fixed position. As of v3.4.1 interact-distance based checks are only used if the other two are unavaliable due to the strange way interact-distance checks work causing strange results with some mobs.

RangeDisplay is a front-end to LibRangeCheck-2.0, a library addon to
calculate the range estimates. DogTag also supports LibRangeCheck via
the [Range] tag, thus you can get range display in addons using DogTag
to build texts, like PitBull (unit frames) and CowTip (tooltip).

Note: RangeDisplay can only check for some specific distances, thus determining
a minimum and maximum range to the target. Some of these ranges are rather
large, so the range update may be slow, as it takes time to cover a bigger
distance. Unfortunately there is no way (that I know of) of providing higher
resolution for range estimates.

Options:

/rangedisplay locked
Toggle the locked state of RangeDisplay frame.
While unlocked, you can drag it to a position you like with the left mouse button and open its config menu by right-clicking on the frame.
While it is locked, you can click-thru the display.

/rangedisplay
Open the config GUI.

Install instructions:

NOTES:

After installing, RangeDisplay will be enabled by default, and unlocked, so you'll see a semi-transparent rectangle in the center of your UI that you can drag to a position you like. After finding a good place for it you should lock the frame with /rangedisplay locked, so that it won't eat your mouse clicks (note: the enemyOnly option only works in locked mode, too).

Contributors:

sayclub - koKR localization
Carylon - deDE localization
lcncg - zhCN and zhTW localizations
Pixel - frFR localization

This change log is outdated. See the auto-generated logs on Curse for recent changes.

v3.8.2
- Add optional sound notifications when entering range sections
- Make the default profile a shared "Default"
- Auto-lock frames when first entering combat

v3.7.6
- Bug fixes

v3.7.1

- added CONFIGMODE (OneButtonConfig) support
- added a new range section
- added option to use section colors as background
- added option to override the numeric range display with static text for sections
- added option to copy current section settings to all other active units
- hide the tooltip while moving
- made the configuration a separate load-on-demand addon to save memory

v3.5.0

- Added support for mouseover unit

v3.4.1

- Added option to hide the background when no valid target is selected
- disabled interact-distance based checks when spell/item based checks are available

v3.3

- Updated for wow version 3.1

v3.2

- Removed the checkVisibility option (it's not that useful now with the new ranges)
- Localization updates
- Fix melee range for Druids

v3.1-beta7

- Added background (backdrop and border) configuration

v3.1-beta3

- Update for 3.0.2 WoW patch
- Added support for displaying range to Focus and Pet (and of course the player's target)
- New IsItemInRange() based checks, much better granuality
- Nicer config dialog
- Optional minimap icon (needs LibDBIcon-1.0)
- Configurable colors for ranges

r68000
- fixed a (mostly theoretical) issue with font setting
- fixed a problem with the profile management functions
- added configurable suffix settings
- added out-of-range color setting
- isler added some cosmos integration

r67546
- just a minor update to enable the profile management.

r67422
- converted to Ace3 framework. Settings are lost due to AceDB-2.0 -> AceDB-3.0 change, sorry about that.

r45971:
- use Arcane Intellect instead of Remove Lesser Curse for mage friendly 30yd range check 'cos it's available from level 1
- added zhCN and zhTW localizations by lcncg
- added frFR localization by Pixel

r45455:
- use spell minimum ranges for estimates where possible (hunter, warrior)
- tweaked interact distances to be in-line with spell ranges
- fixed the buggy behaviour for tauren warriors (was related to interact distance strangeness)
- fixed the problem when some badly written addon hooked us incorrectly
- deDE localization by Carylon (thanks!)

r44840:
- converted RangeDisplay to use the AceAddon/AceDB/AceConsole framework. Unfortunately this means that previous configuration is lost, but RangeDisplay gained Profiles, and better chat commands. Also, RangeDisplay should be configurable via DeuceCommander and Niagara now.
- New 'enemyOnly' option to restrict range display for enemy targets only.
- New 'strata' option to allow setting the frame strata of the range display.
- Support for Gladiator Gloves (Shaman, Mage) in RangeCheck-1.0.
- Fix for out-of-range bug near the 10yd range for hunters with the Hawk Eye talent in RangeCheck-1.0.
- Range display is disabled now if target == player.

r44002:
- Fixed a bug regarding rangecheck for priests against enemy targets (was always showing out-of-range due to a wrong spell in the HarmSpells list).

r43074:
- Fixed an issue where some other addon hooked OnMouseDown() badly thus preventing dragging the display frame.
- Better font handling.
- Minor speed increase in RangeCheck-1.0.

r42768:
- Renamed from RangeCheck to RangeDisplay because of a naming conflict and to avoid confusion with RangeCheck-1.0 (the library part).
- Added "Shoot", "Throw", "Gift of the Naaru" and "Mana Tap" to spell lists.
- New option to display range when out of range as "minRange +".
- New option to check for 'visibility range', too (~ 100yd).
- Optional GUI config with Waterfall or Dewdrop.
- Font selection (font, size, outline, color) (only via GUI).

r41103:
- Changed spell list for Paladins and Warlocks, now RangeCheck should display the correct range for hostile targets.
- Removed the localization options from RangeCheck-1.0. Now the range is always reported in "min - max" format.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
v4.9.8
212kB
mitch0
07-18-22 05:30 AM


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Unread 06-20-07, 11:28 AM  
Geboran
A Rage Talon Dragon Guard

Forum posts: 308
File comments: 34
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This could be rather handy for casters needing to stay "just in range" or at "max" range.

A couple of questions:
1.) Is the text regarding the range able to be "moved" to a destination chosen by the user?

2.) Can the text be formatted, color changed, sized changed, etc. by the user?
I could see this information being useful for: Target, Target of Target, Focus, Focus Target. Any plans for the RangeCheck information to be used to track this information as well?
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<Evolution>
Stormreaver (US), Alliance
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Unread 06-20-07, 12:02 PM  
mitch0
A Fallenroot Satyr
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1.) Is the text regarding the range able to be "moved" to a destination chosen by the user?
Yes, initially the display is "unlocked", you can move it wherever you want. The text size can be changed, too. (it's in the description, btw)

2.) Can the text be formatted, color changed, sized changed, etc. by the user?
Not at the moment, it's a "bare-bones" version, which was good enough for me. If enough people would like to see color coding though, it could be added (probably along with custom formatting). I'll look around how to do font selection with minimal fuss. If it's not too ugly, I'll add that too. All this would require a proper config menu though, which I tried to stay away from

I could see this information being useful for: Target, Target of Target, Focus, Focus Target. Any plans for the RangeCheck information to be used to track this information as well? [/b]
I'm planning on adding mousover-tooltip support into RangeCheck directly, but the rest should go into UnitFrame addons (like PitBull). They could use the library part (RangeCheck-1.0) to get the range, and format / display that as they wish. Try bugging your favourite UnitFrame's author about it.

cheers,
mitch
Last edited by mitch0 : 06-20-07 at 12:13 PM.
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Unread 06-22-07, 05:43 AM  
Kolakhan
A Deviate Faerie Dragon

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Isn't there ranges above 28? Standard range is 30 and certain classes can extend that with skills to past 40 I think. Why increments of 9? Is that the start of melee range? Thanks for the effort.
Last edited by Kolakhan : 06-22-07 at 05:50 AM.
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Unread 06-22-07, 08:38 AM  
mitch0
A Fallenroot Satyr
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File comments: 79
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Originally posted by Kolakhan
Isn't there ranges above 28? Standard range is 30 and certain classes can extend that with skills to past 40 I think. Why increments of 9? Is that the start of melee range? Thanks for the effort.
Hi,

Normally, there are ranges above 28, but for some NPCs neither beneficial, nor harmful spells can be cast (most of the NPCs in Shattrah fall in this category). For these only the interact distance based checks are available, which allow checking for 9, 10 and 28 yard range. For me (frost mage) the granuality is: 0-9-10-20-28-30-35-36-40 for an "enemy" target. Unfortunately, you can't get better resolution with the current API.

If you do have a spell that is higher range then 28 and you still don't see higher ranges displayed, then please let me know: what class are you playing, which spell that is, what type of target you tried to target where the range didn't show better results.

thanks,
mitch
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Unread 06-22-07, 12:27 PM  
mitch0
A Fallenroot Satyr
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Originally posted by Geboran
...
I could see this information being useful for: Target, Target of Target, Focus, Focus Target. Any plans for the RangeCheck information to be used to track this information as well?
I've added [Range] tag support into DogTag-1.0, so addons using DogTag-1.0 can display the range using RangeCheck-1.0. I know that PitBull (a unit frame mod) and CowTag (a tooltip mod) is using DogTag, for example.

cheers,
mitch
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Unread 06-22-07, 03:39 PM  
Geboran
A Rage Talon Dragon Guard

Forum posts: 308
File comments: 34
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Originally posted by mitch0
I've added [Range] tag support into DogTag-1.0, so addons using DogTag-1.0 can display the range using RangeCheck-1.0. I know that PitBull (a unit frame mod) and CowTag (a tooltip mod) is using DogTag, for example.

cheers,
mitch
Sweet.

I'll take a look at this. I appreciate the patience.
__________________
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Geboran - Level 70 Paladin
<Evolution>
Stormreaver (US), Alliance
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Unread 06-23-07, 10:27 PM  
magehk
A Murloc Raider

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Command problem

I found a problem using this addon with DBM (Deadly Boss Mods), when i try to lock the range frame, i typed "/rangecheck lock", the frame didnt lock but only the range check function from DBM showed which is "<Deadly Boss Mods> More Than 30 yards away:". So i try to turn DBM off and then everything works fine. All the setting and commands works.
thanks you for this excellent addon anyway!
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Unread 06-25-07, 09:56 AM  
T3nchu
A Kobold Labourer

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Is it possible to add 40+ display when the target is out of range? I was able to change the Range Check 1.0 r40833

-- uncomment it if you prefer an Out of range display instead of hiding the display
L.OutOfRange = "40+"
L.MeleeRange = "0 - 5"
-- L.MeleeRange = "Melee"

the lastest version, does not include those lines so I can't really modifiy it.

to that, which allow me to have 40+ range displayed if my target is out of range. I know it's not important but I just like the display!

And I also have same problem with DBM as Magehk
Last edited by T3nchu : 06-25-07 at 09:58 AM.
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Unread 07-02-07, 08:08 PM  
mitch0
A Fallenroot Satyr
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Hi,

I'm working on a new version that'll be renamed RangeDisplay to resolve the naming conflict with DBM and will have options to display out of range as 40 +, or even 40 - 100 (visibility range). Stay tuned

cheers,
mitch
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Unread 07-05-07, 05:36 AM  
mitch0
A Fallenroot Satyr
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Forum posts: 21
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Hello,

I've uploaded the new release, see the ChangeLog for the new stuff. Please note that the addon is renamed, so remove the old RangeCheck folder before installing this.

I'd like to hear from anyone who tried it, especially about bugs, but "working as intended for XXX class" would be nice, too, as I can only test it extensively with my mage.

Cheers,
mitch
Last edited by mitch0 : 07-05-07 at 05:37 AM.
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Unread 07-05-07, 12:12 PM  
T3nchu
A Kobold Labourer

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Can't seem to be able to reposition the Range display location and yes it's unlocked
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Unread 07-05-07, 12:35 PM  
mitch0
A Fallenroot Satyr
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Originally posted by T3nchu
Can't seem to be able to reposition the Range display location and yes it's unlocked
Have you tried it with the left mouse button? Moving is restricted to left button now, 'cos right-click opens the Dewdrop menu.

Which version have you downloaded? The embedded (default) or the -noext.zip?

Do you see the semi-transparent rectangle?

What does /rangedisplay dumpdb show?

I've tried the zips before uploading them and I didn't have any problems (even when all other addons were turned off).

can't think of anything else now...

cheers,
mitch
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Unread 07-05-07, 04:23 PM  
T3nchu
A Kobold Labourer

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Got the full version one, not the noext one. I can see the rectangle, but nothing happen when I click it, i can get the drop down window and see the display is unlocked. I end up modifying the pref file and was able to place it where I wanted. Not sure why it's not working for me!?
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Unread 07-06-07, 01:48 AM  
mitch0
A Fallenroot Satyr
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Originally posted by T3nchu
Got the full version one, not the noext one. I can see the rectangle, but nothing happen when I click it, i can get the drop down window and see the display is unlocked. I end up modifying the pref file and was able to place it where I wanted. Not sure why it's not working for me!?
Hm. I'm really puzzled. If you'd like to help me nail this problem, could you please edit the RangeDisplay.lua file and add these two print() lines as below, and paste here what is printed on your chat window when you try to drag it?

Code:
rangeFrame:SetScript("OnMouseDown", function(this, button)
        print("### button: " .. tostring(button))
        if (button == "LeftButton") then
            this:StartMoving()
            print("### moving...")
            isMoving = true
        end
    end)
Another thing you might try is to start a new character and disable all addons for it except RangeDisplay and see if it works that way.


Thanks,
mitch
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Unread 07-06-07, 06:31 AM  
T3nchu
A Kobold Labourer

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It prints out

### buttton: nil

without any other addons loaded it seems to work fine. I have too many addons to sort out which is causing the conflict :P So I will stick to manual editing the pref file for now. if I get time in the future I will try to sort it out. Thanks for the help, great addon.
Last edited by T3nchu : 07-06-07 at 09:12 AM.
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