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Updated: 11-23-20 04:24 PM
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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:11-23-20 04:24 PM
Created:unknown
Downloads:161,171
Favorites:811
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TipTop  Popular! (More than 5000 hits)

Version: 3.1.2
by: Seerah [More]

In my quest to find the perfect tooltip mod, I decided to create my own and have a learning experience. Thus, TipTop was born. TipTop seeks to modify the default tip instead of replace it.


Apparently, my comments are a magnet for bug reports and feature requests, despite the buttons for them to the right to put them on my portal, the FAQ saying to put them on my portal (with links even!), and repeated requests in the comments section to put them at my portal. So I'll put it here in big, colorful, bold letters.

FEATURE REQUESTS AND BUG REPORTS NEED TO BE PUT ON MY PORTAL. IF YOU PUT THEM IN MY COMMENTS, THEY WILL MOST LIKELY BE FORGOTTEN AND/OR IGNORED.
I appreciate the time that you take to report bugs and request things, but please appreciate the time/effort that it takes me to go through them and remember them, and please just put them in the correct location.



Features:
  • optional class-colored border for units (optional support for !ClassColors)
  • optional difficulty-colored border for units
  • option to display class icon before unit's name in tooltip (off by default)
  • various class icon textures to choose from (thanks, gossipgirlxo and Flat Player Icons!)
  • option to display guild rank (off by default)
  • added target text line
  • "faded" tip if unit is tapped, dead, or offline
  • custom border, background, and status bar textures
  • custom font selection, plus option of Outline, etc.
  • custom background color/alpha
  • custom health bar color, including class-colored
  • ability to move the tooltip or attach to cursor
  • can show health on statusbar in five different formats
  • health bar may be above or below the tooltip, or be contained inside the tooltip
  • item-quality colored border for items
  • raid icon display
  • added talent text line
  • displays (Rare), (AFK), and (DND) when possible, next to the unit's name
  • option to display elite/rare elite graphic for those units
  • adjust tip background alpha
  • SharedMedia support
  • each character has a choice of using either a global or character specific profile
  • option to shorten player names
  • option to color player names by class



FAQ:

Where are the options?
The options panel is located on the addons page of the Interface Options panel. Hit escape, go to Interface, click the AddOns tab, and you'll see TipTop listed there. You can also use the slash commands /tiptop or /tip

How do I move the tooltip?
In the TipTop config window, scroll down until you see the anchor settings. You may either anchor the mouse to the cursor, or to a side/corner of the screen. Note that x,y offsets only work when the tip is *not* anchored to the cursor. This is a limitation set by the game's API, and I will not code in the hacks that other tooltip addons use to get around this. I suggest using the alpha setting instead so the tip doesn't block your view so much.

I want the tooltip offset from the cursor - will you add it or is it bugged?
See above.

Where can I find more fonts/borders/bar textures?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/textures?
All use of my code and custom textures separate from TipTop must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute this addon?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

3.1.2
- update for 9.0
- fixed backdrop errors

3.1.1
- fix to allow the tooltip to resize when using short names

3.1
- added option: color player names by class
- added option: display only player name (no titles or server names)
- fixed: tooltips now stick to the alpha you choose
- fixed: hack to force world frame tooltips to use your color choice for the background
- some code cleanup

3.0.1
- fix for white story tooltip and war campaign tooltip

3.0
- TipTop 3.0!
- now reuses the default tooltip's bg instead of making and adjusting a new frame
- updated for color api changes in BfA
- code clean up, some reorganization, and some adjustments

2.19.3
- fix for a random, odd nil error

2.19.2
- fixed another boss mouseover bug with large health numbers

2.19.1
- updated TOC number for 7.3
- modified usage of :SetBackdrop to keep the Aurora addon from complaining

2.19
- tweaked raid marker code, in case the client ever returns a number without an icon assigned to it
- added the ability to set the font of the health bar text independently

2.18.1
- fix for guild ranks not displaying for characters from other servers

2.18
- added option to disable class-colored border for NPCs
- added option to disable class icon for NPCs
- reorganized options

2.17
- added font size option for tooltip text
- added font size option for health bar text

2.16.3
- fix (hopefully) for integer overflow error on NPCs with extremely large amounts of health, when curhp/maxhap is displayed on healthbar

2.16.2
- update TOC for 7.1
- tweaked specialization line code
- tweaked tooltip anchor code (should play nice with the updates to LibItemUpgradeInfo using by Auctionator, etc)

2.16.1
- possible fix for repeated specialization lines
- "specialization" is now localized

2.16
- added new class icon textures
- removed old class icon texture files (used straight from default UI now)
- updated LibSharedMedia-3.0

2.15
- added new health format, 1.2k / 1.2k (100%), as requested

2.14.4
- fix for anchor not showing

2.14.3
- update for Legion
- fixed for new API to check if unit is tapped

2.14.2
- fixed nil error if you don't have the elitetexture setting enabled

2.14.1
- fixed elite texture bug (where it wouldn't hide after mousing over an elite unit)
- fixed typo that's been there for years and no one's ever noticed - rare elite texture (silver dragon) should now display
- fixed oversight that I haven't updated the manual level number for units with a level of -1 (skull texture) for a couple of xpacs... >.>

2.14
- updated for WoD
- added :ClearAllPoints() call when reanchoring GameTooltip
- Removed references to ShoppingTooltip3 and ItemRefShoppingTooltip3 which were removed from the UI.

2.13.3
- added missing logic check to fix error on line 296

2.13.2
- logic check to fix error in 5.4
- updated Ace3 libs
- updated TOC for 5.4

2.13.1
- fix for nil error reported by Ookami.kun

2.13
- updated TOC for 5.2
- updated libraries
- added new feature: ability to display guild rank (off by default)

2.12
- updated TOC to 5.1
- put in fix for white borders on clickable tooltips when border is hidden or not set to color by item quality
- skin Blizz's new compare tips for clickable tooltips
- fixed level logic for difficulty coloring

2.11.1
- put in check to only set percent health text if <= 100%
- this fixes errors where the client would wrongly report a maxhp of 1

2.11
- updated TOC for MoP
- updated libs
- added Monk class icon
- fixed talents - they now only show Specialization, no talent points
- added option to truncate health text
- cleaned up code a tad
- localized new globals in the upvalues list
- added optional faction icon to tooltip (settings located in "Extra Stuff" section)
- removed "MONOCHROME" font flag because it currently crashes the client
- changed "THICK OUTLINE" font flag to "MONOCHROME OUTLINE" (this won't crash you)
- changed two included statusbar textures - converted to .blp properly this time

2.9.4
- updated TOC for 4.3
- updated libs

2.9.3
- fixed a bug with the short talents option when mousing over someone with no talent spec

2.9.2
- that was quick! today's mini-patch fixed heirloom item colors (removed override code from TipTop)

2.9.1
- attempt to fix Blizz bug where Heirloom items are colored white (this only fixes the tooltip borders, I filed a bug report to fix on the servers)

2.9
- added option to only show main spec name (hiding the talent points)

2.8.3
- updated libs
- tweaked options layout for larger window

2.8.2
- bumped TOC number for 4.2
- all seems to be working as expected!

2.8.1
- updated libs
- fixed: health bars now stay your custom color!

2.8
- the health bar on the tooltip may now be colored by class

2.7
- FIXED: nil error when trying to get talents from players who haven't chosen their spec yet
- NEW: draggable frame for quick repositioning of the tooltip. X,Y coordinates are still available for fine tuning. Don't want to use the mover frame? It's not created or anything until you click the config button for it.

2.6
- optimizations to talent gathering code

2.5
- updated for Cataclysm
- changed "INSPECT_TALENT_READY" to "INSPECT_READY"
- use GUID returned by new event to only grab talents for the unit I requested
- fix for changes to GetTalentTabInfo()
- updated all libraries

2.4
- fiddled with padding between statusbar and frame border when the health bar is inside
- can now color the border by level difficulty (if class and difficulty are *both* selected, friendly units will be colored by class, and others will be by difficulty)
- changed hp display for units with no maxhp (ex. walls in WG) so that maxhp is 1 - this displays their current health, at least, instead of forcing the text to be blank
- fix for random/rare error with talents

2.3.2
- refix for talent spam

2.3.1
- hopefully fixed: nil error and repeating icon bug
- fixed: minimum width for tooltip (code is for aesthetics and to fit in health display)
- updated: libs and TOC number

2.3
- Fixed: talent text spamming the tooltip for some raid frames
- Fixed: Elite graphic not obeying its checkbox in options
- Added: option to display class icon next to name in tooltip (off by default)

2.2
- you can now set the font flags for the tooltips' text (Outline, etc)
- if you have the elite graphic enabled, it will now show for bosses too

2.1.1
- added support for WorldMapTooltip
- fixed health percent display for "units" with no health (gates in Wintergrasp, for example)

2.1
- added a couple additional checks to silence a couple errors
- added some additional options for profiles (copy from default profile and reset profile)

2.0.1
- fixed error for custom created frames/tooltips that try to look like the game tooltip - let me know if something's still awry
- fixed an oopsie - target text works again (had accidentally deleted the line that called its function >.< )

2.0
- semi-rewrite of 1.x
- the ability to have the health bar inside the tip is back
- rearranged options
- new health bar color option
- added an elite/rare elite graphic option for hubby
- changed directory structure and pushed media into a media subdirectory
Optional Files (0)


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Unread 05-28-09, 09:53 PM  
SkOODaT
A Wyrmkin Dreamwalker
 
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sweet addon just what i needed but i have a suggestion and a question.... any possibility of adding some type of range information into the addon and how do i make the tooltips fade immediately when mousing over units lol

thanks again

~Skoo
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Unread 06-01-09, 07:00 PM  
Raynesis
A Kobold Labourer

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Hello, it seems like TipTop is causing Examiner(an inspect addon) to not function correctly: Examiner screenshot

Looking at TipTop, it does not request inspect talents if the default inspect frame is open, that's good. But it does not check for Examiner being open, that is why TipTop will make items in Examiner go away.
Will there be a possible fix for this problem?
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Unread 06-02-09, 08:16 AM  
Seerah
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Can you get me the frame name of the Examiner window?
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Unread 06-02-09, 10:38 PM  
Raynesis
A Kobold Labourer

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Originally posted by Seerah
Can you get me the frame name of the Examiner window?
Not sure if this is of any help but after using

/script ChatFrame1:AddMessage("You are hovering over frame: " .. GetMouseFocus():GetName())

all I got was Examiner.
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Unread 06-03-09, 08:12 AM  
Seerah
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Thanks. Since I can't test this, can you open up your tiptop.lua file (can be in WordPad, etc) and search for the word "InspectFrame". You should find this at line 258:

lua Code:
  1. if InspectFrame and InspectFrame:IsShown() then
  2.     tt:AddDoubleLine("Talents:", "Inspect Frame is open")

directly below that, add this:
lua Code:
  1. elseif Examiner and Examiner:IsShown() then
  2.     tt:AddDoubleLine("Talents:", "Examiner frame is open")

so that it will look like this:
lua Code:
  1. if InspectFrame and InspectFrame:IsShown() then
  2.     tt:AddDoubleLine("Talents:", "Inspect Frame is open")
  3. elseif Examiner and Examiner:IsShown() then
  4.     tt:AddDoubleLine("Talents:", "Examiner frame is open")
  5. else
  6.     NotifyInspect("mouseover")
  7.     tt:RegisterEvent("INSPECT_TALENT_READY")
  8.     tt:AddDoubleLine("Talents:", "...")
  9. end


If it works, then I'll add it into the main file for download.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Last edited by Seerah : 06-03-09 at 08:15 AM.
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Unread 06-03-09, 08:38 PM  
Raynesis
A Kobold Labourer

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Hi, it seems that the items are no longer disappearing upon inspect with the edited LUA. However, I would like the talents on TipTop to continue to show as I seldom use the inspect talent on Examiner, is that not possible?

It looks like this currently: Screenshot

Also note that I am inspecting myself while hovering over another player.

Edit: added screenshot.
Last edited by Raynesis : 06-03-09 at 08:45 PM.
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Unread 06-03-09, 09:34 PM  
Seerah
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Talents are gained via inspecting the unit. If TipTop asks to inspect a mouseover unit for talent info, then Examiner will bug out and not show the inspect frame correctly.
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Unread 06-04-09, 03:25 AM  
Raynesis
A Kobold Labourer

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Originally posted by Seerah
Talents are gained via inspecting the unit. If TipTop asks to inspect a mouseover unit for talent info, then Examiner will bug out and not show the inspect frame correctly.
I see, thanks for the response.
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Unread 06-06-09, 05:01 PM  
Lyssanne
A Kobold Labourer

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Error message

Date: 2009-06-05 23:29:59
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\TipTop\tiptop.lua line 290:
attempt to concatenate field 'tree' (a nil value)
Debug:
[C]: ?
TipTop\tiptop.lua:290:
TipTop\tiptop.lua:275
TipTop\tiptop.lua:424:
TipTop\tiptop.lua:420
AddOns:
Swatter, v5.5.4293 (WombatII)
Ace2, v
agExtras, vr705
agUnitFrames, vr705
Ampere, v3.0.3.14
ArkInventory, v3.02
AtlasLoot, vv5.05.00
AtlasLootFu, vv5.05.00
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.4293.2531
AucMatchUndercut, v5.5.4293.2531
AucScanData, v5.5.4293 (WombatII)
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.4293.2842
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.4293.2530
AucUtilAHWindowControl, v5.5.4293.3311
AucUtilAppraiser, v5.5.4293.2530
AucUtilAskPrice, v5.5.4293.3175
AucUtilAutoMagic, v5.5.4293.3142
AucUtilCompactUI, v5.5.4293.2530
AucUtilEasyBuyout, v5.5.4293.3583
AucUtilItemSuggest, v5.5.4293.3108
AucUtilPriceLevel, v5.5.4293.2545
AucUtilScanButton, v5.5.4293.2530
AucUtilScanFinish, v5.5.4293.2530
AucUtilScanProgress, v5.5.4293.2530
AucUtilSearchUI, v5.5.4293.3655
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.4293.2530
Babylonian, v5.1.DEV.130
Bartender4, v4.3.3
BeanCounter, v5.5.4293 (WombatII)
Buffet, v3.1.0.28
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.130
DBMCore, v
DBMUlduar, v
DebugLib, v5.1.DEV.130
Decursive, v2.4.0.3
DoTimer, v4.3.1
DoubleWide, v
Enchantrix, v5.5.4293 (WombatII)
EnchantrixBarker, v5.5.4293 (WombatII)
ErrorMonster, v3
FriendsWithBenefits, v3.0.9.3
FuBar, v
FuBarDurabilityFu, v2.11
FuBarExperienceFu, v1.1 $Revision: 65606 $
FuBarGroupFu, v1
FuBarInstanceInfoFu, v1.0
FuBarMoneyFu, vv1.2.1
FuBarOutfitterFu, v
FuBarPerformanceFu, v2.0.0
GreedBeacon, v3.1.0.6
Informant, v5.5.4293 (WombatII)
InspectEquip, v1.3.1
Omen, v3.0.7
OmniCC, v2.5.3
Outfitter, v4.7.3
Panda, v3.1.0.22
Pawn, v1.1.13
Postal, v3.1.2
PowerAuras, v2.6.0
Prat30, v3.2
Prat30HighCPUUsageModules, v
Prat30Libraries, v
Quartz, v1.0
QuartzFlight, v1.0
QuartzLatency, v1.0
QuartzLatencyMF2, v10.4
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTradeskill, v1.0
RaidBuffStatus, v3.99
RatingBuster, v
Recount, v
RecountGuessedAbsorbs, v
SatrinaBuffFrame, v3.1
SellFish, v2.1.10
ShadowGreenLight, v
SlideBar, v5.5.4293 (WombatII)
SmartBuff, v3.1a
Squeenix, v3.0.2.9
StealYourCarbon, v3.0.3.16
Stubby, v5.5.4293 (WombatII)
tekability, v3.1.0.5
tekJunkSeller, v2.3.2.1
tekticles, v3.0.9.9
TipTop, v1.8.6
TooManyAddons, v
TradeskillLink, v1.0
VendorBait, v3.0.3.2
VuhDo, v1.142
XLoot, v0.9
XLootGroup, v0.5
(ck=bea)
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Unread 06-06-09, 06:45 PM  
Seerah
Fishing Trainer
 
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Please install the latest version of TipTop. If that doesn't fix your bug, then can I have some more info like when the error occurs?
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 08-10-09, 04:41 PM  
Masoa
A Murloc Raider
 
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Any chance this will be updated for 3.2?
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Unread 08-10-09, 11:06 PM  
Seerah
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I just reactivated my account after a hiatus and plan on touching up all of my addons. But is there anything in particular that's not working for you? All I know that needs fixed has to do with being friendly to other talent checking addons. Other than that (which doesn't affect me really), it works perfectly fine. Anything in particular that needs fixing for you?
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 08-11-09, 12:39 AM  
euda
A Kobold Labourer
 
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I personally had no issue with this mod on 3.2 patch, but border colors don't seem to behave as I'd expect since I installed this.

Border color was defined to be black, but all item tooltips (moueover and links) have a solid white border. Is this intended or something interfering?
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Unread 08-11-09, 09:36 AM  
Seerah
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Originally posted by euda
I personally had no issue with this mod on 3.2 patch, but border colors don't seem to behave as I'd expect since I installed this.

Border color was defined to be black, but all item tooltips (moueover and links) have a solid white border. Is this intended or something interfering?
Are they common (white) quality items? There is a setting to color borders by item quality.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 08-11-09, 06:20 PM  
Wazman
A Murloc Raider

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This is the only error I'm getting:

[2009/08/11 19:17:29-130-x1]: TipTop-1.8.8\tiptop.lua:72: attempt to index field 'bgColor' (a nil value)
TipTop-1.8.8\tiptop.lua:406: in function <Interface\AddOns\TipTop\tiptop.lua:404>

---
What's happening is that the background is transparent (it should be black). Otherwise, everything looks right.
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