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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
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oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
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Unread 07-10-11, 11:29 AM  
TyrannisNorg
A Kobold Labourer

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how can i get the raid frames to show mana/energy/runic power/rage bars like in the screenshot?
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Unread 07-03-11, 07:54 AM  
manu9
A Murloc Raider

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Anyone knows how to make actual party frames with their debuffs and stuff ?

And how to show PvP, Combat and so on Icons
Last edited by manu9 : 07-03-11 at 09:10 AM.
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Unread 07-01-11, 08:05 PM  
roberth_001
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apologies in advance for sounding like an idiot, but I'm trying to integrate OUF Vengeance into the addon, and, tbh, I have no idea how to go about doing this

I love the UI, its a nice clean replacement for what I had before, but a decent vengeance tracker is pretty much mandatory for me at the moment, and I don't know how to tackle the issue

I'm competent enough to follow any instruction you give me (I hope ), but I just don't have enough understanding of programming to make heads or tails of what I need to do by myself, so any help would be great
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Unread 07-01-11, 03:38 AM  
Ksif
A Kobold Labourer

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Здравствуйте. Спасибо за проделанную огромную работу.
Не могу сдвинуть кастбар фокуса по горизонтали(по вертикали могу). Или подскажите как привязать кастбары к фреймам. Также изменяется длина фреймов, а высота нет.
Спасибо.

self.mystyle = "focustarget"
lib.init(self)
-- Size and Scale
self.scale = cfg.scale
self:SetSize(110, 27)

if f.mystyle == "focus" then
s:SetHeight(20)
s:SetWidth(200)
s:SetPoint("BOTTOM",oUF_focus,100,300)
Last edited by Ksif : 07-01-11 at 10:08 AM.
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Unread 06-30-11, 02:51 AM  
Fugaru
A Murloc Raider

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Firelands raid debuffs

I added some raid debuffs in the lib.lua. Search for lib.raidDebuffs = function(f) and after Al'Akir you can paste this:

Code:
--Firelands Trash
        [GetSpellInfo(100526)] = 6, -- Blistering Wound
	[GetSpellInfo(99693)] = 6, -- Dinner Time
	[GetSpellInfo(100057)] = 6, -- Rend Flesh
--Beth'Tilac
        [GetSpellInfo(97079)] = 6, -- Seeping Venom
	[GetSpellInfo(99476)] = 7, -- The Widow's Kiss
--Lord Rhyolith
        [GetSpellInfo(98492)] = 6, -- Eruption
--Alysrazor
        [GetSpellInfo(99844)] = 6, -- Blazing Claw
        [GetSpellInfo(101223)] = 7, -- Fieroblast
        [GetSpellInfo(99308)] = 7, -- Gushing Wound
	[GetSpellInfo(99389)] = 6, -- Imprinted
--Shannox
        [GetSpellInfo(99937)] = 8, -- Jagged Tear
	[GetSpellInfo(99947)] = 9, -- Face rage
	[GetSpellInfo(99837)] = 7, -- Crystal Trap
Let me know if anyone has additional information.
Last edited by Fugaru : 06-30-11 at 03:12 AM.
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Unread 06-29-11, 09:30 AM  
ncbadgirl
A Deviate Faerie Dragon
 
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Awsome! Thank you your a god send was so worried about raid today with that crap all over my screen! /Salute
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Unread 06-29-11, 09:17 AM  
Sockz0r
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in core.lua, look for

Code:
if cfg.ShowRaid then
(there should be 2 places)

under each one theres 2 CompactRaidFrame... lines

replace those 2 lines with this:

Code:
	CompactRaidFrameContainer:UnregisterAllEvents()
		CompactRaidFrameContainer:Hide() 
		CompactRaidFrameManager:UnregisterAllEvents()
		CompactRaidFrameManager:Hide()
		CompactRaidFrameManager:SetAlpha(0)
so you end up with:

Code:
	if cfg.ShowRaid then
		CompactRaidFrameContainer:UnregisterAllEvents()
		CompactRaidFrameContainer:Hide() 
		CompactRaidFrameManager:UnregisterAllEvents()
		CompactRaidFrameManager:Hide()
		CompactRaidFrameManager:SetAlpha(0)
etc
etc
etc
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Unread 06-29-11, 09:11 AM  
ncbadgirl
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Just updated and getting 2 raid frames?



Any help will try and look over the coding just curious if the same for anyone else
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Unread 06-29-11, 03:03 AM  
manu9
A Murloc Raider

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Anyway to update without losing my config?
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Unread 06-26-11, 05:12 AM  
Rixxon
A Fallenroot Satyr
 
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1.. can i change the position of the buff / debuffs ?
something like buffs an the original position and debuffs right / left

2. can i change the size for hp without changing everything ?
original hp size = 30 to 15 pixel. (i dont know the right high so this
is only a number)
Last edited by Rixxon : 06-26-11 at 05:14 AM.
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Unread 06-26-11, 04:27 AM  
qq283946709
A Kobold Labourer

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suggestion

May be there is a mistake in core.lua that "self.scale = cfg.scale" should be "self:SetScale(cfg.scale)"

and then add the code "cfg.scale = 1.0" into cfg.lua

more importantly I wanna say that I like the old version more than the latest one.

Anyway you do great
Last edited by qq283946709 : 06-26-11 at 04:35 AM.
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Unread 06-18-11, 03:11 PM  
Muqq
A Deviate Faerie Dragon
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I've seen this asked several times, and without using another addon where is the configuration for the raid frames? I'm having trouble locating it so I can move the frames.

Great job on this btw, it works amazingly well.

EDIT: Nevermind - I found it.

Core.lua line 388
__________________
Last edited by Muqq : 06-18-11 at 03:42 PM.
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Unread 06-15-11, 04:20 PM  
ncbadgirl
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Threat Bar Movement

I looked at the code in lib and changes numbers over and over and seems to not wanna move. Just looking to get it under the target frame as it was before moving the target frame. Any help?

Last edited by ncbadgirl : 06-15-11 at 04:21 PM.
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Unread 06-13-11, 05:04 PM  
mikenavi
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Originally posted by dreamcatcher
How do i move and size the cast bars?
lib.lua

Code:
if f.mystyle == "player" then
   s:SetHeight(25)  -- player castbar height
   s:SetWidth(300) -- player castbar width
   if cfg.HealFrames then
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280) -- player castbar position (heal frames)
   else
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150) -- player castbar position
   end
elseif f.mystyle == "target" then
   s:SetHeight(20)  -- targrt castbar height
   s:SetWidth(250)  -- targrt castbar width
   if cfg.HealFrames then
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)  -- target castbar      position (heal frames)
   else
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,210)  -- target castbar position
   end
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Unread 06-10-11, 04:10 AM  
dreamcatcher
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How do i move and size the cast bars?
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