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Eternity's End patch (9.2.5)
Updated:05-05-22 05:34 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 9.2.101
by: totalpackage, Uitat

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.

9.2.1 4-MAY-2022 updated for 9.2

8.0.001 07/21/2018 - updated for 8.0

7.3.001 09/06/2017
- updated for 7.3
- fixed PlaySound error
- StufRaid supports up to 12 groups and classes

7.2.001 05/07/2017 - updated for 7.2
7.1.001 11/10/2016 - updated for 7.1

7.0.003 09/15/2016:
- fix prestige icon
- fix weapon enchants

7.0.002 09/09/2016:
- PVP prestige icon (untested)
- spell range updates

7.0.001a 07/21/2016:
- fixed warlock issue
- alternate mana bar will only show for priests, shamans, and druids as intended
- fixed StufRaid to handle new class colors and power colors

7.0.001 07/20/2016:
- enabled alternated mana bar to priests and shamans in addition to druids
- removed deathknight custom rune bars
- support for new power colors
- support for new class colors
- support for six combo points
- other general fixes to work with 7.0

6.2.002 08/24/2015:
- fixed Deathknight rune timer error
- fixed buttonfacade error

6.2.001 07/18/2015 - updated for 6.2
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.0.1
604kB
05-09-22 01:12 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
9.2.1
626kB
totalpackage
05-04-22 05:31 AM


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Unread 11-09-10, 05:14 AM  
Digweed
A Kobold Labourer

Forum posts: 0
File comments: 32
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Code:
Message: Interface\AddOns\Stuf\bars.lua:44: attempt to perform arithmetic on local 'frac' (a boolean value)
Time: 11/09/10 13:13:41
Count: 1
Stack: Interface\AddOns\Stuf\bars.lua:44: in function `func'
Interface\AddOns\Stuf\core.lua:804: in function `?'
Interface\AddOns\Stuf\core.lua:109: in function <Interface\AddOns\Stuf\core.lua:108>
It happens when i change zone for example.
Last edited by Digweed : 11-09-10 at 06:54 AM.
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Unread 11-08-10, 08:45 PM  
Elloria
An Onyxian Warder
 
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Re: Re: Version conflict

I can't see my LFG Icon in config mode. Ive reset the positions and still can't seem to see it.
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Unread 11-08-10, 06:19 PM  
Ghaia_Jhade
A Kobold Labourer

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Re: Version conflict

Greetings,

I've a problema, in singular Stuf i can configurate everithing watching the changes instantly while i do them on the configuration panel, but when i do it on the Stufraid configuration panel i've to /reloadui to see changes, there is a solution for this ? i'd love to see the changes instantly to know more about how to configurate it in the way i want.

Furthermore i'd like to ask if there is a configuration tutorial for Stufraid options. Thanks in advance.
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Unread 11-07-10, 09:46 PM  
Greevir
A Cyclonian
 
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Re: Re: [name:class] Not Functioning

Originally posted by Taryble
Problem is, your string.sub is returning "|cff", which doesn't display text. This is the code I'd use for this (just in the interests of expanding your lua knowledge )
Code:
function(unit, cache, textframe)
  local class = UnitClass(unit)
  local color = RAID_CLASS_COLORS[class]
  return "|cff%02x%02x%02x%s|r", color.r*255, color.g*255, color.b*255, string.sub(UnitName(unit),1,4)
end
Changes made:
"local unit = " to "local class = " because you already have a local named "unit" in the function due to the function header

"UnitClass("unit")" to "UnitClass(unit)" because when you use quotes, you're passing the word "unit", not the variable named unit - this should probably have errored the way you had it.

Removed the line "local r,g,b = color.r, color.g, color.b" because, well, why make 3 more variables when I've already got the proper information in a table?

Condensed the remaining 2 lines, and made the modifications needed because of the above change (changing r to color.r, etc). Moved the string.sub to this line and in a place where it only chops from the unit's name.
if ur trying to make the text color based on class, you use [class:name] not [name:class]

EDIT: Just saw your edit. HAHA, happens to me all the time.
Last edited by Greevir : 11-07-10 at 10:01 PM.
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Unread 11-07-10, 08:58 PM  
Taryble
A Molten Giant
 
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Re: [name:class] Not Functioning

Originally posted by TheRealArkayn
For some strange reason, I cannot get [name:class] to color my texts in class colors. I went a step further with Lua texts (truncating to 4 characters) like this:

Code:
function(unit, cache, textframe)
local unit = UnitClass("unit")
local color = RAID_CLASS_COLORS[unit]
local r,g,b = color.r, color.g, color.b
local n = format("|cff%02x%02x%02x%s|r",r*255,g*255,b*255,UnitName(unit))
return string.sub(n,1,4)
end
But that doesn't work either, and I'm 99.91% sure it's syntactically correct. If you could, will you please add support for [name:class] or tell me what the heck I did wrong with my Lua text? Much appreciation for my UF add-on of choice, and much more if you help me solve this.

EDIT: NEVER MIND! Ugh. It's [class:name] that I need. I've seriously been working on this for hours...
Problem is, your string.sub is returning "|cff", which doesn't display text. This is the code I'd use for this (just in the interests of expanding your lua knowledge )
Code:
function(unit, cache, textframe)
  local class = UnitClass(unit)
  local color = RAID_CLASS_COLORS[class]
  return "|cff%02x%02x%02x%s|r", color.r*255, color.g*255, color.b*255, string.sub(UnitName(unit),1,4)
end
Changes made:
"local unit = " to "local class = " because you already have a local named "unit" in the function due to the function header

"UnitClass("unit")" to "UnitClass(unit)" because when you use quotes, you're passing the word "unit", not the variable named unit - this should probably have errored the way you had it.

Removed the line "local r,g,b = color.r, color.g, color.b" because, well, why make 3 more variables when I've already got the proper information in a table?

Condensed the remaining 2 lines, and made the modifications needed because of the above change (changing r to color.r, etc). Moved the string.sub to this line and in a place where it only chops from the unit's name.
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Unread 11-07-10, 08:45 PM  
Taryble
A Molten Giant
 
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Originally posted by steppin
there is no option for focus target .. that's what i was looking for
It's there in the list of frames between "Focus" and "Party1" on my copy.
Frame list goes: Global, Player, Target, Pet, Target Target, Target x3, Focus, Focus Target, Party 1... etc.
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Unread 11-06-10, 11:17 PM  
eddiemars
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I've had this problem, I think the whole time I've been using stuff (a long while) I was just always ambivalent about it so I never commented about it. I am wondering why a lot of the time, my debuffs on the target frame just disappear, when they are still there ticking away. I have never noticed this happen with hots, just dots on my shadow priest and warlock. When this happens I've tried recasting the spell, but usually the spell will go off successfully, it will be on the target, but still won't show up on the bar. The problem then usually just as randomly fixes itself after a minute or so.

Thanks
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Unread 11-06-10, 10:37 AM  
Cowt
A Kobold Labourer

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Originally posted by steppin
there is no option for focus target .. that's what i was looking for
The only thing more descriptive than the previously given instructions would be this picture. <---

(Using v4.0.005).
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Unread 11-06-10, 02:59 AM  
steppin
A Kobold Labourer

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there is no option for focus target .. that's what i was looking for
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Unread 11-05-10, 03:44 PM  
Cowt
A Kobold Labourer

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Re: focus target frame

Originally posted by steppin
i notice one thing that seems to be missing is the focus target frame . i've searched for it to enable, but don't seem to find the option for it.
Interface -> AddOns -> Stuf -> Focus Target -> Uncheck 'Disable'.

Originally posted by rymphz
Is it possible that Yellow bar will take part of the portrait when i'm losing HP?
You can place the HP bar ontop of the portrait by adjusting the frame level, and then change the alpha. To not end up with a see-through frame, you can then make a text layer with no text and add backdrop in whatever background colour you like, and place it behinde the entire frame.

Originally posted by rikhart
I have a question, how can one check if targeted mob is "tagged" by me?
You cannot.
Last edited by Cowt : 11-05-10 at 03:55 PM.
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Unread 11-05-10, 12:15 PM  
steppin
A Kobold Labourer

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focus target frame

hi.

ui is working nicely for me. i notice one thing that seems to be missing is the focus target frame . i've searched for it to enable, but don't seem to find the option for it. is it possible for you to include the frame in your next update ?

would be greatly appreciated since it's an invaluable tool for raids and for hunter soloing with pets
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Unread 11-05-10, 05:04 AM  
TzuArath
A Murloc Raider

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Originally posted by rikhart
Hi, thanks for the hard work!

I have a question, how can one check if targeted mob is "tagged" by me?
You can add a text that tells you...

Code:
[tapped]
It shows when a target is NOT tagged by you...
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Unread 11-05-10, 04:59 AM  
TzuArath
A Murloc Raider

Forum posts: 4
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Code:
Message: Interface\AddOns\Stuf\aura.lua:608: attempt to index local 'uf' (a nil value)
Time: 11/05/10 11:58:33
Count: 3
Stack: Interface\AddOns\Stuf\aura.lua:608: in function `b'
Interface\AddOns\Stuf\core.lua:498: in function `UpdateElementLook'
Interface\AddOns\Stuf_Options\options.lua:1138: in function <Interface\AddOns\Stuf_Options\options.lua:1109>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:797: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:612>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...\AddOns\Prat-3.0_Libraries\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: <none>
Bug I got when trying to activate target of target debuffs...

And portrait alpha isnt working. no matter what you set it at, the portrait still is alpha:1
Last edited by TzuArath : 11-05-10 at 05:01 AM.
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Unread 11-04-10, 02:59 PM  
rymphz
A Kobold Labourer

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Hi, got some question

http://img585.imageshack.us/i/freim.jpg/


Yellow bar - lost HP

Is it possible that Yellow bar will take part of the portrait when i'm losing HP?
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Unread 11-03-10, 02:12 PM  
rikhart
A Kobold Labourer

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Hi, thanks for the hard work!

I have a question, how can one check if targeted mob is "tagged" by me?
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