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Updated: 12-19-17 06:58 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:12-19-17 06:58 PM
Created:08-12-14 12:44 PM
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Categories:Unit Mods, Buff, Debuff, Spell

JamPlates Accessories  Popular! (More than 5000 hits)

Version: 7.3.1.1
by: jeruku [More]

JamPlates Accessories auras are designed to look/feel like the default de/buff frames but instead of simply being for your target it adds them to the nameplates. This allows you to track de/buffs on units other than your target with a simple glance. Includes a monitor which will move specified de/buffs to the left of the nameplate.

JamPlates Accessories threat is designed to display an eye, resembling the LFG icon, to show a pronounced threat indicator. This allows you to track threat on enemies with a simple glance.

JamPlates Accessories combat is designed to display swords, resembling the combat icon on the default UI, to show a simple combat indicator. This allows you to track units that are in combat with a simple glance.

JamPlates Accessories resource is designed to allow the user the ability to move the class resource bar usually on the default nameplate.

Details:

  • Looks like default auras.
  • Adds you and your pets auras to nameplates.
  • Toggle to show buffs instead of debuffs.
  • Tracker for auras, allowing you to track auras cast by anything.
  • Filter auras, displaying only what you want.
  • Displays an eye representing threat.
  • Displays crossed swords representing combat status.
  • Allows the player move the class resource bar.
  • /jamplates for options.

  • 7.3.1.1
    • So much has changed since it has been, on and off, illness with work and trying to figure out which way to best approach the bar stacking.
    • Bars and not the drinking kind.
    • Changed how the auras are added. Categorized, sort of.
    • TOC update and version to match.
  • 7.1.1.5
    • Fixed scrolling error, maybe.
    • Fixed watched auras not adding to list.
    • Added a refresh button to the lists so they can be updated without reopening options or updated on all local UNIT_AURA events.
  • 7.1.1.4
    • Added x/y offsets for auras. Because I'm literally that forgetful.
  • 7.1.1.3
    • Fixed a global leak.
    • Fixed NamePlateDriverFrame:GetClassNameplateBar() returning nil; unaware of any consequences for skipping it should it not exist.
  • 7.1.1.2
    • Fixed auras. Now displays friendly auras... because I couldn't spell friend(I before E).
    • Scrollframes will no longer print when scrolling the mousewheel.
  • 7.1.1.1
    • Fixed the resource display(a little).
  • 7.1.1.0
    • Fixed the cooldoown issue.
    • Fixed scrollFrame not clipping buttons or clickable points.
    • Streamlined the options for aura spells.
    • Re-added "combopoints" as a default resource bar mover(Should show all class resources.).
  • 7.0.2.2
    • Refixed OmniCC/TullaCC from showing(I think?).
    • Removed deprecated aura code.
    • Fixed some aura code.
    • Still trying to fix the scrollframes... this is what is taking the update so long. Because Blizzard broke how they are handled.
  • 7.0.2.1
    • Fixed an issue with how an enemy is determined.
  • 7.0.2.0
    • Consolidated some code.
    • Deleted deprecated code.
    • Added filtering for Player/Pet/Friendly/Hostile units.
    • Removed the old "Invert auras" style in process of adding filters.
    • Optimized variable loading to allow new variables to be added relatively easily. (Only affects me but... it's a change.)
    • Again challenged my better judgement to update.
  • 7.0.1.2
    • Fixed an issue with the scroll frames allowing clicks on their list items when not visible breaking the other lists.
    • Fixed an error with threat, Blizzard updates threat for dead enemies and tried to update their own nameplates as well...
    • I think I fixed an issue that would cause an error when one first opens JamPlates settings with /jamplates. Just overkilled the amount of times it forces the options to open...
  • 7.0.1.1
    • Fixed a problem brought forward by Jordan5538 over on Curse; tracker auras were using the normal aura settings.
    • Fixed auras failing to properly show when the nameplate shows/hides... the new API for nameplates has changed that much.
    • Did some more fixing for hiding auras properly when their setting is disabled.
    • It is quite late so I may have missed something, but real-life is still calling... and still demands no lubricant.
    • Oh yeah, changed the compatibility of the addon on the addon page to reflect that it is no longer usable with older versions of the game(That's what the archive is for.).
  • 7.0.1.0
    • Updated to work with Legion API
    • Removed Combo Points as these have been added to the default nameplates as a resource bar/icons.
    • Kept Threat indicator.
    • User may now select either default or addon auras... or both(for now, until I figure out how to deal with it).
    • Removed deprecated code and Description page reference of Zork's work on ring theories that lead me to create a movable cooldown frame... which Blizzard most likely used without even mentioning my insignificant name.
    • Thanks again, Zork, for your hard work in your studies of the Blizzard API.
    • Did I miss anything?
  • 6.2.3.3
    • Updated German localization, translations provided by Gahjasan.
  • 6.2.3.2
    • Sorry, I only have the one locale to test it in. It should now default to English if no one has made translations for it.
  • 6.2.3.1
    • Added some German translations provided by pas06.
    • Removed a print statement I left in, my bad.
    • Cleaned up localization code a bit and made it usable, sorry.
  • 6.2.3.0
    • Changed license to MIT.
    • Added localization support.
  • 6.2.2.5
    • Fixed a toggling issue... hopefully I got it this time.
    • Updated description page to better describe features.
  • 6.2.2.4
    • Fixed a global leak.
    • Resolved an issue that might not ever occur naturally... but it's fixed anyway.
    • Fixed a toggling issue.
  • 6.2.2.3
    • In my attempt to solve a reported bug I found another one involving having disabled auras or aura watch(tracker). This has been fixed.
    • Shortened frame names and removed spaces; though not known to cause or have caused errors this was fixed.
  • 6.2.2.2
    • You can now hit the Defaults button on the default Blizzard UI to reset JamPlates Accessories for the character you are on.
    • Also fixed a few issues related to profiles, hopefully.
    • Found a possible error and remedied, odds it never could've happened but better safe than sorry.
  • 6.2.2.1
    • Tossed in a spell ID fontstring. This will make entering aura spell IDs easier in the filter and tracker.
  • 6.2.2.0
    • Fixed a lot of things.
    • Got borders to further mimic default.
    • Finally added combat indicator.
    • Can now change the direction and growth of auras.
    • Should now have fixed filter and watch(tracker). Feel free to let me know if it is not working again.
    • Added some other options to Aura Watch to mimic auras.
    • Added an Aura List of all known auras the addon has scanned.
    • Added tooltips to options... now you can read for yourself what the setting does.
    • Got off my lazy bum butt to write the code out... this is why I appreciate feedback.
  • 6.2.1.4
    • Fixed a typo preventing combopoints from working.
  • 6.2.1.3
    • fixed mouseover aura tracking
  • 6.2.1.2
    • Hopefully fixed the issue with the combopoints not hiding when its anchor gets hidden.
    • Prepared some code for combat indicator/tracker, version *1.1.
  • 6.2.1.0
    • Version has been marked as 6.2 compatible.
    • Special thanks given to Talasonx
  • 6.2.0.2
    • ~TOC Bump. Though I won't raise compatibility status on WoWI until it has been confirmed to work.
    • ~Hopefully squashed the logical bug... can't debug so it might have typos.
    • ~Fixed combo-points not initializing when a druid not in cat form logged in. Sorry about that druids.
    • +Fixed druid form detection.
  • 6.2.0.1
    • TOC Bump. Though I won't raise compatibility status on WoWI until it has been confirmed to work.
    • Hopefully squashed the logical bug... can't debug so it might have typos.
    • Fixed combo-points not initializing when a druid not in cat form logged in. Sorry about that druids.
  • 6.1.0.2
    • Fixed a logical error from 6.1.0.1.
  • 6.1.0.1
    • Code cleanup and rewrite.
    • Aura tracker now shows specified spells with border colored to specify hostile/friendly caster.
    • PvP now called Invert to be more clear.
    • Combo Points should now shine more accurately.
    • Each feature can be enabled/disabled separately but remains one addon.
    • I am sure there are more minute details I am forgetting... seriously, let me know if something goes wrong.
  • 6.0.2.7
    • TOC Bump
  • 6.0.2.6
    • Fixed an unresolved issue that would prevent profiles from changing correctly.
    • Added combo points and appropriate options.
    • Added a threat Indicator and appropriate options.
    • Minor bug fixes... and creations.
  • 6.0.2.5
    • Fixed an unresolved issue that would prevent borders from showing properly.
    • Changed how auras are added to default list; as some can change duration or icon(rare but it happens).
  • 6.0.2.4
    • Clean-up.
    • Fixed variables not saving after the changes from last update.
  • 6.0.2.3
    • Fixed a variable load order issue that I have not noticed for a while.
  • 6.0.2.2
    • Added the filter options UI. Slight unintentional "Easter Egg" with this.
    • Fixed some profile bugs since profile options are new to me.
    • Tidied up the options UI.
    • These are hopefully my final changes, anything after this will be upkeep.
  • 6.0.2.1
    • Fixed the global leaks caused by removal of switches for auras and combo points(removed).
    • Added basic GUI options in the Interface Menu; filter will be added at a later date.
    • Changed how mouse-over is detected, the same method could not be imitated for target changed.
  • 6.0.1.0
    • Fixed a few things that got tossed around when I removed combo points and experimented on things.
    • Cleaned up a few things.
    • Fixed a bug I had missed earlier in development which would result in the creation of extra tables over time.
    • Numeric timers will now be more accurate and now show 1 when 1 second or less remains.
  • 6.0.0.1
    • TOC updated for new patch.
    • Removed Combo Points as they have finally been moved to player and no longer stack on the target.
    • Added support for my personal nameplate addon to improve performance; this is due to how any form of scanning for nameplates works, the scanning lag should not effect you if you are using default nameplates.
  • 5.4.3.6
    • Fixed.
  • 5.4.3.5
    • Fixed a bug introduced in previous cleanup.
  • 5.4.3.4
    • Added a PvP state in which will show target de/buffs.
    • Fixed a minor bug.
    • Cleaned code, there will be more.... always.
    • Mistakes were made.
  • 5.4.3.2
    • Fixed a bug.
    • Cleaned code.
    • Always improving on optimization.
  • 5.4.3.1
    • Added more options.
    • Fixed pet filtering.
    • Cleaned up some code.
  • 5.4.3.0
    • Added more options.
    • Added Combat Log Event Unfiltered scanning.
    • Can filter pet de/buffs.
    • Will memorize de/buffs you cast on the target.
    • Cleaned up the code further.
  • 5.4.2.0
    • Added support for auras.
    • Cleaned up the code.
  • 5.4.1.0
    • Basicly just combo points.
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Unread 08-16-14, 03:12 AM  
zork
A Pyroguard Emberseer
 
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Are you aware that there is a frame called "Cooldown" which creates a cooldown spiral for your?

http://wowprogramming.com/docs/widge...wn/SetCooldown

That is for 5.4.

They changed the timer functions in WoD. That may affect the cooldown frame aswell.

Still. Awesome idea to use the scrollframe as a cooldown substitution.
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Last edited by zork : 08-16-14 at 03:12 AM.
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Unread 08-16-14, 12:18 PM  
jeruku
A Cobalt Mageweaver
 
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Originally Posted by zork
Are you aware that there is a frame called "Cooldown" which creates a cooldown spiral for your?

http://wowprogramming.com/docs/widge...wn/SetCooldown

That is for 5.4.

They changed the timer functions in WoD. That may affect the cooldown frame aswell.

Still. Awesome idea to use the scrollframe as a cooldown substitution.
I'm aware, as I had tried that first. However the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear. I'm guessing this is a problem in most aura tracking addons that attach to the nameplates. So I thought of your amazing Ring Theory and your rCompassCastbar to remedy this.

If the Cooldown frame gets the appropriate upgrades I'll definitely switch it back in WoD.
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Unread 08-16-14, 02:00 PM  
semlar
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[quote=jeruku]
Originally Posted by zork
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear.
Well that's interesting.

Here's a compressed version of your texture if you don't want it taking up a megabyte.
Last edited by semlar : 08-16-14 at 02:19 PM.
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Unread 08-16-14, 03:46 PM  
jeruku
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Originally Posted by semlar
Originally Posted by jeruku
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear.
Well that's interesting.

Here's a compressed version of your texture if you don't want it taking up a megabyte.
Thanks Semlar, I'll have it in the next update.

Though I was under the impression compressed images didn't work and I can't seem to recall where I read that. Well now I know and knowing is half the battle.
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Unread 08-21-14, 12:03 PM  
zork
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Aeh...what? RLE compression of TGA files works in WOW? O_O

/me goes into the corner of self-shame
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Unread 08-22-14, 05:21 AM  
Yanis
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Hey, I really enjoy this addon, but I really want to know how to move the debuffs, because I'm a lua-noob. I'm actually using rnameplates2 with customized sizes and it's looking like this:



How can I move this debuff-thing? Many thanks in advance
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Unread 08-22-14, 08:59 AM  
jeruku
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Originally Posted by Yanis
How can I move this debuff-thing? Many thanks in advance
Updated and pending. This update should allow you to find simple anchor variables inside "core.lua". Change "BUFFS_POINT_Y" to move it up or down.
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Unread 08-22-14, 11:46 AM  
Yanis
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Thank you very much, it's working like a charm!

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Unread 08-25-14, 03:14 AM  
Sylen
A Wyrmkin Dreamwalker
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How hard would it be to modify the addon so it won't show my Buffs/Debuffs on the nameplate, but instead a whitelist of target buffs (e.g. enemy hunter uses deterrence, deterrence shows up above the nameplate)?
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Unread 08-26-14, 09:17 AM  
jeruku
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Originally Posted by Sylen
How hard would it be to modify the addon so it won't show my Buffs/Debuffs on the nameplate, but instead a whitelist of target buffs (e.g. enemy hunter uses deterrence, deterrence shows up above the nameplate)?
Sorry for the wait. In short it wouldn't be too hard to see buffs cast by individual targets while using filters.

I will upload a variant under the "Other Files" tab of the addon page when I have time.
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Unread 08-26-14, 11:31 PM  
jeruku
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Okay, that should do it.

Made a few mistakes and fixed them as quickly as possible... Should have a few sample spellID's in the "filter" table inside "core.lua". The PvP toggle is enabled by default as it only affects(it should anyway) player units otherwise it uses the default behavior.

PvP is not something I do often or much at all for that matter.. but thanks to an entire regiment of Horde PvPers who decided to take up residency in Goldshire I was able to get some testing in.

The following is incorrect as I simply copy/pasted the previous line plus long de/buffs make testing much easier.
Code:
local filter = {

	[19263] = true, -- hunter: deterrence
	[1459] = true, -- hunter: deterrence
	[21562] = true, -- hunter: deterrence

}
so replace the previous with the following
Code:
local filter = {

	[19263] = true, -- hunter: deterrence
	[1459] = true, -- mage: arcane brilliance
	[21562] = true, -- priest: Power word: fortitude

}
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Last edited by jeruku : 08-26-14 at 11:32 PM.
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Unread 08-27-14, 03:24 AM  
Sylen
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Your Sir, deserve a heck lot of cookies. Very tasty cookies.
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Unread 08-27-14, 03:53 PM  
ramzax
A Deviate Faerie Dragon
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Amazing addon . Would there be a way of showing my debuffs (dots), buffs on the target (like major damage cooldowns) and other debuffs (like cc)?
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Unread 08-27-14, 11:29 PM  
jeruku
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Originally Posted by ramzax
Amazing addon . Would there be a way of showing my debuffs (dots), buffs on the target (like major damage cooldowns) and other debuffs (like cc)?
That was my bad, seems I somehow broke it in an attempt to clean up some code. Switching from PvE to PvP throws me for loops every time. There's a very good reason I chose my signature quote.

What I had changed was working but at the same time it wasn't... which made things confusing so I've reverted it back. That is, the code I cleaned up I mean.
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Last edited by jeruku : 08-27-14 at 11:53 PM.
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Unread 09-21-14, 11:59 AM  
jeruku
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Actually had some time to run around playing with the addon. All I can say is, "It is fixed."

I shall now commence with the dance of my people "The Chicken Dance". Onward to Brewfest!
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