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Updated: 07-30-16 10:45 PM
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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,329
Favorites:193
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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 03-03-08, 02:43 AM  
Dant
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File comments: 332
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Re: Re: 5.0beta9

Originally posted by VincentSDSH
I've set this to alt+right mouse and with hold window selected, however it seems to still refresh the models when I right-mouse to bring up the unit menu.
sorry for that. will check plz wait...

EDIT:
5.2beta2
*FixBug:refresh mouse control
Last edited by Dant : 03-03-08 at 08:29 AM.
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Unread 03-04-08, 05:09 AM  
Dant
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Random Animations

5.3
*add New Feature:"Random Animation" (Wiltock's Wish)
all models play random emote(default OFF)

*9 animations
*can set Play Rate
*players model only
*only while out of combat

settings

*Friendly Unit Only:ON/OFF

*Change Model View:

OFF: not change model view when plays random animation
(recommend if you set model full body)

ON:auto change Model View and use Database, format :***_Random
(recommend if you set model zoom up)

**how to use Database**
1)Set "Change Model View" ON
2)change model view while plays random animation
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Unread 03-04-08, 05:30 PM  
Wiltock
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Dant....you rock!

Thank you!

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Unread 03-05-08, 01:00 AM  
Hena
A Kobold Labourer

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Hey

I just discovered this great addon today. And its just what I was looking for. Its a real peace of art.

And heres the but... Is it possible to make the box circular instead of square?

Many thanks to Dant for this great addon.
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Unread 03-05-08, 02:59 AM  
Dant
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circle box

add WishList: circle box style

and upload new ver

5.3beta3
*add Ghost Model "Gas","Spirit"
*add Eye Catch Model "Banish","Sleep"
*add Option "Show Tooltip" (default ON)
show key operation tooltip for Begginer
*add 4 Random Animations for in combat (test version)

5.3beta4
*Fix Small Bugs about RandomAnimation
*Increase Random Animation Rate
Last edited by Dant : 03-05-08 at 09:04 AM.
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Unread 03-05-08, 09:52 AM  
Detritis
A Black Drake
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Forum posts: 87
File comments: 39
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Hi Dant,

Was wondering if it would be possible to expand on the 'Slow Mode' function to include all the new event animations you have been adding lately.

Example, when I solo I have event animations for myself, pet, target, ToT and focus enabled, which in general doesnt effect my performance.

However when I join a raid group and a fight begins, the random events will usually kill my performance to the point I am virtually useless until it is finished and I can disable it.

Was thinking it would be nice to be able to set with the 'Slow Mode' function which events are enabled and in which circumstances they can be disabled.

Detritis
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Unread 03-05-08, 05:41 PM  
Dant
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animation rate

>However when I join a raid group and a fight begins, the random events will usually kill my performance to the point I am virtually useless until it is finished and I can disable it.

EDIT:
thx for waiting, fix ver up

5.3beta5
*Fix Random Animation lag
*add Random Animation Interval setting (5sec-30sec,Default 10sec)
*can seek "Anesthetic" debuff as "Sleep"

It is necessary to have fixed the problem because changed to a new
computational method.
needs more test, let me know if still have issues plz.
Last edited by Dant : 03-06-08 at 03:22 AM.
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Unread 03-06-08, 05:45 AM  
Detritis
A Black Drake
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Me again

Love the new additions, haven't had chance to test the latest build yet but will let you know how it goes. Few more things for you to think about

The mouse over tooltip is a great addition, wondering if you could make another option for viewing it where it is only visible when the config menu is open.

I know that you have a check where you can't open the config menu if you are in combat, however you also can't close said menu if it is open already and combat begins. It does have a noticable effect on performance if the menu is open and all the windows are being displayed while fighting something. Possible for it to close automatically or at least be able to manually close it ?

Last thing (for now ) , the drinking animation for Draenei (not sure about other races) is a bit buggy. If I drink something the model doesn't sit down unless I do a /zmc config , at which point the model will sit down. It also won't stand back up again after I have finished drinking and moving around until I open the config menu again. Not sure if its effecting any other animations.

Cheers for the awesome support

Detritis
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Unread 03-06-08, 07:28 AM  
Detritis
A Black Drake
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Found a bug in beta5 when choosing circle layout ...

Interface\AddOns\ZMobDB\ZMobDB.lua:2904:attempt to call method 'SetAllPoint' (a nil value)

Tested by hitting reset in the config menu and I even deleted the saved variable files, still got the same error.

Strangely though, after relogging into WoW with the saved variable file deleted, I couldn't move the frames around, /script ReloadUI() fixed it and they were fine to move again

Detritis
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Unread 03-06-08, 07:32 AM  
Dant
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5.3beta6

5.3beta6
*FixBug: Draenei sitting animation
*Config Window Can Close while in combat ( close only, cant open till combat out)
*adjust combat random animations

"circle" style still testing, now delete that
(will get Error if you set "CIRCLE", needs to set another and re-log sorry)
Last edited by Dant : 03-06-08 at 07:36 AM.
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Unread 03-06-08, 04:08 PM  
Wiltock
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Hello Dant,

I was in a WSG match and I had zmob set to ghost, everytime a party member would die, zmob would throw an error about the ghost. I didn't really catch the exact wording of the error because of the heat of battle. I switched back to skull and everything was fine.

I will try to get the error for you this evening or at least shoot a screenshot for you.

Thanks for all your work,


EDIT: I was using 5.3beta4, downloading newest update and will get back to you.
Last edited by Wiltock : 03-06-08 at 04:09 PM.
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Unread 03-06-08, 10:41 PM  
Wiltock
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Here is a screenie of my bugsack, it seems to be doing it on skull as well now.



Thanks,
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Unread 03-07-08, 03:28 AM  
Dant
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5.3beta7

5.3beta7
*add 2 random animations, 3 combat animations
*FixBug:Ghost model cant change
*FixBug: draenai animations
*increase Tooltip functions
add option "config visible only"
while ON, tooltip shows only while config window visible
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Unread 03-07-08, 05:06 AM  
Detritis
A Black Drake
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*add 2 random animations, 3 combat animations
*FixBug:Ghost model cant change
*FixBug: draenai animations
*increase Tooltip functions
add option "config visible only"
while ON, tooltip shows only while config window visible
Damn Dant you da man
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Unread 03-08-08, 04:50 AM  
Dant
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animation lag

5.3beta9 up.

5.3beta9
*decrease random animation lag

NEED to update for Fix Lag sorry..
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