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Extended Unit Frames  Popular! (More than 5000 hits)

Version: r101
by: STFX [More]

stopped support because i am no longer playing wow. if someone wants to take over this addon he/she has my full assistance.


eUF (Extended Unit Frames) was made to upgrade the default Blizzard Unit Frames by important features like

  • focus frame
  • party target frames
  • party cast bars
  • class icons
  • highly modifyable status texts
  • zoomed-in buff icons
  • and much more

eUF uses the default Unit Frames and doesn’t create them by scratch that’s why its that much more lightweight than other Unit Frame addons.
It also uses LibDogTag-3.0 to format the status texts which makes them very adaptable.

All unit frames (player, target, focus, party, castbar) are movable too. Hint: They are already unlocked by default. If u want to reset the frame positions to default delete file WoW\WTF\Account\*accountname*\*servername*\*charname*\layout-cache.txt

Configuration can be found under Esc -> Interface Options -> AddOns or via /euf and /extendeduf.

r101

* Fixed typo in toc and config
---------------------------------------------------------------
r99

* Fixed status bar texture reset after logout/reload
---------------------------------------------------------------
r95

* Fixed party target visibility
* Disabled enlarged buffs/debuffs because it does not work without own buff anchoring
---------------------------------------------------------------
r94

* Fixed display of status text when unit is dead
* Fixed zoomed in buff icons for player
---------------------------------------------------------------
r93

* Fixed memory leak due bad function hooking
* Fixed TextStatusBar_UpdateTextString taint error
* Fixed health bar color on disconnect
* Fixed display of focus dead text
---------------------------------------------------------------
r89

* Fixed assigning focus frame debuffs to target frame
---------------------------------------------------------------
r88

* Fixed taint errors now properly with still being able to click on the frames for menu or target functions
* Added support for gradient health bars
* Added full hp color, medium hp color and empty hp color to options
* Added preview of textures to options
---------------------------------------------------------------
r86

* Fixed taint errors
* Added option for buff/debuff size
* Added edge display of buff/debuff cooldown introduced in 2.4.3
---------------------------------------------------------------
r71

* Added option for small status text outline
---------------------------------------------------------------
r70

* Fixed texture display bug after logout
---------------------------------------------------------------
r69

* Fixed bug when clicking on party target health/mana bar
---------------------------------------------------------------
r68

* Fixed target class icon
---------------------------------------------------------------
r67

* Added target/focus/party class icons
* Fixed /euf lock
---------------------------------------------------------------
r66

* Added target/focus/party cast bar icons to zoomed in icon display function
* Fixed focus status text visibility
* Fixed party cast bar visibility
* Added player cast bar to the movable unit frames
---------------------------------------------------------------
r64

* Changed party pet frame layout to something without a mana bar because the mana bar wont be shown anyways
* Added party cast bars
* Added options for target/focus/party cast bar visibility
* Added options for player/target/pet/focus/party status text visibility
* Fixed party pet health bar texture
* Changed party target frame layout
* Added option for zoomed in buff/debuff icons
* Added version number to savedvariables to be able to handle old versions as from now
* Changed update function so after changing settings only the affected visuals have to be reloaded
* Added a few more textures
* Removed focus frame and party target frame scale option
* Added possibility to move the party frames with party member 2-4
---------------------------------------------------------------
r54

* Changed status text display method which provides much cleaner code and some status text bug fixes
* Added party and pet status texts
* Fixed focus frame buff / debuff size
* Changed target of focus frame visibility to reflect bliz default UI style
---------------------------------------------------------------
r52

* Fixed bug when joining a group while in combat
* Corrected display when moving the mouse over focus frame health and mana bar
---------------------------------------------------------------
r51

* Added option to hide focus frame and target of party frame
* Changed focus frame and target of party frame anchors
* Changed focus frame default position
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Unread 05-12-08, 11:04 AM  
erica647
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I just tried this out and love it! hehe
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Unread 05-12-08, 11:51 AM  
STFX
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Originally posted by erica647
I just tried this out and love it! hehe
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Unread 05-12-08, 01:17 PM  
erica647
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I just noticed something that may be a Blizzard bug... I get taint errors whenever someone joins a party while I'm in combat. It doesn't really seem to affect anything though and I've had similar issues in Pitbull with the raid frames. I just think my bugsack looks better green than red. :P
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Unread 05-12-08, 01:31 PM  
STFX
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Originally posted by erica647
I just noticed something that may be a Blizzard bug... I get taint errors whenever someone joins a party while I'm in combat. It doesn't really seem to affect anything though and I've had similar issues in Pitbull with the raid frames. I just think my bugsack looks better green than red. :P
yea also noticed something like that will look into it ... an error message would be great though

EDIT: just tried it but unfortunatly i am unable to reproduce it :/
Last edited by STFX : 05-12-08 at 01:58 PM.
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Unread 05-12-08, 02:25 PM  
erica647
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Originally posted by STFX
yea also noticed something like that will look into it ... an error message would be great though

EDIT: just tried it but unfortunatly i am unable to reproduce it :/
Sorry about not posting the errors but here they are. It's very reproduceable for me as it happens every time. Try getting in combat and have someone invite you to group... join the group while still in combat. I always get the following (4) errors:

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame1:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame2:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame3:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame4:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>
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Unread 05-12-08, 02:28 PM  
STFX
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Originally posted by erica647
Sorry about not posting the errors but here they are. It's very reproduceable for me as it happens every time. Try getting in combat and have someone invite you to group... join the group while still in combat. I always get the following (4) errors:

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame1:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame2:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame3:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>

[2008/05/12 16:21:00-83-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ExtendedUF' tried to call the protected function 'TargetofPartyFrame4:Hide()'.
<in C code>: in function `Hide'
<string>:"*:OnEvent":21: in function <[string "*:OnEvent"]:1>
thanks btw what are your eUF settings?
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Unread 05-12-08, 02:31 PM  
erica647
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Originally posted by STFX
thanks btw what are your eUF settings?
I locked the frames after moving them down slightly. I can't think of anything else though. Is there a utility I can run or file I can copy with exact settings?
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Unread 05-12-08, 02:37 PM  
STFX
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Originally posted by erica647
I locked the frames after moving them down slightly. I can't think of anything else though. Is there a utility I can run or file I can copy with exact settings?
just post the content \WoW\WTF\Account\*accountname*\SavedVariables\ExtendedUF.lua

if u get invited are you two people in the group -> is he solo at the moment he invites you?
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Unread 05-12-08, 02:41 PM  
erica647
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Originally posted by STFX
just post the content \WoW\WTF\Account\*accountname*\SavedVariables\ExtendedUF.lua

if u get invited are you two people in the group -> is he solo at the moment he invites you?
Yes both times a single person invited me (not grouped until I accepted the invite). Following are the contents of my extendeduf.lua. You'll notice my custom dogtags but I was getting this error before I made that change... I was just trying it out. :P

Edit: Oh and the minimalist texture is from sharedmedia.

ExtendedUnitFramesDB = {
["profileKeys"] = {
["Lyndi - Silvermoon"] = "Lyndi - Silvermoon",
},
["profiles"] = {
["Lyndi - Silvermoon"] = {
["targetManaText"] = "[mp '/' maxmp]",
["playerHealthText"] = "[hp '/' maxhp]",
["targetHealthText"] = "[hp '/' maxhp]",
["lock"] = true,
["playerManaText"] = "[mp '/' maxmp]",
["texture"] = "Minimalist",
},
},
}
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Last edited by erica647 : 05-12-08 at 02:42 PM.
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Unread 05-12-08, 02:46 PM  
STFX
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uhm thanks for your effort. well i am still unable to reproduce it but i guess i found the error. uploading next revision now :P
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Unread 05-12-08, 02:48 PM  
erica647
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Originally posted by STFX
uhm thanks for your effort. well i am still unable to reproduce it but i guess i found the error. uploading next revision now :P
Thanks for the uber quick response!
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Unread 05-12-08, 02:58 PM  
STFX
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Originally posted by erica647
Thanks for the uber quick response!
u may already download r52 on curse.com (they approve all new uploads automatically)
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Unread 05-12-08, 03:09 PM  
erica647
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Originally posted by STFX
u may already download r52 on curse.com (they approve all new uploads automatically)
I just downloaded r52 from wowinterface after waiting for approval... still getting the same error though. :/

Edit: Gonna try the one on curse just to be sure I have the right version.

2ND Edit: The one from Curse works great! Apparently I wasn't quite patient enough. hehe
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Last edited by erica647 : 05-12-08 at 03:19 PM.
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Unread 05-16-08, 04:46 PM  
Ajuga
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Awesome! Just got your PM. I'd love to help you all I can - but so far it'll be mostly testing the addon and making suggestions. I've never coded an actual addon before - I've just done small tweaks here and there. I've ordered that new "World of Warcraft Programming", so I'm hoping to get better soon.

I agree with you, eUF had to be seperate from FocusFrame. Perhaps the different features in eUF could even be modules... With just 3 different main features (cast bars, focus UF, partytarget UF) it may be a bad idea - but if the addon expands you might regret not using modules from the beginning.

Onto my thoughts when testing the addon. Firstly, I wasn't too keen on the party target layout. I think the best way to show it is symmetrically like Player vs. Target. So party1target is identical with party1 - just flipped horizontally. I'll make a screen if you'd like
I'm loving the DogTag support! Party tags obviously miss, but I know you're working on it. Small bug: Try to open the character pane - the default status text will appear below the DogTags. I'm pretty sure it can be entirely turned off in options, so it should be easy to remove.
Options: The scaling seems misplaced. I know I'd never use it, cause it looks wonky next to not-scaled UFs.

Feature request:
- Show tot even if I'm both target and tot. It's been buggering me for a while
- Being able to move each UF in the options (with exact numbers etc.) would be nice, but is certainly not necessary (it's probably outside this addons scope). Using Align gets it almost perfect anyway.
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Unread 05-17-08, 07:17 AM  
STFX
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Originally posted by Ajuga
I agree with you, eUF had to be seperate from FocusFrame. Perhaps the different features in eUF could even be modules... With just 3 different main features (cast bars, focus UF, partytarget UF) it may be a bad idea - but if the addon expands you might regret not using modules from the beginning.
ill think about that but atm thats not very important.

Originally posted by Ajuga
Onto my thoughts when testing the addon. Firstly, I wasn't too keen on the party target layout. I think the best way to show it is symmetrically like Player vs. Target. So party1target is identical with party1 - just flipped horizontally. I'll make a screen if you'd like
I just played with this a bit but it doesnt look that good. kinda too big and name text goes from right to left which means that i have to reduze the size of the name. It would be awesome if you can give me a screen of a good looking layout. Just dont forget about the party cast bars + party debuffs.

EDIT: what do you think about this layout (party frames)?

EDIT2: i tend to layout version 2

Originally posted by Ajuga
Options: The scaling seems misplaced. I know I'd never use it, cause it looks wonky next to not-scaled UFs.
i guess i will remove this option if i have a good looking party layout

Originally posted by Ajuga
Feature request:
- Show tot even if I'm both target and tot. It's been buggering me for a while
well i like that behavior and just added it to focus frame too :P
btw if i would change that i have to create a copy of the default targetframe and hide the already existing one which would lead to more memory usage but i could implement much more options. i dont want that currently.

Originally posted by Ajuga
Feature request:
- Being able to move each UF in the options (with exact numbers etc.) would be nice, but is certainly not necessary (it's probably outside this addons scope). Using Align gets it almost perfect anyway.
yeah i will definitely add that

Originally posted by Ajuga
Small bug: Try to open the character pane - the default status text will appear below the DogTags.
i know :/
Last edited by STFX : 05-17-08 at 02:19 PM.
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