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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,693 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
TheRealArkayn |
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kbc8090 |
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blkdrgn |
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Cowt |
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11-01-10, 03:08 PM | |
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I sent you a PM as well, but I don't know if you respond to those or not :P
I would VERY much like a HP Deficit setting for the HP bars. You already have a 'Fill on Loss' option for StufRaid, but not for Stuf Unit Frames! =O I have spent the last hour or so trying to port the option over to Stuf UFs, but I have had no success =/ Could you consider either adding this as an option for Stuf Unit Frames, or assisting me/everyone in doing it ourselves? That would be wonderful Thanks!
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Zagrei |
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11-01-10, 02:34 PM | |
A Murloc Raider
Forum posts: 6
File comments: 73
Uploads: 0
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ignore this comment, it was a conflict of mods.
Last edited by kbc8090 : 11-02-10 at 01:57 PM.
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kbc8090 |
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11-01-10, 08:35 AM | |
A Murloc Raider
Forum posts: 4
File comments: 9
Uploads: 0
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Is there a way to make stuf use rButtonStyler instead of buttonfacade? buttonfacade is so heavy so I want to use rbuttonstyler instead, but yet I havnt found a way to make Stuf use it...
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TzuArath |
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11-01-10, 07:25 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 17
Uploads: 0
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Elaryn |
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10-31-10, 09:31 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 37
Uploads: 0
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Is there any hope of ever seeing a better Preview mode for StufRaid?
I don't want to bash you because the Unitframes half is by far the most satisfying unitframe addon I've ever tried, but setting up your raid frames like is tedious if anything. Without a party it is completely impossible to set up any text, icons or most other things. Even with one, you'd need a 25-man raid to fully be able to calculate for some elements such as borders, for which you need to abuse BGs, or AV to be more exact. You then have to stand there and leech, praying the game doesn't end too soon, and.. Well, I guess I don't need to go on. An update for this would be most appreciated. |
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Cowt |
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10-31-10, 04:39 PM | ||
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totalpackage |
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10-31-10, 10:45 AM | |
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I wish there was an easier way to search to see if this has been asked before (if there is someone tell me lol!)
Is there or can there be a way to color our pets health bars depending on their happiness? You know like green for happy, yellow for not so happy and red for OMG FEED ME PLX?!
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Last edited by Elloria : 10-31-10 at 10:46 AM.
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Elloria |
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10-31-10, 07:19 AM | |||
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totalpackage |
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10-31-10, 05:33 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 17
Uploads: 0
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Opacity :(
Hello, I absolutely love your unit frames.
However, portrait opacity still seems to be bugged and I've had to just disable portraits until it's fixed. I set the portrait opacity on both my frame and my target frame to 0.2 and to get it to even go to less than 1 I have to disable and re-enable it. Then once I'm in combat or even switch targets or someone in my group logs in or out, it's reset back to 1. Is there anything I can do to fix it? Thanks
Last edited by Elaryn : 10-31-10 at 05:34 AM.
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Elaryn |
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10-30-10, 09:41 PM | |
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1x Stuf-4.0.005\core.lua:647: attempt to compare number with boolean
Stuf-4.0.005\core.lua:661: in function `borderc' Stuf-4.0.005\core.lua:1226: in function `func' Stuf-4.0.005\core.lua:804: in function <Stuf\core.lua:774> Stuf-4.0.005\core.lua:813: in function `?' Stuf-4.0.005\core.lua:109: in function <Stuf\core.lua:108> <in C code>: in function `TargetUnit' <string>:"TARGETSELF":4: in function <[string "TARGETSELF"]:1> Locals: p = Stuf.units.target { 0 = <userdata> buffgroup = <unnamed> {} portrait = <unnamed> {} powercolorelements = <table> {} debuffgroup = <unnamed> {} metroelements = <table> {} bg = <unnamed> {} text4 = <unnamed> {} refreshfuncs = <table> {} leadericon = <unnamed> {} dbf = <table> {} mpbar = <unnamed> {} healthelements = <table> {} borderc = <function> @ Stuf\core.lua:660: cache = <table> {} text3 = <unnamed> {} border = <unnamed> {} unit = "target" text6 = <unnamed> {} db = <table> {} skiprefreshelement = <table> {} text1 = <unnamed> {} text2 = <unnamed> {} inspectbutton = <unnamed> {} reactionelements = <table> {} deathelements = <table> {} comboframe = <unnamed> {} looticon = <unnamed> {} powerelements = <table> {} lfgicon = <unnamed> {} raidtargeticon = <unnamed> {} frame = Stuf.units.target {} hpbar = <unnamed> {} statusicon = <unnamed> {} } db = <table> { y = -839 h = 62 bordercolormethod = "hpthresholddark" bordercolor = <table> {} w = 202 x = 645 } value = true choice = "bordercolor" calpha = nil r = 0.263 g = 0.537 b = 1 a = 0 colormethods = <table> { reactionnpc = <function> @ Stuf\core.lua:611: class = <function> @ Stuf\core.lua:587: classdark = <function> @ Stuf\core.lua:591: hpthresholddark = <function> @ Stuf\core.lua:660: hpgreen = <function> @ Stuf\core.lua:633: difficultydark = <function> @ Stuf\core.lua:621: powerdark = <function> @ Stuf\core.lua:629: hpreddark = <function> @ Stuf\core.lua:642: hide = <function> @ Stuf\core.lua:680: reactiondark = <function> @ Stuf\core.lua:599: custom = <function> @ Stuf\core.lua:677: solid = <function> @ Stuf\core.lua:667: gray = <function> @ Stuf\core.lua:664: hpthreshold = <function> @ Stuf\core.lua:645: difficulty = <function> @ Stuf\core.lua:617: hpred = <function> @ Stuf\core.lua:639: reaction = <function> @ Stuf\core.lua:595: hpgreendark = <function> @ Stuf\core.lua:636: power = <function> @ Stuf\core.lua:625: reactionnpcdark = <function> @ Stuf\core.lua:614: classreactiondark = <function> @ Stuf\core.lua:607: classreaction = <function> @ Stuf\core.lua:603: } ---
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Last edited by syn123 : 10-30-10 at 09:59 PM.
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syn123 |
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10-30-10, 07:59 PM | ||
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Thanks for the bug reports. I was able to squash all of them (I think).
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totalpackage |
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