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BfA content patch (8.2.5)
Rise of Azshara (8.2.0)
Updated:10-01-19 01:47 AM
Created:unknown
Downloads:230,085
Favorites:349
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Categories:Miscellaneous, Utility Mods, Developer Utilities, WoW Tools & Utilities

Super Duper Macro  Popular! (More than 5000 hits)

Version: 8.2.5.0
by: hypehuman, spiralofhope

This addon is under new maintenance

WowInterface will be kept up-to-date, but still needs to be cleaned up a bit. The source code, a list of all past releases, documentation, and issue tracker, can be found at:

https://github.com/spiralofhope/SuperDuperMacro

This description still needs to be audited.

----

To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:

  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 18 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")


Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Alternately, create a pull request to my GitHub repo: https://github.com/hypehuman/super-duper-macro


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • All the regulars on the UI & Macro forums, who taught me how to program for WoW.


See CHANGELOG.markdown within this zip file or online at:

https://github.com/spiralofhope/SuperDuperMacro/blob/master/CHANGELOG.markdown
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.5
128kB
03-04-12 10:27 PM
Patch
1.8.3-4
16kB
06-30-11 11:50 AM
Patch


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Unread 02-20-09, 08:40 PM  
Tomacco_Boy
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Originally posted by hypehuman
That's a bug. Are you running any other addons? Which verson of SDM do you have installed?
Yeah ive got a ton of addons, but the only ones that come to mind thats anything to do with the macro frame is

http://www.wowinterface.com/download...roTooltip.html
http://www.wowinterface.com/download...Selection.html

*Edited*

Turns out its LayMacroTooltip that was the culprit.
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Last edited by Tomacco_Boy : 02-20-09 at 08:59 PM.
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Unread 02-20-09, 08:30 PM  
hypehuman
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Originally posted by Tomacco_Boy
I'd don't know if this is a bug or not, but i don't seem to have the sdm button on my normal macro frame like in your screenshot.

Is there anything i could do to make it show on it?
That's a bug. Are you running any other addons? Which verson of SDM do you have installed?
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Unread 02-20-09, 08:16 PM  
Tomacco_Boy
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I'd don't know if this is a bug or not, but i don't seem to have the sdm button on my normal macro frame like in your screenshot.

Is there anything i could do to make it show on it?
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Unread 02-20-09, 11:37 AM  
hypehuman
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Re: Re: Re: Idea about the image/tooltip problem!

Originally posted by deep92
I don't know if it's a very good solution, but perhaps a temporary solution
I don't even know if it's possible though, I don't write any addons. Tried to, but failed (horribly)

~DeeP
Hmm... okay, I'll give this some thought as I'm working on the next version. For now, there's a new patch that I've got ready. The main new feature is the folders I've been talking about, but it's also got a bunch of little changes to the UI that you may or may not notice, but will hopefully make it a bit more intuitive to navigate
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Unread 02-19-09, 04:04 AM  
deep92
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Re: Re: Idea about the image/tooltip problem!

Originally posted by hypehuman
I read that, but I didn't quite understand what you meant. How would that get the image and tooltip to show on the button?

Oh okay... I think I see where you're going with this... the user could define what they wanted to show, and I could use SecureCmdOptionParse to pick it out
I don't know if it's a very good solution, but perhaps a temporary solution
I don't even know if it's possible though, I don't write any addons. Tried to, but failed (horribly)

~DeeP
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Unread 02-18-09, 09:31 AM  
hypehuman
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Re: Idea about the image/tooltip problem!

Originally posted by deep92
Did you read my idea about this problem? You could create something similar to a condition for this problem. Though I do not know if it's possible or user-friendly..

EDIT: This was my previous post:
I read that, but I didn't quite understand what you meant. How would that get the image and tooltip to show on the button?

Oh okay... I think I see where you're going with this... the user could define what they wanted to show, and I could use SecureCmdOptionParse to pick it out
Last edited by hypehuman : 02-18-09 at 09:36 AM.
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Unread 02-18-09, 02:55 AM  
deep92
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Lightbulb Idea about the image/tooltip problem!

Originally posted by hypehuman
The first is displaying the appropriate textures and cooldowns on the macro, which can already be somewhat of a problem in the current version.
Did you read my idea about this problem? You could create something similar to a condition for this problem. Though I do not know if it's possible or user-friendly..

EDIT: This was my previous post:

Originally posted by deep92
About the image issue, if you're able to add your (as addon author) code for macro's then you could make players able to change the images/tooltips themselfs in the midst of the macro. Instead of only being able to pick an image or use #showtooltip/#show.

Like using some sort of conditional with {} or <> I don't know
Say: {sdm [imagename]}

example macro: (This is within the 255 character limit, 247 chars, but just see it as if the last line exceeds it)
Code:
#showtooltip
/cast [stance:3, nocombat, mod:shift] Intercept
/cast [stance:1, nocombat] Charge
/cast [nostance:1, nocombat, nomod:shift] Battle Stance
/cast [stance:3, combat] Intercept
/cast {sdm Berserker Stance} [nostance:3, combat] Berserker Stance
The first 5 lines are within the 255 limit, then the last line is missing the image because it's outside the 255 limit, using {sdm Berserker Stance} will make that line show the Berserker Stance Image.

I don't know if it's possible, but it's an idea
Last edited by : 02-18-09 at 03:01 AM.
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Unread 02-16-09, 09:53 AM  
hypehuman
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Originally posted by relbanan
•*Remove the dependence upon the default macros, thereby removing the limit on the number of button macros

Any idea when this might be implemented? Aren't you working on this day and night?

Great addon... I'm a macro addict and this is really useful.
Thanks I have worked on this very hard, but I'm running in to a few problems.

The first is displaying the appropriate textures and cooldowns on the macro, which can already be somewhat of a problem in the current version. You can read more about it here.

The second problem is some annoyances with the way clicking and dragging are handle, which you can read more about in this thread.
Last edited by hypehuman : 02-16-09 at 09:55 AM.
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Unread 02-16-09, 09:50 AM  
relbanan
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•*Remove the dependence upon the default macros, thereby removing the limit on the number of button macros

Any idea when this might be implemented? Aren't you working on this day and night?

Great addon... I'm a macro addict and this is really useful.
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Unread 02-16-09, 09:20 AM  
deep92
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Originally posted by Gonbrok
I'll give the other boxers a hint about your addon, I bet many will appreciate it aswell (those that do not use Macaroon at least).
Is Maul back from the nether then? :O
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Unread 02-15-09, 07:49 PM  
Gonbrok
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I'd just like to say, that this is exactly what I was looking for :-) It's really neat! I hope you continue to improve the addon and I cannot wait for the folder feature and I hope you find some way to make unlimited buttonmacros. As a multiboxer you can have many and long lenght macros and so do I I'll give the other boxers a hint about your addon, I bet many will appreciate it aswell (those that do not use Macaroon at least).
Last edited by Gonbrok : 02-15-09 at 07:50 PM.
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Unread 02-11-09, 07:42 AM  
deep92
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Originally posted by hypehuman
Hmm... it looks like you might have the version that I put up for a couple minutes, which I replaced with a better one before the first was approved. I guess it got approved before the fixed version went up. Try re-downloading 1.7 and see if that fixes it.
Will try now
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Unread 02-09-09, 09:07 PM  
hypehuman
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Hmm... it looks like you might have the version that I put up for a couple minutes, which I replaced with a better one before the first was approved. I guess it got approved before the fixed version went up. Try re-downloading 1.7 and see if that fixes it.
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Unread 02-09-09, 01:28 AM  
deep92
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I'll try it.

Btw, I think tabs could be a problem later too, if you use a lot of tabs it wouldn't fit in one simple bar :O But let's see how this works out now

EDIT:
First thought "FUCK ERRORZ!?

Didn't find actual issues yet so might be nothing. Posting anyway:
Code:
Date: 2009-02-09 08:31:59
ID: 1
Error occured in: Global
Count: 2
Message: ..\AddOns\SuperDuperMacro\SuperDuperMacro.lua line 603:
   attempt to index global 'sdm_listFilters' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   SuperDuperMacro\SuperDuperMacro.lua:603: sdm_IncludeInList()
   SuperDuperMacro\SuperDuperMacro.lua:543: sdm_UpdateMacroList()
   SuperDuperMacro\SuperDuperMacro.lua:1237:
      SuperDuperMacro\SuperDuperMacro.lua:1119
AddOns:
  Swatter, v5.2.4013 (DingoII)
  Atlas, v1.13.0
  AtlasBattlegrounds, v1.13.0
  AtlasDungeonLocs, v1.13.0
  AtlasOutdoorRaids, v1.13.0
  AtlasTransportation, v1.13.0
  AtlasLoot, vv5.03.02
  AtlasLootFu, vv5.03.02
  AtlasQuest, v4.3.1
  BetterInbox, v
  Cartographer, v2.0
  CartographerWaypoints, v2.0
  ChatMOD, v131
  CurseProfiler, v
  DebugLib, v5.1.DEV.130
  DoubleWide, v
  FuBar, v
  FuBarExpFu, v2.0.7a
  FuBarFriendsFu, v2.4.1-91
  FuBarGuildFu, v2.4.1-98
  FuBarMoneyFu, vv1.2
  LightHeaded, v274
  MBB, v
  MikScrollingBattleText, v5.3.33
  Omen, v3.0.6
  QuestHelper, v0.86
  SlideBar, v5.2.4013 (DingoII)
  Stubby, v5.2.4013 (DingoII)
  SuperDuperMacro, v1.7
  TomTom, v174/ZG
  XPerl, v3.0.2a
  XPerlArcaneBar, v
  XPerlParty, v
  XPerlPartyPet, v
  XPerlPlayer, v
  XPerlPlayerBuffs, v
  XPerlPlayerPet, v
  XPerlRaidAdmin, v
  XPerlRaidFrames, v
  XPerlRaidHelper, v
  XPerlRaidMonitor, v
  XPerlRaidPets, v
  XPerlTarget, v
  XPerlTargetTarget, v
  (ck=3c5)
EDIT²: Ok, apart from the error everything works as it should. Euh, I LOVE the list and filters, very nice and better then tabs I think. Nice that the macros take different colors, makes them look bit better. Image size scroll bar works very nice too, i got it aaaaall to the left ;p

Last edited by : 02-09-09 at 01:43 AM.
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Unread 02-08-09, 11:39 PM  
hypehuman
A Deviate Faerie Dragon
 
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Forum posts: 17
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1.7

1.7 is out, and it's mostly got cosmetic changes. Well, I feel that they're kind of useful too The macro list is alphabetized and easier to organize, and instead of making tabs (which a few of you suggested), I decided to put in filters because (1) it achieves the same thing, and (2) it gave me an excuse to make the macros look like ice cream
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