Download
(60Kb)
Download
Updated: 06-08-08 07:12 AM
Addon for:
ItemRack.
Pictures
File Info
Updated:06-08-08 07:12 AM
Created:unknown
Downloads:199,361
Favorites:315
MD5:

ItemRack 2.16 (Old version don't download)  Popular! (More than 5000 hits)

Version: 2.16
by: Gello [More]

ItemRack 2 is out of beta! Thanks to everyone for using this, helping to make it better and most of all your patience.

This "Plugin-Ins & Patches" version of the mod is being depreciated as 2.x becomes the primary version of the mod. The official version of ItemRack is at:

http://www.wowinterface.com/downloads/info4148.html

2.2 and future versions will be posted there.

This 2.16 version will remain for some time mostly to keep comments, but please post new comments on the primary link above.

Thanks!

Post A Reply Comment Options
Unread 05-15-08, 02:08 PM  
vishnou00
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 2
Originally posted by Gello
Oops yeah it assumes bank frame is visible. I'll go back to a flag.
You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil
Report comment to moderator  
Reply With Quote
Unread 05-16-08, 12:34 AM  
Gello
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 521
File comments: 582
Uploads: 75
Originally posted by vishnou00
You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil
Oh it's a good method. Ordinarily I'd use it but the mod makes a check for bank when the menu frame is open and locks are changing. It's not an "expensive" area but lock changes happen in bursts. Earlier I noticed it was doing an AnythingLocked() bit (scanning bags for locked items) on lock changes while menu frame and bankframe was open and optimized that a bit. A quick flag check makes me more comfortable there.
Report comment to moderator  
Reply With Quote
Unread 05-17-08, 02:42 AM  
Grimicus
A Murloc Raider

Forum posts: 0
File comments: 7
Uploads: 0
wow, I am so glad item rack and trinket menu are still being maintained. Thanks for all the hard work!
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 04:05 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

Forum posts: 57
File comments: 93
Uploads: 0
Hey Gello,

I'm a long time (and I mean long time) user of ItemRack. I did change a few days ago from 1.97 to the new 2.1.3. And still, even after I tried out all the other item change addons, it is still the best.

I found one problem. I'm not sure why, but some items are not in the change list (the one when you press alt or in the item rack change menu).

I have no clue why, somebody on the curse-gaming site said that is due to the itemname beeing longer then 21 chars.

It is annoying to create a new set with this.. but anyhow, the rest works
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 06:10 AM  
Gello
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 521
File comments: 582
Uploads: 75
Can you list examples?
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 07:45 AM  
soddi
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Originally posted by Gello
Can you list examples?
e.g. these items doesn't show up
http://www.wowhead.com/?item=25691
http://www.wowhead.com/?item=25690
http://www.wowhead.com/?item=25689


Thank you for reimplement the feature to swap items directly from the bank ^^
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 08:16 AM  
Gello
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 521
File comments: 582
Uploads: 75
edit: Soddi what language is your client? The Requires Leatherworking(350) bit may not be it as I initially suspected if you use an enUS (or enGB) client, since it already checks for that. (And come to think of it I had some felsteel armor way back that it recognized) I'll switch to a global string so it works in more languages, but this is probably not the problem.
Last edited by Gello : 05-18-08 at 08:29 AM.
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 09:04 AM  
Veyska
A Kobold Labourer
 
Veyska's Avatar

Forum posts: 1
File comments: 56
Uploads: 0
I skimmed back a couple of pages so apologies if my comments/feedback are duplicated elsewhere...

Just updated to 2.X myself, and while having to reposition the bars is obnoxious it's a heck of a lot less so than it was with 1.992 I was using before (I *hated* resizing that thing on a new toon) - love the new scaling method. Couple of comments though (none game-breaking, just things that would be nice)... 1) I liked having the icon of the last-equipped set on the minimap button. 2) Option to scale the minimap button's dropdown separately from the rack's would be nice - my rack is fairly small and if I set the menu scale so that those menu buttons are usable the minimap buttons are oversized.

Keep up the good work! That little rack of gear is absurdly useful. :-)
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 09:25 AM  
Thorlin
A Defias Bandit

Forum posts: 2
File comments: 36
Uploads: 0
Button Facade

Not to beat a dead horse...but, is there no chance of support for ButtonFacade?
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 09:42 AM  
soddi
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Originally posted by Gello
edit: Soddi what language is your client? The Requires Leatherworking(350) bit may not be it as I initially suspected if you use an enUS (or enGB) client, since it already checks for that. (And come to think of it I had some felsteel armor way back that it recognized) I'll switch to a global string so it works in more languages, but this is probably not the problem.
German Client
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 11:06 AM  
Gello
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 521
File comments: 582
Uploads: 75
Originally posted by soddi
German Client
That's the reason. Could you or any deDE user tell me, does the "Requires Leatherworking (350)" say "Erfordert ..." or "Benötigt ..." or something else? What does that line say exactly on the tooltip?

Originally posted by Thorlin
Not to beat a dead horse...but, is there no chance of support for ButtonFacade?
The chances are greater the least I need to be involved. I'm more than willing to provide the means to support it, but right now it sounds like buttons need to be created with ButtonFacade and the whole ace library tagged along. If that's not the case then it's a lot more likely.
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 01:27 PM  
vishnou00
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 2
For some reason, ItemRackMenuFrame's strata goes back to low, even if it is defined as "HIGH" in ItemRack.xml and not modified in in the code. As a popup menu, I like it on high strata. A brute force workaround is to put ItemRackMenuFrame:SetFrameStrata("HIGH") in ItemRack.DockWindows.

Just to know if there is something planned in that direction:
-is there an option to make the menu spawning from the button (ItemRackButton18 for the lower trinket for instance) to grow on the right side? Like 1.99 when those buttons were in a column.
-would such a button for the set "slot" be an option (like alt-clicking set icon in the Sets tab of the option window in 1.99)

Thank you for the continued good work!

----

Come to think of it, it's probably ItemRackMinimapFrame low strata being inherited at ItemRackMenuFrame:SetParent(relativeTo).
Last edited by vishnou00 : 05-18-08 at 01:40 PM.
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 04:54 PM  
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5617
File comments: 2321
Uploads: 54
Originally posted by Gello
... right now it sounds like buttons need to be created with ButtonFacade and the whole ace library tagged along. If that's not the case then it's a lot more likely.
You can just add ButtonFacade to the optional dependencies, and then check if LibButtonFacade exists; if not, you need do nothing, if so, you can register your buttons with it. You don't need to include anything extra with your download. It's also worth pointing out that LibButtonFacade, the actual skinning engine, is not an "Ace" library; it's entirely framework-independent.
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 05:19 PM  
Gello
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 521
File comments: 582
Uploads: 75
I asked over on wowace and it's a lot more promising. I even played around with ButtonFacade some more it's pretty cool. I can't guarantee it will be me who does it but from what Jazzyfox did for TrinketMenu it doesn't look too hard, nor too much of a commitment. My primary focus is elsewhere in the mod right now but we'll see what happens.

re: frameStrata, yeah ItemRackMenuFrame:SetFrameStrata("HIGH") sounds like the solution there. Thanks again!

I'm not sure I follow on the ItemRackButton18 bit. 18 is the ranged slot. It grows to the right in 1.99? (Stupid of me to ask I know lol)

For a set "slot" you can alt-click your character model on the character sheet. I've thought of adding a "Sets" button to the left of the mainhand on the character sheet so it's a lot more obvious (symmetrical to the ammo button on the right of the ranged slot). I had one tucked in the corner of the model area but it looked really ugly there. I think half the problem is the default sets icon is so ugly even zoomed in.
Last edited by Gello : 05-18-08 at 05:28 PM.
Report comment to moderator  
Reply With Quote
Unread 05-18-08, 07:07 PM  
soddi
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Originally posted by Gello
[b]That's the reason. Could you or any deDE user tell me, does the "Requires Leatherworking (350)" say "Erfordert ..." or "Benötigt ..." or something else? What does that line say exactly on the tooltip?
It's "Benötigt ..."
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: