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Updated: 12-09-09 11:22 AM
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FuBar 3.6.5.
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Updated:12-09-09 11:22 AM
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FuBar - ReagentFu  Popular! (More than 5000 hits)

Version: 3.07
by: Ackis [More]

FuBar plugin to track spell reagents and rogue poisons, etc.

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Unread 01-04-07, 03:35 AM  
Öhrli
A Kobold Labourer

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I receive the following message with 2.08 and 2.09 or one error similar to this with my Paladin, Rogue and Warlock playing deDE:

Error occured in: Global
Count: 1
Message: ..\AddOns\FuBar_ReagentFu\ReagentFu.lua line 398:
AceLocale(ReagentFu): Reverse translation for "Deadly Poison" does not exist
Debug:
...e\AddOns\sct\libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403:
...e\AddOns\sct\libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:378

When using 2.07 the AddOn functions like it should.
Last edited by Öhrli : 01-04-07 at 03:40 AM.
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Unread 01-03-07, 01:09 AM  
Dexter74
A Kobold Labourer

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If the servers are again on-line ones, I will again test 2,09.
The error messages with the Paladin were meant 2,08 however only as example, had with the other classes for the Addon useful are the same problem.
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Unread 01-02-07, 05:55 PM  
drathos
A Murloc Raider

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Is anyone else having errors similar to Dexter74? I'm guessing it's some error with the locale/class combo (deDE and paladin), but the code looks good to me and I can't test those specific circumstances.
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Unread 01-02-07, 01:15 PM  
Dexter74
A Kobold Labourer

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Property with the version the same problem as with 2.08, no reagents are unfortunately indicated and then to come to error messages.
Thus use far 2,07.
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Unread 12-20-06, 12:04 AM  
drathos
A Murloc Raider

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Re: Re: Re: Re: Re: Problem with Soul Shard Count

Originally posted by Stabler
Yup that is it! Is there a way to exclude "Corrupted Soul Shards"?
I'll look into adding a mechanism to only do the substring search on select items.
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Unread 12-19-06, 07:31 PM  
Tymesink
A Fallenroot Satyr
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I temporarily made a fix for my self. On line 382, I modified that line and change it to this:

if ((itemName) and (itemName ~= "") and (itemName ~= "Corrupted Soul Shard")) then
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Unread 12-19-06, 05:54 PM  
Tymesink
A Fallenroot Satyr
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Re: Re: Re: Re: Problem with Soul Shard Count

Originally posted by drathos
Just thought of what this may be.. Do you have any Corrupted Soul Shards in your bags from Felwood? Since some of the items that the mod searches for (specifically poisons and the various conjured stones for warlocks) have variations in the name (minor, major, etc) or the rank (for the poisons), it's matching on the substring, resulting in "Soul Shard" matching "Corrupted Soul Shard."
Yup that is it! Is there a way to exclude "Corrupted Soul Shards"?
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Unread 12-19-06, 08:49 AM  
drathos
A Murloc Raider

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Re: Re: Re: Problem with Soul Shard Count

Originally posted by Stabler
No.. I'm using the US locale.

I removed all mods and just used FuBar and your mod and deleted my WTF folder to see if it was something in there that was causing the problem. And still with ZERO shards.. the mod was reporting I had 26.

The other nite all I was doing was using Soul Burn with almost every mob while I was grinding. Don't know if that will help you reproduce the problem or not.

So either its a bug in the WoW Client or your code. But I looked your code and it seems straight forward at glance. Your just counting what it should find in the containers.

Question.. instead of looping through the containers and counting... is there a way to access the function that blizzard is using to get the shard count or they doing the same thing?
Just thought of what this may be.. Do you have any Corrupted Soul Shards in your bags from Felwood? Since some of the items that the mod searches for (specifically poisons and the various conjured stones for warlocks) have variations in the name (minor, major, etc) or the rank (for the poisons), it's matching on the substring, resulting in "Soul Shard" matching "Corrupted Soul Shard."
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Unread 12-19-06, 04:17 AM  
Tymesink
A Fallenroot Satyr
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Re: Re: Problem with Soul Shard Count

Originally posted by drathos
I've had a report of this before, but I've never been able to reproduce it. Are you using a non-US locale?
No.. I'm using the US locale.

I removed all mods and just used FuBar and your mod and deleted my WTF folder to see if it was something in there that was causing the problem. And still with ZERO shards.. the mod was reporting I had 26.

The other nite all I was doing was using Soul Burn with almost every mob while I was grinding. Don't know if that will help you reproduce the problem or not.

So either its a bug in the WoW Client or your code. But I looked your code and it seems straight forward at glance. Your just counting what it should find in the containers.

Question.. instead of looping through the containers and counting... is there a way to access the function that blizzard is using to get the shard count or they doing the same thing?
Last edited by Tymesink : 12-19-06 at 04:19 AM.
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Unread 12-18-06, 05:20 PM  
morkan
A Kobold Labourer

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Re: Re: Problem with Soul Shard Count

Originally posted by drathos
I've had a report of this before, but I've never been able to reproduce it. Are you using a non-US locale?
I have the same problem with my mage. I use deDE. It's crazy, if I downgrade to 2.0.7 I get the same error now.
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Unread 12-18-06, 08:48 AM  
drathos
A Murloc Raider

Forum posts: 6
File comments: 38
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Re: Problem with Soul Shard Count

Originally posted by Stabler
Currently I have a 55 warlock and have been using your mod for along while now without any problems. Until recently, its reporting the amount of shards I have incorrectly. Right now I have no shards in any of my bags including my shard bag and its reporting that I have 26 shards.
I've had a report of this before, but I've never been able to reproduce it. Are you using a non-US locale?
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Unread 12-17-06, 06:39 PM  
Tymesink
A Fallenroot Satyr
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Forum posts: 22
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Problem with Soul Shard Count

Currently I have a 55 warlock and have been using your mod for along while now without any problems. Until recently, its reporting the amount of shards I have incorrectly. Right now I have no shards in any of my bags including my shard bag and its reporting that I have 26 shards.

When I would use soulburn, I lose a shard, but then if the target dies within 5 secs of the burn, I get the shard back (a shard is created). I noticed this bug last nite when my shard count was getting up in the mid 30s.

The game itself recongizes my actual shard count, because right now with zero shards in my packs, I can not summon a pet requiring a shard. Further, the blizzard shard count on the bag itself says "0".

I deleted the savedvariables files associated with this addon and still it reports the same amount. Has anyone else have this problem?
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Unread 12-17-06, 08:16 AM  
Dexter74
A Kobold Labourer

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with the error messages I bombadiert if I the new version use


["message"] = "FuBar_ReagentFu\\ReagentFu.lua:413: AceLocale(ReagentFu): Reverse translation for \"Symbol of Divinity\" does not exist\nAceLibrary\\AceLibrary.lua:84: in function `error'\nAceLocale\\AceLocale-2.2.lua:312: in function <...ddOns\\ag_UnitFrames\\libs\\AceLocale\\AceLocale-2.2.lua:311>\nAceLocale\\AceLocale-2.2.lua:351: in function `GetReverseTranslation'\nFuBar_ReagentFu\\ReagentFu.lua:413: in function `pairsByKeys'\nFuBar_ReagentFu\\ReagentFu.lua:299: in function `OnTextUpdate'\nFuBarPlugin-2.0\\FuBarPlugin-2.0.lua:327: in function `UpdateText'\nFuBarPlugin-2.0\\FuBarPlugin-2.0.lua:307: in function `Update'\nFuBar_ReagentFu\\ReagentFu.lua:110: in function `?'\nDewdrop\\Dewdrop-2.0.lua:464: in function <...ce\\AddOns\\ag_UnitFrames\\libs\\Dewdrop\\Dewdrop-2.0.lua:407>\n\n ---",

["message"] = "FuBar_ReagentFu\\ReagentFu.lua:413: AceLocale(ReagentFu): Reverse translation for \"Symbol of Kings\" does not exist\nAceLibrary\\AceLibrary.lua:84: in function `error'\nAceLocale\\AceLocale-2.2.lua:312: in function <...ddOns\\ag_UnitFrames\\libs\\AceLocale\\AceLocale-2.2.lua:311>\nAceLocale\\AceLocale-2.2.lua:351: in function `GetReverseTranslation'\nFuBar_ReagentFu\\ReagentFu.lua:413: in function `pairsByKeys'\nFuBar_ReagentFu\\ReagentFu.lua:299: in function `OnTextUpdate'\nFuBarPlugin-2.0\\FuBarPlugin-2.0.lua:327: in function `UpdateText'\nFuBarPlugin-2.0\\FuBarPlugin-2.0.lua:307: in function `Update'\nFuBar_ReagentFu\\ReagentFu.lua:110: in function `?'\nDewdrop\\Dewdrop-2.0.lua:464: in function <...ce\\AddOns\\ag_UnitFrames\\libs\\Dewdrop\\Dewdrop-2.0.lua:407>\n\n ---",
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Unread 12-16-06, 04:41 PM  
drathos
A Murloc Raider

Forum posts: 6
File comments: 38
Uploads: 2
Re: Priest reagents

Originally posted by Carpone
Please add a toggle for displaying Holy Candle as a priest. Once I hit 60 (18 months ago), I've never used the lower rank of Prayer of Fortitude (the only spell to use Holy Candle). It's annoying to see "0" constantly displayed for Holy Candle in my FuBar panel since I will never carry them.

Thank you!
There's already a toggle mechanism in place for reagents to display. Take a look at the options under 'Reagents.' Uncheck those you don't want shown.
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Unread 12-14-06, 11:49 AM  
Carpone
A Kobold Labourer

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Priest reagents

Please add a toggle for displaying Holy Candle as a priest. Once I hit 60 (18 months ago), I've never used the lower rank of Prayer of Fortitude (the only spell to use Holy Candle). It's annoying to see "0" constantly displayed for Holy Candle in my FuBar panel since I will never carry them.

Thank you!
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