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Updated: 09-11-12 08:04 AM
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Updated:09-11-12 08:04 AM
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TargetCharms  Popular! (More than 5000 hits)

Version: 1.5.5
by: keegander [More]

TargetCharms allows you to place a floating frame for easy and quick access to assigning charms/raid icons to targets. The series of buttons are highly customizable. The user can display charms/raid icons in whatever arrangement and order you desire, as well as change the frame's opacity, location, and size. A movable "Ready Check" button and world markers/flare menu makes it great for raid leaders!

To move icons or "Ready Check" button, right-click and drag them. They must be set to draggable in the setup menu to allow this. You can ctrl+right-click the frames to bring up the setup menu. To move the world markers you will need to go into setup and click "Move World Markers". The first button will turn into a green square that will be draggable.

v1.5.5
Changed group/raid logic. Thanks Grungra.

v1.5.4
Changed to "mw" macros to resolve taint problems. Thanks HonestyHyj.

v1.5.3
Changed white to yellow world marker
Added option to add icons to world markers
Changed layout and vocabulary on setup menu

v1.5.2
Entering a party/raid when in combat will no longer cause taint

v1.5
Added world markers/flares
Removed outdated cmdlines
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Unread 10-14-08, 04:56 AM  
jinleileiking
A Murloc Raider

Forum posts: 6
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Great addon.

Can your majesty add a minimap button???

thanks!
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Unread 10-22-08, 12:14 PM  
keegander
A Murloc Raider
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Originally posted by jinleileiking
Great addon.

Can your majesty add a minimap button???

thanks!
I think authors have gone overboard with minimap buttons... I have way too many as it is. I'll probably update in the future to move the options to the new addon options page. I don't see how a minimap button would be useful after I did that.
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Unread 11-02-08, 07:27 PM  
Squiddy0
A Defias Bandit
 
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11/2 16:46:16.750 An action was blocked because of taint from TargetCharms - LFGQuery()
11/2 16:46:16.750 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
11/2 16:46:16.750 Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
11/2 16:46:16.750 LFGParentFrame:OnEvent()
11/2 16:46:17.875 Execution tainted by TargetCharms while reading DropDownList1Button16 - getglobal()
11/2 16:46:17.875 Interface\FrameXML\UIDropDownMenu.lua:461 UIDropDownMenu_Refresh()
11/2 16:46:17.875 Interface\FrameXML\UIDropDownMenu.lua:511 UIDropDownMenu_SetSelectedID()
11/2 16:46:17.875 Interface\FrameXML\LFGFrame.lua:279 LFMFrame_Update()
11/2 16:46:17.875 Interface\FrameXML\LFGFrame.lua:156 LFMFrame_OnEvent()
11/2 16:46:17.875 LFMFrame:OnEvent()
11/2 16:46:17.875 An action was blocked because of taint from TargetCharms - LFGQuery()
11/2 16:46:17.875 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
11/2 16:46:17.875 Interface\FrameXML\LFGFrame.lua:157 LFMFrame_OnEvent()
11/2 16:46:17.875 LFMFrame:OnEvent()
11/2 16:46:17.890 An action was blocked because of taint from TargetCharms - LFGQuery()
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Unread 11-11-08, 12:02 PM  
keegander
A Murloc Raider
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Strange, I'll look into that. Thanks for the bug report.

Edit:
This is a known blizzard issue -
http://forums.worldofwarcraft.com/th...76470259&sid=1
We'll have to wait for them to fix it.
Last edited by keegander : 11-11-08 at 12:16 PM.
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Unread 11-24-08, 07:50 AM  
Aseneth
A Kobold Labourer

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Ready button

I'm having some trouble moving the "Ready?" button. It's sitting at the top of my screen and the move box must be off the screen. Is there anyway to change the location manually?
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Unread 11-30-08, 06:16 PM  
keegander
A Murloc Raider
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Re: Ready button

Originally posted by Aseneth
I'm having some trouble moving the "Ready?" button. It's sitting at the top of my screen and the move box must be off the screen. Is there anyway to change the location manually?
Make sure the option for "draggable" is on in the options and then right click and drag the button.
Last edited by keegander : 11-30-08 at 06:16 PM.
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Unread 07-19-09, 06:56 PM  
winston84
A Kobold Labourer

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I am also having the problem where the "Ready?" button cannot be moved, and "draggable" is enabled in the configuration screen. The anchor is off the top of the screen (I don't remember moving it up that high). The charms move no problem. I looked in the savedvariables files and the position doesn't seemed to be saved in them, either.
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Unread 12-13-09, 08:53 AM  
SlayersWidow
A Kobold Labourer

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Thank you very much for this great AddOn. Thats just what I need for my tank since FastMark doesn't work for me anymore.

Sadly the Ready Check Button doesn't work for me when i have assist and not raidlead. Is this intended?
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Unread 12-21-09, 12:35 PM  
keegander
A Murloc Raider
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Originally posted by SlayersWidow
Thank you very much for this great AddOn. Thats just what I need for my tank since FastMark doesn't work for me anymore.

Sadly the Ready Check Button doesn't work for me when i have assist and not raidlead. Is this intended?
This is a known issue that Blizz will be fixing.
•Raid Assistants are unable to perform ready checks.

http://forums.worldofwarcraft.com/thread.html?topicId=21726252825&sid=1
Last edited by keegander : 12-21-09 at 12:41 PM.
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Unread 11-02-10, 08:24 AM  
Zoltin
A Murloc Raider

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Ty for this mod, love it.
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Unread 11-05-10, 01:05 AM  
Manaman
An Aku'mai Servant
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Role Check?

I didn't see mention of Role Check in the description or the screenshots? Does this support Role Check as well? If not, may I suggest simply right-click of the ready check to do such?
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Unread 11-05-10, 09:52 AM  
Zidomo
A Cliff Giant
 
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This has long been my favorite icon-marker mod. No CPU time used, reliable, good design, etc.. With one exception.

Uploading new packaged versions of the files...retaining the same version numbers as those uploaded prior. With no indications of what changes (if any) have taken place. A habit carried over from the old days on Curse that had two different "v1.3" downloads, etc.. And carried on both here and on Curse; both places currently have four different "v1.5" downloads with no indication of what changes have taken place between them. And yes, there have been code changes between them all.

Please change the version numbers and/or list the changes as other mods do? I can do file diffs, but why can't you just change version numbers and/or list the changes in the changelogs? Other people who can't do file diffs and/or are not LUA programmers who can tell what the code differences do are left out in the cold.
Last edited by Zidomo : 11-05-10 at 09:57 AM.
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Unread 11-05-10, 09:53 AM  
keegander
A Murloc Raider
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Re: Role Check?

Originally posted by Manaman
I didn't see mention of Role Check in the description or the screenshots? Does this support Role Check as well? If not, may I suggest simply right-click of the ready check to do such?
Thanks for the suggestion. I'll probably add it in sometime in the future when I work out exactly how I want it to look. Or more than likely create an addon just for it. Don't want to have too many things added into the mod beyond what people want displayed most of the time.
Last edited by keegander : 11-05-10 at 12:07 PM.
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Unread 11-05-10, 09:59 AM  
keegander
A Murloc Raider
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Originally posted by Zidomo
This has long been my favorite icon-marker mod. No CPU time used, reliable, good design, etc.. With one exception.

Uploading new packaged versions of the files...retaining the same version numbers as those uploaded prior. With no indications of what changes (if any) have taken place. A habit carried over from the old days on Curse that had two different "v1.3" downloads, etc.. And carried on both here and on Curse; both places currently have four different "v1.5" downloads with no indication of what changes have taken place between them.

Please change the version numbers and/or list the changes as other mods do? I can do file diffs, but why can't you just change version numbers and/or list the changes in the changelogs? Other people who can't do file diffs are left out in the cold.
I don't change the version number because it forces some of the saved variables to be reset each time when it detects a version change. Since the changes have been minor or cosmetic I didn't want to force people to fix their settings. This is something I have wanted to fix, but just haven't got around to as I rarely update anyways. I've felt bad each time I've pushed an update and haven't been able to change the version number. Bad planning on my part. Just for you, I won't make another update until I've taken care of this ^_-
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Unread 11-23-10, 03:31 PM  
tnbp
A Kobold Labourer

Forum posts: 1
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Profiles?

Have you ever thought about putting in some type of profile element? I use this addon on every character and I have to set it up separately on every character. It would be a nice change towards convenience if I could just load up the exact settings from one toon to the next.
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