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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,563
Favorites:1,231
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10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 11-16-09, 09:35 AM  
Shadowed
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Zeherah: You can't, from the sounds of it you don't really want to use the empty bar thought.

Just enable advanced settings in /suf then go to /suf -> Text Management, add a new tag text to the Health Bar called "Outside top left", then go to /suf -> Units -> <unit> -> Text/Tags (Don't remember which) and move the new text called "Outside top left" outside of the frame.

frenzy20:

1) Can't right now, I'll add a tag for this thought.

2) You can color the health bar by aggro, as well as the highlight. There's no tag for showing general aggro status but I should really add one.

speak: Will look into it, but it sounds like a Blizzard thing more than SUF.

borbies: Happiness coloring is done using the friendly, neutral, hostile colorings in /suf -> Colors, but there is no separate option.

You might want to try "Show curable only" it might work for you, but I'm not positive on that.

/suf -> Units -> <unit> -> Widget Size, change weighting on the health bar.

KowalskiAvesky: The purple can pretty much only be the hostile color which you set to purple, I'm not planning on adding a separate option for setting aggro color right now. Deficit will be red, but it's going to keep the minus sign for the time being.
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Unread 11-16-09, 05:19 PM  
Zeherah
A Kobold Labourer

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Originally posted by Shadowed
Just enable advanced settings in /suf then go to /suf -> Text Management, add a new tag text to the Health Bar called "Outside top left", then go to /suf -> Units -> <unit> -> Text/Tags (Don't remember which) and move the new text called "Outside top left" outside of the frame.
I'm assuming this approach won't work if I am already using the health bar left text for something else? It gave me an idea though, I setup the empty bar text to display above the bar, then shrunk the empty bar down to the minimum size. I tried setitng it to 0 which worked, but then when I relogged the bar text wouldn't display, so I had to change it to the smallest setting I could find above 0. It'll do for now, but it'd be really nice if there was a less hacky approach to it that didn't involve giving up my existing bar texts. Other than that I love how easily configurable everything is.

I also am trying to figure out if there's any way to disable the rank display in the castbar. I can't seem to find a spot where it can be configured. I don't really need to see the rank of spell cast if there's a way to disable it.

Thank you for your help!
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Unread 11-16-09, 05:29 PM  
Shadowed
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No the point of the directions I gave you is to add an entirely new tag text that you can move independantly of the health bar left text. That's what the "Text Management" option in /suf does, adds new tag text.

You can hide the rank text if you get the version at http://github.com/Shadowed/ShadowedUnitFrames
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Unread 11-16-09, 06:08 PM  
Zeherah
A Kobold Labourer

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Originally posted by Shadowed
No the point of the directions I gave you is to add an entirely new tag text that you can move independantly of the health bar left text. That's what the "Text Management" option in /suf does, adds new tag text.
Sorry I'm an idiot, I missed the part where you said to turn on advanced before so I was thinking you were talking about the text tags. I got it working perfectly now thank you! I also downloaded the new version with the spell rank disable so I'm good to go!

One other thing that may already be in there but I haven't seen, is there a way to have different options (primarily buffs/debuffs) displayed depending on whether the target is friendly or hostile? When healing a target I find I'm interested in filtering different buffs and debuffs than I am on a target I'm fighting.
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Unread 11-16-09, 11:57 PM  
frenzy20
A Kobold Labourer

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After playing with SUF some more, I've run into a few more things that seem like bugs:
The first: I'm trying to figure out how to show the raid frames all the time, I checked the box under Units -> Raid -> Raid -> "Show party as raid", I thought this would do what I wanted, but it didn't seem to have any effect.
The main reason for this is I use my raid frames to see debuffs that need to be cleansed on my party(via the grid aura indicator functionality).

If this is not what that option is for, is there any other way such as a /script command or code modification to always show the raid frames?

The second, in SUF Arena: Setting it to highlight focus/target doesn't work.
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Unread 11-17-09, 07:31 AM  
yoshimo
An Aku'mai Servant

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I tested the new LFG-Tool on the PTR and noticed that the BlizzardUnitFrames show the selected role for a player.
Cross for a healer, shield for a tank, sword for dps.
I think it would be useful to see them on SUF as well, to know at once who is the tank/healer in a PUG assembled by this tool.

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Unread 11-17-09, 03:07 PM  
Shadowed
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yoshimo: Yea I saw your message on IRC but forgot to get back to you, I need to look at the textures still since I think those are built specifically for circle icons and I'd need a new set for them to work alone. But it is something I'll add.

frenzy20: You can't, I have some plans for raid frame improvements, but those are on hold until I have more time.

I'll look into highlight not working for SUF arena.

Zeherah: There isn't, filters are meant to be simple as the aura options in general.
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Unread 11-17-09, 05:18 PM  
frenzy20
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Originally posted by Shadowed
...
frenzy20: You can't, I have some plans for raid frame improvements, but those are on hold until I have more time.

I'll look into highlight not working for SUF arena.
...
The problem with the raid frames not showing in party with the option checked was a matter of a reloadui and selecting "Show player in party" under party options. Also had to change some visibility settings, but everything seems to work now. Reloadui didn't fix the highlight issue in the arena frames.
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Unread 11-17-09, 11:59 PM  
borbies
A Fallenroot Satyr
 
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Originally posted by Shadowed

borbies: Happiness coloring is done using the friendly, neutral, hostile colorings in /suf -> Colors, but there is no separate option.

You might want to try "Show curable only" it might work for you, but I'm not positive on that.

/suf -> Units -> <unit> -> Widget Size, change weighting on the health bar.
-That sucks I would like to officially request this. I like my pet's 'happy' color to be the same as mine for a good clean look, but I don't want all friendly NPC's to have the same color as hunter class color.

-"Show curable only" is only a feature for debuffs which is nice for cleansing/abolishing the raid as a healer. I am looking for something to only show Purge'able/Tranq'able BUFFS on my target.

-That worked. Thank you!
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Unread 11-18-09, 05:21 AM  
yoshimo
An Aku'mai Servant

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Originally posted by borbies


-"Show curable only" is only a feature for debuffs which is nice for cleansing/abolishing the raid as a healer. I am looking for something to only show Purge'able/Tranq'able BUFFS on my target.
i dont think that the wowapi returns wether you can use purge or tranqu-shot for buffs. They also wont return spellid, so keeping a list for removable buffs wont help really.
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Unread 11-18-09, 08:30 AM  
moda618
A Kobold Labourer

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Great mod, makes life so easy.

One question though. How do I change the thickness of the border on the auras?
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Unread 11-18-09, 06:15 PM  
fenrizw0lf
A Kobold Labourer

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Target highlights

I saw a post saying arena frame highlights on target weren't working. Thought i should point out party target highlighting is very bugged and mostly never works.
You can get it working sometimes by spamming the checkbox on and off and mashing the f2-5 keys.
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Unread 11-18-09, 06:59 PM  
Shadowed
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fenrizw0lf: The highlighting issue should be fixed in the latest beta, try http://github.com/Shadowed/ShadowedU...es/tree/master and let me know if that fixes it.

frenzy20: See above for the highlighting issue. The beta version also has a new [incheal:name] tag that will show incoming health if there is any, name otherwise. It will not however, show it in green.

moda618: You can't, the "Aura border style" in /suf -> General is the closet you can get to changing thickness.
Last edited by Shadowed : 11-18-09 at 07:00 PM.
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Unread 11-18-09, 10:29 PM  
borbies
A Fallenroot Satyr
 
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Originally posted by yoshimo
i dont think that the wowapi returns wether you can use purge or tranqu-shot for buffs. They also wont return spellid, so keeping a list for removable buffs wont help really.
I'm not really sure how it works in Pitbull 4... but it works using the "Default Buffs, mine" filter. On friendly NPC's I see buffs cast by myself (ie Pack or Nature Aspect), and on enemies I see Magic and Enrage buffs (the types that I can dispel).
Last edited by borbies : 11-18-09 at 10:37 PM.
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Unread 11-18-09, 11:33 PM  
Zidomo
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SUF alpha build 5dd1ed1 (one before latest 53a1036), WoW 3.2.2.10505 live, 5-man party inside Halls of Lightning heroic (no vehicles involved other than the flight to Ulduar summoning stone). One hunter in party ("Character 1" in the dump below), pet showed up fine initially as a party pet frame.

But later on there was a bad-pull trash wipe between the last and second-last bosses. Coming back, the hunter had his pet out; never saw the party pet frame for it again during the run.

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid 0xF5408F8BC4000544, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF1300070FB0A4D26, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid 0xF1408F8BC40011FB, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x0200000003A974A4, actual guid 0x0200000003A974A4, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF1300070FB0A4D26, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000261177B, actual guid 0x020000000261177B (Character1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000003A974A4, actual guid 0x0200000003A974A4 (Character2), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x0200000000DCC4D0, actual guid 0x0200000000DCC4D0 (Character3), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
unitsPerColumn = [5]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
unitsPerColumn = [5]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
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