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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 02-28-21 02:40 AM |
Created: | unknown |
Downloads: | 50,488 |
Favorites: | 189 |
MD5: |
Poisoner allows you to
apply
via 2 different possiblities:
- You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
- The Poisoner_FreeButton can be dragged in the whole UI.
- Audio
- Chat
- ErrorFrame
- AuraFrame
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.! The FreeButton CAN toggle all Poisoner menus while in combat !
RIGHT-click the button, the Poisoner configuration menu will show up.
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
parentown - Set Poisoner_FreeButton as parentposition - Set on which side of the choosen button the menu appears.
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)topscale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
topleft
topright
left
right
bottom
bottomleft - This is the classic position.
bottomright
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.
name - Name-only tooltips
full - full item tooltip
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)
outputmainhand - check mainhand weaponaura
On: 'true' or 1
Off: 'false' or 0
offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0
throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0
audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0
chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0
error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0
aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?'true' or 1cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
'false' or 0
dp #
ip #
mp #
wp #
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
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silentdave |
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10-22-08, 12:53 PM | |
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Regarding SpartanUI compatibility.
I've just done some testing with SpartanUI and found that the problem occurs due to Poisoner requiring the use of Secure Headers in order to be operable whilst in combat, the unfortunate side effect is that SpartanUI minimap feature and Poisoner effectively freeze each other. I ran a series of tests whereby I removed then incrementally re-implenented the Secure Headers, each time SPartUI failed when poisoner had these headers, I also tried it with the new replacement Secure Handlers (what blizz wants us to use as of 3.0) unfortunately there is no change in behaviour. Final test was removal of these headers on my photek-esque UI and attempting to use Poisoner whilst in combat which failed, thus poisoner needs them in order to function while in combat. The above may have additional ramifications for other addons of this nature and of similar nature as Spartan's minimap feature (Hints towards MBB). It is at this point important to note: that I am no expert in addon development, I do not know all of the API that blizz uses for WoW, nor am I an expert in LUA or XML, but the obvious delete the header references = suddenly working, reintroduce 1 reference = not working are fairly good indicators of the underlying issue. Regarding the compatibility issue above: it is my opinion that Poisoner's in-combat functionality is non-negotiable and one of its premium attractions ie it allows rogues to re-apply/change poisons on the fly regardless of what the situation is. It is also important to note that it is possible that the rewrite may fix all of the above lol but I must in all honesty say it doesn't look like it will. Assuming the rewrite doesn't fix the issues above, I will attempt to make a reduced functionality patch for Poisoner such that users of SpartanUI and any other conflicting addon can gain use from this addon, however, the patch will almost certainly remove in-combat functionality.
Last edited by silentdave : 10-22-08 at 01:09 PM.
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silentdave |
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10-22-08, 04:52 PM | |
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Just been looking at the code for spartanui - in particular the minimapfix.lua code in the modules directory, the very 1st line grabbed my attention.
Now, as things currently stand users of that UI will have serious issues with poisoner that appear to be unavoidable, but it appears that spartan only runs the code in that file if the user is using the default minimap, now my suggestion would be to use a minimap addon such as simpleminimap or squeenix, as i recall they can both be scaled and set to circular, add onto that detachedminibuttons and you should have full function of poisoner, completely moveable minimap buttons and a more featured minimap without loosing the feel and appearance of spartanui. I know thats not ideal but for the time being its certainly a decent alternative (assuming it works). you may need to add the line "Minimap:SetUserPlaced(true);" before the 1st line of the MinimapFix.lua (thats educated guesswork, i haven't actually tried it). I might have an alternative that would work AND retain the in-combat functionality, If it wont work with a minimap button then i'll use a scaled action button ofc it should also be possible to toggle between the 2 depending on what you prefer (assuming you have no compatibility issues), that way the only visible diff would be square vs round
Last edited by silentdave : 10-22-08 at 05:18 PM.
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silentdave |
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10-22-08, 05:49 PM | |
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Next update will be the rewrite version, so its gonna be a little while, I've got quite a busy schedule over the next couple of weeks also.
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silentdave |
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10-22-08, 06:39 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 3
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Simpleminimap and Detachedminibuttons are a bit of pain to work with though. They seem to fight over control of the position of the Blizzard minimap buttons, so it took a few iterations of locking/unlocking both add-ons. I did get everything where I wanted it though, so it wasn't that bad. Thanks again! |
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Kanadan |
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10-23-08, 01:22 AM | ||
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silentdave |
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10-24-08, 11:42 AM | |
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Just to keep things easy to find for people regarding bugs and workarounds:
SpartanUI: Bug: Poisoner clashes with the minimap changes offered by the addon resulting in them both freezing. Workaround: Use SimpleMinimap/Squeenix and DetachedMiniButtons addons, insert.. Code:
Minimap:SetUserPlaced(true); MinimapButtonBag (Aka MBB): Bug: Poisoner button cannot be removed from the MBB menu Workaround: Edit the character specific MBB.lua saved vars file(WTF/account/yourAccName/YourServer/YOurChar/savedvariables directory).. Add the following line to the MBB_Exclude section: Code:
"PoisonerMinimapButton", -- [x] Hopefully that helps for now
Last edited by silentdave : 10-27-08 at 02:33 AM.
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silentdave |
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10-26-08, 07:19 AM | |
A Kobold Labourer
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File comments: 153
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awsome job so far. I used this mod before 3.02 and if memory serves me after a cetain amout of time the bar would auto hide after you first open it. as it stands now you have to click on it again to get it to retract.any possibilty to get it to do that once again..also the auto buy poison idea is really cool...i guess you would have to have a gui with a box to check to auto buy poisons and a scroll bar with quanty of say 5-100 just a thought.
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lewal |
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10-26-08, 11:00 AM | ||
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Also gonna look at a more versatile inventory scanner, atm the current one scans using a predetermined string pattern ofc if new strings are introduced then they need to be added manually, i would like to get it 100% automatic (but we'll see with that). Like i say, right now my biggest issue is finding decent chunks of spare time where i can work on it. |
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silentdave |
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10-26-08, 05:09 PM | |
A Kobold Labourer
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Check out a mod called steal your carbon for an idea on the auto buy of poisons i use it now for that
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lewal |
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10-27-08, 04:44 PM | |
A Kobold Labourer
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Hi thanks for continue this fine addon .
But with the last beta of Poisoner, i have a problem withe my minimap. I use simpleMinimap, when iam enable Poisoner simpleMinimap is disable? And some Fubar addons still doesnt work? |
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TBABlackPanther |
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10-27-08, 05:37 PM | ||
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A quick check would be to run simpleminimap + poisoner and a basic fubar (fubar + buggrabber + bugsack only) and copy-paste any poisoner related entries in bugsack here and i'll look into them. It does sound like a fubar addon using old out-of-date libs thats causing the issue though. |
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silentdave |
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10-27-08, 06:52 PM | |
A Kobold Labourer
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Hi ok sorry i found the problem because i try to play with my shadow, and there was also the problem . The Problem was the new Skinner beta not Poisoner . But now i cant see the Poisonericon when i use simpleminimap and Poisoner?
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TBABlackPanther |
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10-28-08, 06:48 AM | ||
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Last edited by silentdave : 10-28-08 at 06:55 AM.
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silentdave |
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10-29-08, 07:20 PM | |
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hey thank you so much for porting poisoner to 3.0! I was using weaponrebuff but that addon is so clunky.
A few suggestions: could you allow it to auto hide when you move your mouse cursor away from the poisons? The old version did this so you wouldn't have to click the poisoner icon again to hide it. I did like weaponRebuff's option to warn you with notifications and sound when you had 1 minute left on your poisons and when they faded. It would be great if you could have this option also. Thanks again |
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ranova |
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