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Updated: | 10-13-12 07:11 AM |
Created: | unknown |
Downloads: | 27,011 |
Favorites: | 193 |
MD5: | |
Categories: | Raid Mods, Bags, Bank, Inventory, Miscellaneous |
What this mod does
This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.
By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.
Features
Automatic loot settings for each category:
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Raederle |
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AnrDaemon |
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12-26-09, 05:36 PM | |
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Re: Re: Re: Variables
Ok.. I see what you want now. I could turn the edit box into a text field that saves the entire text, and evaluates it every time loot gets rolled on..
Only downside is if you type in text that gets evaluated into an error, it will return false. |
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Odlaw |
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12-29-09, 04:14 PM | |
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Re: Re: Re: Re: Variables
Ok, I updated the required level filter. Instead of substituting -1 for your current level, i have altered it to allow you to type in a mathematical equation. (Actually, it translates it into lua script) You are allowed the variable 'level'
so you can type in level - 5 to match items with your current level - 5 or level / 2 or whatever you want. I've thought about expanding upon this idea to allow you to write your own custom filters that can have their own logic that isn't limited to the logic i have in place. You could then write stuff like xor's (Rare and not BoP) or (BoP and not Rare) |
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Odlaw |
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12-30-09, 10:56 AM | |
A Deviate Faerie Dragon
Forum posts: 18
File comments: 97
Uploads: 0
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For the most part the existing logic choices are fine, especially now that that ! variable exists.
I would still love to see a "my armor type" variable, with the fixed meaning of cloth for mages/priests/warlocks, leather for druids/rogues etc etc. That would force me to choose for the armor type I wear, and let me default to greed/pass on the rest, at which point I can make the rules generic for all my chars. Just checking that we're referring to required level on the items? Ilevel wont help much once you hit the 60's really. And I'll have to make sure the "look at bop" rule is above that since many bop items dont have levels, but that's my worry , not yours. Raederle |
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Raederle |
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12-30-09, 03:05 PM | |
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Latest Alpha buggers out on items flagged with "heroic" tag and won't match them to "unusable" fikter.
(im playing on a preist and set to pass all unusable BoP in raids, but items in ToGC are being passed along to wiev/roll as usable) My guess is that its the "heroic" tag that messes it up since it works fine everywhere else. added: About the armorclass i use this on my pally for passing non plate, non ring/neck/trinket/back/librams 1: Weapon Unusable BoP Epic Raid "pass" 2: !misc !plate !libram BoP Epic Raid "pass" 1st one to sort out wepons and the second for the rest.
Last edited by Kerecha : 12-30-09 at 03:33 PM.
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Kerecha |
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12-30-09, 05:56 PM | ||
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AnrDaemon |
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12-30-09, 07:40 PM | |
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Hrm.. I am having a hard time replicating this bug. Was there any errors? What items in particular? I've tried numerous heroic items without error.
The Usable filter works as follows: sets a tooltip, and tries to scan the tooltip. It processes each line of the tooltip (left and right side) until it finds a newline character (\n) on the left side. Patterns look like this: LeftText1: "Pattern: Lunarc Eclipse Robes" LeftText2: "Races: Human, Dwarf, Night Elf, Gnome, Draenei" LeftText3: "Requires Leatherworking (450)" LeftText4: "Use: Teaches you how to make a Lunar Eclipse Robes." LeftText5: "\nLunar Eclipse Robes" <rest of it is the item it makes + mats> While it is scanning each line (up until the \n character at the start of the text), it checks the color of the text. If it matches the red color for 'Already Known', and invalid requirements (such as the leatherworking requirement), or things like Plate armor for a caster, it should return that it is not usable. Now I can forsee a few problems: 1 - The item itself is not cached, and it is trying to scan the tooltip before it has been loaded. I tried replicating this by checking items that are not in my cache, and what I end up getting is an error in some other module (from trying to concatenate a nil string) and it never even reached the usable module. The error caused it not to even roll. Since you say it IS rolling, but using a different rule, I am thinking this is not the case. WoW seems to cache the item, and load the tooltip properly from what I can tell before rolling. (Unique filter also does tooltip scanning as does the Binds On filter since no function can tell if it's bind on account etc.) 2 - for some reason, the item you have is adding a new line somewhere in the tooltip that isn't normal. 3 - The color for 'unusable' items that i check for is different in your client. I have tried turning the 'colorblind' features in wow options to on, but that doesn't seem to affect the usable filter. (although i think i found a bug for the unique filter for those that use colorblind option) Does the heroic tag have the same color as unusable items for you? edit: reason i scan until i find a newline character, is because patterns can be usable, while the item they make might not be. This was the only way I could figure out to only scan part of the tooltip. I've not found an item that contains a newline character yet, so this seemed like the best solution.
Last edited by Odlaw : 12-30-09 at 07:59 PM.
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Odlaw |
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12-30-09, 08:50 PM | |||
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Maybe i was being unclear about how items with "heroic" tag are being treated. I use the new test command and link random stuff that my guildies has equioed, any items without the "heroic" part is properly being passed on with referense to my "unusable" filter, but any item cointaining the "Heroic" tag just triggers a "no filters matched" and thus ignored and left for manual rolling. The "heroic" text is green. Only thing i have adding anything to tooltip is ratingbuster. I will do some more testing tomorrow to see if i can can narrow it down a bit by testing varoius filters and try to bug it out, but now its time for some sleep
Thats part of the reason i want to get my unusable filter working right, to autopass everything i know i don't want, leaving only the stuff that might be of interest. (makes me wish i could add filters with specific stats to ignore, like str/agi/ap/def and simmilar to weed out rings/necks/backs not of interest)
Last edited by Kerecha : 12-30-09 at 09:11 PM.
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Kerecha |
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12-30-09, 09:59 PM | |
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tooltip addons shouldn't affect it.. i use a tooltip frame that shouldn't be affected by such mods.
I'll keep investigating.
Last edited by Odlaw : 12-30-09 at 10:09 PM.
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Odlaw |
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12-31-09, 02:17 AM | |
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Ok I think I've noticed a bug in the /passloot test slash command. I have a rule set up like this:
BoP Confirm D/E Epic quality !PoS !HoR !FoS It works as you would think it would in PoS, FoS, and HoR, by ignoring things. However, if I use a link from an item in PoS/FoS/HoR, the "rule" comes back that it will roll d/e on the item, even though that is not the case when the instance happens. Any idea why this would be? I've tried it without the "!" before the instances, at that point, the rule rolls d/e on those items, but when you do /passloot test, the items say they will be ignored.
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xtoq |
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12-31-09, 10:05 AM | ||
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Simple add a rule to DE i200 BoP "epics". Much easier. |
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AnrDaemon |
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12-31-09, 10:24 AM | |
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doubblepost
Last edited by Kerecha : 12-31-09 at 11:06 AM.
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Kerecha |
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12-31-09, 10:30 AM | |
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Done some more tests now and any items with "heroic" are competely ignored if the BoP filter is active, if i change BoP into "any" or remove the bind filter the filter matches up properly.
This testing has been done with only passloot and atlasloot (to get links to test with) active. Quick idea on possible cause. Bind information ins normally listen on the second line of the tooltip. Itemname Bindinfo "rest of stuff" But when "heroic" is added the bind info moves to the 3rd line Itemname "heroic" Bindinfo "rest of stuff" Might this be whats causing it (ie passloot scanns line 2 for "binds on" and when not found there passes the item as not binding at all without checking any other lines)?
Last edited by Kerecha : 12-31-09 at 11:06 AM.
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Kerecha |
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12-31-09, 11:16 AM | ||
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Also, I want to pass on things only when I'm not in PoS, HoR, or FoS. With your rule, I'll still see things when I'm in ToC (5), and I don't like that. With your rule, you would also roll d/e or greed on the tier tokens in raids, or greed on a mount or trophies in ToC 10 (H) which I don't think is good (even though theoretically it shouldn't be on anything but master looter for raids). Sure, you can add "Armor" and "Weapon" to the list, but then that kind of defeats the purpose of your simple rule, doesn't it? In my thoughts, this rule should work as I stated and it does. The only "problem" is that the test doesn't work like the rule should, which is why I brought it to the attention of the author.
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xtoq |
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