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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,320
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 06-29-09, 08:23 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Re: Party Targets

Originally posted by Cruul
Hi,

Your addon is fantastic, thank you for the continued improvements.

The only issue I have is with party target frames. Try as I might, they do not appear where I dock the frame. I've tried reloading the UI and anchoring them to the party frame to no avail. They seem to end up at random spots on my UI. All other elements of the mod work great.

Please let me know what additional information you might need to implement a fix.

Thank you sir.
When did you last update? I just checked and noticed no issues with it, are you sure they appear at random spots on your UI is it possible you set your offsets too high and they are just appearing too far away from their parent party frames?
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Unread 06-29-09, 08:09 PM  
Cruul
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Party Targets

Hi,

Your addon is fantastic, thank you for the continued improvements.

The only issue I have is with party target frames. Try as I might, they do not appear where I dock the frame. I've tried reloading the UI and anchoring them to the party frame to no avail. They seem to end up at random spots on my UI. All other elements of the mod work great.

Please let me know what additional information you might need to implement a fix.

Thank you sir.
Last edited by Cruul : 06-29-09 at 08:11 PM.
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Unread 06-29-09, 03:50 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
You can get it from http://github.com/Shadowed/ShadowedU...es/tree/master or from WoWI when it's approved
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Unread 06-29-09, 01:58 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

So do I have to download sUF again?

Thanks!
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Unread 06-29-09, 12:43 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It's been fixed.
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Unread 06-29-09, 09:31 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

This error keeps popping up when people join/leave party, as well as odd random occasions:
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Unread 06-28-09, 08:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
What units specifically did you enable cast bars for?
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Unread 06-28-09, 08:09 PM  
16dots
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Applied enable casting bar for all the frames that i needed, then this error pops out:

Code:
Date: 2009-06-28 21:08:12
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 283:
   attempt to index field 'castName' (a nil value)
Debug:
   [C]: ?
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:283: SetupText()
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:86: Load()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:176: SetVisibility()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:396:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:257
   [C]: SetAttribute()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:408: LoadUnit()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:673: InitializeFrame()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: LoadUnits()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:396:
      ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:391
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  AtlasLoot, vv5.05.01
  AtlasLootFu, vv5.05.01
  Babylonian, v5.1.DEV.130
  Bagnon, v1.7.2
  BagnonForever, v1.1.1
  BagnonTooltips, v
  Bartender4, v4.3.0-beta2
  BeanCounter, v5.5.4293 (WombatII)
  Clique, v116
  Configator, v5.1.DEV.130
  DBMCore, v
  DebugLib, v5.1.DEV.130
  EavesDrop, v2.1
  Genie, v
  Gladius, vr28
  Grid, v1.30100.2009041601
  GridStatusHealingReduced, v3.1.1.28
  Informant, v5.5.4293 (WombatII)
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  oRA2, v2.0.$Revision: 628 $
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  PAB, v
  PowerAuras, v2.6.0
  Prat30, v3.2b1 
  Prat30Libraries, v
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  SpellAlerter, v2.03 
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  SuperDuperMacro, v1.8.3
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  WinterTime, v1.73
  XLoot, v0.9
  XLootGroup, v0.5
  XLootMaster, v0.7
  XLootMonitor, v0.7
  (ck=3dd)
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Unread 06-28-09, 04:10 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

I solved my issue. Yay!

Thanks!
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Unread 06-28-09, 12:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Skylinee: Nope, that would require modifying the dropdowns which I don't really want to do right now.

Politig: I mean the options in power bar specifically, not the ones in right text.
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Unread 06-28-09, 11:51 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Any way to implement oRA2 support into raid frames? Like right-clicking to set MT.
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Unread 06-28-09, 09:14 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

This is my current target right power bar text:


..And it doesn't work D:

Thanks!
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Unread 06-28-09, 03:43 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Skylinee: Grab http://github.com/Shadowed/ShadowedU...es/tree/master to fix it, I'll push the version later.

Politig: Are you sure you're entering it right, did you change the text width or anchor points at all?
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Unread 06-28-09, 03:20 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Latest version on login:


[2009/06/28 11:18:48-2716-x1]: <string>:"return function(unit, unitOwner)...":10: Usage: UnitHealthMax("unit")
<string>:"return function(unit, unitOwner)...":10: in function `func'
ShadowedUnitFrames\modules\tags.lua:125: in function `UpdateTags'
ShadowedUnitFrames\modules\layout.lua:355: in function `SetupText'
ShadowedUnitFrames\modules\layout.lua:86: in function `Load'
ShadowedUnitFrames\modules\units.lua:176: in function `SetVisibility'
ShadowedUnitFrames\modules\units.lua:396: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:257>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames\modules\units.lua:408: in function `LoadUnit'
ShadowedUnitFrames\modules\units.lua:673: in function `InitializeFrame'
ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
ShadowedUnitFrames\ShadowedUnitFrames.lua:396: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:391>

---

[2009/06/28 11:18:49-2716-x15]: <string>:"return function(unit, unitOwner)...":10: Usage: UnitHealthMax("unit")
<string>:"return function(unit, unitOwner)...":10: in function `func'
ShadowedUnitFrames\modules\tags.lua:125: in function `?'
ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>

---
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Unread 06-28-09, 03:18 AM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
Uploads: 0
With latest update error layout.lua:398 is gone now. Everything seems to work fine now.
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