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Updated:12-16-13 06:05 PM
Created:04-23-09 07:25 AM
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Sound commands for every sound updated for MoP  Popular! (More than 5000 hits)

Version: 5.4.2 (beta 1)
by: Bluspacecow, Eisa

Technically this isn't an addon. It's a zip that contains a text file that lists the /script commands to play almost any sound in game.

If it was in the MPQ files then there should be a /script command to play them. From 25 man raid bosses to the sound a Gnome Male makes when dying.

I've also included instructions on how to do this yourself if I ever drop off the face of the earth

Instructions for use


1) Unzip the zip file

2) Open up the large over 3 MB file whose file name begins with "WoWSoundsUpdatedTo" using Word, Wordpad, Notepad or any decent text editor. It's just a text file so anything that can read a text file should do.

3) Use Control-F ie the Find function to find what you need.

3) Copy that /script command with Control-C (copy)

4) Switch to the game

5) Press Enter to bring up a chat box

6) Control - V to Paste it in.

7) Press return. The sound should play

These script commands can also be used in Macros


Now before posting in the comments about looking for a sound please make the effort to find it first.

I'm not trying to be mean or rude it's just that I might not always have the time to find it for you. I might not even be able to login to the game to test that I've found the right sound for you as I could be answering posts at work. Try searching on the NPC name or alternatives of the NPC name. Don't be afraid to try ones you think it is. Once you've exhausted all reasonable avenues to find it yourself then post and I'm sure someone will be happy to help

I've spot checked a few but haven't tested every single /script command I've listed here. Let me know if some aren't working for you.

Bluspacecow's Favourites :
/script PlaySoundFile("Sound\\Creature\\NPCGhoul\\NPCGhoulVendor04.ogg")
/script PlaySoundFile("Sound\\Creature\\NPCGeist\\NPCGeistVendor04.ogg")

Eisa's Favourites :
/script PlaySoundFile("Sound\\Creature\\Anubrekhan\\Anu_Naxx_Taunt01.ogg")
/script PlaySoundFile("Sound\\Creature\\Loathstare\\Loa_Naxx_Aggro02.ogg")
/script PlaySoundFile("Sound\\Creature\\Moroes\\MoroesSlay03.ogg")
/script PlaySoundFile("Sound\\Creature\\Mortar Team\\MortarTeamReady1.ogg")
/script PlaySoundFile("Sound\\Creature\\Wolf Rider\\WolfRiderPissed3.ogg")
(and many many more)


Inspired by Rickyk of the Draenor realm. His thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=112181312&sid=1&pageNo=1

My original forum thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

An interesting wow pedia page with categories of sound command files is at :

http://www.wowpedia.org/PlaySoundFile_macros

Credits
Jean-FranÁois Roy of www.devklog.net - MPQ Extractor.app
Bare Bones Software - Text Wrangler
Verissi - Perl script for adding windows compatiable carriage returns
Mordroth of Bladefist realm - alerting to me to the fact I'ld missed some 3.1 sounds ..Thanks bro!
Eisa - For helping with the 3.2 update and making the addon I couldn't . Go take a look at AudioX a new way of exploring wow sounds
Elsa - For continued support in getting the list correct and accurate.


DISCLAIMER :

* While every effort has been made to keep this list as accurate and free of duplicates I make no guarantees that I haven't missed anything.
* Due to an existing bug/oddity in how the PlaySoundFile call works I make no guarantees that every one of what is listed will play. List is generated from what is listed in the data files and there is no easy way of checking what sounds will or won't play.
* Sound file paths and sound names are listed as they are spelt in the data files. If there are mispellings it's not my fault (and do not try to correct them)




Updated for 5.4.0 (build 17399) +1813 new sound paths since 5.3 Total new of sound paths brought up to 54,932

v1.0 initial version updated for 3.03 uploaded to forums at :

http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

v2.0 updated for Patch 3.1. Uldaur sounds are in the "3_1_sounds.txt" file
v2.1 Changed Carriage returns to Windows style. So it now opens in Note Pad :D :D :D . Thanks Verissi :D
v2.2 Woops forgot some 3.1 sounds. Missed an entire MPQ! . Thanks Mordroth
v2.3 Complete re-extract for 3.1.2. Now updated for 3.1.2. Has baby murloc space marine sounds :D.As a side note looks like Blizzard only uses wav files and mp3 files for their sounds :D

v3.2 Updated for 3.2. Going to do complete re-extracts from now on to ensure I get all sounds. Also using new version numbering system to make things easier on myself:)
v3.2.1 Much help from Eisa in getting Creature\LichKing sounds properly extracted. Had to relearn how to do this lol. Also reworked version history.Thanks for the assistance Eisa :)


19/09 rezip for windows plus misc cleanup of front page (nothing to see here ... move along :) )

v3.3 Updated for 3.3. 20,491 total sounds , +1618 from last update . As a side note your Data folder is 25.4 GB fully extracted

v3.3.2 Updated for 3.3.2 That one that finally unlocks the lich king wing of ICC ! Total unique sounds now up to 20,653 +162 since last update.

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 403 sounds in this update. 21,056 total sounds now

v3.3.5 Updated for patch 3.3.5 Not many sounds in this update only about 18 sounds bringing the total up to 21,074.
This author is badly in need of sleep *snoozes on nearest available flat surface* zzzzzzzzzzzzzzzz
*starts drooling in his sleep* O_O

v4.0.3 *Eisa's BETA* Completely re-extract from World of Warcraft 4.0.3.13329 bringing the total up to 33,481. Included WoWSoundsSince335.txt which contains only the new sounds.

v4.0.6 *Eisa's BETA* Built entirely from (Listfile) data contained in World of Warcraft 4.0.6.13596 live MPQs, adding 7 new sound paths bringing the total upto 33,486. Included WoWSoundsSince403.txt. Removed 1 duplicate and 1 blank paths.

v4.1.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.1.0.13914 live MPQs. Adds 876 new sound paths (listed in WoWSoundsNewTo410.txt). Total number of sounds is now 34,362 (listed in WoWSoundsUpdatedTo410.txt). This data is used in AudioX2-4.1.0 too.

v4.2.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.2.0.14333 live MPQs. Adds 1,264 new sound paths (listed in WoWSoundsNewTo420.txt). Total number of sounds is now 35,626 (listed in WoWSoundsUpdatedTo420.txt).

v4.3.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained
in World of Warcraft 4.3.0.15050 live MPQs. Adds 1,472 new sound paths (listed
in WoWSoundsNewTo430.txt). Total number of sounds is now 37,098 (listed in
WoWSoundsUpdatedTo430.txt).

v5.0.5 (beta 1) Blu's attempt at updating it again. Be kind :P

Built by extracting all sounds as well as extracting all the "(Listfile)" extracts contained in World of Warcraft 5.0.5.16135 live MPQs. Adds a phenomenal amount of new sounds - 11,804 !! Total number of sounds is now 48,902 (listed in WoWSoundsUpdatedTo505.txt) . enUS locale only , other locales to be done ASAP

v5.0.5 (beta 2) Missed out on saving the linefeeds in the correct format. Should be properly formatted for both Mac and Windows now

v5.1 (beta 1) Updated for patch 5.1 Another large update - Adds 1143 new sounds bringing Total sounds up to 50,045

v5.1 (beta 2) Bug fix patch for the above. Forgot to change everything to lower case before using the Remove Duplicates command to remove cases where Blizzard's included both the upper case and lower case form of a sound. Removing 88 sounds bring Total sounds back down to 49,957

v5.2 (beta 1) Update for patch 5.2. Very large update - Adds 2492 new sounds after duplicates removed. New sounds Total now up to 52,449

v5.2 (beta 2) Due to favouring a list file approach versus a full extract with list files being used for error checking the slashes were going the wrong way. None of the macros were actually working. Forgot to test in game (whoops)

v5.3 (beta 1) Update for patch 5.3
- Adds 670 new sounds bringing the total number of sounds up to 53,119
- Read me file & documents restructured and reorganised

v5.4 (beta 1) Update for patch 5.4 (17399)
- Adds 1813 new sounds bringing the total number of sounds up to 5,4932
- Added experimental "Addedin5.4" and "Updatedin5.4" files . These are what I
believe has been added/changed and may not reflect reality.


v5.4.2 (beta 1) Update for patch 5.4.2 (17658)
- Adds 92 new sounds bringing the total number of sounds up to 55,024
- Includes the 9 new sounds from 5.4.1 , the Murloc Crusader sounds
(the only new sounds from 5.4.1)
- 5.4.2 build 17658 was a client only update. Last MPQ file with
new sounds = 17645 (base & enUS)
- misc admin related updates
Optional Files (0)


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Unread 12-18-09, 05:33 PM  
Bluspacecow
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3.3 update incoming

<---------- back from Vacation

<---------- starts work on 3.3 update
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Unread 12-19-09, 07:22 AM  
Bluspacecow
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3.3 update all done

UPDATED FOR 3.3 !!!

COMMENCE TESTING !!!!
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 12-19-09, 11:55 AM  
vikkyne
A Murloc Raider

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Nice. Btw, that sound of dismounting is called 'SpiritWolf.wav'. Eisa's addon helped a lot with that!
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Unread 01-03-10, 09:23 PM  
Eisa
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Re: 3.3 update all done

Originally posted by Bluspacecow
UPDATED FOR 3.3 !!!

COMMENCE TESTING !!!!
I've ran a few tests while updating AudioX's SoundLib from your Sound List and everything seems to check out:
  • Nothing from the 3.2 list is missing
  • New soundpaths stick to Blizzards naming conventions
  • Random testing with the new AudioX has yet to find any new sounds that don't playback.

Keep up the good work
Last edited by Eisa : 01-03-10 at 09:23 PM.
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Unread 01-03-10, 10:19 PM  
Bluspacecow
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For those who were wondering what was new Eisa has made a what's changed list :

http://www.wowinterface.com/portal.p...=faq&faqid=571
http://www.wowinterface.com/portal.p...=faq&faqid=572
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Unread 01-07-10, 02:05 PM  
cag8f
A Kobold Labourer

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Very good work. I've done a lot with the information from your list. One thing I can't find is the sound for hunter aspects. The in-game sound played for each aspect is actually a combination of a base sound plus a unique sound for each aspect. Your list contains each of those unique aspects, but the base sound still remains (and is actually the louder, more dominant portion of the aggregate sound effect). Do you happen to know what this might be called? I would *love* to get rid of it.
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Unread 01-25-10, 05:20 AM  
Bluspacecow
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Guys I gotta say this author's new favourite is :

/script PlaySoundFile("Sound\\Creature\\Rotface\\IC_Rotface_UnstableOoze01.wav")


That and wowzers !

7.764 downloads

Can I go for 10,000 downloads ?
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Unread 02-05-10, 09:12 PM  
Bluspacecow
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Now updated for 3.3.2

Now I can go back to click my Join Queue button in the random dugeon finder tool like a monkey on crack !
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 02-06-10 at 04:02 AM.
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Unread 02-06-10, 09:24 PM  
Eisa
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Originally posted by Bluspacecow
Now updated for 3.3.2

Now I can go back to click my Join Queue button in the random dugeon finder tool like a monkey on crack !
Thanks for the update. AudioX 3.3.29 BETA6 now takes account of the 162 new samples.

Last edited by Eisa : 02-06-10 at 10:34 PM.
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Unread 03-24-10, 04:06 AM  
Bluspacecow
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Yes there will be an update for 3.3.3 coming.

It's just that I'm currently unable to login and won't be updating it without some way of testing the new sounds.

In the mean time here's Mr Banana :
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Unread 04-01-10, 08:26 AM  
Bluspacecow
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Finally updated for 3.3.3

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 912 sounds in this update. 21,565 sounds (1,267 .mp3 files & 20,293 .wav files)
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Unread 04-02-10, 04:22 AM  
Eisa
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Originally posted by Bluspacecow
Finally updated for 3.3.3

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 912 sounds in this update. 21,565 sounds (1,267 .mp3 files & 20,293 .wav files)
Thanks

I've updated AudioX II (3.3.35) to take account of new sound data here. I've also added a full list of the 403 new sounds here.

Suggested improvements:
  • Consistent capitalisation for folders (E.g. "Creatures" instead of "CREATURES" and "creatures"), making the paths more readable and simply to process. Not that it matters to the WoW client (at least as far as soundpaths are concerned anyway).

  • Filter extract data for paths that contain filenames only. E.g. Lines in red are just paths to folders.
    common-2/Sound
    common-2/Sound/Ambience

    common-2/Sound/Ambience/GhostState.wav
    common-2/Sound/Ambience/GlueScreen
    common-2/Sound/Ambience/GlueScreen/GlueScreenLogin.wav
  • Place each extracted mpq's path data into a seperate text file, omitting the mpq name in the paths contained there in. E.g.

    Where you have 3.3.3 mpq paths extract.txt containing:
    Code:
    common-2/Sound/Ambience/GhostState.wav
    Instead have a file called common-2.txt containing :
    Code:
    Sound/Ambience/GhostState.wav

Minor quibbles aside, this new list is brilliant. Keep up the good work.

Rating:
Last edited by Eisa : 04-02-10 at 04:33 AM.
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Unread 04-02-10, 08:33 AM  
Bluspacecow
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Just checked this before going to bed

Originally posted by Eisa
I've updated AudioX II (3.3.35) to take account of new sound data here. I've also added a full list of the 403 new sounds here.
Wait 403 ? There's +912 new sounds by my count. The update for 3.3.3 has 21,565 sounds in it. My last update for 3.3.2 had 20,653 in it.

21,565 - 20,653 = 912


Originally posted by Eisa [*]Consistent capitalisation for folders (E.g. "Creatures" instead of "CREATURES" and "creatures"), making the paths more readable and simply to process. Not that it matters to the WoW client (at least as far as soundpaths are concerned anyway).


Minor quibbles aside, this new list is brilliant. Keep up the good work.
/facepalm

I ... erm ... uploaded the wrong zip file *ducks rotten tomatoes*

That's an internal list I keep of every file contained in the MPQ files.

It's that list I work off for extracting the sounds. I filter first on .mp3 files then on .wav files then everything else ie all other extensions to make sure I catch everything.

That list was never meant to go Live in any way shape or form and is only for my internal records.

Have uploaded the correct one now
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Unread 04-02-10, 08:35 AM  
Bluspacecow
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Sorry everyone I uploaded the wrong zip file.

The one you may have is an internal listing of every file in the MPQ files and was not meant to "go public"

Please redownload again for your usual list full of /script PlaySoundfile goodness
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Unread 04-02-10, 11:05 PM  
Eisa
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Originally posted by Bluspacecow
Wait 403 ? There's +912 new sounds by my count. The update for 3.3.3 has 21,565 sounds in it. My last update for 3.3.2 had 20,653 in it.

21,565 - 20,653 = 912

/facepalm
There's definitely only 403 new sounds (21,056 in total), even in your latest upload. I've checked multiple times. The 912 you're coming up with includes a lot of duplicates caused by inconsistent naming. E.g. /CREATURE/ or /creature/, instead of /Creature/. I've sent you a detailed private message listing the main problem areas.

I've also noticed your PlaySoundFile paths are using / instead of \\.

*high-fives your facepalm*

I hope this info helps
Last edited by Eisa : 04-02-10 at 11:06 PM.
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