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Updated: 04-29-10 01:26 AM
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Updated:04-29-10 01:26 AM
Created:04-28-10 08:51 PM
Downloads:2,051
Favorites:3
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LootDB - ICC Complete

Version: 1.1
by: Shadowlycaon [More]

LootDB

This is not my addon. The orginal is by Filiassin and a subsequent update was put out by Ggman. I have just updated the item database with all the ICC loot heroic and non-heroic.

Function: Adds data at the bottom of item tooltips detailing where they come from.

Original Addon(You do not need to download these for the mod to work. All data from these versions is included in the download.):
Curse
WoWInterface
WoWInterface Plagueworks Update
Ace

v1.1
-- Fixed wrong ID for PP, no more errors.
Optional Files (0)


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Unread 04-29-10, 06:26 PM  
Shadowlycaon
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 36
Uploads: 4
Haven't seen any myself because I don't use EquipCompare. It's an error with the interaction of the 2 it seems. How did you get this error?
Last edited by Shadowlycaon : 04-29-10 at 06:27 PM.
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Unread 04-29-10, 09:14 AM  
Kazragore
A Deviate Faerie Dragon

Forum posts: 14
File comments: 118
Uploads: 0
Errors don't gone

The Error's don't gone, they still appearing:

1x LootDB-3.3.0\LootDB.lua:84: attempt to concatenate field '?' (a nil value)
TipHooker-1.0-90054 (LootDB):194: in function <...e\AddOns\LootDB\libs\TipHooker-1.0\TipHooker-1.0.lua:188>
<in C code>: in function `SetHyperlinkCompareItem'
EquipCompare-2.17\EquipCompare.lua:1078: in function <EquipCompare\EquipCompare.lua:1065>
EquipCompare-2.17\EquipCompare.lua:1256: in function `EquipCompare_ShowCompare'
EquipCompare-2.17\EquipCompare.lua:1126: in function `EquipCompare_CheckCompare'
EquipCompare-2.17\EquipCompare.lua:768: in function `EquipCompare_OnUpdate'
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>

Locals:
tooltip = ComparisonTooltip1 {
0 = <userdata>
SetTrainerService = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
SetHyperlinkCompareItem = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetTradeSkillItem = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined =[C]:-1
SetTradePlayerItem = <function> defined =[C]:-1
PawnIconFrame = <unnamed> {}
SetSendMailItem = <function> defined =[C]:-1
SetBackpackToken = <function> defined =[C]:-1
updateTooltip = 0.2
SetInventoryItem = <function> defined =[C]:-1
SetCurrencyToken = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetLootRollItem = <function> defined =[C]:-1
SetExistingSocketGem = <function> defined =[C]:-1
SetSocketGem = <function> defined =[C]:-1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
SetMerchantCostItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetAuctionItem = <function> defined =[C]:-1
}
name = "Abrakadaver"
link = "|Hitem:50966:3790:3520:3545:0:0:0:596544984:80[Abrakadaver]"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
(null) = true
}
(for control) = <function> @ LootDB\LootDB.lua:67:
handler = <function> @ LootDB\LootDB.lua:67:
pairs = <function> defined =[C]:-1
HandlerList = <table> {
item = <table> {}
}

---

for example
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