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Updated: | 05-22-07 04:30 PM |
Created: | unknown |
Downloads: | 51,110 |
Favorites: | 87 |
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Ever get tired of WoW's default music?
Wish you could use your Final Fantasy battle music while in combat?
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Ravendwyr |
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drgngod |
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Morricone |
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08-26-06, 05:38 AM | ||
A Kobold Labourer
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Now i use a tool to create my own music... i have some nice mp3's (self made so don't complain i dl them..) that are good for these things: - Flight (1) - Dungeon / Instances (3) - FunnyMusic (some midieval tune when u come in a funny town..) (1) Im verry sorry i couldn't make one for combat.. i ll make something up... These are free couse i don't feel like putting up internet downloads.. and phone payment and neither do i want to publish a cd.. maybe for free yeah.. but this is yust one of my hobby's.. Blablabla.. LINK (hosted by rapidshare) Blablabla.. PS. musc by DJ Blazex (thats my name) blazex.web4us.be
Last edited by spwn : 08-26-06 at 06:31 AM.
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spwn |
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badmonkeynobnana |
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07-11-06, 07:08 PM | |
A Kobold Labourer
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Re: Mod broken until 1.11.2
FYI Morricone, the plugin works again.
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Gothmatum |
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Gothmatum |
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06-29-06, 07:36 AM | |
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Mod broken until 1.11.2
Hey everyone, as you probably already know the mod is no longer functioning because the PlaySoundFile method I need to play music tracks no longer works since the 1.11 patch. Blizz said it would get fixed in 1.11.1 which was released yesterday but PlaySoundFile still doesn't work. Now the official forums say the fix will be in 1.11.2, but I have no idea when that will be. Hopefully next week.
In the meantime, there's really nothing I can do. There's no trick I can conjure to get the music to play without the PlaySoundFile method |
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Morricone |
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06-25-06, 03:28 AM | |
A Murloc Raider
Forum posts: 4
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Snagged from UI.
[A] Morricone June 23 5:04PM Hi everyone, I am writing this from Ashford Castle in Ireland where I am attending a wedding. I will fix the addon as soon as I return home next Tuesday! |
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Progged |
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06-21-06, 04:56 PM | ||
A Kobold Labourer
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Ale |
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06-21-06, 02:51 PM | |
A Murloc Raider
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Oh bummer... Well hopefully the big M can figure this out. I didn't realize how much I came to enjoy my own music for events/zones until last night when I tried to play without it.
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Progged |
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06-21-06, 09:12 AM | |
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Re: Future Version.
Verified, it's broke. 1.11 breaks Soundtrack in ~two~ ways, if I may add.
One is that the music simply does not play anymore, the other being that the blank mp3's that were dropped in the data folder in order to block the short tracks that get played when you enter cities also no longer work... ...this is largely due to the change they made to block skinners from doing what they do- apparently the data folder no longer reads with priority over the MPQ archives, although I have noted that all the files that were dropped into that folder remain intact, which leads me to think that the game simply no longer reads from the folder. In short Morricone and the skinners were using the same trick- dropping files in the Data folder to override files in the archives, now it's all brokey. Cute. |
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SkunkWerks |
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06-21-06, 08:00 AM | |
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Future Version.
Pretty lame of me to just check this site because the mods broke, but I'm glad I did, because your comments are awesome.
I'm really looking forward to the next version, regardless of when it's released or not, I'm hoping that blizzard have not broken the mod entirely because in all seriousness I probably won't play the game without this mod. Others I can live without but this mod is really the glue that holds wow together. |
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griddark |
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06-21-06, 07:26 AM | |
A Kobold Labourer
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Hello, I'm a big fan of this mod, so I thought I should let you know if you don't already.
The latest patch (1.11) broke it, along with a slew of other addons I use. It seems to work fine, it trys to play the songs, but you can't hear the songs themselves, just the default WoW music. I'll see if I can find anything else ingame that could help find the problem, and thus get it fixed. |
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Silent Thunder |
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05-30-06, 10:36 PM | |
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Upcoming update
I’m very excited about my next release. Although it will not add any visible features, under the hood the addon will be much better.
A lot of issues with my addon were because events didn’t behave well with each other. One event can easily interfere with another. So I had to do a lot of complicated code (lets call it the glue code) to make sure we didn’t interrupt a high priority event with a trivial one. Or I had to make sure that when an event ended, we returned to the correct event (zone, mount, stealth, etc). The more events I added, the more glue code I needed to add. To solve these escalating problems, I’ve implemented the stack system which I talked about in a previous comment. The stack system works like this: Events are placed in a stack based on their priority. The addon only plays the top-most event (with the highest priority). When a high priority event ends, the next priority item is played. That’s it. That’s all I needed to remove ALL the glue code. And it works! I’ve already got this working on my machine, and everything still seems in order. This means it’s now easier to add new events, maintain the existing ones, reduce all the issues of events interfering with each other, and opens the door to adding custom events. |
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Morricone |
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