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Updated: 12-17-08 04:05 PM
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Updated:12-17-08 04:05 PM
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Expose'

Version: 1.0.2b
by: Alestane [More]

Expose' adds "roll-over" to status bars when they're fixed on, allowing you to switch between percentage and fixed numbers for a quick glance.

* corrected an issue that threw a C stack overflow at load time.

* Reverted to taint-safe resolution to avoid contaminating vehicle UI.
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Unread 12-01-08, 11:31 PM  
xatu
A Kobold Labourer

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Vehicle Taint Errors

I noticed this on Malygos and I had to figure out which addon it was.

Apparently Expose' causes a taint error that makes your player frame disappear and not reappear until you reload the UI.

Taint.log:
Code:
12/1 23:55:54.497  An action was blocked in combat because of taint from Expose' - updateFunc()
12/1 23:55:54.497      Interface\FrameXML\AnimationSystem.lua:32 Animation_UpdateFrame()
12/1 23:55:54.497      Interface\FrameXML\AnimationSystem.lua:47
12/1 23:55:54.497  An action was blocked in combat because of taint from Expose' - PetFrame:Hide()
12/1 23:55:54.497      Interface\FrameXML\PetFrame.lua:54 PetFrame_Update()
12/1 23:55:54.497      Interface\FrameXML\PlayerFrame.lua:258 animPostFunc()
12/1 23:55:54.497      Interface\FrameXML\AnimationSystem.lua:38 Animation_UpdateFrame()
12/1 23:55:54.497      Interface\FrameXML\AnimationSystem.lua:47
12/1 23:55:57.343  Global variable TextStatusBar_UpdateTextString tainted by Expose' - Interface\AddOns\Expose'\Expose'.lua:14
12/1 23:55:57.343  Execution tainted by Expose' while reading TextStatusBar_UpdateTextString - Interface\FrameXML\UnitFrame.lua:341 UnitFrameManaBar_Update()
12/1 23:55:57.343      Interface\FrameXML\UnitFrame.lua:91 UnitFrame_Update()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:113 PartyMemberFrame_UpdateMember()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:35 PartyMemberFrame_ToPlayerArt()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:378 PartyMemberFrame_OnEvent()
12/1 23:55:57.343      *:OnEvent:1 PartyMemberFrame2:OnEvent()
12/1 23:55:57.343      Interface\FrameXML\UnitFrame.lua:362
12/1 23:55:57.343  An action was blocked in combat because of taint from Expose' - PartyMemberFrame2PetFrame:Hide()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:148 PartyMemberFrame_UpdatePet()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:130 PartyMemberFrame_UpdateMember()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:35 PartyMemberFrame_ToPlayerArt()
12/1 23:55:57.343      Interface\FrameXML\PartyMemberFrame.lua:378 PartyMemberFrame_OnEvent()
12/1 23:55:57.343      *:OnEvent:1 PartyMemberFrame2:OnEvent()
12/1 23:55:57.343      Interface\FrameXML\UnitFrame.lua:362
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Unread 12-02-08, 12:27 PM  
Alestane
A Cobalt Mageweaver
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Re: Vehicle Taint Errors

Originally posted by xatu
Apparently Expose' causes a taint error that makes your player frame disappear and not reappear until you reload the UI.
Sad but true. "Upgrading" to the new 1.0.-1b or reverting to 1.0b (they're basically the same file) should address this until Blizzard cleans up the vehicle interface animations.
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Unread 12-17-08, 08:04 PM  
Scae
A Deviate Faerie Dragon

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Ah perfect. It's nice to have some text control over the default frames. Is it possible to have this apply to target frames as with the expansion you can now see mob hp (I couldn't seem to get this to work with my targets at least... maybe I'm missing something).
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Unread 12-19-08, 02:08 PM  
Alestane
A Cobalt Mageweaver
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Originally posted by Scae
Is it possible to have this apply to target frames as with the expansion you can now see mob hp (I couldn't seem to get this to work with my targets at least... maybe I'm missing something).
It works fine for me using the stock unit frames. It should work with custom unit frames that use the standard text status bars, although I believe some of them may be able to override it.
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Unread 12-22-08, 04:20 PM  
Scae
A Deviate Faerie Dragon

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I was using Glassunitframes which is described as being the blizz unitframes slightly modified. I'm guessing the target text is intercepted in someway by the mod. Oh well. Still works on the player frame
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Unread 09-03-12, 12:53 AM  
Kharthus
A Fallenroot Satyr
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Fixes for 5.0.4:

Replace TextStatusBar_CapDisplayOfNumericValue with AbbreviateLargeNumbers.

Works fine after that.
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