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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 12-06-07, 09:23 PM  
Farmbuyer
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 36
Uploads: 1
Bank bag support bug + patch

Normally, missing items in sets are colored red. If you have the bank open, and the missing items are in bank bags, ItemRack will color them blue instead.

There is a bug in that the bank bag slot added in TBC is not searched. Items in that bag are still red instead of blue. The bug is due to line 99 or so in ItemRack.lua, which sets ItemRack.BankSlots to a list of hardcoded bank bag numbers instead of checking the NUM_BANKBAGSLOTS value from Blizzard.

The easy fix is to add "11" to the end of that list. This will still break the next time the bank gets a new slot in some future game version. :-) The proper fix is to insert all numbers between NUM_BAG_SLOTS+1 and NUM_BANKBAGSLOTS inclusive; you can see an example in the extracted CloseBankBagFrames() function.
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Unread 12-10-07, 06:04 PM  
spootym
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
equipping order causing problem

Due to the some gems being unique, the order that items are being equipped is causing the maximum number of gems equipped error to show and preventing the item to be equipped. Would it be possible to edit the order that the mod equips items?
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Unread 01-13-08, 09:23 PM  
DaleMox
A Kobold Labourer

Forum posts: 0
File comments: 1
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I found a solution to bind gear to shift (and can be used for alt and ctrl I guess).
You must edit the WTF/Account/MYNAME/bindings-cache.wtf file
then add what you like, experiment by binding gear to other button then change accordingly.

For instance for me to use Top and Bottom buttons of my Trinkets I wrote:
bind SHIFT-Q CLICK ItemRackButton14:LeftButton
bind SHIFT-E CLICK ItemRackButton13:LeftButton
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Unread 01-29-08, 03:15 AM  
Gremlin
An Aku'mai Servant

Forum posts: 36
File comments: 7
Uploads: 0
Hey guys,

Im trying to get my itemrack to switch to a mount set.. with my skybreaker whip trinket..

Works great with all my flying mounts except the netherray.. Any ideas?
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Unread 02-09-08, 03:45 AM  
Prismatech
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 48
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stance switch

hello please help
search the trigger vor stance of worrieor
will per event switch fight = 2he weapon
Tank=shield and 1he weapon
sorry for my english
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Unread 02-17-08, 11:16 PM  
Gremlin
An Aku'mai Servant

Forum posts: 36
File comments: 7
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Anyone for help with the Netheray event thing?
Last edited by Gremlin : 02-17-08 at 11:26 PM.
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Unread 03-28-08, 01:06 PM  
Draca
A Kobold Labourer

Forum posts: 1
File comments: 1
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Update ?

could anyone update this please ?
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Unread 03-29-08, 01:17 AM  
Gremlin
An Aku'mai Servant

Forum posts: 36
File comments: 7
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Any able to configure this to work with the NetherRay yet?
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Unread 04-24-08, 10:22 AM  
Cervelat
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally posted by Gremlin
Any able to configure this to work with the NetherRay yet?
update the following function in ItemRack.lua

Code:
function ItemRack_PlayerMounted(v1)
	local buffName, buffIcon 
	for i=1,24 do
		buffName,_,buffIcon = UnitBuff("player",i)
		if buffIcon then
			if string.find(buffName,"Riding Nether Ray") then
				return 1
			elseif string.find(buffIcon,"Mount_") then
				return 1
			elseif problem_mounts[buffIcon] or v1 or string.find(buffIcon,"QirajiCrystal_") then				
				-- hunter could be in group, could be warlock epic mount etc, check if this is truly a mount
				-- or if v1 is set to true, always check every buff. sigh this is slow but really no way around it without more data from users
				Rack_TooltipScan:SetUnitBuff("player",i)
				if string.find(Rack_TooltipScanTextLeft2:GetText() or "",ItemRackText.MOUNTCHECK) then
					return 1
				end
			end
		else
			return nil
		end
	end
end
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Unread 05-06-08, 11:51 AM  
Toran
A Nerdscale Dorkin
 
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Forum posts: 143
File comments: 433
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Anyone know how to get this recognized by ButtonFacade?

http://www.wowace.com/forums/index.php?topic=12549.0
Last edited by Toran : 05-06-08 at 11:52 AM.
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Unread 06-20-08, 04:11 PM  
GRiM
An Aku'mai Servant
 
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Forum posts: 29
File comments: 46
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Option Addition?

Could you possibly add an option to toggle equiping items immediatly as your editing sets?

This functionality used to be in 1.9 but now in 2.2 I have to...Save the set>Click the map button to equip said set. I use the immediate change to compare items and stats.

Thanks
Grim
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Unread 06-20-08, 07:25 PM  
Gello
A Molten Giant
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Forum posts: 521
File comments: 582
Uploads: 75
Re: Option Addition?

Originally posted by GRiM
Could you possibly add an option to toggle equiping items immediatly as your editing sets?

This functionality used to be in 1.9 but now in 2.2 I have to...Save the set>Click the map button to equip said set. I use the immediate change to compare items and stats.

Thanks
Grim
Sure that'd be pretty easy and probably more consistent for 1.9 users.

re: ButtonFacade: It's planned for 2.3 but if someone wants to create a module in the meantime they're more than welcome to also.
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Unread 06-21-08, 06:26 AM  
Gnarfoz
A Deviate Faerie Dragon
 
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Forum posts: 18
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__ New in 2.2 __
* Events!
Yes!

Gello rocks.
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Unread 06-21-08, 10:30 AM  
acidstorm
A Kobold Labourer

Forum posts: 0
File comments: 8
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Hi, I'm having a problem with 2.2

the minimapbutton seems unable to show hidden sets anymore, with 2.16 i used alt+left mousebutton when doing this with 2.2 it opens the configuration menu for events

is there a new combination ?
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Unread 06-21-08, 10:58 AM  
romracer
A Murloc Raider
 
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Forum posts: 4
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Re: Re: Option Addition?

Originally posted by Gello
re: ButtonFacade: It's planned for 2.3 but if someone wants to create a module in the meantime they're more than welcome to also.
Done.

http://www.wowinterface.com/downloads/info9109

After Gello picked the mod back up and incorporated so many new (and old) features, I felt I had to give back too.

Enjoy it until the true support is in. I could whip up a quick patch for you Gello, but I suspect you know where to add the necessary lines better than I do
Last edited by romracer : 06-21-08 at 10:59 AM.
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