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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-04-14 04:52 PM
Created:11-23-12 05:17 PM
Downloads:7,841
Favorites:30
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Categories:Generic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations, Tank Compilations

OPUI  Popular! (More than 5000 hits)

Version: 3.0
by: 0pacus [More]

PLEASE READ:
Subscribe to my YouTube channel for gaming videos, tutorials and tech reviews! YouTube.com/OffTheBrinkTV

I will now be streaming live at WWW.Twitch.TV/DontB1ink !! Join me while I design the UI, TMorph my way through Heroic PVE content and random PVP!

Also, someone seems to be trolling my page here and spam downloading the addon. Before posting about this, please realize it is not me.




Installation Video:
http://y2u.be/I-bT4OHI-t4

Demo Video:
http://y2u.be/7_4AMbgWIt4

ElvUI:
http://tukui.org/dl.php

ElvUI Plugin OneExtraActionbar:
http://www.tukui.org/addons/index.php?act=view&id=65

ElvUI Plugin VisualAuraTimers:
http://www.tukui.org/addons/index.php?act=view&id=91

Features Coming Soon:
  • More resolution support.
  • One button install/update.
  • Pixel perfect version.
  • Consolidation of portraits.
Please remember to leave feedback, suggestions and requests as they help me make the UI better for you and I.

For live updates, visit my GitHub at:
https://github.com/OnTheBrink

Change log for v1.1
Code:
  • Updated ElvUI to v5.04 and re-organized the UI profile from scratch.
  • Moved the core of the UI down to allow for more room in prime viewing areas. (this will probably stay this way. It is in a perfect position in my opinion).
  • Changed text to look more unified and easier to read within the unit frames.
  • Changed the health colors. They no longer changed based on value. This was adding too many different color elements and was causing (for me at least) the UI to look cluttered and confusing. Health and Power texts color still change based on value.
  • Changed the power color for all classes besides Warrior. Having a unified color in the Power Bar made the UI look a lot more clean and sticks to the color scheme and theme.
  • Increased the font size on CC auras above nameplates.
  • Pet frames now appear above the target's target frame and the pet's target is above his. Very unified and looks good.
  • The cast bar that is attached to the power bar is recolored. Black with a gold spark signifies interrupt-able casts now. It looks way sleeker.
  • Remove KGPanels mid left and mid right boxes and aligned the CD timeline with exact precision.
  • Replaced the icons with Clean Icons - Crisp
  • Changed the action bars to be closer to the CD timeline and flow better.
  • Changed the spell color that appears on the CD timeline.
  • Added a small scrolling combat text on the right of the player that is used to show big hits. I allowed it to also show all output but it clears fast. This keeps unnecessary output from cluttering the screen but allows you to easily spot when a target is immune, resisted or missed. Crits are set to stick and jiggle for extended time so you can marvel at your big hits/heals. It scrolls like a half moon unifying into the design and flows nicely.
  • Added a much requested addon (in other profiles) called "Hermes". The addon shows important raid wide cool-downs such as important tank and healer abilities. This is a highly saught after addon since it shows how many CDs and which ones are available even before they are cast. I fully customized it and it is currently configured for a DPS to see who fucked up in the raid. You can add/remove any spells you want specific to your role by simply typing /hermes config.
  • Rogue Specific: Unified the combo bar so when it is idle it looks more sleek and it is now easier to tell when you have 5 combo points.
Change Log for v1.11
Code:
  • Reduced the size of the UI overall which makes for a more defined, compact feel and also allows for more screen.
  • Changed the border style, texture and color theme. This obviously makes everything look more pixel perfect.
  • Unified the colors better across the entire UI.
  • Spent hours making sure everything lined up perfect and is the EXACT same of its comparable window.
Change Log for v1.12
Code:
  • Parented the panels with ElvUI's panes to make sure the UI is aligned at any resolution.
  • Changed power colors to a more subtle color that matches the overall theme of the UI.
  • Added scrolling combat text for incoming and outgoing, neatly position beside the respected unit frame. They half circle and fade into the unit frame.
  • Re-skinned Skada and made it form-fit and match the left side better.
  • Edited Comergy so it will support Monks and it now has a 6th color (white) that will show "Anticipation" combo points.
  • Added a GCD spark that moves across the FX cool down bar. This has been aligned to be pixel perfect.
  • Added and customized an addon called oPie. By holding CTRL and a key, you open up a large wheel that displays items/abilities/macros/mounts--basically anything you want. I have customized it to what I have, but you can easily edit and customize it yourself, including binds. This serves as a great way to reduce action bars used for needless space wasting macros like Leatherworking or Cooking. I will be making a video of this soon.
Change Log for v2.0
Code:
  • Complete unit frame overhaul. New design reduces clutter and adds more originality to the setup since creating these frames is not available without Lua changes and custom configuring.
  • Portrait Lua has been edited to zoom out and position better on the models to show the eye area. Not every portrait will be perfect, but this is an issue with model viewing in ANY portrait since Blizzard does no officially support 3d models. They use 2D.
  • OPUI addon has been added which has all Lua changes besides portrait. This way if you do not like the health bar and cast bar direction you can simply disable the addon. This also allows you to update ElvUI as freely as possible without worrying about Lua reverting to default.
  • Lua has been edited to reverse the cast bar, health bar and power bar on the player frame. It has also been edited to make the targettarget frame drain vertically. This adds a nice outward effect to the UI.
  • Portrait turns into a cast bar with icon.
  • Made the poison Weak Auras only occur when using a Rogue. This way you can have my raid auras available when playing other characters.
  • ForteXorcist has been skinned from within inside the Addon. The icons are now square and crisp to fit the design of the UI better. Also, the glow effect has been removed from the secondary splash and the animation update has been increased to allow smoother gliding and splashing. The skin was done by Meat and updated by Landy here: http://www.tukui.org/forums/topic.php?id=23060 . Big thanks to those guys.
  • Edited power colors and spell colors for Unit Frames and Forte to appear easier on the eyes and uniform with the design.
  • By request, I added a new addon called Vex. It is FULLY skinned and bordered and will convert the right combo bar into whatever the class uses. Chi, Runes, etc... For a full list of what it does, visit the addon description here: http://www.curse.com/addons/wow/vexcombo
  • Added Vuhdo support. The addon is NOT included, but I skinned and customized it for a healer. The saved variables are in the UI and if you decide to download the addon, the profile will be available. Although, there is nothing ElvUI's raid frames cannot do that Vuhdo can. It also runs lighter using ElvUI raid frames. I simply did this because of a request.
Change Log for v2.1
Code:
  • Separated the critical heals and damage for both incoming and outgoing and positioned them on the left and right of the character respectively. This avoids having to move your head to see your crits. Amazing while checking out videos or making sure you log those big numbers! I love that I was able to figure this out.
  • Added healing and tank support. This moves the party and all size raid frames above the unit frames neatly and organized. It also changes from a integrated aura icons and aura bars to a straight aura icons setup. Buff icons to show bigger than debuff icons on the player frame and debuff icons to show bigger than buff on the target frames. This way you can still see your power ups clear while reducing clutter and keeping friendlies at arms length. Much more uniformed and easy to heal this way. No need to turn your head or stare at frames while healing or tanking. To enable this profile, just go to the profile options within ElvUI settings (/ec) and change the profile to "OPUI Healer/Tank."
  • Updated ElvUI and all addons.
  • Created a GitHub profile for live updates on the UI.
  • Tweaked some panels and fixed some resolution scaling issues.
  • Moved out both left and right chat panels by 10 pixels (20 total) to leave more room in the center. This is the perfect distance and will remain this way indefinitely.
  • Started working on pet frames and better positioning.
Change Log for v2.1b
Code:
  • Added support for 1680x1050 resolution. "/reflux switch OPUI1050"
Change Log for v2.1c
Code:
  • Just made some quick changes to the location of the MSBT scrolling text for information.
  • Streamlines several font sizes and conformed them with the UI.
  • Tweaked several frame sizes and brought the UI back to its original size and it is pixel perfect.
Change Log for v2.1d
Code:
  • Tweaked several addons to fix some design flaws.
  • Fixed several oPie binds.
  • Edited the part frames in the Healer/Tank setup to look cleaner while still giving QOL information as well as important.
  • Started setting up for different resolution support.
Change Log for v2.11
Code:
  • Fixed issues with MSBT on tank and healer setup.
  • Placed a static "Notification" scrolling area neatly above the character. This way you can get live text notifications of everything that is happening that is not outgoing or incoming damage. This can be great for support roles or raid leading. I greatly reduced the scroll size so it is still clutter free like the rest of the UI.
  • Fixed portrait zoom issue, although there are some models (human) that will move slightly. This is a Blizzard issue and is present in all forms of 3-D model viewing in any addon.
  • Fixed Stance Bar position to bottom left of the screen.
Change Log for v2.2
Code:
  • Added a Power/Mana bar that form fits the design when full. This allows monitoring Power much easier while still not being cluttered.
Change Log for v3.0
Code:
  • Addon is now WOD ready!
  • Added Vex Power bar positioning and fading to keep the UI minimal while out of combat.
  • Adjusted the cast bars to be perfectly aligned.
  • Fixed issues with KGPanels finding custom borders. (I am working on the background issues and cleaning up the old bugged textures)
  • Fixed party frame positioning. Tank/Healer configuration need some tweaking. I will include it in next release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.0.1
59MB
12-09-14 03:14 PM
Addon


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Unread 12-30-16, 02:32 AM  
Anprionsa
A Kobold Labourer
 
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It's one of my favorite UI's. If you have a 1080 I would love it.
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Unread 10-26-16, 07:13 PM  
0pacus
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Originally Posted by Šynasty
I hear he'll work on it or have it ready over the weekend.

Edit: Hmm so that's 4 weekends now. I guess this is over
I have gotten a bit back into WoW.

I have remade the UI. It's very similar with a few tweaks. Not sure if anyone who liked it still plays but I am debating uploading it.

Do you think it is worth it? I am sure it would bring new downloaders but I am not sure I want to support it as my resolution is not common. 3440x1440

Unless someone still plays and wants to make a 1080 version of the new one.
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Unread 01-16-15, 11:30 AM  
Šynasty
A Fallenroot Satyr

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I hear he'll work on it or have it ready over the weekend.

Edit: Hmm so that's 4 weekends now. I guess this is over
Last edited by Šynasty : 02-10-15 at 06:11 PM.
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Unread 01-16-15, 09:28 AM  
ewoksrule
A Murloc Raider

Forum posts: 9
File comments: 4
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Originally Posted by ewoksrule
OMGOSH need an update! Been holding out to see whats up!
Hmm been 2 months since a big update was announced. Any word?
Last edited by ewoksrule : 02-11-15 at 08:30 PM.
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Unread 12-30-14, 06:17 PM  
ewoksrule
A Murloc Raider

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OMGOSH need an update! Been holding out to see whats up!
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Unread 12-28-14, 08:15 AM  
Ozzey
A Murloc Raider
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Forum posts: 9
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Originally Posted by 0pacus
Big update coming. I was going to upload some tweaks I made a few days ago, but I decided to hold off because I have done some neat changes to the UI.

Stay tuned in the next few days as I am just finishing things up on my end. This upload should have every single thing you can think of in the perfect location, neatly with everything visible.

Oz, please make a 1080p version once I upload if you don't mind.
dont mind,
but raiding the next few days on my mage. (i dont use this ui for my mage only for my rogue / Druid )

gimmie a few days after release il port up a 1080p version
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Unread 12-22-14, 04:54 PM  
yxerius
A Kobold Labourer

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It's been almost a week now.
Are this gonna be released on x-mas as your gift to us? =)

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Unread 12-16-14, 04:53 PM  
0pacus
A Defias Bandit
 
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Forum posts: 3
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Big update coming. I was going to upload some tweaks I made a few days ago, but I decided to hold off because I have done some neat changes to the UI.

Stay tuned in the next few days as I am just finishing things up on my end. This upload should have every single thing you can think of in the perfect location, neatly with everything visible.

Oz, please make a 1080p version once I upload if you don't mind.
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Unread 12-16-14, 03:49 AM  
Ozzey
A Murloc Raider
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Forum posts: 9
File comments: 49
Uploads: 1
Re: Nice UI but ...

Originally Posted by Mixmas7er
Very hard to set up. I still am not able to setup portraits as they are off even using profile OPUI3.

I hope you get an auto installer soon. I guess I will use another temporarily and keep an eye on this one for sure.
What resolution are you setting it up for?
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Unread 12-13-14, 04:47 PM  
Mixmas7er
A Kobold Labourer

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Nice UI but ...

Very hard to set up. I still am not able to setup portraits as they are off even using profile OPUI3.

I hope you get an auto installer soon. I guess I will use another temporarily and keep an eye on this one for sure.
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Unread 12-09-14, 03:17 PM  
0pacus
A Defias Bandit
 
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Originally Posted by Ozzey
Originally Posted by 0pacus
Originally Posted by Ozzey
Originally Posted by 0pacus
Do you know Lua well? I am looking to bring someone in as an author with Lua experience so I can combine the portrait setup with Elv instead of using Pitbull.
you just want Elvui to show the portraits like Pitbul does..?
Yeah, I'd like to combine it with Elv. We can still use the KGPanels to create the borders as it is also used as borders for other addons. Combining the portrait positions with Elv would bring the usage even lower than it is making the entire compilation run under 20mb which is staggeringly low and excellent for people using it for raiding etc...

I also had a tweak to Elv that I am sure has been reverted since updating it where the portraits were lowered by a fraction of an inch so most models only showed the eyes. However, if it means we would need to change that every Elv update, it's not worth it. Especially since most models still show good positioning in the portrait area. I might play with a new profile and make the portrait window bigger but I like how thin everything is. Keeps the screen clean.
Thoughts?
the portraits in elvui shouldn't be hard to recreate as for lowering the position of the 3dimage, I'm unsure how updating Elvui would affect it,
il look into it.

on a side note, you don't have to use KGPanels for the borders / textures you can just hard code them directly into elvui. but again I'm unsure how an elvui update would effect it. il look into these things.

and get back to you

take care you may want to update the main description as the install procedure is slightly different for the 1080 version..

rename folders as per before,
enable only Reflux, Nibprofile loader, ACP select the profile from ACP and let it reload. the add ons will automatically load the 1080 profile for every Add-on and everything should be in place.
this needs to be tested. (the patch contains reflux and nib profile loader)

i did a fresh install and all seemed to work fine.
I'll update the main page when I get home from work to reflect 1080 installation instructions.
Last edited by 0pacus : 12-09-14 at 03:18 PM.
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Unread 12-09-14, 03:16 PM  
Ozzey
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 9
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ok updated the patched 1080 version..
now has a 1 click installer ..

just enable all add ons after renaming files and it loads perfectly.

(ONLY FOR ROGUES) i haven't set it up for any other chars yet.
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Unread 12-09-14, 03:07 PM  
Ozzey
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 9
File comments: 49
Uploads: 1
Originally Posted by 0pacus
Originally Posted by Ozzey
Originally Posted by 0pacus
Do you know Lua well? I am looking to bring someone in as an author with Lua experience so I can combine the portrait setup with Elv instead of using Pitbull.
you just want Elvui to show the portraits like Pitbul does..?
Yeah, I'd like to combine it with Elv. We can still use the KGPanels to create the borders as it is also used as borders for other addons. Combining the portrait positions with Elv would bring the usage even lower than it is making the entire compilation run under 20mb which is staggeringly low and excellent for people using it for raiding etc...

I also had a tweak to Elv that I am sure has been reverted since updating it where the portraits were lowered by a fraction of an inch so most models only showed the eyes. However, if it means we would need to change that every Elv update, it's not worth it. Especially since most models still show good positioning in the portrait area. I might play with a new profile and make the portrait window bigger but I like how thin everything is. Keeps the screen clean.
Thoughts?
the portraits in elvui shouldn't be hard to recreate as for lowering the position of the 3dimage, I'm unsure how updating Elvui would affect it,
il look into it.

on a side note, you don't have to use KGPanels for the borders / textures you can just hard code them directly into elvui. but again I'm unsure how an elvui update would effect it. il look into these things.

and get back to you

take care you may want to update the main description as the install procedure is slightly different for the 1080 version..

rename folders as per before,
enable only Reflux, Nibprofile loader, ACP select the profile from ACP and let it reload. the add ons will automatically load the 1080 profile for every Add-on and everything should be in place.
this needs to be tested. (the patch contains reflux and nib profile loader)

i did a fresh install and all seemed to work fine.
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Unread 12-09-14, 02:51 PM  
0pacus
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

Forum posts: 3
File comments: 104
Uploads: 3
Originally Posted by Ozzey
Originally Posted by 0pacus
Do you know Lua well? I am looking to bring someone in as an author with Lua experience so I can combine the portrait setup with Elv instead of using Pitbull.
you just want Elvui to show the portraits like Pitbul does..?
Yeah, I'd like to combine it with Elv. We can still use the KGPanels to create the borders as it is also used as borders for other addons. Combining the portrait positions with Elv would bring the usage even lower than it is making the entire compilation run under 20mb which is staggeringly low and excellent for people using it for raiding etc...

I also had a tweak to Elv that I am sure has been reverted since updating it where the portraits were lowered by a fraction of an inch so most models only showed the eyes. However, if it means we would need to change that every Elv update, it's not worth it. Especially since most models still show good positioning in the portrait area. I might play with a new profile and make the portrait window bigger but I like how thin everything is. Keeps the screen clean.

Thoughts?
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Unread 12-09-14, 02:39 PM  
Ozzey
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 9
File comments: 49
Uploads: 1
Originally Posted by 0pacus
Do you know Lua well? I am looking to bring someone in as an author with Lua experience so I can combine the portrait setup with Elv instead of using Pitbull.
you just want Elvui to show the portraits like Pitbul does..?
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