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Updated: 11-12-08 05:15 PM
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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)

Version: 1.2.4f
by: eiszeit [More]

Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)

1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 10-01-08, 01:22 PM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Hjalte
When I join a group, the extra mana bar from oUF_DruidMana pops up, even when not in cat or bear form.

Going cat form and then back to normal form makes it go away, but it often comes back, meaning I have two mana bars, when in tree or normal form.
its an druidmana issue.
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Unread 09-29-08, 06:16 PM  
Hjalte
A Fallenroot Satyr

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When I join a group, the extra mana bar from oUF_DruidMana pops up, even when not in cat or bear form.

Going cat form and then back to normal form makes it go away, but it often comes back, meaning I have two mana bars, when in tree or normal form.
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Unread 09-25-08, 02:53 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Baerlawl
1: Hi, i have already modified the group window but i cant get it to spawn from bottom to top (reversed).

2: I wanted to integrate Debuff Highlighting wich looks like Pitbull`s Border Highlighting.

3: I want 5 man raids to show as a group, but to hide the raid while in those.
I give support but I will NOT take any kind of requests. If you want such "features", do it yourself.

You can find help in the oUF thread on wowace.
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Unread 09-25-08, 02:12 AM  
Baerlawl
A Kobold Labourer

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1: Hi, i have already modified the group window but i cant get it to spawn from bottom to top (reversed).

2: I wanted to integrate Debuff Highlighting wich looks like Pitbull`s Border Highlighting.

3: I want 5 man raids to show as a group, but to hide the raid while in those.
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Unread 09-21-08, 11:40 AM  
Vranx
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I commented that line out and it didnt show any buffs.
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Unread 09-21-08, 08:33 AM  
eiszeit
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Originally posted by Vranx
I would like to see only my own debuffs on the target. I tried setting:
Code:
self.Debuffs.filter = false
to true but then it didnt show any debuffs.
delete the whole line and try again, should work... above there is it already on true for the party frames and there it works.
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Unread 09-20-08, 01:42 PM  
Vranx
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I would like to see only my own debuffs on the target. I tried setting:
Code:
self.Debuffs.filter = false
to true but then it didnt show any debuffs.
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Unread 09-19-08, 01:28 PM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Silberbüchse
Hallöle,
gibt es die Möglichkeite beim Target Frame die Debuffs anders zu sortieren bzw. die Größe anzupassen?

Ich möchte erreichen das sämtliche Jägerbuffs immer an erster Stelle stehen und vllt auch etwas in der Große abgehoben als andere.
Eigene Debuffs sind immer an erster Stelle.

Größe geht indem du in die layout.lua an passende Stelle gehst und die Größe einstellst, ist relativ einfach zu finden.
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Unread 09-19-08, 10:47 AM  
Silberbüchse
A Murloc Raider
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Hallöle,
gibt es die Möglichkeite beim Target Frame die Debuffs anders zu sortieren bzw. die Größe anzupassen?

Ich möchte erreichen das sämtliche Jägerbuffs immer an erster Stelle stehen und vllt auch etwas in der Große abgehoben als andere.
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Unread 09-19-08, 06:41 AM  
blackpandemic
A Flamescale Wyrmkin
 
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Did a delete/reinstall and seems to be working fine now! Keep up the great work, love your UI!
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Unread 09-18-08, 03:51 AM  
eiszeit
A Chromatic Dragonspawn
 
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What oUF Version do you use?

Originally posted by blackpandemic
Maybe I'm doing something wrong, but when I updated oUF_Lyn today my player/target frames were the game defaults.

Date: 2008-09-17 20:57:32
ID: 21
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF\ouf.lua line 200:
attempt to index a nil value
Debug:
[C]: ?
oUF\ouf.lua:200: RegisterStyle()
oUF_Lyn\layout.lua:775: in main chunk

Any ideas? Or should I just rollback for the time being?
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Unread 09-17-08, 06:59 PM  
blackpandemic
A Flamescale Wyrmkin
 
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Maybe I'm doing something wrong, but when I updated oUF_Lyn today my player/target frames were the game defaults.

Date: 2008-09-17 20:57:32
ID: 21
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF\ouf.lua line 200:
attempt to index a nil value
Debug:
[C]: ?
oUF\ouf.lua:200: RegisterStyle()
oUF_Lyn\layout.lua:775: in main chunk

Any ideas? Or should I just rollback for the time being?
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Last edited by blackpandemic : 09-17-08 at 07:43 PM.
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Unread 09-17-08, 04:42 PM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Gnarkill
Nevur!

..Soz, are a bit too fast with the comments sometimes.
no problem
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Unread 09-17-08, 02:16 PM  
Gnarkill
A Kobold Labourer

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Nevur!

..Soz, are a bit too fast with the comments sometimes.
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Unread 09-17-08, 04:49 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Gnarkill
Is this compatible with ouf 1.1?
ever read the change log?
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Last edited by eiszeit : 09-17-08 at 04:51 AM.
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