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Updated: 03-04-09 08:03 AM
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Updated:03-04-09 08:03 AM
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oUF Perfect  Popular! (More than 5000 hits)

Version: 30000.13
by: p3lim [More]

This addon is discontinued.

Description:
oUF Perfect is a layout plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Header for Party
- Header for Raid
- Header for MainTank(s)
- Header for MainAssist(s)

Raid group will spawn in 5 seperate groups, enough for a 25man raid.
Using tags it also shows party-target names in the name string (with raidicons aswell)

30000.13:
- Fixed raid icon tag

30000.11:
- Fixed strata

30000.10:
- Update to reflect changes in oUF
- Added ReadyCheck support
- Added DebuffHighlight support
- Added masterlooter icon
- Fixed tags
- Removed readycheck code

30000.9:
- Update to reflect changes in oUF
- Added readycheck
- Fixed tags
- Removed buff/debuff tags
- Removed oUF ReadyCheck support (outdated)

30000.8:
- Fixed buff/debuff tags

30000.7:
- Fixed font issue
- Fixed power updates

30000.6:
- Added MainTank header
- Added MainAssist header
- Added RangeAlpha
- Added *target strings to all units
- Fixed menu function

30000.5:
- Update to 30000
- Not 100% bugtested yet, youve been warned

20400.4:
- Fixed [afk] tag

20400.3:
- Initial commit
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Unread 01-07-09, 11:56 AM  
p3lim
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Gonna put this layout on hold until oUF's raid and pet support has been fixed.
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Unread 12-24-08, 02:37 AM  
Psychoshamoo
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Originally posted by H4DOUK3N
Any idea what's causing this?



...or does the post below mine solve it for now?
Revert to the older version of oUF until release.
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Unread 12-22-08, 10:39 AM  
p3lim
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Originally posted by H4DOUK3N
Any idea what's causing this?



...or does the post below mine solve it for now?
Havent released a version for oUF 1.3.1 yet, still working out a bug.
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Unread 12-22-08, 05:30 AM  
H4DOUK3N
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Any idea what's causing this?



...or does the post below mine solve it for now?
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Unread 12-21-08, 12:34 PM  
Phatrik
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Latest oUF update changed the behavior of tags a bit. If you wish to keep any modifications you've done, you need to find this line:
Code:
self.TaggedStrings = {health, power, name}
Delete it, or just comment it out if you like.
Then you edit 'local name' to this (what I have):

Code:
	local name = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
	name:SetPoint('LEFT', self, 'RIGHT', 5, 0)
	self:Tag(name,'[name] |cffff0000[status]')
That should do the trick for now.
Last edited by Phatrik : 12-21-08 at 12:45 PM.
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Unread 12-16-08, 06:07 PM  
Mordog
A Deviate Faerie Dragon

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Originally posted by p3lim
none of those lines, you'd have to override the [name] tag
thx, going to search how to do that^^
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Unread 12-16-08, 05:56 PM  
p3lim
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Originally posted by Mordog
Is there a way i can make the names to only use the first 4 letters and maybe change the fontsize?

Code:
local name = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
	name:SetPoint('LEFT', self, 'RIGHT', 5, 0)
	name:SetText('[name] [leader] [afk] |cff00ffff[raidtargetname] [raidtargeticon]')
Should be somewhere in the first line imo, but havent found out how^^
none of those lines, you'd have to override the [name] tag
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Unread 12-16-08, 05:44 PM  
Mordog
A Deviate Faerie Dragon

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Is there a way i can make the names to only use the first 4 letters and maybe change the fontsize?

Code:
local name = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
	name:SetPoint('LEFT', self, 'RIGHT', 5, 0)
	name:SetText('[name] [leader] [afk] |cff00ffff[raidtargetname] [raidtargeticon]')
Should be somewhere in the first line imo, but havent found out how^^
Last edited by Mordog : 12-16-08 at 05:54 PM.
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Unread 12-06-08, 09:38 PM  
p3lim
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Re: Re: Re: Vehicle Implementation

Originally posted by Psychoshamoo
Would this also fix the Malygos encounter as well?
yes
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Unread 12-06-08, 09:24 PM  
Psychoshamoo
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Re: Re: Vehicle Implementation

Originally posted by p3lim
Im aware of the issue, and I am already working on a solution.
Would this also fix the Malygos encounter as well?
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Unread 12-03-08, 09:54 AM  
p3lim
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Re: Vehicle Implementation

Originally posted by Metacortex
Hi,
first thanks for the nice Unitframes. But 1 feature is missing, I noticed it when doing Ocolus heroic. Every party member has a drake, flighing and fighting (especially) the endboss. When mounted it uses the new vehicle system. The oUF Perfect frames only list the health from the players, not from their drakes/vehicles. So it is very tricky to target each other.
Im aware of the issue, and I am already working on a solution.
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Unread 12-02-08, 07:39 PM  
Metacortex
A Kobold Labourer

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Vehicle Implementation

Hi,
first thanks for the nice Unitframes. But 1 feature is missing, I noticed it when doing Ocolus heroic. Every party member has a drake, flighing and fighting (especially) the endboss. When mounted it uses the new vehicle system. The oUF Perfect frames only list the health from the players, not from their drakes/vehicles. So it is very tricky to target each other.
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Unread 11-30-08, 04:05 AM  
weezel
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is moving the party frame only acomplished via lua modification ?
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Unread 11-05-08, 08:13 PM  
Sojik
A Wyrmkin Dreamwalker
 
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I changed oUF_Perfect a little since I stopped running with UI scale. Here's what I changed:

Code:
	self:SetAttribute('initial-height', 18)
	self:SetAttribute('initial-width', 180)
	self:SetAttribute('initial-scale', 0.8)
and

Code:
	if(i == 1) then
		group:SetManyAttributes('showParty', true, 'showPlayer', false)
		group:SetPoint('TOPLEFT', UIParent, 5, -15)
	else
		group:SetPoint('TOP', raid[i-1], 'BOTTOM', 0, 10)
	end
I changed the second part because when I scaled it all down, the group spacing was way off. It was really spaced out. Now, as it is now, the spacing is fine as long as there are full groups. If the groups aren't full, the groups get closer together for some reason. Do you have any idea why? Did I change the scale wrong?
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Unread 11-04-08, 09:53 AM  
p3lim
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Re: Greater than 25...

Originally posted by Hevnlyst
Great frames, I tweaked them a little size wise, and although I'm fairly alright with lua, i cant figure out how to create groups 6-8 if they are present. I made them smaller height wise so they can fit, i just cant find the variable/boolean that stops the creation of frames at 25 players...

And if this isn't possible, how could I make the frames hide/ be disabled after more than 25 people join the raid...
Look near the bottom, where they are spawned:
Code:
for i = 1, 5 do
The number 5 represents how many groups are spawned.

If you want to make the frames hide if the raid exceeds a certain members you need to create a function alike what I did back when oUF P3lim had raid frames. (You might be able to take a look at it through the SVN repos here on WoWI)
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