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Updated: 08-02-19 03:18 PM
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Compatibility:
Rise of Azshara (8.2.0)
Zandalari and Kul Tiran (8.1.5)
Tides of Vengeance (8.1.0)
Battle for Azeroth (8.0.1)
Updated:08-02-19 03:18 PM
Created:03-30-10 05:29 AM
Downloads:193,147
Favorites:285
MD5:

Qulight UI  Popular! (More than 5000 hits)

Version: 8.2.1
by: Qulight, Warrior-

Qulight UI in Action(Youtube)

Install:

1. Clean your "Interface/AddOns folder;
2. Unpack this archive into your WOW folder/Interface/Addons;

/ru
1. Удалить содержимое "Interface/AddOns";
2. Распаковать архив в WoW/Interface/Addons;

Slash commands:

/rl, .кд; - Reload UI;
/ticket, /gm, /гм; - GM frame.
/hb - binding buttons on mouseover.
/wf - Quest tracker mover.
/frame - Command to grab frame information when mouseing over a frame.

/config - In-game UI config.
/ui - ingame command for change all UI positions.
/ui reset - Set default UI positions.

AddOns:

QulightUI - It is the main addon and it includes - dNamePlates, Stuffing, FreebTip, m_Buff, omniCC, Class Timer, rActionBarStyler, Datatext(Bags, Durability, Friends, Gold, Guild, System, Time), qMinimap, qChat, ncHoverBind, oUF+oUF_Qulight, Filger, aLoad, MarkBar, Mapster, qChatBar, raidUtility, tullaRange, m_Loot, ncCooldownFlash, aMail, Reminder, RaidBuffReminder, BigWigs_skin, DBM_skin, DXE_skin, KLE_skin, Omen_skin, PallyPower_skin, Quartz_skin, Recount_skin, Skada_skin.

Qulight_ConfigUI - in game configuration.

Aurora - is an addon which reskins the default Blizzard frames to a smooth, minimalistic theme which is consistent across the entire UI.

Recount, Omen, KLE, DXE, BigWigs, Quartz, Skada, DBM, Pally Power are NOT included in this UI package, it will simply reskin the addon if you have it running, you need to download and update the addon on your own.

Credits:

Monolit, Shestak, Hanomi, Alza, AlleyKat, Fernir, affli, Nightcracker, Allez, haste, Zork, Tekkub, Tuller, Freebaser, Haleth, drakull, P3lim, Dawn, Tukz, Warrior, Dwnldedskill

Optional Files (0)


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Unread 01-08-11, 12:26 PM  
zophiel
A Murloc Raider
 
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Forum posts: 8
File comments: 24
Uploads: 0
Still trying to sort out why I can't get my bar to page to the stealth bar, everything looks goo but will not show at all
Last edited by zophiel : 01-08-11 at 12:47 PM.
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Unread 01-08-11, 12:23 AM  
Anj
A Chromatic Dragonspawn
 
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Forum posts: 178
File comments: 503
Uploads: 0
Originally posted by Anj
Thanks Qulight! Will be testing this soon.
The above comment reply was for the party LFD role icons. They work great now. Thanks Qulight!
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Unread 01-07-11, 12:47 AM  
Aral
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Map / Mouse

After installing the new version 3.4.2 (yes, deleted old WTF Folder) I'll get the following, while clicking next to my charackter in the middle of the screen:

*************
Message: Interface\AddOns\QulightUI\map.lua:284: attempt to index global 'BattlefieldMinimapOptions' (a nil value)
Time: 01/07/11 07:44:54
Count: 2
Stack: [C]: ?
Interface\AddOns\QulightUI\map.lua:284: in function <Interface\AddOns\QulightUI\map.lua:282>

Locals:
**************
Thats's what caused my mouse problems yesterday... when I delete the "maps.lua" file everything's fine, except the (world)map is now much smaller
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Unread 01-06-11, 09:53 PM  
moniker
A Defias Bandit
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Forum posts: 3
File comments: 63
Uploads: 2
Re: Re: Few edits

This code will make the shapeshift/stealth/class bar show (use /mss to unlock, move and relock it) -- I forgot to mention what file... QuilightUI/actionbars/BarShift.lua :

Code:
The "shapeshift" bar wasn't showing for my hunter -- to enable it, I changed line 74 from:
Code:

button:SetParent(self)

to
Code:

button:SetParent(UIParent)
Originally posted by davidrm15
So if use this command have 3 bars in the middle? cya and stealth bar dont work for druid fix please .Cya
You get 3 bars at the bottom by setting this in config.lua:

Code:
Qulight["actionbar"].bottomrows = 3
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Unread 01-06-11, 09:17 PM  
davidrm15
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Forum posts: 2
File comments: 48
Uploads: 0
Re: Few edits

Originally posted by moniker
Hey, great compilation. I've been tracking it for a while, but the whole split third bar thing always annoyed me so I never got into it -- thanks for offering a normal third row!

I've had to make a few edits to get things to work the way I'd like, thought I'd share in case they were bugs or whatever:

Enabling a 3rd bottom bar cause the Experiencebar/Reputationbar to cut into the row of buttons. I fixed this by setting an 'offset' var in uf/lib.lua around line 898:

Code:
local offset = 82
if Qulight["actionbar"].bottomrows == 3 then
	offset = 112
end
..and then changed the two locations of the Experiencebar/Reputationbar :SetPoint(...) from a hardcoded 82 to use the offset var.

The "shapeshift" bar wasn't showing for my hunter -- to enable it, I changed line 74 from:
Code:
button:SetParent(self)
to
Code:
button:SetParent(UIParent)

I personally prefer my MultiBarBottomRight to be down with the 3 bars at the bottom so I switched bars 4 and 5.


I also added this little snippet at the bottom of config to get only the experience bar to show if my toon is < 85:

Code:
if UnitLevel("player") ~= 85 then
	Qulight["unitframes"].Experiencebar = true
	Qulight["unitframes"].Reputationbar = false
else
	Qulight["unitframes"].Experiencebar = false
	Qulight["unitframes"].Reputationbar = true
end
That's all for now, thought I'd share ... thanks again!
So if use this command have 3 bars in the middle? cya and stealth bar dont work for druid fix please .Cya
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Unread 01-06-11, 08:37 PM  
zophiel
A Murloc Raider
 
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Forum posts: 8
File comments: 24
Uploads: 0
Stealth bar not showing while in stealth on my Rogue, not sure about Driuds

Looked through the config files, can't figure out what to adjust


what I mean is that it's not paging to bar 7? on entering stealth
Last edited by zophiel : 01-06-11 at 11:44 PM.
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Unread 01-06-11, 08:12 PM  
moniker
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 63
Uploads: 2
Few edits

Hey, great compilation. I've been tracking it for a while, but the whole split third bar thing always annoyed me so I never got into it -- thanks for offering a normal third row!

I've had to make a few edits to get things to work the way I'd like, thought I'd share in case they were bugs or whatever:

Enabling a 3rd bottom bar cause the Experiencebar/Reputationbar to cut into the row of buttons. I fixed this by setting an 'offset' var in uf/lib.lua around line 898:

Code:
local offset = 82
if Qulight["actionbar"].bottomrows == 3 then
	offset = 112
end
..and then changed the two locations of the Experiencebar/Reputationbar :SetPoint(...) from a hardcoded 82 to use the offset var.

The "shapeshift" bar wasn't showing for my hunter -- to enable it, I changed line 74 from:
Code:
button:SetParent(self)
to
Code:
button:SetParent(UIParent)

I personally prefer my MultiBarBottomRight to be down with the 3 bars at the bottom so I switched bars 4 and 5.


I also added this little snippet at the bottom of config to get only the experience bar to show if my toon is < 85:

Code:
if UnitLevel("player") ~= 85 then
	Qulight["unitframes"].Experiencebar = true
	Qulight["unitframes"].Reputationbar = false
else
	Qulight["unitframes"].Experiencebar = false
	Qulight["unitframes"].Reputationbar = true
end
That's all for now, thought I'd share ... thanks again!
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Unread 01-06-11, 06:30 PM  
Anj
A Chromatic Dragonspawn
 
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Forum posts: 178
File comments: 503
Uploads: 0
Originally posted by Qulight
tranCe-addiCted, Anj im fix this, its work only for raid and party frame(in next update)
Thanks Qulight! Will be testing this soon.
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Unread 01-06-11, 01:43 PM  
Qulight
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 330
Uploads: 7
Originally posted by DBS
bags are bugging when u try to shift-click stacks!
the "window" that allows u to select the amount u want to remove from the stack is showing up behind the bag frame = unable to be seen properly.
yes, imknow. in next upd im fix this
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Unread 01-06-11, 01:31 PM  
DBS
A Murloc Raider

Forum posts: 6
File comments: 7
Uploads: 0
bags are bugging when u try to shift-click stacks!
the "window" that allows u to select the amount u want to remove from the stack is showing up behind the bag frame = unable to be seen properly.
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Unread 01-06-11, 12:08 PM  
moerscho
A Murloc Raider

Forum posts: 4
File comments: 24
Uploads: 0
Would it be possible to include an (toggleable) indicator somewhere on the UF´s that shows if i´m flagged for pvp?
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Unread 01-06-11, 11:48 AM  
Aral
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Mouse Problems?

Anyone else got problems with their mouse?
Seems like I'm having some issues while using this (and only this) great UI Release.
Last edited by Aral : 01-06-11 at 12:32 PM.
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Unread 01-06-11, 04:03 AM  
vergilius000
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
can u pls help, with how i could use shestak Ui's filger in ur UI?
i copied shestak's filger folder over, and deleted the req depth line, still noting happens

http://www.wowinterface.com/download...ShestakUI.html
thx


besides, i cant move the stance and the pet bar, and it is under the xp bar i tries editing the coordinates though as well as turning to true
pls help out with that
Last edited by vergilius000 : 01-06-11 at 04:11 AM.
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Unread 01-05-11, 07:34 PM  
bamtonio
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
how do i show the bags? i need to replace a bag with another
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Unread 01-05-11, 11:32 AM  
zamedi
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Moving player and target frames.

First of all, i want to thank for an excellent compilation.

I have a problem with moving player and targetframes, ive been trying both changing in uf/core.lua

self:SetActiveStyle("Player")
local player = self:Spawn("player", "oUF_Player")
player:SetPoint("TOPRIGHT", UIParent, "BOTTOM", -210, 380)
self:SetActiveStyle("Target")
local target = self:Spawn("Target", "oUF_Target")
target:SetPoint("TOPLEFT", UIParent, "BOTTOM", 210, 380)

and using ouf_MovableFrames.

It ends up with the same result. I succed in moving the frames BUT it seems ive only moved a "copy frame" of the original. The result ends up with 2 player frames and 2 target frames. One playerframe in the original position and one playerframe in the new position, same with the target frames.

What's wrong? What have i missed?
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