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Loot Filter  Popular! (More than 5000 hits)

Version: 3.14
by: Meter [More]

Are you tired of deleting all the crap items from your inventory that you get from looting corpses? Or are you tired of having to manually click the items you want from a corpse? Then this addon is for you. It lets you filter loot by quality, item name and item value, and helps you keep your inventory clean.

For more information, screenshots, movies and the latest releases please visit: http://www.lootfilter.com

v3.14
# .toc updated
# Several bugs with copy and delete settings have been fixed
# Removed 'Open' tab since that stopped working a long time ago
# Fixed an issue where two nil values were being compared (version number check)
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Unread 07-22-06, 03:17 PM  
Antegard
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Thumbs down Partial question

Hi there
How do i type in partial items ?
Many thks for the answer
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Unread 06-07-07, 03:10 PM  
mulesh
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Re: Partial question

Originally posted by Antegard
Hi there
How do i type in partial items ?
Many thks for the answer
You are refering to pattern matching?
When using a pattern it needs to be prefixed by a hash (#). Some examples:
#(.*)cloth
#Major (.*) Potion$
You can read more about patterns here:
http://www.lua.org/manual/5.1/manual.html#5.4.1

So in the name box you want to filter all kinds of cheese.
You would add #(.*)cheese(.*)
Definition:
# - required by addon to identify a pattern
( - the parentheses contain the capture string
. - character class represents any character (wildcard)
* - the pattern class, matches any amount of characters in the character class
) - ends the capture string

So in the example we are looking for ANY_CHARcheeseANY_CHAR

Hope this helps
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Last edited by mulesh : 06-07-07 at 03:24 PM.
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Unread 06-21-07, 06:26 AM  
droberts
A Kobold Labourer

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Order of Operations

What are the order of filter operations?

For example, let's say a blue one handed sword drops, whose name is "Powerful Sword" and has a value of 0.99 gold, and I have filters to keep blue items, delete one handed swords, keep anything with the "Powerful" in the name, and delete anything less than 1 gold.

In which order are these filters applied? Is there any way to edit the order?
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Unread 06-21-07, 08:37 AM  
Meter
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Re: Order of Operations

Originally posted by droberts
What are the order of filter operations?

For example, let's say a blue one handed sword drops, whose name is "Powerful Sword" and has a value of 0.99 gold, and I have filters to keep blue items, delete one handed swords, keep anything with the "Powerful" in the name, and delete anything less than 1 gold.

In which order are these filters applied? Is there any way to edit the order?
Items are first matched against any KEEP properties. If a match is found the item is kept.
The remaining items are then matched against any DELETE properties. If a match is found the item is deleted.
If no KEEP or DELETE properties matched then the item is also kept.

In your example the sword will be kept because it matched a KEEP property (quality = blue). Loot Filter will also report why it has kept or deleted items (notify must be turned on).

There is currently no way of specifying a filter order. I have thought about this but could not find good arguments why you would want to do this. My idea was to add a priority number to names in the delete and keep list.
I have also thought about conditional deletes when filtering on item name. For example: delete items matching this name if there are more then X number of items. I never implemented this because this is only useful in very rare occassions.
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Unread 06-21-07, 06:28 PM  
droberts
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Re: Re: Order of Operations

Thanks for the swift reply.
If users could write text filters it would be more obvious, what was going to happen, and more powerful controls could be made.
e.g. Let's say I want to keep all blues and purple, all greens except for cheap recipies, discard all whites and greys, but keep the rest.

Code:
function bool keep()
if quality == blue or quality == purple
  return true
else if type == recipie and quality == green and value < 1
  return false
else if quality == green
  return true
else if quality == grey or quality == white
  return false
else
  return true
This would open up the possibility for other unique combinations, and it would be more clear to the user what was happening (I wasn't really sure what was happening until I asked you myself in this forum).

The downside is that some people like or depend upon GUI interfaces, so this is a trade-off, but hopefully something you would consider for future versions of the tool.

Regards,
Dave
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Unread 06-22-07, 12:46 AM  
Meter
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Re: Re: Re: Order of Operations

Originally posted by droberts
Thanks for the swift reply.
If users could write text filters it would be more obvious, what was going to happen, and more powerful controls could be made.
e.g. Let's say I want to keep all blues and purple, all greens except for cheap recipies, discard all whites and greys, but keep the rest.

Code:
function bool keep()
if quality == blue or quality == purple
  return true
else if type == recipie and quality == green and value < 1
  return false
else if quality == green
  return true
else if quality == grey or quality == white
  return false
else
  return true
This would open up the possibility for other unique combinations, and it would be more clear to the user what was happening (I wasn't really sure what was happening until I asked you myself in this forum).

The downside is that some people like or depend upon GUI interfaces, so this is a trade-off, but hopefully something you would consider for future versions of the tool.

Regards,
Dave
To my defense, the way Loot Filter works is explained at http://www.lootfilter.com =). I do like your idea of being able to write your own filter code. And i will take a serious look at it when i rewrite/restructure the current code. Right now my code is not really suitable for something like this.
Thanks for your input.
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Unread 07-01-07, 10:48 PM  
Lichbane
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From reading the comments it's not entirely clear. Does this mod simply not pickup items of a certain quality or does it pick them up and delete them? If the latter, skinners will love you forever. Nothing we hate more than seeing unskinnable corpses because people can't be asked to loot their corpses.
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Unread 07-02-07, 12:56 AM  
Meter
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Originally posted by Lichbane
From reading the comments it's not entirely clear. Does this mod simply not pickup items of a certain quality or does it pick them up and delete them? If the latter, skinners will love you forever. Nothing we hate more than seeing unskinnable corpses because people can't be asked to loot their corpses.
It loots everything from a corpse and then deletes what you configure. So yes, skinners should be happy with Loot Filter. More information on how it works exactly can be found on http://www.lootfilter.com . There are also some movies up that actually show you how it works.
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Unread 08-22-07, 08:54 AM  
Bwldrd1
A Murloc Raider

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Seem to be having a conflict with zmail, that is disabling the right click to select a filter type inside of zmail. Would you mind looking into this please?

http://www.wowinterface.com/download...7420#cmnt47877

Have also requested if the author of zmail would look into it also.

Thank you
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Unread 09-11-07, 10:51 AM  
Sythalin
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Confirmed: this breaks zMail. when disabled, zMail works just fine.
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Unread 09-30-07, 02:07 PM  
Meter
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Please post a screenshot of the problems you are having and i will take a look at it.
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Unread 10-11-07, 11:00 AM  
matziq
A Kobold Labourer

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The only issue I am having is sometimes lootfilter thinks something is worth more than it is. Like it will say a hoof is worth 1.5 (1 gold, 5 silver) when in reality it is worth 15 silver... this is just an example.

I have auctioneer installed with informant but I also have itemsync installed (because I like how it looks for searching).
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Unread 10-15-07, 10:00 AM  
Meter
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Originally posted by matziq
The only issue I am having is sometimes lootfilter thinks something is worth more than it is. Like it will say a hoof is worth 1.5 (1 gold, 5 silver) when in reality it is worth 15 silver... this is just an example.

I have auctioneer installed with informant but I also have itemsync installed (because I like how it looks for searching).
Loot Filter takes the stack size into account. The stack size of the hoof's is 10. This is by design.
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Unread 12-02-07, 04:10 PM  
mulesh
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Bug

With WoW 2.3, itemSubType's for Trade Goods are no longer "Trade Goods". Your "type entry" only checks itemSubType which now could equal any of the following:
Any
Elemental
Cloth
Leather
Metal & Stone
Meat
Herb
Enchanting
Jewelcrafting
Parts
Devices
Explosives
Other

Maybe you could add filters for each subType or just look at itemType for "Trade Goods", whichever works best.
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Unread 12-29-07, 09:38 PM  
Meter
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@Mulesh
Loot Filter v3.0 fixes the item type and subtype inaccuracy. I will release 3.0 soon.
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