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Fortress  Popular! (More than 5000 hits)

Version: 1.1.5
by: Borlox [More]

Fortress is a display addon for LDB data feeds. It shows each plugin as a block, which is freely movable and can stick to other blocks. Blocks can be unstuck by holding the ctrl-key while dragging them.

Commands:
Use /fortress or /ft to open the configuration (also accessible via Main Menu -> Interface -> Addons -> Fortress).

Configuration:
The configuration has two parts: The master settings and the individual plugin settings. At first each option is controlled by the master settings and therefore it has the same effect for each plugin. Once you change something individually for one plugin, this setting is no longer controlled by the master mode (for this plugin).
You can select the mode for each option at the "Select master" tab in each plugin's config screen.

Bug Reports:
To report a bug, please open a ticket here.

Other versions:
The latest beta version is available here.

1.1.5
- Update for patch 4.0.1

1.13.1
- fixed bug #41 (reappearing labels)
- removed embeds.xml
- TOC update for patch 3.3

1.13
- ability to create empty blocks (as spacers)
- simpler block layout options
- hide out of combat setting

1.2
- Some bugfixes
- TOC update

1.11.2
- Removed debug messages

1.11
- Fixed many bugs
- Added support for .icon[RGB] and .iconCoord (for TomTom brokers)
- Some locale updates
- Added some more options ("Enable new plugins", "Edge Size", Icon/Text alignment)

1.1
- Implemented profile support
- Added support for LibSharedMedia-3.0 (and many block config options)
- Plugin list is now sorted
- Added "Show Linked" setting: Show all linked blocks, when you mouseover one
- Some more minor changes I've already forgotten

1.05
- Toc update
- Fixed a bug with the 'hide tooltip in combat' setting
- Added 'Disable tooltip' setting
- Updated locales: enUS, deDE and koKR (by Sayclub)

1.041 (WotLK change only)
- Fixed an error in the slash command handler for WotLK

1.04
- Fixed a bug, where plugins with a tooltip were not hiding properly.
- Added "Fixed Width" setting
- Added "Hide Border" setting

1.03
- New locales: zhCN (by cwd) and koKR (by sayclub)

1.02
- Fixed a bug, where the label color was not applied (by ag).
- Fixed a bug, where new blocks weren't cascaded.
- Fixed a bug, where block scaling wasn't applied.

1.01
- New locales: ruRU (by StingerSoft), frFR (by pettigrow) and deDE

1.0
- First release version
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Unread 08-17-08, 05:44 PM  
thunderpaw
A Kobold Labourer

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how to unstick blocks?

How does one unstick/unglue two blocks once they are together?
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Unread 08-18-08, 06:17 AM  
Borlox
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Re: how to unstick blocks?

Originally posted by thunderpaw
How does one unstick/unglue two blocks once they are together?
To unstick two blocks hold the CTRL key while dragging one of them.
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Unread 08-18-08, 08:34 AM  
fred
A Cobalt Mageweaver

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Are you using Bugsack in the beta?


Edit: I installed The Traveller's Reference from Curse. It's stuck in the middle of the screen..I looked through the options,couldn't find an option. The tooltip is so big that it covers it in the middle of the screen. I left a message over there asking too.

Edit 2: Was able to use another mod to glue it, move it
Last edited by fred : 08-18-08 at 01:50 PM.
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Unread 08-19-08, 02:06 AM  
Borlox
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Originally posted by fred
Are you using Bugsack in the beta?
No, that screen is from the live realms.

Edit: I installed The Traveller's Reference from Curse. It's stuck in the middle of the screen..I looked through the options,couldn't find an option. The tooltip is so big that it covers it in the middle of the screen. I left a message over there asking too.

Edit 2: Was able to use another mod to glue it, move it
Sometimes large tooltips cover their block, so one could not drag it. I'm already thinking about a method to stop this.
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Unread 08-19-08, 03:31 PM  
Purity
A Deviate Faerie Dragon

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Thank you for Fortress! It is working great for what I needed. I wsa getting frustrated with StatBlockCore.

Not sure if anyone mentioned this but holding down control to detach blocks is very handy! Thanks!
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Unread 08-19-08, 04:14 PM  
fred
A Cobalt Mageweaver

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On mouse over of a mod using Fortress, not sure if it is yours....so I'll post error over to Curse with the mod in question.



2008/08/19 17:09:51-120-x7]: ...ns\TheTravellersReference\TheTravellersReference.lua:51: bad argument #1 to 'pairs' (table expected, got string):
...ns\TheTravellersReference\TheTravellersReference.lua:51: in function `OnTooltipShow':
Fortress-1.0\Core.lua:92: in function <Interface\AddOns\Fortress\Core.lua:72>

---
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Unread 08-19-08, 08:33 PM  
VagrantEsha
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It was good of Fred to check in with both ends of the report like that, I appreciate it. The error was totally my fault, though. I hadn't counted on LibTourist returning a string instead of a table if the player wasn't in an instance, or a battleground, or an arena. I used IsInInstance() to perform the check, when really I should've just used if type(zones_table) == "table" then -- stuff -- end around each block of code that used that table.

The error was totally my fault though, so it's only right that I should own up to it.
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Unread 08-26-08, 03:14 PM  
slickwalker
A Deviate Faerie Dragon
 
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Statblock LDB

Correct me if I'm wrong, but arent Statblock plugins LDB? And as such, shouldn't each of them be able to be displayed in Fortress? I have yet to be able to do so. Specifically Statblocks_RangeStats, Casterstats,HealerStats, Tankstats
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Unread 08-26-08, 03:42 PM  
OttoDeFe
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StatBlock, yes

StatBlocks, no.

Different critters - You'll find the available StatBlock plugins on page three here.
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Unread 08-26-08, 04:16 PM  
Borlox
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Re: Statblock LDB

Originally posted by slickwalker
Correct me if I'm wrong, but arent Statblock plugins LDB? And as such, shouldn't each of them be able to be displayed in Fortress? I have yet to be able to do so. Specifically Statblocks_RangeStats, Casterstats,HealerStats, Tankstats
As OttoDeFe said, there's a difference betweeen StatBlock and StatBlocks. Only the addons without the second 's' will work with Fortress (and any other LDB Display, like StatBlockCore), StatBlocks_* addons need StatBlock.
The naming sheeme is a bit confusing. I think it's due to the creation of LDB right after StatBlocks, so Funkydude didn't want to get a new name.
Last edited by Borlox : 08-26-08 at 04:18 PM.
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Unread 08-27-08, 04:08 PM  
slickwalker
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Re: Re: Statblock LDB

Originally posted by Borlox
As OttoDeFe said, there's a difference betweeen StatBlock and StatBlocks. Only the addons without the second 's' will work with Fortress (and any other LDB Display, like StatBlockCore), StatBlocks_* addons need StatBlock.
The naming sheeme is a bit confusing. I think it's due to the creation of LDB right after StatBlocks, so Funkydude didn't want to get a new name.
LOL, thanks for the clarification. I'll find my equivalent addons in the Statblock format. I live the way fortress is set up.
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Unread 08-31-08, 05:07 PM  
Glorah
A Defias Bandit

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How to Separate Blocks?

If you stck two blocks together and change your mind, how do you separate them?
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Unread 08-31-08, 06:32 PM  
OttoDeFe
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Press ctrl and drag.
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Unread 09-01-08, 02:08 AM  
sayclub
A Kobold Labourer

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Korean translation

This file is Korean translation file.

SVN Update, please.

Thanks.

Download : http://widz.inven.co.kr/2nd//?module...9b0b8d44c92087
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Unread 09-02-08, 11:17 AM  
Borlox
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Re: Korean translation

Originally posted by sayclub
This file is Korean translation file.

SVN Update, please.

Thanks.
Thanks sayclub!
The current SVN version also contains the zhCN localization by cwdg, I'll push it to WoWI soon.
Last edited by Borlox : 09-02-08 at 11:17 AM.
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