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Power Auras Classic.
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Updated:06-09-13 10:26 AM
Created:09-02-12 01:40 PM
Downloads:244,471
Favorites:200
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Graphical Compilations

Power Auras Classic v4 - MoP Version  Popular! (More than 5000 hits)

Version: 4.23.29
by: Resike, Zensunim

Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

You can find the original addon here:

If you upgraded to Power Auras 5, it is recommended that you remove it and restore your old WTF folder configuration files for PowerAuras if possible. If you did not upgrade to Power Auras 5, everything should work as normal.

The GTFO Addon will work with both Power Auras 4 and Power Auras 5 and no update is necessary.

From now the addon can be found on Curse too:

Slash commands
  • "/pa" - Brings up the configuration menu.
  • "/powa" - Brings up the configuration menu.

What changed so far
  • The addon is fully updated for Mists of Pandaria, ids, spells, classes, power and instance types, api changes, etc.
  • Also the addon is going to properly work in older game clients too.
  • The addon's whole GUI menu got tweaked up, bugged parts are fixed.
  • Added new fonts, texture, sounds.
  • Fixed a lot of glitchy textures.
  • Recoded all texture to RLE loseless targa, which uses less memory. (When the addon show a texture, then the texture is going to stay compressed in the memory, the video card is going to decompress it, and it's going to stay uncompressed in the video card's cache.)
  • Added dropdowns to change the textures blend mode. (This function also replaces the removed "Glow" buttons functionality when set to "ADD".)
  • Added dropdowns to change the frame's and the texture's strata levels. (1 single texture can be placed on 8*20*4*15 = 9600 different strata levels.)
  • Added an option to use gradient colors for the texture, this function also works with the random color function properly.
  • Added an option to grayscale textures.
  • Added an option to display icons with rounded edges.
  • Added a function to rotate textures.
  • Every slider has an editbox now.
  • Every slider's value can be changed with mousewheel up/down, while the mouse is over a slider or it's editbox. (This function replaces the removed "-" and "+" buttons functionality.)
  • Cluthcy and bugged animations got fixed, their other parts got tweaked.
  • Added an option to show predefined, custom and custom unitid (player, target, focus, etc) type 3D Models from the game. This models can be animated, rotated, zoomed in/out, or moved inside of their frame, within all the other functions what textures has.
  • Sounds will be played when you test or hide and aura, if sound is assigned for that aura.
  • Millions of other smaller fixes and changes, see Change Log or "!Changelog.txt" for details.

Showcase videos
Poll about future updates

Alpha and Beta releases

* 4.23.29
- Fixed a bug with "Text Aura Size" slider.
* 4.23.28
- Fixed a bug with the "Animation Speed" slider.
- Other slider tweaks.
- Some other smaller fixes.
* 4.23.27
- Fixed a typo in CLEU.
* 4.23.26
- Added support for older WoW versions.
- Fixed a bug which caused models to disappear when changed aura type.
- Fixed a bug which caused models to not appear, when you changed aura types, before creating the model.
- Fixed a bug which caused models to change position sometimes when you loaded the addon, or changed aura type.
- Fixed a bug when addon draw multiple models for the same aura.
- Fixed a bug which caused the "Model Z" slider to broke off from it's frame.
- Fixed a bug which caused lag spikes, while you hold down your mouse button over an unlocked aura, and moved the frame with the left, right, down, up keys.
- From now you can use mousewheel up/down on the slider's editboxes too, to increase and decrease the slider's value by the value step.
- Changed "Invert Aura Timer", "Animation Duration" and "Timer Duration" slider's values step to 0.01.
- The addon will no longer play custom sounds when you click on an arua.
- Sounds will be played when you test or hide and aura, and sound is assigned for that aura.
- Sounds wont be played when you click on the "Test All" or "Hide All" button to prevent spam.
- Addon now going to recheck instance type when the leader changes difficulty of an instance.
- Fixed a bug with Equipment Slots.
- Druid Flight form fixes.
- Fixed a bug which broke 5-Man instance check button's functionality.
- Added Challange Mode instance check button.
- Added Scenario instance check button.
- Added Heroic Scenario instance check button.
- Size slider now has unlimited maximum value.
- From now "Auras Locked" value is false by default.
- From now "Round Timers Up" value is false by default.
- Fixed a bug with "Old Animations" check button.
- Fixed a bug with the "Opacity" slider.
* 4.23.25
- Fixed incorrect version number in toc.
- Fixed some dropdown menu taint issues.
- Fixed a global.
- Some other combatlog and event fixes.
* 4.23.24
- Fixed Model X, Y, Z slider bugs.
- Custom Models now accept any units. (player, target, focus, party1-5, raid1-25, boss1-3)
* 4.23.23
- Updated for 5.3.
- Reduced CPU usage by approx 10-15%.
- Added an option to display 3D models from the game.
- Added 163 predefinied models.
- Added an option to display custom 3D models from the game.
- Added X, Y, Z postiton sliders for models.
- Added animation sequence slider for 3D models.
- Added "Desaturate" check button, to decolorize textures.
- Added an editbox for all sliders.
- Fixed French localization.
- Removed unused/untranslated localizations.
- Fixed a coloring bug when using "Own Texutre".
- Fixed a bug when closed "Equipement Slots".
- Some class role inspectation fixes.
- Fixed a glitch with "Aura138.tga".
- Some database tweaks.
- Sliders now won't redisplay the aura when they reach their minimum/maximum values.
- You can enable "Own Texture" and "Round Icons" for: Stances/Pet Stances/Seals/Totems/AOE Debuffs.
- Fixed a bug when you disabled not the currently active aura pages with shif+click, and incorrectly shown "OFF" text for auras which wasn't actually disabled.
- Fixed a bug where icon alpha didn't decreased properly on other then "Page 1" tabs.
- "Rename" editbox is now going to rename the current Page when it's focus is lost or esc is beeing pressed too.
- Hopefully fixed a DK talent change bug, when presences are beeing switched.
- Disabled the bugged "Text Auras" secondary animations.
- Fixed a bug with flashing animation.
- Fixed a bug which didnt allowed "Text Auras" random color working properly.
- Fixed a bug with the secondary aura coloring.
- Fixed a bug with the "Text Aura" editbox.
- Fixed a bug with icon highlight beeing displayed when you open the options tab with 0 auras.
- Fixed a bug with "Alternative Exports" check button.
- Fixed a bug with "Timer Update Speed" Slider.
- Fixed a major import/export aura bug.
- Added info and logo to lua.
* 4.23.22
- Fixed a leaked global from 4.23.21.
* 4.23.21
- Fixed a bug which caused "Spell Cooldowns" not working properly.
- Fixed a bug with "Action Useable" where it didn't updated aura properly, when you moved the spell into another action bar slot.
* 4.23.20
- Millions of smaller GUI bugfixes.
- Addon memory improvements.
- Recoded all images with RLE loseless compression.
- Added "/pa" command to bring up the options too.
- Added 122 new textures from WoW.
- Added 5 new Custom textures.
- Added 1 new font.
- Added Frame's strata changer dropdown, to change the aura frame's z index.
- Added Frame level changer slider, to change the current frame's strata's z index. (0 - 20)
- Added Texture strata changer dropdown, to change the aura texture's z index.
- Added Texture sublevel changer slider, to change the current texture strata's z index. (-8 - 7)
- With this change you can create up to 12.000 different texture layers per aura.
- Fixed a bugged font.
- Fixed a major moving bug, when you move the auras with the mouse.
- Fixed a bug which made auras disappear while on the timer/stacks tab.
- Added "Round Icons" option to round icon edges.
- Removed Glow check button.
- Added blend mode dropdown.
- Added option for gradient colors.
- Performance upgradements.
- Increased preview icon's size.
- Fixed an export/import bug.
- Switching to wow textures and back, now wont reset the texture sliders current value, unless it's necessary,
- Aura preview icon's color now will change immediately while changing color at the color picker, also when random color is changed.
- Aura preview icon's color now wont change on toggled off aruas, when the "Test all" button is being pushed.
- Text aura and TempPortrait icons now wont get modified by the current aura's choosen color.
- Added texture rotater slider.
- When more auras is opened at the same time, the effect editors icon will show the current auras color correctly.
- Fixed a bug where, aura icons didn't updated when loaded a custom texture.
- Removed value increaser and decreaser buttons from the sliders.
- Sliders now can be adjusted with mousewheel up/down.
- The default aura size now 100%.
- Default alpha for new auras is now 85%.
- The default aura y coodriante now 0.
- Fixed a bug with "Only show seconds below 100" checkbutton.
- Fixed a bug with "Wider Digits" checkbutton.
- Fixed a bug with "Timer Texture" dropdown menu.
- Fixed a bug with "Stacks Texture" dropdown menu.
- X, Y, XY symmetry changes now wont be shown in effect editor.
- Alpha sliders now can be changed to 0% too.
- Deformation slider min-max value now can be set between 0-2.
- Fixed font button for text auras.
- Fixed a bug when you manually set max texture count.
- Fixed a bug with the button itself.
- Override max textures min-max value now is 1-1000.
- Added "Enable Full Rotation" checkbutton, which fixes some not fully rotatable textures, when disabled.
- The texure cutter algorythm is now more precise for ingame icons, and custom textures.
- Hide all button now properly decreases all icon's alpha immediately.
- Slider inherit changes, removed unused stuff.
- Test all button now wont hide the currently opened effect editor.
- Clicking on the Edit button or right clicking on an aura now going to increase it's icons alpha properly.
- When you hide an aura with the Test button, it's icon's alpha now gonna get decreased properly.
- When you open the aura browser while an aura is currently showing, now it's gonna decrease it's icons alpha properly.
- Fixed a bug when Texture slider value was 0 and show blank aura.
- Fixed a bug with Electric animation both on main, and secondary animations.
- Fixed a bug with Shringing animation when it's applied on a secondary aura.
- Fixed a bug with Growing animation when it's applied on a secondary aura.
- Fixed a bug with Waterdrop animation when it's applied on a secondary aura.
- While "Old Animation" checkbutton is enabled the "Spin the aura after shown" checkbutton is hidden.
- Text auras now won't get crashed when switching "Text Aura" checkbutton.
- Some text color fixes.
- Some smaller slider fixes.
- Tooltip and hover fixes.
- Code cleanup.
* 4.23.19
- Fixed a bug which didn't let the addon to use all the installed Textures (254).
- Fixed a bug with old end animations, where growing and shrinking got reversed.
- Increased old "Grow and Fade" and "Shrink and Fade" end animation's grow and shrink size and the speed of the animation, to fit with the new animations.
- When "Old Animation" checkbutton is enabled then the dropdown menus gonna hide thoose animations which the old animations can't handle.
- Fixed a bug with the "Show hundrendth" checkbutton on the "Timer" tab.
- Fixed some chatbox length bug on the "Activation" tab.
- Fixed "Use own Texture" checkbutton's location.
- Animation's dropdown menus are now wider.
- Fixed the "Power Type" dropdown menu's location.
* 4.23.18
- Converted sounds to mp3.
- Added new sounds. ("Bloodbath", "Vengeance", "Warpath").
- Minor fixes.
* 4.23.17
- Fixed level issues with the Option frames.
- Disabled aura icons alpha now can't be changed.
- Added Monk's "Fist of Justice" spell as a stun.
- Other smaller fixes.
* 4.23.16
- Updated and fixed localizations.
- Other minor fixes.
* 4.23.15
- Core cleanup, round three.
- Fixed a moving bug.
- Replaced bugged background from the options frame.
- Fixed some missing translations.
- Renamed sounds.
- Added new sounds.
- Added new textures.
- Renamed fonts.
- Some other minor fixes.
* 4.23.14
- Added "Changelog.txt".
- Code cleanup, round two.
- Fixed "aggro.ogg" sound.
- Fixed missing clicking sound on some buttons.
- Menu layout tweaks.
- Option table border fixes.
- Added some missing button and string localizations.
- Removed "Ranged Slot" from Equipment Slots.
- Equipment Slot frame tweaks.
* 4.23.13
- Total code cleanup.
- Merged localizations.
- Fixed bugged "Send" and "Cancel" buttons on "Export" and "Export Set" dialog.
* 4.23.12
- Support for Patch 5.2.
* 4.23.11
- Support for Patch 5.1.
* 4.23.10
- Fixed Warlock Shards max power from 3 to 4.
- Fixed incorrect version numbering.
* 4.3.9
- Fixed raid frame taint issues. (thanks to Resike)
* 4.3.8
- Non-Fire Mage GCDs are properly ignored in auras.
* 4.3.7
- Fixed Chi (Light Power) max power from 4 to 5.
* 4.3.6
- Fixed totem aura update lag.
* 4.3.5
- Warrior GCDs are properly ignored in auras, for reals this time.
* 4.3.4
- Master of Ghouls is now properly detected.
- Paladin, Warrior, and Monk GCDs are properly ignored in auras.
* 4.3.3
- Fixed glyph taint issues. (thanks to Resike)
- Fixed action usable so abilities that are charging up but still have active charges on them show up as usable.
* 4.3.2
- Added support for special power tracking for Shadow Orbs, Burning Embers, Demonic Fury, and Chi.
* 4.3.1
- Updated Paladin Holy Power from 3 to 5.
* 4.3
- Updated the code to be compatible with MoP 5.0.4.
Post A Reply Comment Options
Unread 05-10-13, 08:53 AM  
twopro
A Defias Bandit

Forum posts: 3
File comments: 187
Uploads: 0
spell cooldown

how do i make it work like it did before?


i want to display an aura when a cooldown is i.e. spell AMS is off cooldown, when i use it; i want the aura to disappear until it is off cooldown.


the way it is now, i have "spell cooldown" selected.
the spell name correct (i havent changed it)


the only way i can get it to appear is to check mark "invert" but thats not what i really want. if there isn't something i need to do to make this aura show this could be a bug/error.
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Unread 05-09-13, 08:32 PM  
twopro
A Defias Bandit

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Re: Re: Re: 4.23.20

Originally Posted by Resike
Originally Posted by twopro
Originally Posted by Resike
4.23.20 is nearly ready, i'm gonna run the final testing tomorrow, and probably gonna release it too.
hey sommething is wrong with this version. i installed it and there is now huge black squares where there used to be auras appearing.
In the "Blend Mode" dropdown, click on the "Add" dropdown menu, thats replaces the old "Glow" button.
If this doesn't solve your problem, then send me a screenshot, so i can get a better look on it.
okay yeah, it works fine. i had to do that and turn levels up to 20.
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Unread 05-09-13, 10:28 AM  
Resike
A Pyroguard Emberseer
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Forum posts: 1290
File comments: 246
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4.23.x

Preview for the next version:

- Dropdown changes.
- Accept not just square textures.
- Texture width, height sliders, instead of the deformation slider.
- Animation tweaks.
- Add an option which doesn't let to close the config menu with esc.
- Strata, stratalvl, textstrata, textstratasublvl, blend mode dropdowns, rotation sliders, gradient colors for: Secondary auras, Timers, Stacks.
Last edited by Resike : 05-09-13 at 04:29 PM.
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Unread 05-09-13, 08:20 AM  
Resike
A Pyroguard Emberseer
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Forum posts: 1290
File comments: 246
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Re: Re: 4.23.20

Originally Posted by twopro
Originally Posted by Resike
4.23.20 is nearly ready, i'm gonna run the final testing tomorrow, and probably gonna release it too.
hey sommething is wrong with this version. i installed it and there is now huge black squares where there used to be auras appearing.
In the "Blend Mode" dropdown, click on the "Add" dropdown menu, thats replaces the old "Glow" button.
If this doesn't solve your problem, then send me a screenshot, so i can get a better look on it.
Last edited by Resike : 05-09-13 at 08:28 AM.
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Unread 05-09-13, 08:18 AM  
Resike
A Pyroguard Emberseer
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Forum posts: 1290
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Uploads: 12
Possible bugs

There is a new blizzard bug, which didnt let you join/leave arena/battleground queues if you use the inherited dropdown menus way too much. I'm not sure why is this happening or how to fix this yet, but i'll do it asap.
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Unread 05-09-13, 08:17 AM  
twopro
A Defias Bandit

Forum posts: 3
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Re: 4.23.20

Originally Posted by Resike
4.23.20 is nearly ready, i'm gonna run the final testing tomorrow, and probably gonna release it too.
hey sommething is wrong with this version. i installed it and there is now huge black squares where there used to be auras appearing.
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Unread 05-09-13, 08:16 AM  
Resike
A Pyroguard Emberseer
AddOn Author - Click to view AddOns

Forum posts: 1290
File comments: 246
Uploads: 12
4.23.20

4.23.20
  • Millions of smaller GUI bugfixes.
  • Addon memory improvements.
  • Recoded all images with RLE loseless compression.
  • Added "/pa" command to bring up the options too.
  • Added 122 new textures from WoW.
  • Added 5 new Custom textures.
  • Added 1 new font.
  • Added Frame's strata changer dropdown, to change the aura frame's z index.
  • Added Frame level changer slider, to change the current frame's strata's z index. (0 - 20)
  • Added Texture strata changer dropdown, to change the aura texture's z index.
  • Added Texture sublevel changer slider, to change the current texture strata's z index. (-8 - 7)
  • With this change you can create up to 12.000 different texture layers per aura.
  • Fixed a bugged font.
  • Fixed a major moving bug, when you move the auras with the mouse.
  • Fixed a bug which made auras disappear while on the timer/stacks tab.
  • Added "Round Icons" option to round icon edges.
  • Removed Glow check button.
  • Added blend mode dropdown.
  • Added option for gradient colors.
  • Performance upgradements.
  • Increased preview icon's size.
  • Fixed an export/import bug.
  • Switching to wow textures and back, now wont reset the texture sliders current value, unless it's necessary,
  • Aura preview icon's color now will change immediately while changing color at the color picker, also when random color is changed.
  • Aura preview icon's color now wont change on toggled off aruas, when the "Test all" button is being pushed.
  • "Text aura" and "TempPortrait" icons now wont get modified by the current aura's choosen color.
  • Added texture rotater slider.
  • When more auras is opened at the same time, the effec editors icon will show the current auras color correctly.
  • Fixed a bug where, aura icons didn't updated when loaded a custom texture.
  • Removed value increaser and decreaser buttons from the sliders.
  • Sliders now can be adjusted with mousewheel up/down.
  • The default aura size now 100%.
  • Default alpha for new auras is now 85%.
  • The default aura y coodriante now 0.
  • Fixed a bug with "Only show seconds below 100" checkbutton.
  • Fixed a bug with "Wider Digits" checkbutton.
  • Fixed a bug with "Timer Texture" dropdown menu.
  • Fixed a bug with "Stacks Texture" dropdown menu.
  • X, Y, XY symmetry changes now wont be shown in effect editor.
  • Alpha sliders now can be changed to 0% too.
  • Deformation slider min-max value now can be set between 0-2.
  • Fixed font button for text auras.
  • Fixed a bug when you manually set max texture count.
  • Fixed a bug with the button itself.
  • Override max textures min-max value now is 1-1000.
  • Added "Enable Full Rotation" checkbutton, which fixes some not fully rotatable textures, when disabled.
  • The texure cutter algorythm is now more precise for ingame icons, and custom textures.
  • "Hide all" button now properly decreases all icon's alpha immediately.
  • Slider inherit changes, removed unused stuff.
  • "Test all" button now wont hide the currently opened effect editor.
  • Clicking on the Edit button or right clicking on an aura now going to increase it's icons alpha properly.
  • When you hide an aura with the "Test" button, it's icon's alpha now gonna decrease properly.
  • When you open the aura browser while an aura is currently showing, now it's gonna decrease it's icons alpha properly.
  • Fixed a bug when Texture slider value was 0 and show blank aura.
  • Fixed a bug with Electric animation both on main, and secondary animations.
  • Fixed a bug with Shringing animation when it's applied on a secondary aura.
  • Fixed a bug with Growing animation when it's applied on a secondary aura.
  • Fixed a bug with Waterdrop animation when it's applied on a secondary aura.
  • While "Old Animation" checkbutton is enabled the "Spin the aura after shown" checkbutton is hidden.
  • Text auras now won't get crashed when switching "Text Aura" checkbutton.
  • Some text color fixes.
  • Some smaller slider fixes.
  • Tooltip and hover fixes.
  • Code cleanup.
Last edited by Resike : 05-09-13 at 08:43 AM.
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Unread 05-08-13, 06:19 PM  
Resike
A Pyroguard Emberseer
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Forum posts: 1290
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4.23.20

4.23.20 is nearly ready, i'm gonna run the final testing tomorrow, and probably gonna release it too.
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Unread 05-03-13, 05:40 PM  
gtadem
A Murloc Raider

Forum posts: 9
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Originally Posted by Resike
Originally Posted by gtadem
Originally Posted by Resike
Check Custom Texture, and enter the Spell's ID into the editbox which apperas.
Thank you for the fast response. I tried this and all it did was show the icon of one when either buff was up, which is actually worse than before lol. I guess it's not terribly important since I have this aura small anyways. It's Blizzard's fault for giving two different buffs the same name.
You could try to to put the buffs name in the first editbox, and some string from the buff's tooltip (The tooltip when you hover your mouse on the buff itself, not the spells tooltip.) to the third (tooltip checker) editbox. Like: "Moonfire and Sunfire". Then the aura only will trigger if the buffs name, and the tooltips is also matching.
THANK YOU! This did it :-)
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Unread 05-02-13, 06:46 PM  
Resike
A Pyroguard Emberseer
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Forum posts: 1290
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Uploads: 12
Originally Posted by gtadem
Originally Posted by Resike
Check Custom Texture, and enter the Spell's ID into the editbox which apperas.
Thank you for the fast response. I tried this and all it did was show the icon of one when either buff was up, which is actually worse than before lol. I guess it's not terribly important since I have this aura small anyways. It's Blizzard's fault for giving two different buffs the same name.
You could try to to put the buffs name in the first editbox, and some string from the buff's tooltip (The tooltip when you hover your mouse on the buff itself, not the spells tooltip.) to the third (tooltip checker) editbox. Like: "Moonfire and Sunfire". Then the aura only will trigger if the buffs name, and the tooltips is also matching.
Last edited by Resike : 05-02-13 at 06:49 PM.
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Unread 05-02-13, 03:03 PM  
gtadem
A Murloc Raider

Forum posts: 9
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Originally Posted by Resike
Check Custom Texture, and enter the Spell's ID into the editbox which apperas.
Thank you for the fast response. I tried this and all it did was show the icon of one when either buff was up, which is actually worse than before lol. I guess it's not terribly important since I have this aura small anyways. It's Blizzard's fault for giving two different buffs the same name.
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Unread 05-02-13, 03:56 AM  
Resike
A Pyroguard Emberseer
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4.23.20

I made some showcase video from the latest alpha:

http://www.youtube.com/watch?v=SRP6_MidlYY

Any feedbacks are welcomed.
Last edited by Resike : 05-02-13 at 04:12 AM.
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Unread 05-02-13, 03:52 AM  
Resike
A Pyroguard Emberseer
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Originally Posted by gtadem
I was wondering if anybody knew of a way to establish an aura that will display

Dream of Cenarius: http://www.wowhead.com/spell=108381

but not

Dream of Cenarius: http://www.wowhead.com/spell=108382

They have the exact same name, and that's how I'm used to setting up auras that I want to use the spell's icon. If I had an idea of how to use the Aura ID field, I feel this might be the key. Any help would be appreciated.
Check Custom Texture, and enter the Spell's ID into the editbox which apperas. The downside you cant change the texture an aura like that, it gonna show it's icon,
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Unread 05-02-13, 03:45 AM  
Resike
A Pyroguard Emberseer
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Re: Re: 4.23.20

Originally Posted by MagnusXP
Originally Posted by Resike
I made some major changes on the latest alpha version, feel free to try it:

http://resike.github.io/PowerAuras/

Change log:

https://github.com/Resike/PowerAuras...!Changelog.txt

Still, lot of work to do before the release, i might make a tutorial video too later.
Not to put down your work at trying to revive this add-on I loved it back in the day but there are much better add-ons that do the exact same thing that were coded after Power Auras was first abandoned at the MOP launch. So much more re-coding is needed to bring this add-on back from the grave. I won't name the add-on that basically replaced Power Auras but if anyone is still using this I suggest looking into upgrading. Just search "Auras" on Curse and you will likely find it better like I did after a smaller learning curve than it took to learn to use Power Auras.
I don't want to be mean but i think WeakAuras currently has more bugs as maintaned properly, then the broken Power Auras after it got abandoned.
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Unread 05-02-13, 12:25 AM  
gtadem
A Murloc Raider

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I was wondering if anybody knew of a way to establish an aura that will display

Dream of Cenarius: http://www.wowhead.com/spell=108381

but not

Dream of Cenarius: http://www.wowhead.com/spell=108382

They have the exact same name, and that's how I'm used to setting up auras that I want to use the spell's icon. If I had an idea of how to use the Aura ID field, I feel this might be the key. Any help would be appreciated.
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