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Legion (7.0.3)
Updated:08-06-16 12:30 PM
Created:01-11-11 06:20 PM
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DrGlenn's Aion UI  Popular! (More than 5000 hits)

Version: 1.19
by: DrGlenn [More]


Now includes an optional cobalt blue color scheme!




This is my take on a verbatim Aion UI for World of Warcraft.

This compilation supports a resolution of 1920x1200 and 1920x1080 out of the box.

Crafty users can make this work with other resolutions.

This compilation contains the following addons:
-----------------------------------------------------
- Align
- Adibags
- BugGrabber
- BugSack
- Chatter
- Chinchilla Minimap
- Classic Quest Log
- DockingStation
- Dominos
- ErrorMonster
- Grid2
- HideRaidFrame
- kgPanels
- Masque
- Masque_Aion
- MikScrollingBattleText
- Postal
- Quartz
- Raven
- Reflux
- SellJunk
- SharedMedia (including LibSharedMedia)
- StatBlock Durability, FPS, Memory, Latency
- Stuf Unitframes
- TipTac
- tullaRange
- tullaCC

I take no credit what-so-ever for the above list of amazing addons.
I merely made them work together to bring you an Aion-like-experience
Kudos & credit goes to every single author of all the addons

!Read the included "README"-file for in-depth installation instructions!

Useful slash-commands and tips:
-------------------------------------
"/adibags" - bag config
"/stuf" - unitframe config
"/quartz" - casting-bar config
"/dominos" - actionbar config
"/raven" - buff/debuff-display config
"/tiptac" - tooltip config
"/dockingstation" - LDB display container config
"/grid2" - for grid raidframes config
"/hr" - toggles Blizzard's raidframes on/off (default: off)

You can change the minimap tracking setting by hovering over the minmap and clicking the middle mousebutton.

The Group Finder window, Garrison Report window and Calendar are all accessible from 3 buttons left of the minimap. See below image for reference.



I've also added 2 buttons for quick access to the Dungeon Journal window and Collections window. See below image for reference.



Most addon settings can be adjusted using the default Interface-menu.

Every addon in this compilation can be updated manually, except for:
SharedMedia
LibSharedMedia
Dominos_Progress


Pre-release versions of this UI can be viewed @ the following locations on YouTube:

http://www.youtube.com/watch?v=RL5ecYusReI
http://www.youtube.com/watch?v=_uLuS5s_TqM
http://www.youtube.com/watch?v=htpNFRmA0yU

Raid frame demo:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

!Enjoy!

- v1.19
Updated most of the addons included in the UI

Replaced the abandoned Dominos_XP with Dominos_Progress (similarly custom tweaked for the UI)

Removed IHasNoScope (error suppression addon) and redirected all error messages through MSBT (thanks to ErrorMonster)

Tweaked player level text width to accommodate triple-digit levels (for both resolutions)

- v1.18
Updated (almost) all of the addons included in the UI

Replaced OmniCC with tullaCC

Replaced ArkInventory with Adibags (more stable atm)

Added "Classic Quest Log" because an old-school quest log is needed IMO

Using latest version of Dominos, but I deliberately didn't include the Domonis_Progress addon. It's meant to track xp/legendary-weapon-xp/etc. in Legion, and I will eventually be switching to it, but atm my old modded Dominos_XP works fine.

Garrison Report button functionality is left intact. I assume this will change when Legion officially launches, and I'll probably make the button open up UI elements related to Class Order Halls (if there are any).

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

- v1.15
Updated addons included in the UI

- v1.14
Updated addons included in the UI

Anchored minimap overlay texture to the actual minimap itself instead of bottom bars (hopefully fixing strata related bugs)

- v1.13
Updated addons included in the UI

Repositioned the quest and achievement tracker (chinchilla)

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Removed ACP (AddonControlPanel) because of bugs

Replaced RaidHide with HideRaidFrame

Added Ace3

Removed TotemTimers due to Shaman changes. Stuf will display totem cooldowns instead.

Disabled overheals and loot in Parrot

Configured PriestBar and ChiBar in Stuf. Reconfigured DeathKnightRuneBar.

Disabled BossFrames in Chinchilla

Added custom tooltips to the customized LFD, PVP and Calendar buttons.

Removed insanely bloated font from SharedMedia (wqy-zenhei)

Fixed onEvent script(s) in kgPanels, in order for the customized raid-background to show/hide/resize properly in raids.

And loads of other tweaks I can't remember ;)

- v1.08
Added optional cobalt blue textures (finally!).

Added modified ButtonFacade_Aion textures to go with the new cobalt blue color scheme.

Added modified Dominos-XP-bar to mimic the original Aion experience bar. Including tooltip function.

Added Zork's IHasNoScope addon for error message handling.

Disabled the Grid2 icon from the DockingStation bar.

Updated the included addons to latest stable version.

- v1.07
Updated the included addons for patch 4.3.

Replaced ErrorMonster with Haste's IHasNoScope error-spam-management addon.

- v1.06
Added Grid2 for raidframe support!

Added RaidHide to remove every last bit of the default Blizzard raidframes (including the annoying left side-menu)

Removed text on mouse-over on the XP-bar. It was unreadable due to the tiny height of the bar.

Updated AdiBags

- v1.05
Repositioned class-specific power bars: holy power, soul shards, eclipse and runes.

Repositioned and stickied stance bar.

Repositioned tooltip anchor to above and slight to the right of the minimap, similar to what you would find in the native Aion UI.

Replaced Bagnon with AdiBags.

Replaced TipTop with TipTac (yay, TipTac is up2date:).

Replaced SatrinaBuffFrame with Raven. Raven is a worthy replacement, it's up2date and it rocks!

Removed TinyDPS. I couldn't find a fitting location for it, and ultimately it goes against the Aion theme and spirit to add any sort of damage-meter to the UI.

Disabled ticks from showing up on the player's castbar.

All remaining addons were replaced by the latest version found on WoWinterface and WoWace.

- v1.04
Updated for patch 4.2

- v1.03
Added support for 1920x1080 ! (quite a few people requested it) ;)

Removed TipTac, replaced it with TipTop.

Focus-target health percentage text was missing - fixed.

Focus-target-of-target raid-icon was missing - fixed.

Player power-bar color has been changed to class dependent.

- v1.02
Every single healthbar and powerbar re-configured to get the proper round-edge-blending with the associated texture.

Target health value text removed and replaced with a look similar to the original Aion-style, which in essence divides the target healthbar up into 4 quarters of texture each representing 25% health.

I also opted for having the exact target health percentage listed on the right side of the target unitframe for when you need to know the exact percentage value. ;)

You can still obtain the exact total health value by mousing over the unit and read the tooltip.

Mrplow was removed due to a plethora of bugs under 4.0.6.

A bunch of addons were updated, and many of them were tweaked.

- v1.01
First release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
35kB
10-30-13 04:51 AM
Patch


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Unread 03-24-12, 12:14 AM  
Bumblè
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theres no layouts in the kgpanels config. dont know if im supposed to do something for them to show up..i did the command for MyAionUI. ive been stting here staring at this config window trying to figure it out for probably 30 min or so and ive got nothing. is this cause of my res? im hopin im doin somethin wrong xD
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Unread 03-24-12, 04:12 PM  
DrGlenn
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Originally Posted by Bumblè
theres no layouts in the kgpanels config. dont know if im supposed to do something for them to show up..i did the command for MyAionUI. ive been stting here staring at this config window trying to figure it out for probably 30 min or so and ive got nothing. is this cause of my res? im hopin im doin somethin wrong xD
Don't look in the layouts-submenu, goto the "Active Panels" submenu.
Check below screenies for reference













Important, after you untick the "Lock Panel" option, move your cursor over the texture you wanna move, and it will light up in a light blue color, and you'll be able to drag it around.
Last edited by DrGlenn : 03-24-12 at 04:14 PM.
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Unread 06-10-12, 05:02 PM  
DrGlenn
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working on cobalt version

DrGlenn's Aion UI, soon with cobalt textures!

I've been wanting to add the interface textures, which were updated to a cobalt color scheme with the official patch 2.5 in Aion. Here's a lil' sneak preview:



I'm trying very hard to keep the new textures completely aligned with the old ones, which would mean that people could very easily switch between the original golden textures and the new cobalt ones, simply by replacing the "Art" folder in \Interface\Art. Stay tuned
Last edited by DrGlenn : 06-11-12 at 02:40 AM.
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Unread 06-11-12, 04:50 AM  
DrGlenn
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screenie of cobalt Aion UI

Alrighty - I managed to get all the new cobalt blue textures done.
Note: I still have NOT uploaded any of this yet.
I'm not sure if I'll upload an updated version 1.08 of the UI complete with both the golden and cobalt blue textures (users get to pick which one they prefer), or if I'll simply make it a seperate UI upload here on wowinterface (I wonder if the admins/mods are against that sort of thing ).

Anyway, here's how the cobalt blue Aion UI looks in-game:





Edit!
I tried fooling around in Gimp with the colorize function, to get a more bright looking cobalt blue target-frame. I'm actually not sure I like the original cobalt blue Aion target texture. It seems a bit too dark and faded towards the bottom part. Soooooo, I got to work in Gimp!

1st texture is the original golden Aion target texture:



2nd texture is the original cobalt blue Aion target texture (even though it looks very faded at the bottom part, this is actually a clean rip from the Aion files):



3rd texture is my own colorized version of the original golden Aion texture:

Last edited by DrGlenn : 06-11-12 at 05:37 AM.
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Unread 06-13-12, 03:36 PM  
DrGlenn
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v1.08 of the UI has been uploaded and it includes cobalt blue textures, alongside the regular pre-patch 2.5 (Aion patch) golden textures. 'njoy

Next on to-do list: arena frames, Aion style.
Last edited by DrGlenn : 06-13-12 at 03:36 PM.
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Unread 06-15-12, 02:34 PM  
Madcat75
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Will I need to tweak it alot for 2560 x 1440 resolution?
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Unread 06-17-12, 03:33 PM  
DrGlenn
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Originally Posted by Madcat75
Will I need to tweak it alot for 2560 x 1440 resolution?
Yes.
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Unread 06-21-12, 03:52 AM  
asoka
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Very Nice Ui

can you make this for resolutions 1680x1050


mfg Asoka
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Unread 06-21-12, 03:31 PM  
DrGlenn
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Originally Posted by asoka
Very Nice Ui

can you make this for resolutions 1680x1050


mfg Asoka
I'll only be able to keep the UI updated for 1920x1080 and 1920x1200.
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Unread 09-12-12, 06:09 AM  
DrGlenn
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Working on updating the UI for patch 5.0.4 (as of writing this, patch 5.0.5 has been rolled out).

Overall, the transfer from WoW 4.X to 5.X has been a lot smoother than I expected, but there are still a couple of critical addons to the UI, which are in need of updates. Alternatively, I could remove them from the UI for the time being, but a few of them are really crucial to creating an Aion-like UI.

I don't expect it to be long before I can post version 1.09 of the UI.
Last edited by DrGlenn : 09-14-12 at 12:13 PM.
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Unread 09-30-12, 10:56 AM  
KillaChris
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Originally Posted by DrGlenn
Working on updating the UI for patch 5.0.4 (as of writing this, patch 5.0.5 has been rolled out).

Overall, the transfer from WoW 4.X to 5.X has been a lot smoother than I expected, but there are still a couple of critical addons to the UI, which are in need of updates. Alternatively, I could remove them from the UI for the time being, but a few of them are really crucial to creating an Aion-like UI.

I don't expect it to be long before I can post version 1.09 of the UI.
Well, it's been a few weeks since you posted. Are you still working on this update? It feels so strange playing without my addons/UI.
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Unread 09-30-12, 06:04 PM  
DrGlenn
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Originally Posted by KillaChris
Well, it's been a few weeks since you posted. Are you still working on this update? It feels so strange playing without my addons/UI.
There are still a few addons which aren't working very well together, even after the original authors updated them for patch 5.0.4.

If it takes 2 months for the WoW API/addon bugs to settle down, then that's how long it'll take before I upload a new version.

I'm not going to upload a half-assed UI.
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Unread 10-01-12, 12:33 PM  
KillaChris
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Originally Posted by DrGlenn
Originally Posted by KillaChris
Well, it's been a few weeks since you posted. Are you still working on this update? It feels so strange playing without my addons/UI.
There are still a few addons which aren't working very well together, even after the original authors updated them for patch 5.0.4.

If it takes 2 months for the WoW API/addon bugs to settle down, then that's how long it'll take before I upload a new version.

I'm not going to upload a half-assed UI.
Nobody asked you to! Just asking!
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Unread 10-12-12, 11:42 AM  
DrGlenn
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UI has been updated

Alrighty. v1.09 of the UI is up for grabs. Expect a few bugs from the WorldMap (blame Blizzard) and possibly Dominos. All bugs will be picked up by BugGrabber and stored in BugSack, so you don't really have to worry about it. Enjoy
Last edited by DrGlenn : 10-12-12 at 11:46 AM.
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Unread 10-13-12, 11:53 AM  
DrGlenn
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A couple of texture issues with nameplates

I've identified a couple of texture-issues when you have nameplates enabled:

- Target/Focus/Player unitframe textures are currently displayed on a lower frame-level than enemy nameplates.
- Target/Focus/Player castbar textures are currently displayed on a lower frame-level than enemy nameplates.

Also, the default alternate-power-bar is positioned smack ontop of the pet-bar.
These issues are easy to fix, but I'm still looking for more bugs/issues before I upload a new version of the UI.
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