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Return to Karazhan (7.1.5)
Updated:01-02-17 03:26 AM
Created:02-03-16 07:06 AM
Downloads:4,630
Favorites:37
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Categories:Character Advancement, RolePlay, Music Mods
7.1.5

Storyline

Version: 2.0.1
by: Ellypse, kajisensei

Storyline, by @Telkostrasz & @EllypseCelwe

Tired of the ugly original quest frame ?

This addon aims to enhance the readability and immersion when questing in World of Warcraft.
It adds a brand new quest frame, with animated models and fancy effects.

If you like to read all quests and are a fan of the World of Warcraft lore, this addon is for you !

What is it, exactly?

Storyline provides a new quest frame, that panel appearing when you get a quest from a NPC. World of Warcraft UI improved over the years but one thing Blizzard never touched is this hideous Quest frame. We wanted to have a quest frame inspired by the garrison frames dynamism.

Storyline frame adds 3D animated models for you and your quest giver. Also it "cuts" the dialogue into multiple parts, playing one after another in an old-school RPG style. Finally it adds more effects and visuals to express objectives and rewards.

This is the best update to Storyline yet. We have addressed many shortcomings and greatly improved the UI to make Storyline an even better way to experience questing than before!

Well…
No more Well… button! The system handling dialog options has been completely rebuilt to be highly dynamic and future proof. This new system allows us to show all the dialog options directly at the center of the Storyline frame, with scrolling if there are many options. Options are ordered from the one you are the most likely to click to the one you are the less likely to click. You can still use keyboard shortcuts if the option is enabled.



The options now have a nicer texture and handle long text or text with line breaks perfectly. And don’t forget you can change the font used and the size of the font in the settings.

A peek at the rewards

The system handling rewards has been completely rebuilt to be highly dynamic and future proof too. This new system allows us to finally show the rewards before accepting the quest, right inside the objectives popup! It's amazing!



We have also improved the implementation of some rewards so they render nicer, like skill points, spells or followers. Finally, these changes made it really easy to fix the issue where rewards had empty names because the information were not downloaded from the server yet, no more empty boxes!

Other enhancements
  • Storyline will no longer open incorrectly when you loot an item that launch a quest or for quests that are dynamically added to your quest log. Clicking on the quest notification in the quest tracker will open Storyline.
  • You can now Shift-click the Decline button to ignore/un-ignore a quest.
  • The dialog text frame at the bottom is now correctly resized when the text size of the elements inside it is changed.
Archived Files (5)
File Name
Version
Size
Author
Date
1.4.2
138kB
Ellypse
12-05-16 07:15 AM
1.4.1
136kB
Ellypse
09-08-16 05:07 AM
1.3.1
136kB
Ellypse
08-03-16 06:30 AM
1.2.1
126kB
Ellypse
05-31-16 01:13 AM
1.3 alpha
18MB
Ellypse
05-12-16 04:29 PM


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Unread 01-04-17, 02:30 AM  
Ellypse
Storyline and TRP dev.
 
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Hi Barleduq. Thank you for the detailed bug report

It is not working as intended and you are right that the objective text should be displayed in the box. This part of the UI might have been impacted by the changes in 2.0 without me noticing.

I will look into fixing this for the next update
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Unread 01-03-17, 07:31 PM  
Barleduq
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Not displaying quest objectives incomplete

I just installed this addon. I've been mostly just doing housekeeping, hitting garrisons and order halls. I did not notice this before this toon, but it's possible that I did not encounter a quest that I had not completed.

Right now, I'm on the 6th relog, the 4th unique toon. I'm a monk, looking at my order hall guy in front of the turtle. I haven't gotten rep with all the zones, and thus I've done no world quests, which is what the quest is for: A Peaceful World. I click on the guy, get the storyline pane, choose the quest. The circle in the middle displays a greyed out scroll, hovertext gives me Quest Objectives in large print, Check objectives in small print. The conversation snippet at bottom says "I see you've returned from your travels" and the small print under says 'check objectives'. When I click on the center circle (which has, on previous toons, showed me what I needed to complete the quest, which was (usually) in my bags already), It displays a new frame with the words Quest Objectives in it (brown, gold trim, angled point at the circle in the center). The small text at the bottom under the convo snippet has changed to 'come back when it's done'.

There's no other text in that Quest Objectives frame. I would expect to see something like '0/20 world quests done' - something indicating my progress. Am I misunderstanding the flow, here? Is this working as intended?

I'm not getting any bugs reported by Swatter.
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Unread 12-20-16, 05:45 AM  
Ellypse
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Hi oggeboyn. Thank you for the bug report. I will look into it
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Unread 12-19-16, 12:23 AM  
oggeboyn
A Kobold Labourer

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bugs

Message: Invalid quest item in SetQuestItem("type", index)
Time: 12/19/16 07:16:29
Count: 2
Stack: [C]: ?
[C]: in function `SetQuestItem'
Interface\AddOns\Storyline\events.lua:311: in function <Interface\AddOns\Storyline\events.lua:309>

Locals: (*temporary) = GameTooltip {
0 = <userdata>
numMoneyFrames = 1
SetInboxItem = <function> defined =[C]:-1
ZGV_ShowManyLines = <function> defined @Interface\AddOns\ZygorGuidesViewer\Functions.lua:253
shoppingTooltips = <table> {
}
SetMerchantItem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined =[C]:-1
SetTradePlayerItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetSendMailItem = <function> defined =[C]:-1
updateTooltip = 0.11699999570847
SetInventoryItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
comparing = false
SetLootRollItem = <function> defined =[C]:-1
hasMoney = 1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
SetItemByID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetAuctionItem = <function> defined =[C]:-1
}
(*temporary) = "choice"
(*temporary) = 1
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Unread 10-07-16, 02:32 PM  
kovik
A Deviate Faerie Dragon

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This addon has made the entire questing experience more fun for me. Turning the quest dialogue into actual dialogue rather than words on parchment makes the game feel a lot more alive and makes it feel as though quest text is actually being spoken (as it should feel!). And the keyboard shortcuts make accepting quests easier rather than more cumbersome!

Most addons are just about making some specific UI element(s) more usable, but this addon actually takes WoW's outdated quest system (which at the time was a huge upgrade from EQ, but has since fallen behind) into a more modern system that we see in recent MMOs. No longer am I using addons to skip the boredom of quest text as this addon has actually made it enjoyable!

This is the kind of addon that I can imagine Blizz making into a default feature. You've done amazing work, here!
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Unread 05-24-16, 05:02 AM  
feraldrood
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Re: Re: xml

Originally Posted by Ellypse
You can resize the Storyline frame by dragging the resize button in the bottom right corner. The dialog options pop-up will grow with the rest of the frame
yes, however I've made mine smaller(narrower) than the set default, thus the dialog options being "wrapped" ...wondering how to modify the code to show full width dialog options despite a narrower overall frame size. hope that clarifies. thanks
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Unread 05-24-16, 03:28 AM  
Ellypse
Storyline and TRP dev.
 
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Re: xml

Originally Posted by feraldrood
This addon is Brilliant!!! thank you for putting it together.

I'm still pretty new to xml coding and have a question.

1. When I scale the storyline frame down past "x" number, it clips the dialog options in the center short. I've tried adjusting the size x/y values in ui.xml but no change. how do I change said text to display the full width?

ex: when asking a guard for directions, it just shows the options as "ba... ,auc..."etc... instead of "bank, auction house" this also happens when an npc provides multiple dialog options (a quest and a browse goods type text)
You can resize the Storyline frame by dragging the resize button in the bottom right corner. The dialog options pop-up will grow with the rest of the frame
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Unread 05-24-16, 03:26 AM  
Ellypse
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Re: Error

Originally Posted by sargas33
First thanks for this great addon. But I have a problem, if I want turn in two quests at the same npc. After the first turn in the storyline window doesn't open again. It appears again if I speak to another NPC which has some quest or is a shopkeeper, then I can turn in the second quest at the questgiver were I turned in the first quest. Sorry for my bad english.

Hopefully there is a solution to this, because I really like the addon.

Greets,
Sargas33
Hello.

Sorry, this is a mistake on our end when trying to upload a beta version for Legion. I will upload a correct version for the current live client later today.
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Unread 05-22-16, 06:09 PM  
feraldrood
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xml

This addon is Brilliant!!! thank you for putting it together.

I'm still pretty new to xml coding and have a question.

1. When I scale the storyline frame down past "x" number, it clips the dialog options in the center short. I've tried adjusting the size x/y values in ui.xml but no change. how do I change said text to display the full width?

ex: when asking a guard for directions, it just shows the options as "ba... ,auc..."etc... instead of "bank, auction house" this also happens when an npc provides multiple dialog options (a quest and a browse goods type text)
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Unread 05-20-16, 12:32 AM  
Miiru
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Wow, this looks really interesting!
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◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
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Unread 05-17-16, 09:04 AM  
sargas33
A Kobold Labourer

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Error

First thanks for this great addon. But I have a problem, if I want turn in two quests at the same npc. After the first turn in the storyline window doesn't open again. It appears again if I speak to another NPC which has some quest or is a shopkeeper, then I can turn in the second quest at the questgiver were I turned in the first quest. Sorry for my bad english.

Hopefully there is a solution to this, because I really like the addon.

Greets,
Sargas33
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Unread 03-01-16, 04:31 PM  
Folji
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Originally Posted by Ellypse
Hello.

Thank you for your suggestion. It would be a reasonable option to add. I will look into adding it
Wonderful! My personal suggestion would be, if the code structure allows for it, to fade the popup frame in once the dialogue text has finished scrolling in. Thanks for the response.
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Unread 03-01-16, 03:50 AM  
Ellypse
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Originally Posted by Folji
But, could you implement an option to make the quest objective and reward popups show automatically? Having to click just to open up the quest objectives and the quest rewards, it feels like an unnecessary thing that could've easily happened automatically.
Hello.

Thank you for your suggestion. It would be a reasonable option to add. I will look into adding it
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Unread 02-29-16, 07:25 AM  
Folji
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I really like the way Storyline breaks up the dialogue text when speaking to quest NPCs and the like, having the information serviced piece by piece makes it a lot easier to read it all and actually understand the deal behind the quest at hand without feeling like it's a massive wall of text. It's beyond easy to just skip the default quest text and never look into the story at hand with the default quest frame, especially after Cataclysm removed the text fading.

But, could you implement an option to make the quest objective and reward popups show automatically? Having to click just to open up the quest objectives and the quest rewards, it feels like an unnecessary thing that could've easily happened automatically.
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Unread 02-08-16, 02:38 AM  
Ellypse
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Originally Posted by Jagger_
Glad to see this here.
We are happy too There was no real reason not to have Storyline here other than we are used to using Curse. But it seemed unfair for people who are using WoWInterface (and the desktop app for automatic updates) ^^
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