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Updated: 11-08-10 03:33 PM
Updated:11-08-10 03:33 PM
Created:02-15-09 12:22 AM
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SBF 3.2 Beta  Popular! (More than 5000 hits)

Version: 3.2.3
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

3.2.3
+ When clicking off buffs, the one you meant to dismiss should be dismissed
+ ButtonFacade backgrounds and gloss should be hidden/shown correctly now
- Names still do not show in interactive frames
- Sorting for interactive frames is not yet implemented

3.2.2
Fix two errors on load/zone

3.2.1
Mostly cosmetic fixes
Spell tab should be happy now
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Unread 11-04-10, 09:01 PM  
Satrina
A Cyclonian
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Are you putting filters on the frame before setting it to interactive? If so, don't.
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Unread 11-05-10, 10:28 AM  
Kosma
A Kobold Labourer

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Nope, no filters existed for the frame. I'll play around with it more now that another person experienced the same thing
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Unread 11-05-10, 12:00 PM  
biggoofyus
A Kobold Labourer
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Originally posted by Satrina
Are you putting filters on the frame before setting it to interactive? If so, don't.
Fresh install of SBF 3.2 Beta (delete saved variables and also deleted SBF and SBF Options out of Addons folder before putting this version in) and without going into the options panel it still does the random buff bug when right clicking a specific buff off.
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Unread 11-05-10, 07:05 PM  
Satrina
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Interesting. I can reproduce this, but have no idea why it's happening. Will keep working at it

What happens is this: cast a buff on yourself, then another. Now recast the first one. The order of the two buffs will change order (they should not) and clicking the icon for one will dismiss the other. Puzzling.
Last edited by Satrina : 11-05-10 at 07:17 PM.
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Unread 11-05-10, 10:31 PM  
Oxboy666
A Kobold Labourer

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Filtering with non-interactive?

Satrina, what's the best way now to filter out icons when non-interactive? I used to be able to go to the Spells tab, click on the spell, and check the show/don't show boxes to the right. Now those boxes are greyed out. Help?
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Unread 11-06-10, 04:43 AM  
Magdalen
A Kobold Labourer

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Originally posted by Satrina
Are you putting filters on the frame before setting it to interactive? If so, don't.
I made new profile without filters and now click off working fine.
Thanks <3
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Unread 11-06-10, 06:31 AM  
Satrina
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3.2.1 has some small fixes, but does not fix the dismissing incorrect buff problem described below. Hopefully tomorow i can sort taht out
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Unread 11-06-10, 07:53 AM  
chwolfgang
A Defias Bandit

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Thank you for your continued work on this mod. With this current version, I get this error on load:

Message: Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:225: attempt to index global 'f' (a nil value)
Time: 11/06/10 06:51:27
Count: 1
Stack: (tail call): ?
Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:225: in function `ValidateFrameVars'
Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:61: in function `DoSavedVars'
Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:391: in function `ProfileChanged'
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:194: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:178>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:635: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:621>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:316: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:517: in function <Interface\FrameXML\UIParent.lua:492>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
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Unread 11-06-10, 09:07 AM  
Kazragore
A Deviate Faerie Dragon

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Buffnames doesn't work on the bars, getting only "wtf" in the chat.
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Unread 11-06-10, 12:27 PM  
galen2
A Kobold Labourer

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I get this lua error first time i change zone (enter bg)

Error occured in: Global
Count: 112
Message: ..\AddOns\SatrinaBuffFrame\SBFUtil.lua line 15:
attempt to index local 'v' (a boolean value)
Debug:
(tail call): ?
SatrinaBuffFrame\SBFUtil.lua:15: ValueIn()
SatrinaBuffFrame\SBFBuff.lua:161:
SatrinaBuffFrame\SBFBuff.lua:155
SatrinaBuffFrame\SBFBuff.lua:307: IterateAuras()
SatrinaBuffFrame\SBFBuff.lua:200: UpdateUnitAuras()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:438: Update()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:432: ForceGet()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:412: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

SBF 3.2.1
Last edited by galen2 : 11-06-10 at 12:28 PM.
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Unread 11-06-10, 04:37 PM  
Photekk
A Kobold Labourer

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This build is working much better but still some bugs.

The ButtonFacade is working again but for some reason is now showing the effects on every aura grid spot you have set up - ie it's showing the gloss and backdrop effects for icons that are not there. I turned off gloss and backdrop to temporarily solve this.

Also I can no longer use the disappear on mouse-over function with the Interactive window turned on - I'm sure you know this and it's a Blizz side issue but hopefully there will be a work around for that too.
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Unread 11-06-10, 09:29 PM  
Necrophgst
A Deviate Faerie Dragon
 
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Originally posted by Photekk
This build is working much better but still some bugs.

The ButtonFacade is working again but for some reason is now showing the effects on every aura grid spot you have set up - ie it's showing the gloss and backdrop effects for icons that are not there. I turned off gloss and backdrop to temporarily solve this.

::snip::
I have the same Button Facade issue as above. Only occures if I turn on background and/or gloss. Have resolved the problem as described above.
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Unread 11-07-10, 10:08 AM  
Satrina
A Cyclonian
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I'll make sure to get gloss and backgrounds turned off.

Will get those errors fixed up

Visibility will never work with interactive frames (as noted on the project description page) unless Blizzard allows us to show/hide secure frames in combat.

As noted on the first page, names don't work (though the wtf message should have been removed for release, haha)

Thanks all!
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Unread 11-07-10, 11:55 AM  
Satrina
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3.2.2 should fix those two errors. Hopefully another update later this evening
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Unread 11-07-10, 01:46 PM  
Necrophgst
A Deviate Faerie Dragon
 
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Originally posted by Satrina
3.2.2 should fix those two errors. Hopefully another update later this evening
If you are meaning the background and gloss bugs I still have the same problem. If you didn't mean this at all, please ignore the person behind the blue curtain.

No matter the case keep up the great work, I love your addon! Your time working on this is greatly appreciated!
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Last edited by Necrophgst : 11-07-10 at 03:29 PM.
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