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Updated: 06-26-11 01:55 AM
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Updated:06-26-11 01:55 AM
Created:09-30-10 05:53 PM
Downloads:18,992
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oUF Drk  Popular! (More than 5000 hits)

Version: 2.04
by: drakull, Qulight

oUF_Drk
VERSION 2.0

ATTENTION:
This addon requires oUF 1.5.11+ to work. (NOT INCLUDED)

What's new in v2.0:
- Complete code rewrite
- Changed the positioning of class bars
- Changed the positioning of castbars
- Changed portrait and healthbar's heights of player and target frames
- Slight new layout for all other frames
- Added boss frames
- Added pet's target frame
- Added new texture for backgrounds
- Added new texture for debuffhighlight
- Added new font
- Added support for oUF_boring_totembar
- Added support for oUF_CombatFeedback
- Added support for oUF_Smooth Update

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Pet Target, Focus, Focus Target, Boss, party and Raid;
- AltPowerBar, ThreatBar support;
- Castbar support for player, target, focus, pet and boss frames;
- Totembar, Runebar, Holypower, Eclipse Bar and Soul Shards support;
- Buff and debuffs frames for most units;
- Raidframes with aggro highlight;
- Dispellable debuff highlight for party and raid frames.
- Raid debuff icons on raid/party frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Combo point support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_CombatFeedback
- oUF_boring_totembar
- oUF_MovableFrames

Credits:
- Haste for creating oUF and for being so patient helping me with my questions;
- Zork for oUF_Simple that I used as a base for my layout;
- yj589794, Caellian, Neverg, Coree and Monolit. Most of the original code came from their layouts.

Know issues:
- Portraits are not showing properly for worgen characters, that's blizzard's fault.
- Debuff highlight colors are sometimes wrong.
- Runebar insists on displaying imaginary deathrunes.
- Not a bug, but new raidDebuffs icons are still to be added.

v2.0 release notes:
- Ingame config turned out to bring more problems than solutions so I decided to take it out, at least for the time being.
- There's something really wrong in my code and I simply can't figure out what it is. This one thing is messing up many stuff, like runebar's crazy deathrunes and wrong debuff highlight colors. I had added support for oUF_Experience and oUF_Reputation but took it out because some tags were driving me mad (like, disappearing with no reason) and I bet this was caused by this same problem. I'm trying to fix it but you are more than welcome to check my code and help me out.

Author's notes:
This is my personal layout and it's *not* finished so expect many improvements and layout changes in the upcoming versions.

Code:
2.04
          upd for 4.2
Code:
2.03
          upd for 4.1
          -removed pet Happiness/Pet Loyalty System
          -change positions buffs for default
Code:
2.02b
           New Style, Font
           AltPowerBar, ThreatBar support
Code:
2.01r
	Fixed some eclipsebar errors
Code:
2.0r
	Complete code rewrite
	Changed the positioning of class bars
	Changed the positioning of castbars
	Changed portrait and healthbar's heights of player and target frames
	Slight new layout for all other frames
	Added boss frames
	Added pet's target frame
	Added new texture for backgrounds
	Added new texture for debuffhighlight
	Added new font
	Added support for oUF_boring_totembar
	Added support for oUF_CombatFeedback
Code:
1.7r
	Fixed DeadlyPoison tag bug (hopefully)
	Fixed raid dropdown menus
Code:
1.65r
	Corrected some wrong AuraWatch spell ids.
Code:
1.6r
	Changed health's bg color when out of range
	Changed the way raid scaling is done
	Added support for oUF_AuraWatch
	Fixed raidDebuffs not working properly
	Added a new custom texture for debuffHighlightning
Code:
1.5r
	Fixed a typo that prevented combopoints to show up
	Fixed frame scaling not working
	Fixed Moonkin's EclipseBar support
Code:
1.4b
	Added new config options to set frame positioning for some units
	Changed LFD's positioning
	Added some options to control aura displaying
	Added Elite/Rare/Boss representation
	Added target's level coloring according to difficult
	Fixed various minor bugs
	Removed support for oUF_PowerSpark (no more 5sec rule)
	Added support for oUF_DebuffHighlight (embedded)
	Added support for raid debuffs (alpha)
	Changed aura fonts for a better one
Code:
1.3b
	Added support for oUF 1.5.x
	Fixed raid and partyframes not showing
	Added combopoints support
	Added PvP Icon
	Removed debuff highlight for rewrite
	Removed support for oUF_ReadyCheck external addon, added support for oUF's ReadyCheck
Code:
1.2b
	Changed TOC to support 4.x
	Added support for Holy Power and Soul Shards
	Added Phase and Quest icons
	Added an option to disable castbars
	Removed support for HealComm4, added support for oUF's HealPrediction
Code:
1.1b
	Added life percent display in player's and target's frames
	Added power display in player frame instead of player's name
	Added an option to disable player auras in player frame and use blizzard's default aura frames
	Added scaling support (experimental)
	Added a focus target's frame
	Added castbar support for all frames (except raid)
	Removed Pet's target frame
Code:
1.0b
	Initial release
Post A Reply Comment Options
Unread 04-28-15, 12:36 PM  
Linayo
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 62
Uploads: 2
is it possible to have boss frames show debuffs under the cast bar rather than to the right of it?
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Unread 05-28-13, 07:23 AM  
Crashla
A Kobold Labourer
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Forum posts: 0
File comments: 6
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Class Color?

Hello, Is it possible to see the numbers you use for the different class colors?
If i want to make something else in my UI the same color as the one in your unit frames?

Thx alot! Great job
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Unread 10-07-12, 06:26 AM  
Mekilya
A Murloc Raider

Forum posts: 4
File comments: 2
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Raid frame issues

I have this installed & for the past month when i join a raid group my party bars do not stay in the same spot they did when i first installed this program & now the Raid Party members have a long grey line that extends out into the middle of the screen which no matter what i do i can not seem to fix. its as if the names are not lined up properly & i would add a screen shot but it's not letting me
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Unread 09-15-12, 01:50 AM  
cbdgv
A Deviate Faerie Dragon
 
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File comments: 34
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UP?
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Unread 07-14-12, 11:00 PM  
Qulight
A Defias Bandit
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Originally Posted by Linayo
Any chance you are going to update this layout for MoP?
after qulight ui and ouf_qulight
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Unread 07-14-12, 07:13 AM  
Linayo
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 62
Uploads: 2
Any chance you are going to update this layout for MoP?
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Unread 06-10-12, 10:06 AM  
SirQuester
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 33
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Playing with my hunter today I noticed the energy bar on the player frame was not updating. The text showed the correct amount but the bar stayed full.
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Unread 05-04-12, 05:49 AM  
darkchyld3
A Kobold Labourer

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File comments: 1
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perfectly been using Ouf for wow. Perfect for solo & raids.

I have a question on modifying your layout.

Would like to know how can i enable player(self) & target buffs & debuffs under the frame as in default place.

Appreciate the help. Thanks
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Unread 12-28-11, 02:54 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 29
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any changes or updates ahead?

just wondering if there are any plans for updates or changes in the works.

thanks again for your layout !
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Unread 10-26-11, 12:36 AM  
6954658
A Kobold Labourer

Forum posts: 0
File comments: 5
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How to display 8 groups when I in battle?

I set the cfg.raidShowAllGroups in cfg.lua to true, but it didn't take effect.

BTW, what's the different between cfg.raid and cfg.raid40?
Last edited by 6954658 : 10-26-11 at 12:38 AM.
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Unread 08-31-11, 11:20 PM  
FaulTier
A Theradrim Guardian
 
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I'm trying to something, I usually do with profiles:

Im using 2 different UnitFrames-Layouts for my compilation, easily done by kgpanels and Reflux, but Reflux doesn't work (oUF has no layouts obviously) and if I try to rearrange the UnitFrames with "uOF_drk_player:ClearAllPoints()" and "oUF_drk_player:SetPoint("CENTER", UIParent", "CENTER")" (jsut as an example) within a onClickHandler and kgPanels, i get something like "attempt to index global oUF_drk_player (a nil value).

Is there a way to emulate an profile (which, I think, is atm impossible 'Cause setting are in "core.lua" and not in a SavedVariable....) or to change the values with kgPanels?

greetz and great Layout!

ps.: How the hell am I supposed to color the powerbar in powertype? (Blue for mana, yellow focus/energy, red rage etc)
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Last edited by FaulTier : 09-01-11 at 01:05 AM.
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Unread 08-28-11, 09:39 AM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 29
Uploads: 0
moving the threatbar

I *think* I have it.
Before I did anything I backed up and saved a copy of the original "oUF_Drk lib lua" file to my desktop... which was where I found:
lib.ThreatBar = function(self)
if cfg.ThreatBar then
local ThreatBar = CreateFrame("StatusBar", self:GetName()..'_ThreatBar', UIParent)
ThreatBar:SetFrameLevel(5)
ThreatBar:SetPoint("BOTTOM", UIParent,"BOTTOM", 0, 150)
ThreatBar:SetWidth(348)
ThreatBar:SetHeight(16)

Since I use kgpanels .. I simply made one called experiment .. made sure the anchor points were "Bottom" "Bottom" .. made it to the approx size listed in the lib lua file .. and moved the panel to where I wanted it and noted the X, Y co ordinates... exited wow

I used the co ords from kgpanels in place of the "0, 150" in the oUF_Drk lib lua in my addon folder.. saved changes .. fired up wow ..grabbed somebody from guild to "party" up with .. found a target ...and voila !! the threatbar to exactly where I want it.

I am keeping the original backup I saved to desktop for a little while ..."just incase"
Last edited by Helln_HiHeels : 08-28-11 at 09:40 AM.
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Unread 08-27-11, 08:58 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 29
Uploads: 0
Re: Moving the threat bar

Originally posted by solothedrunk
A cool feature but I can't find where the coords for moving it are in the Lua config. Does anyone know how to move it? And yea I've tried OMF to move it.
I'm looking to find a way to move it as well .. oUF_ThreatBar can be found in the "PlugIns" folder in oUF_Drk ..

http://www.wowinterface.com/download...ThreatBar.html shows: self.ThreatBar:SetPoint('CENTER', UIParent, 'CENTER', 0, 0)

reading the comments listed there suggests looking at oUF_Banthis where I've gotten as far as:
--[[ Threat Bar config ]]--
threatBarPos = {'CENTER', UIParent, 'CENTER', 0, -150},
threatBarHeight = 10,
threatBarWidth = 150,

in the config there (there's a notation in the "change log" about the threatbar)

so I'm thinking the "0", "0" in the PlugIn file folder are the X & Y may just be how we move the ThreatBar

I just be thinkin' now ... and just may be brave enough to fiddle around with those numbers
Last edited by Helln_HiHeels : 08-27-11 at 09:04 PM.
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Unread 08-04-11, 04:57 PM  
solothedrunk
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
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Moving the threat bar

A cool feature but I can't find where the coords for moving it are in the Lua config. Does anyone know how to move it? And yea I've tried OMF to move it.
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Unread 07-29-11, 08:24 PM  
Lunasea01
A Kobold Labourer

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File comments: 12
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Bar Updating

Is there a way to increase the frequency of my power bar and health bar updates?

Right now it counts up energy on my rogue in increments of 20. I'd like to have it count up in real time as I regenerate energy, and I can't find any setting that controls the update rate.

Thanks!
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