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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,559
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 02-18-10, 03:08 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
waha: Put a ticket in and will look into it.

Run update to alpha at http://wow.curseforge.com/projects/s...d-unit-frames/ then run /script for _, unit in pairs(ShadowUF.db.profile.units) do unit.portrait.fullAfter = nil end and reload.
Last edited by Shadowed : 02-18-10 at 03:22 PM.
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Unread 02-18-10, 02:55 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
Originally posted by Shadowed
In your case, try:

/script for k, v in pairs(ShadowUF.db.profile.units.target.portrait) do print(k, v) end
[15:53:11] enabled true
[15:53:11] type 3D
[15:53:11] alignment RIGHT
[15:53:11] fullAfter 0
[15:53:11] order 15
[15:53:11] height 0.5
[15:53:11] fullBefore 0
[15:53:11] width 0.22
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Unread 02-18-10, 02:53 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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enabled true
type 3D
alignment LEFT
fullAfter 0
order 15
fullBefore 0
height 0.5
width 0.22


Didn't really do anything other than that.
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Unread 02-18-10, 02:43 PM  
waha
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 112
Uploads: 2
I noticed an issue with auras, when having enlarged self auras enabled. I have the x offset set to 3, but after an aura is enlarged, then removed, it seems the offset is modified to 6 or so. Settings page still show 3, but if I change it to 2, then back to 3, it goes back to the original setting.

Screenshot:
http://dl.dropbox.com/u/28546/Screen...10_213739.jpeg
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Unread 02-18-10, 02:36 PM  
Shiverchill
A Defias Bandit

Forum posts: 2
File comments: 2
Uploads: 0
[08:35] enabled true
[08:35] type 3D
[08:35] alignment LEFT
[08:35] fullAfter 50
[08:35] order 15
[08:35] height 0.5
[08:35] fullBefore 0
[08:35] width 0.22
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Unread 02-18-10, 02:36 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
In your case, try:

/script for k, v in pairs(ShadowUF.db.profile.units.target.portrait) do print(k, v) end
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Unread 02-18-10, 02:16 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
Your current release seems to have broken portraits on all but player units.

Your script command function gives me:

[15:30:28] enabled true
[15:30:28] type 3D
[15:30:28] alignment LEFT
[15:30:28] fullAfter 50
[15:30:28] order 15
[15:30:28] height 0.5
[15:30:28] fullBefore 0
[15:30:28] width 0.22
Last edited by keLston : 02-18-10 at 02:32 PM.
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Unread 02-18-10, 01:52 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Try

/script for k, v in pairs(ShadowUF.db.profile.units.player.portrait) do print(k, v) end
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Unread 02-18-10, 12:28 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Originally posted by Shadowed
Can't seem to be able to duplicate it.

Run /script for k, v in pairs(ShadowUF.db.profile.units.player) do print(k, v) end assuming the player is one of the frames with no portraits and give me the results.
http://img341.imageshack.us/img341/2213/28516518.jpg
http://img28.imageshack.us/img28/84/96430434.jpg


Last version that worked with no problems were ''v3.1-29-g8348dd1'' from wowace.
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Unread 02-18-10, 12:23 PM  
Shiverchill
A Defias Bandit

Forum posts: 2
File comments: 2
Uploads: 0
Same as the person below me (no portraits on any char, any frame. Only Player frame has portrait).

did /script for k, v in pairs(ShadowUF.db.profile.units.target) do print(k, v) end
while targeting another player

Here are results (time is from prat addon)

[06:21] indicators table: 29930A70
[06:21] scale 1
[06:21] range table: 44C14228
[06:21] auras table: 29930930
[06:21] castBar table: 299309A8
[06:21] powerBar table: 29930A20
[06:21] enabled true
[06:21] healthBar table: 29930908
[06:21] emptyBar table: 299308E0
[06:21] width 214
[06:21] incHeal table: 44C14278
[06:21] highlight table: 29930A48
[06:21] combatText table: 44C14250
[06:21] height 55
[06:21] portrait table: 299308B8
[06:21] text table: 29930BD8
[06:21] comboPoints table: 29930BB0
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Unread 02-18-10, 12:09 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Can't seem to be able to duplicate it.

Run /script for k, v in pairs(ShadowUF.db.profile.units.player) do print(k, v) end assuming the player is one of the frames with no portraits and give me the results.
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Unread 02-18-10, 12:00 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Portraits seem to be gone in 3.2.4, no idea why. They're even enabled. Reverting back to an older version doesn't help either, hope i don't have to re-do the whole thing.
Last edited by Skylinee : 02-18-10 at 12:07 PM.
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Unread 02-17-10, 09:33 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
ffffffffffffffff

I knew I was forgetting something.
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Unread 02-17-10, 09:19 PM  
Ailae
A Rage Talon Dragon Guard
 
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AddOn Author - Click to view AddOns

Forum posts: 318
File comments: 75
Uploads: 9
Started mucking about with raidframes since you added support for raid pets (thanks!), and when I unlocked all my frames I got this error:

Message: ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:117: attempt to index field '?' (a nil value)
Time: 02/18/10 04:14:59
Count: 1
Stack: ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:117: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:111>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:225: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:401: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:78: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:497: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:495>

Locals: header = SUFHeaderraidpet {
unitType = "raidpet"
isHeaderFrame = true
0 = <userdata>
startingIndex = -39
initialConfigFunction = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:536
}
(for index) = 1
(for limit) = 40
(for step) = 1
i = 1
frame = SUFHeaderraidpetUnitButton1 {
0 = <userdata>
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
registeredEvents = <table> {
}
RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:173
topFrameLevel = 5
configUnitID = 1
UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
DisableRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:115
highFrame = <unnamed> {
}
fullUpdates = <table> {
}
UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
unitType = "raidpet"
SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:123
ignoreAnchor = true
FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
visibility = <table> {
}
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = SUFHeaderraidpetUnitButton1 {
0 = <userdata>
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
registeredEvents = <table> {
}
RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:173
topFrameLevel = 5
configUnitID = 1
UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
DisableRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:115
highFrame = <unnamed> {
}
fullUpdates = <table> {
}
UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
unitType = "raidpet"
SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:123
ignoreAnchor = true
FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
visibility = <table> {
}
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
}
(*temporary) = "unit"
(*temporary) = nil
(*temporary) = 1
(*temporary) = "Units"
(*temporary) = "attempt to index field '?' (a nil value)"
__________________
Oh, the simulated horror!
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Unread 02-17-10, 03:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Just change the size in the Text/Tags option.
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