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Created:12-03-08 12:16 AM
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FailBot  Popular! (More than 5000 hits)

Version: 2.12
by: Veev [More]

*****************************************************************************
I have recently quit raiding and will soon be quitting WoW altogether, so I will no longer be able to maintain and update this project. I suggest checking out EnsidiaFails for a proper replacement:
http://wow.curse.com/downloads/wow-addons/details/ensidiafails.aspx
*****************************************************************************

Add some public humiliation to your raid! FailBot reports in raid chat (or another channel of your choosing) whenever a raid member "fails." These fails are only things that are preventable by the individual on a consistent basis, so if someone's name pops up it was irrefutably their fault, which makes it a great way to see who in the raid needs to improve without having to personally call them out.

/failbot or /fb in game to configure.

Fails include:

(Naxxramas)
Hit by an eruption on Heigan
Dying to slimes after Patchwerk
Missing the jump on Thaddius
Crossing 3 or more opposite charges on Thaddius
Hit by a frost breath on Sapphiron
Hit by a void zone on Kel'Thuzad

(Sartharion & Drakes)
Hit by a void zone on any of Sartharion's drakes
Hit by a lava wave on Sartharion

(Ulduar)
Hit by Devouring Flame on Razorscale
Spell school interrupted by Ignis the Furnace Master's Flame Jets (Note: Sometimes the game will generate a combat event for someone's spell school being interrupted when they just barely avoided it)
Letting XT-002 Deconstructor's Light Bomb get 3 or more damaging ticks off on nearby players
Letting XT-002 Deconstructor's Gravity Bomb detonation hit 2 or more players
Hit by Stormcaller Brundir's Overload on Iron Council
Hit by Kologarn's eyebeams
Hit by the void zone that Auriaya's Feral Defender leaves behind when it dies
Hit by Flash Freeze on Hodir
Hit by Runic Smash on Thorim's gauntlet run (hallway shockwave effect)
Hit by Lightning Charge on Thorim
Dispelling Bind Life buff on Freya's trash
Spell school interrupted by Elder Stonebark's or Freya's Ground Tremor (Note: Sometimes the game will generate a combat event for someone's spell school being interrupted when they just barely avoided it)
Hit by an exploding Sapper on Mimiron's trash
Hit by Rocket Strike, Laser Barrage, Shock Blast, Bomb Bots, or a Proximity Mine on Mimiron (Note: Bomb Bots are not always a failure depending on your group's strategy, you may disable it from the options menu)
Hit by ground flames on hard mode Mimiron
Hit by Shadow Crash on General Vezax or his Faceless Horror trash
Receiving too many stacks of General Vezax's Saronite Vapors
Hit by Death Ray (green beam) on phase 2 of Yogg-Saron

TO DO:
Add a command to report overall fails to chat channel.
Figure out a way to report when someone receives 3 stacks of Hodir's Biting Cold. (Need a more experienced coder to assist me in adding this, please contact me by leaving a comment here if you can help - I usually overlook PMs.)
A raid member (in same zone) NOT getting hit by Auriaya's Sonic Screech. (Again need assistance here.)
When people fail at the various Flame Leviathan hard mode obstacles, unsure if there's a way to determine which player owns the vehicle hit by spells. (Again need assistance here.)

CAN NOT DO:
Report who walks into a cloud on Yogg-Saron, the game does not generate a combat event for clouds except when an add actually spawns.

v2.12 (April 30th, 2009)
Fixed nasty error (sorry!)
Added fail for receiving too many stacks of General Vezax's Saronite Vapors



v2.11 (April 29th, 2009)
Added hard mode Mimiron flames
Added ground tremor on Freya and her guardian
Added spam protection for runic smash on Thorim
Fixed bomb bots to only display in Mimiron's room
Also added option to not announce bomb bot fails
Added option to reset counter upon entering combat
Added void zone from when you kill Auriaya's guardian add
Added devouring flame fire on Razorscale
Added message if someone's light bomb ticks on any player for 3 or more times (untested, hope it works)
Added message if someone's gravity bomb hits 2 or more players (untested, hope it works)



v2.1 (April 19th, 2009)
Added additional fails for Ulduar, see main description page for list.
Fixed flash freeze/snow mound reports going off on Yogg-Saron.
Fixed spam on Mimiron's laser barrage.
Fixed proximity mine report on Mimiron.



v2.0 (April 2nd, 2009)
Now adds a counter to the end of every fail message showing how many times that person has failed.
Slash command /failbot added.
Early support added for Ulduar (only the bosses that have been available on the US PTR).



v1.4 (December 27th, 2008)
Fixed Thaddius jump announcement.



v1.3 (December 9th, 2008)
Hopefully fixed possible error on Thaddius.



v1.2 (December 4th, 2008)
Added notification for when people miss the Thaddius jump, not tested but should work.



v1.1 (December 4th, 2008)
Fixed to report on Sartharion's actual lava waves and not the small meteors. (Oops!)
Added spam prevention checks for lava waves and polarity charges.
Will now also say what the player failed to!
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Unread 02-25-09, 02:37 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Any plans to add a counter? Would be helpful to check who fails the most
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Unread 03-05-09, 09:48 AM  
oXid_FoX
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Originally posted by richerich
Any plans to add a counter? Would be helpful to check who fails the most
check this one: Endeavours Noob Stats
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Unread 03-16-09, 08:22 PM  
Veev
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A very basic counter has been added to the new version but I'm waiting to finish updating it for Ulduar to release it. Will simply display as: Veev fails at void zones (3) -- 3 being the amount of fails since addon last loaded
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Unread 04-02-09, 04:49 PM  
Veev
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Please report any issues with the new version here, changed quite a bit of the code but should work fine.
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Unread 04-03-09, 12:45 AM  
Psychophan7
A Chromatic Dragonspawn

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Something I noticed the other day:

The check for lava waves on Sarth isn't accurate. Several of my raid members were listed as failing to move, yet none of them had actually failed and didn't get the fire debuff for failing.
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Unread 04-03-09, 05:39 AM  
yoshimo
An Aku'mai Servant

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I was thinking about two things

1) The Thaddius achievement requires the raid to not cross any charge, shouldnt we reduce the 3 -> 1 `?

2) Why dont you include your ulduar changes in sylvanaars libfail and use that http://www.wowace.com/projects/libfail-1-0/

and maybe you could have a look at the tickets there, some people have suggestions
Last edited by yoshimo : 04-03-09 at 08:02 AM.
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Unread 04-03-09, 09:04 AM  
PProvost
A Deviate Faerie Dragon
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Originally posted by yoshimo
The Thaddius achievement requires the raid to not cross any charge, shouldnt we reduce the 3 -> 1 `?
If the idea of the mod is to report "are only things that are preventable by the individual on a consistent basis" then I'm not sure about that.

Some idiot can always run into me.
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Unread 04-03-09, 09:05 AM  
Veev
A Deviate Faerie Dragon
 
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Psychophan7, are you sure that's right? I do Sarth on a weekly basis (usually twice a week) and I've never had any problems with that, are you using this exact version and not a modified one? Maybe your raid members are just telling you they didn't get hit... the mod doesn't lie. :P

yoshimo, quite frankly I don't know how to go about updating some Ace library, or putting it to use in my own mod. I wouldn't mind doing it if it was simple, but this is just my own humble mod and if people want to make something more out of it I have no problems with them using my code as long as it doesn't take more work from me. :P Also I have read all of the comments here (so far) and have incorporated all changes that I felt were appropriate, I don't believe there are any fail reports I have really missed for the current content, if there are some people think I've absolutely overlooked then let me know again. And Thaddius' 3 could reduced to 1 but that would be for guilds that have already mastered using the polarity only, if a pug raid or something were to step in there with it going off every 1 check it would be some insane spam. If anything I may add an option for the player to change it, and maybe default it to 2 instead of 3.
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Unread 04-04-09, 12:42 AM  
Psychophan7
A Chromatic Dragonspawn

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Originally posted by Veev
Psychophan7, are you sure that's right? I do Sarth on a weekly basis (usually twice a week) and I've never had any problems with that, are you using this exact version and not a modified one? Maybe your raid members are just telling you they didn't get hit... the mod doesn't lie. :P
I must admit, I don't use the addon. I was in a PUG raid last week when I saw this addon used, though. In that PUG raid, I was with four guildmates. Being totally non-biased, I focused primarily on them. Two of them moved perfectly, didn't get reported by the leader's addon. One of them didn't move, got the debuff, was reported as failed, and started to take the periodic damage. The last one moved, didn't get the tsunami debuff, was reported as failed, and didn't take any periodic damage. I play a healer, and that alone should tell you that I'm pretty much focused on their unit frames instead of all the flashy 3d nonsense. If someone's got the debuff, I'd see it. If they're taking damage at a regular rate, I'll notice.

Aside from the noticeable lack of a debuff on the unit frames, I know that it was inaccurate because of the same lava wall that got my friend reported: I barely got out of the way of the lava wall but still got pushed by it, though I didn't recieve the debuff and was not reported as a fail. I figure that's what happened to the guildie that was falsely reported, because they said they also got pushed by the wall.

I think I know where the issue comes from, too. Taking a quick look at your code, you check for "Flame Tsunami". Taking a quick look at Wowhead, there are two spells called Flame Tsunami. I don't know if this is the actual problem, but it seems rather plausible.
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Unread 04-04-09, 09:21 AM  
Veev
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I doubt it's the two different spells, it probably has something to do with them anti-magic shielding or cloak of shadowing the debuff off. In all my attempts at Sarth (which there's been many), I've never noticed someone get hit by the wave but not actually get the debuff, so I dunno.
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Unread 04-19-09, 05:31 AM  
Dajova
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Does the counter reset for every raid or is it only able to reset on a relog (when enabled)?

EDIT: A suggestion... Maybe add a seperate command to report fails and another one to enable/disable live reports?
Last edited by Dajova : 04-19-09 at 05:33 AM.
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Unread 04-22-09, 12:50 PM  
Ebonleaf
A Kobold Labourer

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Any plans to adding in X2's Light/Grav bombs?
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Unread 04-29-09, 01:38 PM  
saedo
A Kobold Labourer

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Any plans on adding a way to report totals of a night? Or even last attempts?
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Unread 04-29-09, 03:28 PM  
loctrinh01
A Kobold Labourer

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Got an error after logging in.

It happened after installing the updated version today.

Message: ..\AddOns\FailBot\FailBot.lua line 647:
attempt to perform arithmetic on local 'timestamp' (a nil value)
Debug:
[C]: ?
FailBot\FailBot.lua:647: FailBot_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
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Unread 04-29-09, 03:50 PM  
Normal
A Murloc Raider

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Re: Got an error after logging in.

Originally posted by loctrinh01
attempt to perform arithmetic on local 'timestamp' (a nil value)
Just confirming this.
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