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Updated:11-24-10 06:38 PM
Created:07-06-10 04:09 AM
Downloads:4,582
Favorites:17
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oUF Real

Version: 0.2
by: Freebaser [More]

oUF support 1.5.x

Frame design based on RealUI and uploaded with Nibelheim's permission.

No castbar or party support.

Supported Plugins:

oUF Smooth Update

Make the frames movable! oUF_MovableFrames

v0.2
-- update for oUF 1.5 and wow 4.0
-- support for oUF_SmoothUpdate plugin
Optional Files (0)


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Unread 07-12-11, 12:55 AM  
wakolv
An Aku'mai Servant

Forum posts: 38
File comments: 37
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Class colored

can you help me change to player + target frame class colored w/ the arrows and health % if its possible. thanks in advance hoping you could help me out
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Unread 02-28-11, 09:33 PM  
crimsonwings
A Kobold Labourer
 
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File comments: 5
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Lovely layout,well done! I was wondering
If it be possible to remove ones name and
pet's name from the player and the pet's unit frame?
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Unread 12-25-10, 03:10 AM  
Miralen
A Rage Talon Dragon Guard
 
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I really like this layout and am using it along with your freebgrid, I was really curious though, how would I go about making my bossframes look like the target or focus target frames, I want to keep them in their default area just change them to match the layout as for right now they are the default blizzard frames and well they don't match well.
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Unread 10-22-10, 02:08 AM  
Lastbreath
A Defias Bandit

Forum posts: 3
File comments: 77
Uploads: 0
Update for 4.0.1?
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Unread 09-15-10, 01:18 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
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Smooth doesn't work with this layout and I have not tried modifying it.
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Unread 09-03-10, 12:11 PM  
Artifact
A Deviate Faerie Dragon
 
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Forum posts: 14
File comments: 26
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Love the frames!

Any chance you could add support for Smooth Update (or provide a code snippet here that we could copy/paste in)?

Thanks!
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Unread 08-04-10, 06:20 AM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
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Re: Scaling

Originally posted by Murdokk
Is there a way to scale the frames in the LUA or anywhere else without having to scale down my whole ui?
there is a scale variable at the top of the lua file.
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Unread 08-03-10, 05:49 PM  
Murdokk
A Kobold Labourer

Forum posts: 0
File comments: 11
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Scaling

Is there a way to scale the frames in the LUA or anywhere else without having to scale down my whole ui?
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Unread 07-15-10, 05:02 PM  
Nokzius
A Kobold Labourer

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Hey

Cool addon. I dig it
is there Any easy way to disable the XP on the player frame?

Thanks
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Unread 07-14-10, 09:26 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
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Originally posted by Lastbreath
Im getting:

Code:
1x oUF_Real-0.1\real.lua:608: attempt to call method 'Factory' (a nil value)

Locals:

  ---
so i dont see the UF ....how 2 fix tnx
Make sure you have oUF 1.4


im looking for a way to integrate healcomm4 in some way and im way .Lua illiterate any help would be great if anyone knows how
I'm assuming heal text would be the only option with these frames. oUF_HealComm4 has examples for support, its just finding the placement you want.
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Unread 07-10-10, 02:42 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
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Im getting:

Code:
1x oUF_Real-0.1\real.lua:608: attempt to call method 'Factory' (a nil value)

Locals:

  ---
so i dont see the UF ....how 2 fix tnx
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Unread 07-09-10, 07:29 PM  
madhaxor79
A Defias Bandit

Forum posts: 3
File comments: 19
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Question healcomm4

im looking for a way to integrate healcomm4 in some way and im way .Lua illiterate any help would be great if anyone knows how
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Unread 07-08-10, 10:08 PM  
reale
A Kobold Labourer

Forum posts: 1
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Error

Message: Interface\AddOns\oUF_Real\real.lua:130: attempt to perform arithmetic on local 'r' (a nil value)
Time: 07/08/10 21:07:54
Count: 1
Stack: Interface\AddOns\oUF_Real\real.lua:130: in function <Interface\AddOns\oUF_Real\real.lua:126>
Interface\AddOns\oUF_Real\real.lua:159: in function `func'
Interface\AddOns\oUF\elements\tags.lua:533: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:402: in function `func'
Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315>
(tail call): ?
(tail call): ?
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Unread 07-07-10, 12:23 PM  
Darkoneius
A Kobold Labourer

Forum posts: 0
File comments: 24
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Re: Re: TY!!!!!!!!!!

Originally posted by Freebaser
comment out

Code:
self.Auras = auras

self.Debuffs = debuffs

Okay i comment both of those out and now the target frame does not spawn. Thank you for your assistance with this.
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Unread 07-07-10, 02:56 AM  
Ferous
Sheer Sense of Doom
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Forum posts: 863
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Awesome job Freeb, it looks exactly like it
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