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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,422
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 10-07-12, 11:55 AM  
Invertigo
A Defias Bandit
 
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Forum posts: 2
File comments: 61
Uploads: 0
There appears to be a problem with debuff highlighting. As a protection paladin I cannot remove magic debuffs (much to my chagrin), but the frames light up as if I can. Along those same lines, it would be awesome if debuff highlighting also functioned with the druid ability Symbiosis. Example: if a druid uses it on a paladin the druid gains "Cleanse" which then allows them to remove diseases.

Thanks.
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Unread 10-07-12, 12:43 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Invertigo: The former is a bug. The latter I'll see about, but will probably do.

Lovestar: Interesting, there should be no reason why a reload won't fix it but a logout/login will, because SUF handles them the exact same.

Does it happen if you switch any profile, or only to a specific one? What if you (Make a backup of your SV first) reset the bugged profile, does the issue still happen?

I assume you were using 3.6.1 before and you upgraded to 3.7.0?

Also if you could just upload the SV somewhere, like https://gist.github.com and then give it to me, I'll look into it further. But answering the above questions will help me narrow it down.
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Unread 10-07-12, 06:54 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Invertigo try the latest alpha on http://www.wowace.com/addons/shadowed-unit-frames/, should fix the bug and also add support for Symbiosis for Druids getting Cleanse from Paladins.
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Unread 10-07-12, 07:46 PM  
Invertigo
A Defias Bandit
 
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Forum posts: 2
File comments: 61
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Originally Posted by Shadowed
Invertigo try the latest alpha on http://www.wowace.com/addons/shadowed-unit-frames/, should fix the bug and also add support for Symbiosis for Druids getting Cleanse from Paladins.
Thanks, I'll give that a go.

Okay, I installed the new version and it gives me a couple of LUA errors. Do you want me to post that here or on Wowace? Thanks again.
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Last edited by Invertigo : 10-07-12 at 07:54 PM.
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Unread 10-08-12, 06:36 AM  
Azortharion
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 2
New alpha update broke me:

This appears every time upon login:

Date: 2012-10-08 14:34:26
ID: 1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua line 541:
attempt to index local 'frame' (a nil value)
Debug:
[C]: ?
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:541:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:538
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:605: HideBlizzardFrames()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:80: OnInitialize()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:743:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:741
Locals:
taint = false
(for index) = 3
(for limit) = 3
(for step) = 1
i = 3
frame = nil
(*temporary) = 3
(*temporary) = nil
(*temporary) = TemporaryEnchantFrame {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "attempt to index local 'frame' (a nil value)"
rehideFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:532

AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.4
NPCScanAutoAdd, v1.1
NPCScanOverlay, v5.0.0.1
acbCastBar, v12.09.05
acbMirror, v12.09.05
acbSwing, v10.10.12
ACP, v3.4
Auctionator, v3.0.5
AzCastBar, v12.09.05
BagSort, v5.0.4
BagBrother, v
Bagnon, v5.0.4
BigBrother, v3.7.5
Chatter, v1.0
DBMCore, v
DebugLib, v5.1.DEV.312(/embedded)
Dominos, v5.0.25
DominosCast, v
DominosRoll, v
eAlign, v
GTFO, v4.16
LeatrixPlus, v5.0.11
Mapster, v1.5.1
MikScrollingBattleText, v5.7.123
NeedToKnow, v4.0.09
NPCScanEx, v1.1.4
OmniCC, v5.0.4
Pawn, v1.6.8
pError, v30300.4-Release
PocketPlot, v2.14.2
Postal, v3.5.0
PreformAVEnabler, v3.04
RaidChecklist, v5.0.5.1
Reflux, v1.15
ReforgeLite, v1.17
ShadowedUnitFrames, vv3.7-9-g1b2a766
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SkadaWindowButtons, v1.0
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TellMeWhen, v6.0.3
TipTop, v2.11.1
TranqShotMonitor, v
tullaRange, v5.0.0
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=4e1)

-------------------------------------------------------------------------------------------------------

This appears when I unlock the frames:

Date: 2012-10-08 14:36:06
ID: 4
Error occured in: Global
Count: 1
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua line 98:
attempt to perform arithmetic on field 'healthSize' (a nil value)
Debug:
(tail call): ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:98: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:34: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:497: OnAttributeChanged()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:220:
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:180
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:295: Enable()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:448: Update()
ShadowedUF_Options\config.lua:682:
ShadowedUF_Options\config.lua:680
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...erface\AddOns\Chatter\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68:
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.4
NPCScanAutoAdd, v1.1
NPCScanOverlay, v5.0.0.1
acbCastBar, v12.09.05
acbMirror, v12.09.05
acbSwing, v10.10.12
ACP, v3.4
Auctionator, v3.0.5
AzCastBar, v12.09.05
BagSort, v5.0.4
BagBrother, v
Bagnon, v5.0.4
BigBrother, v3.7.5
Chatter, v1.0
DBMCore, v
DebugLib, v5.1.DEV.312(/embedded)
Dominos, v5.0.25
DominosCast, v
DominosRoll, v
eAlign, v
GTFO, v4.16
LeatrixPlus, v5.0.11
Mapster, v1.5.1
MikScrollingBattleText, v5.7.123
NeedToKnow, v4.0.09
NPCScanEx, v1.1.4
OmniCC, v5.0.4
Pawn, v1.6.8
pError, v30300.4-Release
PocketPlot, v2.14.2
Postal, v3.5.0
PreformAVEnabler, v3.04
RaidChecklist, v5.0.5.1
Reflux, v1.15
ReforgeLite, v1.17
ShadowedUFOptions, v
ShadowedUnitFrames, vv3.7-9-g1b2a766
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SkadaWindowButtons, v1.0
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TellMeWhen, v6.0.3
TipTop, v2.11.1
TranqShotMonitor, v
tullaRange, v5.0.0
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=4f8)
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Unread 10-08-12, 08:26 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It's fixed
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Unread 10-08-12, 09:02 AM  
Lovestar
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 49
Uploads: 1
Hey Shadowed, thx for the reply. I got smashed by classwork just now so as soon as I can catch up I'll investigate and report back to you. ^^
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Unread 10-09-12, 09:26 AM  
Reshka
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 3
Uploads: 1
Is it possible to see ones mp and hp only when mouseover? If yes, how?
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Unread 10-09-12, 09:27 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Nope
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Unread 10-12-12, 05:34 PM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

Forum posts: 234
File comments: 153
Uploads: 5
Recent Problem Removes Player Frame-1-
21x ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:467: attempt to compare number with nil
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:467: in function "PositionWidgets"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:131: in function "Load"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:306: in function "SetVisibility"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:613: in function <ShadowedUnitFrames\modules\units.lua:460>
<in C code>
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:943: in function "LoadUnit"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:1231: in function "InitializeFrame"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:268: in function "LoadUnits"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:84: in function "OnInitialize"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:745: in function <ShadowedUnitFrames\ShadowedUnitFrames.lua:743>


Locals:
self = <table> {
SetupBars = <func> @ShadowedUnitFrames\modules\layout.lua:347
CheckMedia = <func> @ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <func> @ShadowedUnitFrames\modules\layout.lua:303
LoadSML = <func> @ShadowedUnitFrames\modules\layout.lua:154
ReverseDirection = <func> @ShadowedUnitFrames\modules\layout.lua:210
ToggleVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <func> @ShadowedUnitFrames\modules\layout.lua:198
mediaPath = <table> {}
PositionWidgets = <func> @ShadowedUnitFrames\modules\layout.lua:460
SetupText = <func> @ShadowedUnitFrames\modules\layout.lua:402
MediaRegistered = <func> @ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:215
SetupFontString = <func> @ShadowedUnitFrames\modules\layout.lua:386
GetAuraGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:206
Reload = <func> @ShadowedUnitFrames\modules\layout.lua:97
SetBarVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <func> @ShadowedUnitFrames\modules\layout.lua:181
GetPoint = <func> @ShadowedUnitFrames\modules\layout.lua:194
MediaForced = <func> @ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:202
GetSplitRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:237
Load = <func> @ShadowedUnitFrames\modules\layout.lua:122
AnchorFrame = <func> @ShadowedUnitFrames\modules\layout.lua:253
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
portraitModel = <unnamed> {}
monkBar = <unnamed> {}
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
combatText = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <func> @Sha

-2-


18x ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\auras-Auras.lua:608: attempt to index field "buffs" (a nil value)
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\auras-Auras.lua:608: in function "?"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>


Locals:
self = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
monkBar = <unnamed> {}
portraitModel = <unnamed> {}
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
combatText = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <func> @ShadowedUnitFrames\modules\units.lua:403
BlizzRegisterUnitEvent = <func> =[C]:-1
incHeal = <unnamed> {}
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
comboPointType = "chi"
unitOwner = "player"
}
event = "PLAYER_ENTERING_WORLD"
unit = nil
(for generator) = <func> =[C]:-1
(for state) = <table> {
(null) = "Update"
(null) = "UpdateVisibility"
}
(for control) = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\auras.lua:18
updateButton = <func> @ShadowedUnitFrames\modules\auras.lua:209
UpdateFilter = <func> @ShadowedUnitFrames\modules\auras.lua:474
scan = <func> @ShadowedUnitFrames\modules\auras.lua:485
OnEnable = <func> @ShadowedUnitFrames\modules\auras.lua:8
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\auras.lua:320
moduleKey = "auras"
moduleName = "Auras"
Update = <func> @ShadowedUnitFrames\modules\auras.lua:599
anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:567
}
handler = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\auras.lua:18
updateButton = <func> @ShadowedUnitFrames\modules\auras.lua:209
UpdateFilter = <func> @ShadowedUnitFrames\modules\auras.lua:474
scan = <func> @ShadowedUnitFrames\modules\auras.lua:485
OnEnable = <func> @ShadowedUnitFrames\modules\auras.lua:8
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\auras.lua:320
moduleKey = "auras"
moduleName = "Auras"
Update = <func> @ShadowedUnitFrames\modules\auras.lua:599
anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:567
}
func = "Update"
unitEvents = <table> {
UNIT_CONNECTION = true
UNIT_PORTRAIT_UPD
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Unread 10-17-12, 04:38 PM  
Deadlysnipez
A Murloc Raider

Forum posts: 4
File comments: 11
Uploads: 1
Where is the smooth bar update option? I haven't used SUF since wotlk and I can't seem to find the option for it.
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Unread 10-21-12, 03:03 PM  
JackCrosley
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy Cast Bar configuration

Hey all, I'm new to this website and the addon itself, I haven't found anything covering this question and I really need an answer. Copying Kripparrian; he's cast bar is seperate from his player frame and without any text on it...how do I go about doing this? I've added 'cast bar' as a new text but when I adjust the X and Y values of the bar nothing happens, and I can't see where to remove the name of the spell and the timer, any help would be great.

Thanks in advance,
Jack
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Unread 10-21-12, 11:23 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
You can't. He's using another addon.
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Unread 10-23-12, 11:24 PM  
setnetjer
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Exclamation Unable to dismiss pets

Decided to make me a new Hunter. When attempting to dismiss my pet, I am getting an error with the debug code being as follows:

Code:
Date: 2012-10-24 00:14:32
ID: 1
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (CastSpellByID()) from a tainted execution path.
Debug:
   [C]: CastSpellByID()
   ..\FrameXML\UnitPopup.lua:1561: func()
   ..\FrameXML\UIDropDownMenu.lua:710: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
Any idea on how to fix this?
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Unread 10-24-12, 11:46 AM  
Kerwynbrat
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
New toon, bad errors

Hi, I made a new monk today and am getting this on login. Any Idea how to fix this? I am getting this on the release dl from here 2 days ago. I am NOT getting this error on my main (yet).

Thanks

Date: 2012-10-24 11:42:06
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 467:
attempt to compare number with nil
Debug:
(tail call): ?
[string "*:OnLoad"]:6:
[string "*:OnLoad"]:1
[C]: ?
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:467: PositionWidgets()
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:131: Load()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:306: SetVisibility()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:613:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:460
[C]: SetAttribute()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:943: LoadUnit()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1231: InitializeFrame()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:268: LoadUnits()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:84: OnInitialize()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:745:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:743
Locals:
msg = nil
self = <unnamed> {
0 = <userdata>
origErrorHandler = <function> defined @Interface\AddOns\Decursive\Dcr_DIAG.lua:303
errorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\Util\ErrorHandler.lua:213
handler = <function> defined *:OnLoad:1
}

AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.5
NPCScanOverlay, v5.0.0.3
ACP, v3.4
AdvancedTradeSkillWindow, v
Bartender4, v4.5.5
BigWigs, v3.861
Chinchilla, vv2.5.7
Clique, vv50001-1.0.1
DebugLib, v5.1.DEV.312(/embedded)
Decursive, v2.7.2.3_beta_1
ForteCasting, v
ForteClass, v
ForteCooldown, v
ForteCore, v1.980.8
ForteTalent, v
ForteTimer, v
Grid, v5.0.5.1539
GridIndicatorCornerIcons, v50001-3
GridIndicatorText3, v50001-1
GridStatusHots, v4.3.1b
GridStatusRaidDebuff, vv5.00
GridStatusRDCata, v1.4
LibExtraTip, v5.12.DEV.324(/embedded)
Mapster, v1.5.1
MikScrollingBattleText, v5.7.123
OmniCC, v5.0.4
Postal, v3.5.0
Quartz, v3.1.1
Recount, v
ReforgeLite, v1.19
ShadowedUnitFrames, vv3.7.1-5-gbba9aa1
Stubby, v5.14.5335 (KowariOnCrutches)
TidyPlates, v6.7.9 (R548)
TidyPlatesGraphite, v
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesQuatre, v
TidyPlatesThreatPlates, v6.007
TidyPlatesHub, v
TidyPlatesWidgets, v
TradeSkillMaster, vv1.5.8
TradeSkillMasterAuctionDB, vv1.3.8
TradeSkillMasterAuctioning, vv1.2.16
TradeSkillMasterCrafting, vv1.1.9
TradeSkillMasterMailing, vv1.0.8
TradeSkillMasterShopping, vv1.3.10
WeakAuras, v1.4.7.5
BlizRuntimeLib_enUS v5.0.5.50001 <us>
(ck=501)
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