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Updated: 07-16-23 09:09 AM
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Compatibility:
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:07-16-23 09:09 AM
Created:unknown
Downloads:944,392
Favorites:887
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Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.05
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (6)
File Name
Version
Size
Author
Date
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


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Unread 11-10-08, 06:22 AM  
Lombra
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A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
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Unread 11-10-08, 02:57 PM  
Global
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Originally posted by Lombra
A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.

2) I'll see what I can do to fix this on the live version.
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Unread 11-12-08, 06:55 PM  
Lombra
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Originally posted by Global
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
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Unread 11-12-08, 09:38 PM  
Global
A Flamescale Wyrmkin
 
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Originally posted by Lombra
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
It means that it will be released, just not in the current version that everyone uses. I'm rewriting the mod from the ground up to make it not suck nearly as much on the coding side (so you know, I don't have to code 1 feature 7 times because I didn't know any better 3 years ago). So basically, it will be implemented, just not anytime soon. I'm sure I'll start putting out alpha releases of my other version soon, but it is missing *lots* of features at this point (but buff support is not one of them as odd as that is).
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Unread 11-16-08, 01:27 PM  
blackwater
A Deviate Faerie Dragon

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any way the "show only dispelable debuffs" can be fixed for party and players frames?
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Unread 11-20-08, 12:12 PM  
Trixie1971
A Defias Bandit

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Player_Buff module

I noticed that this module is no longer in the package - any chance we will see it again in a future release?

That is the only thing I don't like about this addon - that I have to view my player buffs/debuffs at Blizzards' buff location rather than under my unit frame

I hope that this is just an oversight and will be included - if not I will have to figure out what to do...

Thanks,
Trixie
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Unread 12-02-08, 08:14 AM  
devfool
A Murloc Raider

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is there a way to have target/focus 's buff/debuff compatible with button_facade ?
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Unread 12-05-08, 04:33 AM  
Global
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@blackwater: I finally have some free time from work to code the fix. I'm currently testing some code. With any luck, it will work on the first attempt.

@Trixie1971: I can't give an ETA on this, but I have a working version I think buried somewhere in my email.

@devfool: I'm not sure. I've never looked into coding for that mod. With as little time as I have lately to code, I'd probably have to say I won't be the one to code this.
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Unread 12-07-08, 01:22 AM  
blackwater
A Deviate Faerie Dragon

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Awesome, with latest version I'm still getting non-magic debuffs showing on party targets with show curable only is selected.

It be great for the player buffs as well hopefully you can find that email.

thank you
Last edited by blackwater : 12-07-08 at 05:34 PM.
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Unread 12-07-08, 11:08 PM  
Global
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Originally posted by blackwater
Awesome, with latest version I'm still getting non-magic debuffs showing on party targets with show curable only is selected.

It be great for the player buffs as well hopefully you can find that email.

thank you
What class are you and what language client are you using?
Last edited by Global : 12-07-08 at 11:10 PM.
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Unread 12-09-08, 01:01 AM  
blackwater
A Deviate Faerie Dragon

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What class are you and what language client are you using?

Im a priest so for dispel and cure disease, Im using the english us client.

I still get a ton of regular (non-magic and non-disease) debuffs showing on my party frames in pve and pvp. This is very evident doing wotlk bosses.

Just so you know in case this helps, I had same problems with x-perl but pitbull and ag_unit works fine.

I need to use perl classic though I played with it since day 1 and am so used to it.
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Unread 12-10-08, 12:48 AM  
Global
A Flamescale Wyrmkin
 
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Originally posted by blackwater
Im a priest so for dispel and cure disease, Im using the english us client.

I still get a ton of regular (non-magic and non-disease) debuffs showing on my party frames in pve and pvp. This is very evident doing wotlk bosses.

Just so you know in case this helps, I had same problems with x-perl but pitbull and ag_unit works fine.

I need to use perl classic though I played with it since day 1 and am so used to it.
I guess it would help if I read this correctly the first time. Currently, only the highlighting is fixed. Debuffs you can't cure will still show on the frame, but won't light it up.
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Unread 12-10-08, 07:55 PM  
blackwater
A Deviate Faerie Dragon

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I guess it would help if I read this correctly the first time. Currently, only the highlighting is fixed. Debuffs you can't cure will still show on the frame, but won't light it up.
Oh ok cool, is it gonna stay like that or have an option to show only?
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Unread 12-11-08, 03:00 AM  
Global
A Flamescale Wyrmkin
 
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Originally posted by blackwater
Oh ok cool, is it gonna stay like that or have an option to show only?
I'd imagine I can code in to only sure curable debuffs. Only show casted buffs may be quite a bit harder.
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Unread 01-01-09, 09:16 PM  
Hazno
A Kobold Labourer

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Originally posted by Global
It means that it will be released, just not in the current version that everyone uses. I'm rewriting the mod from the ground up to make it not suck nearly as much on the coding side (so you know, I don't have to code 1 feature 7 times because I didn't know any better 3 years ago). So basically, it will be implemented, just not anytime soon. I'm sure I'll start putting out alpha releases of my other version soon, but it is missing *lots* of features at this point (but buff support is not one of them as odd as that is).
Woot, I'm already hyped for it!
Really looking forward to PCUF working even better than it already does ^^
As a programmer, I know how refreshing (but also tiring) it can be to rewrite code to the better.
Can't wait to try the alpha and hopefully help improving it somehow
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