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Updated:12-19-08 04:57 PM
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ScudRune  Popular! (More than 5000 hits)

Version: 1.2.5
by: Scudmarx [More]

- Hooks rune refreshes into various frames.
- Allows convenient but unintrusive updating of rune availability.
- Optional Runic Power bar.

Should use ScudLight to Load Manage this addon.

1.2.5 - Fixed some RP Bar bugs.

1.2.4 - Added MaxRP check so the bar doesn't look weird if specced in RPM.

1.2.3 - Added 40% RP-bar colour change. Adjusted colours.

1.2.2 - Fixed ugly wrapping at extreme icon sizes.

1.2.1 - Workaround for bug where RP bar wouldn't quite disappear when empty.

1.2.0 - Added an optional runic power bar (default hidden). Prettied up options menu.

1.1.2 - Fixed a bug with Floating Combat Text display style.

1.1.1 - Now displays on rune type changes as well. (lol)

1.1.0 - Custom frame is now movable, icon textures updated.

1.0.0 - First release version. No material changes from 0.4.0.

0.4.0 - Default frame is now a task-specific one. Also, displaying runes as they pop is now an optional feature, defaulting to off.

0.3.6 - More minor rejiggery.

0.3.4 - Message location now configurable.

0.3.3 - Minor technical rejigging, should load variables more reliably.

0.3.2 - Options to change icon size and hide the blizzard rune frame (default off).

0.3.1 - Option to use icons or letters now in configuration menu.

0.3.0 - Changed the activated rune message to obey the settings under combat text. Changed the 'full' message to display as a Raid Warning, and in the order displayed in the unit frame (BBFFUU, silly Blizz...). Changed both messages to display icons instead of letters. Changed the frost font colour (not that you'd notice now it's an icon).

0.2.0 - More likely to detect rune types correctly. Should not throw errors if no FloatingCombatTexts active.
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Unread 08-13-08, 10:55 AM  
Industrial
A Fallenroot Satyr
 
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Why would I want to use a load manager that also does misc other things? I don't want those things because the functionality overlaps with what I already have.
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Unread 08-13-08, 01:39 PM  
Scudmarx
A Defias Bandit
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Why would I want to use a load manager that also does misc other things? I don't want those things because the functionality overlaps with what I already have.
It was something that was in the back of my mind, but hearing someone actually say they noticed it inspired me to do something about it.

The latest version makes the minimap functionality optional, and defaults to off. So a fresh install will appear to just be a load manager for the other addons. Only you'll be able to turn the zooming on if you wish.

Thanks for the feedback!
Last edited by Scudmarx : 08-13-08 at 01:40 PM.
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Unread 10-15-08, 12:18 AM  
smurfstomper12
A Murloc Raider

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yo scud ty for the addon also is their a runic power bar me love you long time if it does
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Unread 10-15-08, 03:55 AM  
Scudmarx
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Originally posted by smurfstomper12
yo scud ty for the addon also is their a runic power bar me love you long time if it does
There isn't at the moment, this is mainly because I've not found it be urgent information - I know I start on 0, I know I'm not going to use any for the first 5s or so, and I know I'm going to 'have enough' thereafter. If I'm saving up something big like a DRW I can afford to glance over at my unit-frame in the top left.

My thinking about things like this are "if it doesn't make it better then it makes it worse", and I don't really feel like a RP bar would make the addon better. I've never thought 'man, I really need to know exactly how much RP I have at all times' in the same way that knowing what runes are active is important.

If there is demand for a RP bar I can probably sling one into it, but I have a suspicion most people feel the same way about it as I do.

And you are more than welcome for the addon, thank you for your feedback!
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Unread 10-17-08, 06:28 AM  
turntheleaf
A Kobold Labourer

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Liking this mod a lot.

Any chance you could put an option that'll change the rune icons to the current in-game runes (preferably without the ugly grey background)?

Edit:
Allowing us to anchor the active runes where we want would be a nice feature too.
Last edited by turntheleaf : 10-17-08 at 06:30 AM.
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Unread 10-18-08, 02:54 AM  
Scudmarx
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Originally posted by turntheleaf
Liking this mod a lot.

Any chance you could put an option that'll change the rune icons to the current in-game runes (preferably without the ugly grey background)?

Edit:
Allowing us to anchor the active runes where we want would be a nice feature too.
OK, I've changed the displayed runes to the ones that the default frame uses, and the frame is now movable via the options panel.

Thanks very much for your suggestions!
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Unread 10-18-08, 04:10 AM  
turntheleaf
A Kobold Labourer

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Originally posted by Scudmarx
OK, I've changed the displayed runes to the ones that the default frame uses, and the frame is now movable via the options panel.

Thanks very much for your suggestions!
Awesome.

My only complaint now is that the runes have that grey circle background.

Still, looks great. Thanks.

Edit:
You may wanna think about making the rune display optional. Like, allow people to select whether they want to display the default runes or the old runes (in addition to the letter/icon option).
Last edited by turntheleaf : 10-18-08 at 04:13 AM.
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Unread 10-18-08, 04:13 AM  
Scudmarx
A Defias Bandit
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Originally posted by turntheleaf
Awesome.

My only complaint now is that the runes have that grey circle background.

Still, looks great. Thanks.
Unfortunately, that's the icon Blizz made. I don't think there's any argument for making my own icons for this (they would suck), but if I can find a better one in the art files I'll change them over for you.
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Unread 10-22-08, 03:58 AM  
Haindar
A Kobold Labourer

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Just have to start to say i love this addon.
What im missing is a cooldown counter, like the original one.

This addon is great cause u get the runes to show up where you want em, but i find that im still looking down to see how long CD the diffrent runes still have.

So my question is: Would it be possible to add an option where u can choose to add a CD timer on the runes. This become effective if u mess upp your rotation and need to know if you have it right again and in line with your diseases.

In PVP its also good to know how long CD you have until you can cast, for example a Rune Tap.

i know one can use OmniCC or so, but that only show you the CD on the button. This addon is great cause you get the rune in middle of screen.

Hope you understand my poor english
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Unread 10-22-08, 11:30 AM  
Scudmarx
A Defias Bandit
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Originally posted by Haindar
Just have to start to say i love this addon.
What im missing is a cooldown counter, like the original one.

This addon is great cause u get the runes to show up where you want em, but i find that im still looking down to see how long CD the diffrent runes still have.

So my question is: Would it be possible to add an option where u can choose to add a CD timer on the runes. This become effective if u mess upp your rotation and need to know if you have it right again and in line with your diseases.

In PVP its also good to know how long CD you have until you can cast, for example a Rune Tap.

i know one can use OmniCC or so, but that only show you the CD on the button. This addon is great cause you get the rune in middle of screen.

Hope you understand my poor english
I'm glad you're liking it! Showing cooldowns isn't something it can do at the moment due to the wonky way I've written it, but I am considering doing a big rewrite fairly soon which would make it possible. It depends on whether or not I think it's needed.

When I started writing it, I wasn't really interested in knowing the cooldowns since the runes refresh in such a predictable way. Well, actually I saw the other rune mods people were making and thought that all that cooldown stuff they had going on was bulky and unnecessary. I thought showing cooldowns would take up UI space with something that would detract from the main point - to immediately and easily see which runes are active, at the briefest glance.
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Unread 10-22-08, 06:21 PM  
Haindar
A Kobold Labourer

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I see. I do like the addon the way it is. Its acually only in boss fights where i want to know when the runes will be upp. The problem came up when i used <Glyph of Scourge Strike>. Then i want to know if i will take a chance with my runes to make it proc or if i has to apply them manualy. If their is 5 sec or so for my runes to be ready then it might be better to apply them manualy rather then take a chance, if you understand what im trying to say.

But thanks for having it in mind. Btw saw that some other addon use OmniCC as an inbuilt option for CD timer. Will still use your addon. Keep upp the good work, its well liked in the community.
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Unread 11-16-08, 06:49 PM  
Feldoth
An Aku'mai Servant

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Originally posted by Scudmarx
There isn't at the moment, this is mainly because I've not found it be urgent information - I know I start on 0, I know I'm not going to use any for the first 5s or so, and I know I'm going to 'have enough' thereafter. If I'm saving up something big like a DRW I can afford to glance over at my unit-frame in the top left.

My thinking about things like this are "if it doesn't make it better then it makes it worse", and I don't really feel like a RP bar would make the addon better. I've never thought 'man, I really need to know exactly how much RP I have at all times' in the same way that knowing what runes are active is important.

If there is demand for a RP bar I can probably sling one into it, but I have a suspicion most people feel the same way about it as I do.

And you are more than welcome for the addon, thank you for your feedback!
Hi, let me add to the requests for a runic power bar - I love the very minimalistic nature of this mod but I find myself trying other rune mods just to get a runic power meter (so far, they are all far to visually intensive). Might I suggest that you add the functionality but give people the option to turn it off in the options. All it needs to be a simple bar above or below the runes, visually it would only need to be a bit thicker than the Quartz swing meter (if your familiar with that). Optionally it could change colors if you got a Sudden Doom proc (not needed, but wouldnt hurt).

Either way, thanks for making the best rune display out there!
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Unread 11-16-08, 11:32 PM  
Scudmarx
A Defias Bandit
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Originally posted by Feldoth
Hi, let me add to the requests for a runic power bar - I love the very minimalistic nature of this mod but I find myself trying other rune mods just to get a runic power meter (so far, they are all far to visually intensive). Might I suggest that you add the functionality but give people the option to turn it off in the options. All it needs to be a simple bar above or below the runes, visually it would only need to be a bit thicker than the Quartz swing meter (if your familiar with that). Optionally it could change colors if you got a Sudden Doom proc (not needed, but wouldnt hurt).

Either way, thanks for making the best rune display out there!
Thank you for the exceptionally kind feedback. I am trying to think of a way of displaying runic power in a way that fits in with the current rune display, and will take up the minimum amount of real estate. I'm toying with either a small thin bar beneath the runes, or just a number alongside them. I'm a bit busy levelling at the moment, but I'll see if I can get one out some time this week with some RP info.
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Unread 11-17-08, 11:15 AM  
Feldoth
An Aku'mai Servant

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Originally posted by Scudmarx
Thank you for the exceptionally kind feedback. I am trying to think of a way of displaying runic power in a way that fits in with the current rune display, and will take up the minimum amount of real estate. I'm toying with either a small thin bar beneath the runes, or just a number alongside them. I'm a bit busy levelling at the moment, but I'll see if I can get one out some time this week with some RP info.
Might I suggest both? Combined with the option to toggle either on/off would be excellent. I personally hate numbered displays and find judging size differences far simpler than reading a display, but I know many people find the opposite true (I'm convinced it has to do with how your brain is hard-wired >_<).

I appreciate your work on this, just what you've currently put out has vastly improved my experience with my new Death Knight.
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Unread 11-18-08, 01:58 AM  
Scudmarx
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RP Bar

Version 1.2.0 which I just this second upped contains a Runic Power bar. It is hidden by default; you can turn it on from the options menu as usual.

The bar is stuck to the bottom of the rune display and should take up as little of your time and your UI as it needs to. It changes colour every 20RP since most abilities cost some multiple of that.

I have tested it briefly, but I won't be very surprised if there are bugs under anything but the most basic circumstances. Please let me know!

Feedback about the appearance / functionality / anything, always warmly welcomed.

Enjoy!
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