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Sage UnitFrames  Popular! (More than 5000 hits)

Version: 3.2.7 (Beta)
by: Tuller [More]

Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames

  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version

3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
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Unread 08-04-09, 07:32 PM  
Tuller
A Warpwood Thunder Caller
 
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Sage

I know that Sage is more or less broken with 3.2. Not sure when I'll get around to fixing it.

Sage is a weird one for me: Its both my least popular, addon, but as complex as my major addons (Bagnon, Dominos). I want to drop it, but I cannot since there's no viable alternative in my eyes :P
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Unread 07-10-09, 03:22 PM  
Tuller
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I would try deleting all sage folders, then installing the latest version.
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Unread 07-10-09, 01:05 PM  
Tahnok
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I dont get any errors and all the sage addons are enabled i just get the standard blizzard unit frames have tried it on 2 computers same thing. Have manually installed and used curseslient to install sage. Not sure at this point what to try.
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Unread 07-10-09, 04:49 AM  
Tuller
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Re: No Frames

Originally posted by Tahnok
I have been trying to get suf to work the last couple days, but no mater what i try i can't get them to show up. The options menu is there but the frames themselves are not. I have tried loading them without any addons running but sage and still no luck. Also tried /run SageDB = nil; ReloadUI() idk if that would help my situation but i tried it anyway. Any help would be appreciated.
Do you get any error messages? Are all sage addons enabled?
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Unread 07-08-09, 02:07 PM  
Tahnok
A Kobold Labourer

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No Frames

I have been trying to get suf to work the last couple days, but no mater what i try i can't get them to show up. The options menu is there but the frames themselves are not. I have tried loading them without any addons running but sage and still no luck. Also tried /run SageDB = nil; ReloadUI() idk if that would help my situation but i tried it anyway. Any help would be appreciated.
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Unread 05-26-09, 05:54 AM  
Alarisha
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Re: buff filtering

Originally posted by joshwill80
yeah, only my buffs/debuffs are showing even though i have those options off. changelog makes it sound as if 3.2.5 caused this problem and 3.2.6 fixed it, unless i'm reading it wrong. regardless, buff filtering is still broken for me in 3.2.6.
This was broken for me for ages too. I found that toggling the show-own-buffs option a couple of times fixed it for me permanently. Probably an incorrectly saved setting thing resulting from the bugged version.
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Unread 05-09-09, 06:11 PM  
joshwill80
A Murloc Raider

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buff filtering

yeah, only my buffs/debuffs are showing even though i have those options off. changelog makes it sound as if 3.2.5 caused this problem and 3.2.6 fixed it, unless i'm reading it wrong. regardless, buff filtering is still broken for me in 3.2.6.
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Unread 05-01-09, 04:11 AM  
joshwill80
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Buffs

Are buffs still not supposed to display correctly as mentioned in the change log? I don't have any of the "show only buffs/debuffs I've cast" options selected, but I'm still not seeing buffs that other players cast on themselves on any of the frames.
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Unread 04-25-09, 08:04 PM  
Tuller
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Re: Re: Re: Couple of things

Originally posted by joshwill80
Did not know you could create your own Sage frames. How does that work? Can I do that in-game or is that something that has to be done via lua?
Its a lua thing, you'd basically need to replicate Sage Frames.
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Unread 04-25-09, 04:14 PM  
joshwill80
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Re: Re: Couple of things

Originally posted by Tuller
For #2, that's probably a situation where you'd want to build your own frame using Sage.
Did not know you could create your own Sage frames. How does that work? Can I do that in-game or is that something that has to be done via lua?
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Unread 04-25-09, 08:11 AM  
Tuller
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Re: Couple of things

Originally posted by joshwill80
Any chance of implementing these simple features Tuller?

1. Yellow border around the player frame when resting
2. Options to make the focus frame more simple and compact. I would like to have a focus frame that is nothing but a health bar and name. I don't really need to see buffs/debuffs for the focus frame. Maybe an option to make it display like the ToT frame would work well?
Your name changes to blue when resting right now. I don't intend on adding a border.

For #2, that's probably a situation where you'd want to build your own frame using Sage.
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Unread 04-24-09, 04:49 AM  
joshwill80
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Couple of things

Any chance of implementing these simple features Tuller?

1. Yellow border around the player frame when resting
2. Options to make the focus frame more simple and compact. I would like to have a focus frame that is nothing but a health bar and name. I don't really need to see buffs/debuffs for the focus frame. Maybe an option to make it display like the ToT frame would work well?
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Unread 04-20-09, 04:48 AM  
Tuller
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Originally posted by krisg
hi Tuller can you make rune addon like this one in this picture (rune 8)
http://s.wowinterface.com/preview/pvw25331.jpg
not something I plan on doing, no :P
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Unread 04-19-09, 06:01 PM  
krisg
A Kobold Labourer

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hi Tuller can you make rune addon like this one in this picture (rune 8)
http://s.wowinterface.com/preview/pvw25331.jpg
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Unread 04-15-09, 11:05 AM  
leethal
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When a unit frame appears (say, selecting a unit in the game world, or clicking on a unit frame):

http://i43.tinypic.com/2z8aiyr.jpg
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